刪除不用的文件
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c9e6dd018f
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@ -50,8 +50,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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hero_comatn: cfg.NewGamecomAtn,
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hero_comatn: cfg.NewGamecomAtn,
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hero_awaken: cfg.NewGameheroAwaken,
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hero_awaken: cfg.NewGameheroAwaken,
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hero_drawcard: cfg.NewGamedrawCard,
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hero_drawcard: cfg.NewGamedrawCard,
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hero_drawupdraw: cfg.NewGame_drawUpdraw,
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//hero_drawcost: cfg.NewGamedrawCost,
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})
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})
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this.drawCardCfg = make(map[string]map[int32][]*cfg.GamedrawCardData, 0)
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this.drawCardCfg = make(map[string]map[int32][]*cfg.GamedrawCardData, 0)
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@ -383,21 +381,3 @@ func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.GameheroAwaken,
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return
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return
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}
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}
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// 抽卡概率提高
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func (this *configureComp) GetDrawUpDrawConfig() (configure *cfg.Game_drawUpdraw, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_drawupdraw); err == nil {
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if configure, ok = v.(*cfg.Game_drawUpdraw); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
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}
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return
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}
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type Game_drawUpdraw struct {
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_dataMap map[int32]*Game_drawUpdrawData
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_dataList []*Game_drawUpdrawData
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}
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func NewGame_drawUpdraw(_buf []map[string]interface{}) (*Game_drawUpdraw, error) {
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_dataList := make([]*Game_drawUpdrawData, 0, len(_buf))
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dataMap := make(map[int32]*Game_drawUpdrawData)
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for _, _ele_ := range _buf {
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if _v, err2 := NewGame_drawUpdrawData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Key] = _v
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}
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}
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return &Game_drawUpdraw{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *Game_drawUpdraw) GetDataMap() map[int32]*Game_drawUpdrawData {
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return table._dataMap
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}
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func (table *Game_drawUpdraw) GetDataList() []*Game_drawUpdrawData {
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return table._dataList
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}
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func (table *Game_drawUpdraw) Get(key int32) *Game_drawUpdrawData {
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return table._dataMap[key]
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}
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@ -1,76 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_drawUpdrawData struct {
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Key int32
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TimeOn int32
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TimeOff int32
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UpHero []string
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UpWeight []int32
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TriggerNum int32
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IncreaseWeight []int32
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}
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func (Game_drawUpdrawData) GetTypeId() int {
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return 297664649
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}
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func NewGame_drawUpdrawData(_buf map[string]interface{}) (_v *Game_drawUpdrawData, err error) {
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_v = &Game_drawUpdrawData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_on"].(float64); !_ok_ { err = errors.New("time_on error"); return }; _v.TimeOn = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_off"].(float64); !_ok_ { err = errors.New("time_off error"); return }; _v.TimeOff = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["up_hero"].([]interface{}); !_ok_ { err = errors.New("up_hero error"); return }
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_v.UpHero = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.UpHero = append(_v.UpHero, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["up_weight"].([]interface{}); !_ok_ { err = errors.New("up_weight error"); return }
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_v.UpWeight = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.UpWeight = append(_v.UpWeight, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_num"].(float64); !_ok_ { err = errors.New("trigger_num error"); return }; _v.TriggerNum = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Increase_weight"].([]interface{}); !_ok_ { err = errors.New("Increase_weight error"); return }
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_v.IncreaseWeight = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.IncreaseWeight = append(_v.IncreaseWeight, _list_v_)
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}
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}
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return
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}
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