支线剧情任务

This commit is contained in:
wh_zcy 2022-11-17 20:32:28 +08:00
parent 77e57cbd47
commit 4953b4e545
13 changed files with 430 additions and 657 deletions

View File

@ -1,120 +1,180 @@
[
{
"id": 20001,
"group": 10001,
"subTask": 0,
"nodeIndex": 0,
"order": "1",
"group": 10001,
"name": {
"key": "SubplotMainTask_20001",
"text": "让阿宝变强1"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强1"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20002,
"group": 10001,
"subTask": 20001,
"nodeIndex": 1,
"order": "2",
"group": 10001,
"name": {
"key": "SubplotMainTask_20002",
"text": "让阿宝变强2"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强2"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20003,
"subTask": 20001,
"nodeIndex": 1,
"order": "3",
"group": 10001,
"subTask": 20002,
"name": {
"key": "SubplotMainTask_20003",
"text": "让阿宝变强3"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强3"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20004,
"group": 10001,
"subTask": 20003,
"nodeIndex": 2,
"order": "4",
"group": 10001,
"name": {
"key": "SubplotMainTask_20004",
"text": "让阿宝变强4"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强4"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20005,
"subTask": 20002,
"nodeIndex": 2,
"order": "5",
"group": 10001,
"subTask": 20004,
"name": {
"key": "SubplotMainTask_20005",
"text": "让阿宝变强5"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强5"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20006,
"group": 10001,
"subTask": 20005,
"nodeIndex": 3,
"order": "6",
"group": 10001,
"name": {
"key": "SubplotMainTask_20006",
"text": "让阿宝变强6"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强6"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20007,
"group": 10001,
"subTask": 20006,
"nodeIndex": 4,
"order": "7",
"group": 10001,
"name": {
"key": "SubplotMainTask_20007",
"text": "让阿宝变强7"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强7"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20008,
"group": 10001,
"subTask": 20007,
"nodeIndex": 5,
"order": "8",
"group": 10001,
"name": {
"key": "SubplotMainTask_20008",
"text": "让阿宝变强8"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强8"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20009,
"group": 10001,
"subTask": 20008,
"nodeIndex": 6,
"order": "9",
"group": 10001,
"name": {
"key": "SubplotMainTask_20009",
"text": "让阿宝变强9"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强9"
},
"img": "",
"ending": 0,
"resetto": []
},
{
"id": 20010,
"group": 10001,
"subTask": 20009,
"nodeIndex": 7,
"order": "10",
"group": 10001,
"name": {
"key": "SubplotMainTask_20010",
"text": "让阿宝变强10"
},
"describe": {
"key": "SubplotMainTask_10001",
"text": "让阿宝变强10"
},
"img": "",
"ending": 1,
"resetto": []

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@ -1,6 +1,7 @@
[
{
"group": 10001,
"order": "1",
"nodeIndex": 0,
"cond": [],
"name": {
@ -23,6 +24,7 @@
},
{
"group": 10002,
"order": "2",
"nodeIndex": 1,
"cond": [
10001
@ -47,6 +49,7 @@
},
{
"group": 10003,
"order": "3",
"nodeIndex": 1,
"cond": [
10001
@ -71,6 +74,7 @@
},
{
"group": 10004,
"order": "4",
"nodeIndex": 2,
"cond": [
10003
@ -95,6 +99,7 @@
},
{
"group": 10005,
"order": "5",
"nodeIndex": 2,
"cond": [
10003
@ -119,6 +124,7 @@
},
{
"group": 10006,
"order": "6",
"nodeIndex": 3,
"cond": [
10005
@ -143,6 +149,7 @@
},
{
"group": 10007,
"order": "7",
"nodeIndex": 4,
"cond": [
10006
@ -167,6 +174,7 @@
},
{
"group": 10008,
"order": "8",
"nodeIndex": 5,
"cond": [
10007

