This commit is contained in:
liwei1dao 2022-07-01 18:16:31 +08:00
commit 47ea034812
40 changed files with 683 additions and 773 deletions

View File

@ -15,7 +15,7 @@ var (
subType: friend.FriendSubTypeList,
req: &pb.FriendListReq{},
rsp: &pb.FriendListRsp{},
enabled: true,
// enabled: true,
}, {
//blacklist
mainType: string(comm.ModuleFriend),
@ -36,7 +36,7 @@ var (
subType: friend.FriendSubTypeApply,
req: &pb.FriendApplyReq{},
rsp: &pb.FriendApplyRsp{},
enabled: true,
// enabled: true,
}, {
//applylist
mainType: string(comm.ModuleFriend),
@ -60,9 +60,10 @@ var (
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeAddBlack,
req: &pb.FriendBlackAddReq{
FriendId: "",
FriendId: "0_62be9f40f67327fb53039b70",
},
rsp: &pb.FriendBlackAddRsp{},
enabled: true,
}, {
//delblack
mainType: string(comm.ModuleFriend),

View File

@ -164,7 +164,7 @@ func (r *Robot) onUserLoaded() {
//hero
r.RunHero()
//friend
// r.RunFriend()
r.RunFriend()
//pack
// r.RunPack()

View File

@ -17,7 +17,7 @@ var user_builders = []*builder{
NickName: "乐谷6301",
},
rsp: &pb.UserCreateRsp{},
enabled: true,
// enabled: true,
}, {
desc: "添加资源",
mainType: string(comm.ModuleUser),
@ -27,7 +27,7 @@ var user_builders = []*builder{
Count: 100,
},
rsp: &pb.UserAddResResp{},
enabled: true,
// enabled: true,
},
}

View File

@ -66,9 +66,13 @@ const (
)
const (
PropertyHp string = "hp" //生命
PropertyAtk string = "atk" //攻击
PropertyDef string = "def" //防御
Hp string = "hp" //生命
Atk string = "atk" //攻击
Def string = "def" //防御
HpPro string = "hppro" //生命附加值
AtkPro string = "atkpro" //攻击附加值
DefPro string = "defpro" //防御附加值
Speed string = "speed" //速度
)
const (

View File

@ -51,6 +51,7 @@ type (
//玩家
IUser interface {
GetUser(uid string) *pb.DBUser
//查询用户属性值 例如 金币 经验
QueryAttributeValue(uid string, attr string) (value int32)
//添加/减少属性值

View File

@ -3,7 +3,7 @@ package dbservice
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/lego/core/cbase"
)
func NewModule() core.IModule {
@ -12,7 +12,7 @@ func NewModule() core.IModule {
}
type DBService struct {
modules.ModuleBase
cbase.ModuleBase
db_comp *DB_Comp
}

