上传好感度
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@ -67,8 +67,8 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
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}
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// 校验是否是自己喜欢的食物
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_c := this.module.configure.GetFavorability(req.Heroid, _heroObj.Favorlv)
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if _c != nil {
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_c := this.module.configure.GetFavorability(_heroObj.Heroid, _heroObj.Favorlv)
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if _c == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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@ -138,9 +138,9 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
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// 任务统计
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//赠送英雄礼物并增加N点好感度
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if upLv > 0 {
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this.module.Errorf("英雄好感度等级提升,英雄ID:%s,增加经验:%s,提升的等级:%d", req.Heroid, addExp, upLv)
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this.module.Errorf("英雄好感度等级提升,英雄ID:%s,增加经验:%s,提升的等级:%d", _heroObj.Heroid, addExp, upLv)
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if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { // 修改阵营累计好感度
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if heroCfg := this.module.configure.GetHeroConfig(req.Heroid); heroCfg != nil {
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if heroCfg := this.module.configure.GetHeroConfig(_heroObj.Heroid); heroCfg != nil {
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rst.Race[heroCfg.Race] += upLv
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{
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"race": rst.Race,
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