File diff suppressed because it is too large Load Diff

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@ -6,6 +6,7 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
@ -52,6 +53,24 @@ func (this *ModelLinestory) getChapters(uid string) map[int32]*pb.TaskChapter {
return ls.TaskChapter
}
// 校验前置任务是否完成
// true完成 false未完成
func (this *ModelLinestory) isPreFinished(finishTasks []int32, taskId int32) bool {
maintaskConf, ok := this.moduleLinestory.confMaintask.GetDataMap()[taskId]
if !ok {
return false
}
if maintaskConf.SubTask == 0 {
return true
}
if _, ok := utils.Findx(finishTasks, maintaskConf.SubTask); ok {
return true
}
return false
}
// 获取玩家支线剧情-主线任务
func (this *ModelLinestory) getMaintasks(uid string, groupId int32) (list []*pb.TaskMain) {
// 调用世界任务接口groupId & taskId
@ -86,7 +105,7 @@ func (this *ModelLinestory) receive(uid string, groupId int32) (err error) {
if v.Receive == 1 {
v.Receive = 2
update := map[string]interface{}{
"receive": v.Receive,
"taskChapter": ls.TaskChapter,
}
return this.Change(uid, update)
} else {

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@ -55,17 +55,47 @@ func (this *ModuleLinestory) Start() (err error) {
return
}
// 检查真实结局路径是否完成
func (this *ModuleLinestory) isOverRealline(finishTasks []int32) bool {
//真实结局节点ID
var realEndingTaskId int32
for _, v := range this.confMaintask.GetDataList() {
if v.Ending == 1 {
realEndingTaskId = v.Id
break
}
}
log.Debugln(realEndingTaskId)
// 存在真实结局节点
if _, ok := utils.Findx(finishTasks, realEndingTaskId); ok {
return true
}
return false
}
// 世界任务完成通知
func (this *ModuleLinestory) TaskFinishNotify(uid string, taskId, groupId int32) error {
ls := this.modelLinestory.getLinestory(uid)
log.Debug("支线剧情任务", log.Fields{"uid": uid, "groupId": groupId, "taskId": taskId})
// 校验groupId 或taskId是否合法
if _, ok := this.confTimeline.GetDataMap()[groupId]; !ok {
this.Debug("非支线剧情任务", log.Fields{"uid": uid, "groupId": groupId, "taskId": taskId})
return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
}
if _, ok := this.confMaintask.GetDataMap()[taskId]; !ok {
this.Debug("非支线剧情任务", log.Fields{"uid": uid, "groupId": groupId, "taskId": taskId})
return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
}
var isUpdate bool
if chapter, ok := ls.TaskChapter[groupId]; ok {
if !this.modelLinestory.isPreFinished(chapter.TaskIds, taskId) {
return comm.NewCustomError(pb.ErrorCode_LinestoryPreNoComplete)
}
if _, ok := utils.Findx(chapter.TaskIds, taskId); !ok {
chapter.TaskIds = append(chapter.TaskIds, taskId)
taskIds := this.configure.converArr(groupId)
// 校验当前组下的任务是否全部完成
if utils.ForContainer(taskIds, chapter.TaskIds) {
if this.isOverRealline(chapter.TaskIds) {
//说明组里的所有任务完成
chapter.Receive = 1
chapter.Status = 1
@ -75,7 +105,7 @@ func (this *ModuleLinestory) TaskFinishNotify(uid string, taskId, groupId int32)
if conf, ok := this.confMaintask.GetDataMap()[taskId]; ok {
if conf.Group == groupId {
if len(conf.Resetto) > 0 {
var newTaskList []int32
newTaskList := []int32{}
for _, v := range conf.Resetto {
newTaskList = utils.Deletex(chapter.TaskIds, v)
}
@ -86,16 +116,6 @@ func (this *ModuleLinestory) TaskFinishNotify(uid string, taskId, groupId int32)
isUpdate = true
}
} else {
// 校验groupId 或taskId是否合法
if _, ok := this.confTimeline.GetDataMap()[groupId]; !ok {
this.Debug("非支线剧情任务", log.Fields{"uid": uid, "groupId": groupId, "taskId": taskId})
return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
}
if _, ok := this.confMaintask.GetDataMap()[taskId]; !ok {
this.Debug("非支线剧情任务", log.Fields{"uid": uid, "groupId": groupId, "taskId": taskId})
return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
}
tg := &pb.TaskChapter{}
// 设置完成的任务
tg.TaskIds = append(tg.TaskIds, taskId)

View File

@ -62,11 +62,20 @@ func (this *Sociaty) Start() (err error) {
this.globalConf = this.configure.GetGlobalConf()
if this.globalConf == nil {
err = errors.New("global config not found")
return
}
if this.sociatyActivityConf, err = this.configure.getSociatyActivityCfg(); err != nil {
return err
}
if this.sociatyTaskConf, err = this.configure.getSociatyTaskCfg(); err != nil {
return err
}
if this.rtaskCondConf, err = this.configure.getRtaskCondiCfg(); err != nil {
return err
}
if this.sociatySignConf, err = this.configure.getSociatySignCfg(); err != nil {
return err
}
this.sociatyActivityConf, err = this.configure.getSociatyActivityCfg()
this.sociatyTaskConf, err = this.configure.getSociatyTaskCfg()
this.rtaskCondConf, err = this.configure.getRtaskCondiCfg()
this.sociatySignConf, err = this.configure.getSociatySignCfg()
return
}