View File

@ -4,63 +4,23 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) AddblackCheck(session comm.IUserSession, req *pb.FriendBlackAddReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
var (
err error
blackNumMax = 50 //TODO 从配置中读取
)
self := &pb.DBFriend{UId: session.GetUserId()}
target := &pb.DBFriend{UId: req.FriendId}
err = this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
func (this *apiComp) AddblackCheck(session comm.IUserSession, req *pb.FriendBlackAddReq) (code pb.ErrorCode) {
if req.FriendId == "" {
code = pb.ErrorCode_ReqParameterError
}
err = this.module.modelFriend.Get(req.FriendId, target)
if target == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendTargetNoData}
return
}
//判断目标是否在好友列表里面
if _, ok := utils.Find(self.FriendIds, req.FriendId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendYet}
return
}
//判断目标是否已经在黑名单中
if _, ok := utils.Find(self.BlackIds, req.FriendId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfBlackYet}
return
}
// 判断自己是否在对方的黑名单中
if _, ok := utils.Find(target.BlackIds, self.UId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendTargetBlackYet}
return
}
// 判断是否黑名单人数已满
if len(self.BlackIds) >= blackNumMax {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendBlackMax}
return
}
chk["self"] = self
chk["target"] = target
return
}
//加入黑名单
func (this *apiComp) Addblack(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendBlackAddReq) (code pb.ErrorCode) {
func (this *apiComp) Addblack(session comm.IUserSession, req *pb.FriendBlackAddReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
self *pb.DBFriend
target *pb.DBFriend
rsp *pb.FriendBlackAddRsp
)
@ -72,20 +32,53 @@ func (this *apiComp) Addblack(session comm.IUserSession, chk map[string]interfac
session.SendMsg(string(this.module.GetType()), FriendSubTypeAddBlack, rsp)
}()
if v, ok := chk["self"]; ok {
self = v.(*pb.DBFriend)
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
target = this.module.modelFriend.GetFriend(req.FriendId)
if target == nil {
code = pb.ErrorCode_FriendTargetNoData
return
}
//判断目标是否在好友列表里面
if _, ok := utils.Find(self.FriendIds, req.FriendId); ok {
code = pb.ErrorCode_FriendYet
return
}
//判断目标是否已经在黑名单中
if _, ok := utils.Find(self.BlackIds, req.FriendId); ok {
code = pb.ErrorCode_FriendSelfBlackYet
return
}
// 判断自己是否在对方的黑名单中
if _, ok := utils.Find(target.BlackIds, self.UId); ok {
code = pb.ErrorCode_FriendTargetBlackYet
return
}
// 判断是否黑名单人数已满
if len(self.BlackIds) >= this.module.getBlackMax() {
code = pb.ErrorCode_FriendBlackMax
return
}
//将目标加入黑名单
self.BlackIds = append(self.BlackIds, req.FriendId)
//更新黑名单
err := this.module.modelFriend.Change(self.UId, map[string]interface{}{
err = this.module.modelFriend.Change(self.UId, map[string]interface{}{
"blackIds": self.BlackIds,
})
if err != nil {
code = pb.ErrorCode_DBError
return
}
}
return
}

View File

@ -4,39 +4,24 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) AgreeCheck(session comm.IUserSession, req *pb.FriendAgreeReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
var err error
self := &pb.DBFriend{UId: session.GetUserId()}
//获取玩家自己好友数据
err = this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
func (this *apiComp) AgreeCheck(session comm.IUserSession, req *pb.FriendAgreeReq) (code pb.ErrorCode) {
if len(req.FriendIds) == 0 {
code = pb.ErrorCode_ReqParameterError
}
//同意的好友
agreeIds := []string{}
for _, friendId := range req.FriendIds {
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
//不在好友列表中就加入
agreeIds = append(agreeIds, friendId)
}
}
chk["agreeIds"] = agreeIds
chk["self"] = self
return
}
//单个/批量同意
func (this *apiComp) Agree(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendAgreeReq) (code pb.ErrorCode) {
func (this *apiComp) Agree(session comm.IUserSession, req *pb.FriendAgreeReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
self *pb.DBFriend
target *pb.DBFriend
rsp *pb.FriendAgreeRsp
optNum int32
)
@ -52,16 +37,24 @@ func (this *apiComp) Agree(session comm.IUserSession, chk map[string]interface{}
}
}()
if v, ok := chk["self"]; !ok {
code = pb.ErrorCode_FriendTargetNoData
//获取玩家自己好友数据
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
} else {
self = v.(*pb.DBFriend)
}
if agreeIds, ok := chk["agreeIds"]; ok {
//同意的好友
agreeIds := []string{}
for _, friendId := range req.FriendIds {
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
//不在好友列表中就加入
agreeIds = append(agreeIds, friendId)
}
}
//将目标加入到自己的好友列表中
for _, userId := range agreeIds.([]string) {
for _, userId := range agreeIds {
if _, ok := utils.Find(self.FriendIds, userId); !ok {
if self.FriendIds == nil {
self.FriendIds = []string{}
@ -70,11 +63,10 @@ func (this *apiComp) Agree(session comm.IUserSession, chk map[string]interface{}
}
//双向添加:将自己加入到申请人的好友列表中
target := &pb.DBFriend{}
err := this.module.modelFriend.Get(userId, target)
if target == nil || err != nil {
target = this.module.modelFriend.GetFriend(userId)
if target == nil {
code = pb.ErrorCode_FriendTargetNoData
return
}
if _, ok := utils.Find(target.FriendIds, self.UId); !ok {
if target.FriendIds == nil {
@ -95,7 +87,7 @@ func (this *apiComp) Agree(session comm.IUserSession, chk map[string]interface{}
}
//更新
err := this.module.modelFriend.Change(self.UId, map[string]interface{}{
err = this.module.modelFriend.Change(self.UId, map[string]interface{}{
"applyIds": self.ApplyIds,
"friendIds": self.FriendIds,
})
@ -103,7 +95,6 @@ func (this *apiComp) Agree(session comm.IUserSession, chk map[string]interface{}
code = pb.ErrorCode_DBError
return
}
}
return
}

