diff --git a/modules/hero/configure_comp.go b/modules/hero/configure_comp.go index dd13398da..b88f23993 100644 --- a/modules/hero/configure_comp.go +++ b/modules/hero/configure_comp.go @@ -38,20 +38,18 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ - new_hero: cfg.NewGamehero, - hero_stargrow: cfg.NewGameheroStargrow, - hero_levelgrow: cfg.NewGameheroLevelgrow, - hero_starup: cfg.NewGameheroStarup, - hero_levelup: cfg.NewGameheroLevelup, - hero_exp: cfg.NewGameheroExp, - hero_skillup: cfg.NewGameheroSkillLevel, - game_skillatk: cfg.NewGameskillAtk, - hero_resonance: cfg.NewGameheroResonance, - hero_comatn: cfg.NewGamecomAtn, - hero_awaken: cfg.NewGameheroAwaken, - hero_drawcard: cfg.NewGamedrawCard, - hero_drawupdraw: cfg.NewGame_drawUpdraw, - //hero_drawcost: cfg.NewGamedrawCost, + new_hero: cfg.NewGamehero, + hero_stargrow: cfg.NewGameheroStargrow, + hero_levelgrow: cfg.NewGameheroLevelgrow, + hero_starup: cfg.NewGameheroStarup, + hero_levelup: cfg.NewGameheroLevelup, + hero_exp: cfg.NewGameheroExp, + hero_skillup: cfg.NewGameheroSkillLevel, + game_skillatk: cfg.NewGameskillAtk, + hero_resonance: cfg.NewGameheroResonance, + hero_comatn: cfg.NewGamecomAtn, + hero_awaken: cfg.NewGameheroAwaken, + hero_drawcard: cfg.NewGamedrawCard, }) this.drawCardCfg = make(map[string]map[int32][]*cfg.GamedrawCardData, 0) @@ -383,21 +381,3 @@ func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.GameheroAwaken, return } - -// 抽卡概率提高 -func (this *configureComp) GetDrawUpDrawConfig() (configure *cfg.Game_drawUpdraw, err error) { - var ( - v interface{} - ok bool - ) - if v, err = this.GetConfigure(hero_drawupdraw); err == nil { - if configure, ok = v.(*cfg.Game_drawUpdraw); !ok { - err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v) - return - } - } else { - err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v) - } - - return -} diff --git a/sys/configure/structs/game.drawUpdraw.go b/sys/configure/structs/game.drawUpdraw.go deleted file mode 100644 index 0cea3ae06..000000000 --- a/sys/configure/structs/game.drawUpdraw.go +++ /dev/null @@ -1,42 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -type Game_drawUpdraw struct { - _dataMap map[int32]*Game_drawUpdrawData - _dataList []*Game_drawUpdrawData -} - -func NewGame_drawUpdraw(_buf []map[string]interface{}) (*Game_drawUpdraw, error) { - _dataList := make([]*Game_drawUpdrawData, 0, len(_buf)) - dataMap := make(map[int32]*Game_drawUpdrawData) - for _, _ele_ := range _buf { - if _v, err2 := NewGame_drawUpdrawData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Key] = _v - } - } - return &Game_drawUpdraw{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *Game_drawUpdraw) GetDataMap() map[int32]*Game_drawUpdrawData { - return table._dataMap -} - -func (table *Game_drawUpdraw) GetDataList() []*Game_drawUpdrawData { - return table._dataList -} - -func (table *Game_drawUpdraw) Get(key int32) *Game_drawUpdrawData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.drawUpdrawData.go b/sys/configure/structs/game.drawUpdrawData.go deleted file mode 100644 index 34ea70783..000000000 --- a/sys/configure/structs/game.drawUpdrawData.go +++ /dev/null @@ -1,76 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -import "errors" - -type Game_drawUpdrawData struct { - Key int32 - TimeOn int32 - TimeOff int32 - UpHero []string - UpWeight []int32 - TriggerNum int32 - IncreaseWeight []int32 -} - -func (Game_drawUpdrawData) GetTypeId() int { - return 297664649 -} - -func NewGame_drawUpdrawData(_buf map[string]interface{}) (_v *Game_drawUpdrawData, err error) { - _v = &Game_drawUpdrawData{} - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_on"].(float64); !_ok_ { err = errors.New("time_on error"); return }; _v.TimeOn = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_off"].(float64); !_ok_ { err = errors.New("time_off error"); return }; _v.TimeOff = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["up_hero"].([]interface{}); !_ok_ { err = errors.New("up_hero error"); return } - - _v.UpHero = make([]string, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ string - { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } - _v.UpHero = append(_v.UpHero, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["up_weight"].([]interface{}); !_ok_ { err = errors.New("up_weight error"); return } - - _v.UpWeight = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.UpWeight = append(_v.UpWeight, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_num"].(float64); !_ok_ { err = errors.New("trigger_num error"); return }; _v.TriggerNum = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["Increase_weight"].([]interface{}); !_ok_ { err = errors.New("Increase_weight error"); return } - - _v.IncreaseWeight = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.IncreaseWeight = append(_v.IncreaseWeight, _list_v_) - } - } - - return -}