View File

@ -10,7 +10,7 @@ import (
// 战斗开始
func (this *apiComp) BattlestartCheck(session comm.IUserSession, req *pb.WorldtaskBattleStartReq) (code pb.ErrorCode) {
if req.BattleConfId == 0 || req.Battle != nil {
if req.BattleConfId == 0 || req.Battle == nil {
this.module.Error("世界任务战斗开始参数错误", log.Fields{"uid": session.GetUserId(), "params": req})
code = pb.ErrorCode_ReqParameterError
}
@ -21,11 +21,11 @@ func (this *apiComp) Battlestart(session comm.IUserSession, req *pb.WorldtaskBat
if code = this.BattlestartCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
battleConf, err := this.module.configure.getWorldtaskBattleById(req.BattleConfId)
if err != nil || battleConf == nil {
code = pb.ErrorCode_ConfigNoFound
log.Errorf("world_battle %v no found", req.BattleConfId)
log.Error("战斗配置未找到", log.Fields{"uid": uid, "battleConfId": req.BattleConfId})
return
}

View File

@ -60,11 +60,13 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishRe
userTask.Uid = uid
}
// 前置任务ID
if !this.module.modelWorldtask.IsPreFinished(userTask, curTaskConf) {
this.module.Debug("前置任务未完成", log.Fields{"uid": uid, "preTaskId": curTaskConf.Ontxe, "taskId": curTaskConf.Key})
code = pb.ErrorCode_WorldtaskLastUnFinished
return
// 前置任务ID 只有世界任务才校验前置
if curTaskConf.Des == 2 {
if !this.module.modelWorldtask.IsPreFinished(userTask, curTaskConf) {
this.module.Debug("前置任务未完成", log.Fields{"uid": uid, "preTaskId": curTaskConf.Ontxe, "taskId": curTaskConf.Key})
code = pb.ErrorCode_WorldtaskLastUnFinished
return
}
}
//判断任务是否已完成
@ -78,6 +80,9 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishRe
var nextTaskId int32
finishCall := func() {
defer func() {
this.module.Debug("世界任务完成", log.Fields{"uid": uid, "params": req})
}()
nextTaskId = curTaskConf.IdAfter
// 完成任务
if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil {
@ -109,10 +114,12 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishRe
}
// 任务完成推送
if err := session.SendMsg(string(this.module.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTaskId: nextTaskId,
}); err != nil {
code = pb.ErrorCode_SystemError
if curTaskConf.Des == 2 {
if err := session.SendMsg(string(this.module.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTaskId: nextTaskId,
}); err != nil {
code = pb.ErrorCode_SystemError
}
}
return

View File

@ -96,7 +96,7 @@ func (this *ModelWorldtask) finishTask(groupId, taskId int32, task *pb.DBWorldta
if module, err := this.service.GetModule(comm.ModuleLinestory); err == nil {
if iLinestory, ok := module.(comm.ILinestory); ok {
if err := iLinestory.TaskFinishNotify(task.Uid, taskId, groupId); err != nil {
log.Error("任务完成通知", log.Fields{"uid": task.Uid, "groupId": groupId, "taskId": taskId, "err": err.Error()})
log.Error("世界任务完成通知支线剧情任务", log.Fields{"uid": task.Uid, "groupId": groupId, "taskId": taskId, "err": err.Error()})
}
}
}

View File

@ -56,7 +56,7 @@ func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) e
finishedTaskIds := make(map[int32]int32) //达成的任务条件
for _, c := range this.worldtaskConf.GetDataList() {
if c.Completetask == condId && c.Completetask != 0 {
if c.Completetask != 0 && c.Completetask == condId {
finishedTaskIds[c.Group] = c.Key
}
}
@ -66,6 +66,8 @@ func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) e
return nil
}
log.Debug("世界任务完成通知-查找到世界任务", log.Fields{"uid": uid, "condId": condId, "params": finishedTaskIds})
//下一个任务ID
var nextTaskId int32
// 获取用户信息
@ -83,23 +85,24 @@ func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) e
if userTask.Uid != "" {
//查找任务ID根据condId 可能会找出不同的任务
for k, id := range finishedTaskIds {
logFields := log.Fields{"uid": uid, "group": k, "taskId": id, "condId": condId}
for groupId, taskId := range finishedTaskIds {
logFields := log.Fields{"uid": uid, "group": groupId, "taskId": taskId, "condId": condId}
// 判断任务是否已完成
if this.modelWorldtask.isFinished(id, userTask.TaskList) {
this.Debug("任务已完成", logFields)
if this.modelWorldtask.isFinished(taskId, userTask.TaskList) {
this.Debug("世界任务已完成", logFields)
continue
}
taskConf, err := this.configure.getWorldtaskById(id)
taskConf, err := this.configure.getWorldtaskById(taskId)
if err != nil {
return err
}
if taskConf != nil {
if !this.modelWorldtask.IsPreFinished(userTask, taskConf) {
this.Debug("世界任务前置任务未完成", logFields)
continue
if taskConf.Des == 2 { //只有世界任务才校验前置
if !this.modelWorldtask.IsPreFinished(userTask, taskConf) {
this.Debug("世界任务前置任务未完成", logFields)
continue
}
}
nextTaskId = taskConf.IdAfter
// 判断玩家等级要求
@ -111,7 +114,7 @@ func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) e
}
//完成任务
if err := this.modelWorldtask.finishTask(k, id, userTask); err != nil {
if err := this.modelWorldtask.finishTask(groupId, taskId, userTask); err != nil {
logFields["err"] = err.Error()
this.Error("世界任务完成", logFields)
return err
@ -124,7 +127,7 @@ func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) e
this.Error("资源发放", logFields)
}
if nextTaskId != 0 {
if nextTaskId != 0 && taskConf.Des == 2 {
if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
NextTaskId: nextTaskId,
}); err != nil {

View File

@ -186,6 +186,7 @@ const (
ErrorCode_LinestoryNoReceive ErrorCode = 2602 //章节奖励不能领取
ErrorCode_LinestoryTaskDisabledEnter ErrorCode = 2603 //禁止进入
ErrorCode_LinestoryChapterNoOpen ErrorCode = 2604 //章节未开启
ErrorCode_LinestoryPreNoComplete ErrorCode = 2605 //前置任务未完成
// hunting
ErrorCode_HuntingLvErr ErrorCode = 2701 // 关卡难度不匹配
ErrorCode_HuntingBoosType ErrorCode = 2702 // BOSS 类型不对
@ -422,6 +423,7 @@ var (
2602: "LinestoryNoReceive",
2603: "LinestoryTaskDisabledEnter",
2604: "LinestoryChapterNoOpen",
2605: "LinestoryPreNoComplete",
2701: "HuntingLvErr",
2702: "HuntingBoosType",
2703: "HuntingBuyMaxCount",
@ -642,6 +644,7 @@ var (
"LinestoryNoReceive": 2602,
"LinestoryTaskDisabledEnter": 2603,
"LinestoryChapterNoOpen": 2604,
"LinestoryPreNoComplete": 2605,
"HuntingLvErr": 2701,
"HuntingBoosType": 2702,
"HuntingBuyMaxCount": 2703,
@ -747,7 +750,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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0x33,
}
var (

View File

@ -12,9 +12,12 @@ import "errors"
type GameLinestoryMainTaskData struct {
Id int32
Group int32
SubTask int32
NodeIndex int32
Order string
Group int32
Name string
Describe string
Img string
Ending int32
Resetto []int32
@ -28,9 +31,12 @@ func (*GameLinestoryMainTaskData) GetTypeId() int32 {
func (_v *GameLinestoryMainTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ { err = errors.New("subTask error"); return }; _v.SubTask = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
{ var _ok_ bool; if _v.Order, _ok_ = _buf["order"].(string); !_ok_ { err = errors.New("order error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) }
{

View File

@ -12,6 +12,7 @@ import "errors"
type GameLinestoryTimeLineData struct {
Group int32
Order string
NodeIndex int32
Cond []int32
Name string
@ -27,6 +28,7 @@ func (*GameLinestoryTimeLineData) GetTypeId() int32 {
func (_v *GameLinestoryTimeLineData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; if _v.Order, _ok_ = _buf["order"].(string); !_ok_ { err = errors.New("order error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
{
var _arr_ []interface{}