View File

@ -5,82 +5,22 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) ApplyCheck(session comm.IUserSession, req *pb.FriendApplyReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
var err error
self := &pb.DBFriend{UId: session.GetUserId()}
target := &pb.DBFriend{UId: req.FriendId}
//获取玩家自己好友数据
err = this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
func (this *apiComp) ApplyCheck(session comm.IUserSession, req *pb.FriendApplyReq) (code pb.ErrorCode) {
if req.FriendId == "" {
code = pb.ErrorCode_ReqParameterError
}
//获取好友数据
err = this.module.modelFriend.Get(req.FriendId, target)
if target == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendTargetNoData}
return
}
//判断是否是自己
if req.FriendId == session.GetUserId() {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendNotSelf}
return
}
//判断是否超过最大好友数量
//TODO 最大数从全局配置中获取
var max int = 50
total := len(self.FriendIds)
if total >= max {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfMax}
return
}
//判断对方是否也超过最大好友数量
ttotal := len(target.FriendIds)
if ttotal >= max {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendTargetMax}
return
}
//判断是否是好友
if _, ok := utils.Find(self.FriendIds, req.FriendId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendYet}
return
}
//判断自己是否在目标用户的申请列表中
if _, ok := utils.Find(target.ApplyIds, self.UId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendApplyYet}
return
}
//判断目标用户是否在黑名单中
if _, ok := utils.Find(self.BlackIds, req.FriendId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfBlackYet}
return
}
//判断是否在对方的黑名单中
if _, ok := utils.Find(target.BlackIds, self.UId); ok {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendTargetBlackYet}
return
}
chk["self"] = self
chk["target"] = target
return
}
//好友申请
func (this *apiComp) Apply(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendApplyReq) (code pb.ErrorCode) {
func (this *apiComp) Apply(session comm.IUserSession, req *pb.FriendApplyReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
self *pb.DBFriend
target *pb.DBFriend
rsp *pb.FriendApplyRsp
)
@ -103,11 +43,60 @@ func (this *apiComp) Apply(session comm.IUserSession, chk map[string]interface{}
}
}()
if v, ok := chk["target"]; !ok {
//获取玩家自己好友数据
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil || err != nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
//获取好友数据
target = this.module.modelFriend.GetFriend(req.FriendId)
if target == nil || err != nil {
code = pb.ErrorCode_FriendTargetNoData
return
} else {
target = v.(*pb.DBFriend)
}
//判断是否是自己
if req.FriendId == session.GetUserId() {
code = pb.ErrorCode_FriendNotSelf
return
}
//判断是否超过最大好友数量
if len(self.FriendIds) >= this.module.getFriendMax() {
code = pb.ErrorCode_FriendSelfMax
return
}
//判断对方是否也超过最大好友数量
if len(target.FriendIds) >= this.module.getFriendMax() {
code = pb.ErrorCode_FriendTargetMax
return
}
//判断是否是好友
if _, ok := utils.Find(self.FriendIds, req.FriendId); ok {
code = pb.ErrorCode_FriendYet
return
}
//判断自己是否在目标用户的申请列表中
if _, ok := utils.Find(target.ApplyIds, self.UId); ok {
code = pb.ErrorCode_FriendApplyYet
return
}
//判断目标用户是否在黑名单中
if _, ok := utils.Find(self.BlackIds, req.FriendId); ok {
code = pb.ErrorCode_FriendSelfBlackYet
return
}
//判断是否在对方的黑名单中
if _, ok := utils.Find(target.BlackIds, self.UId); ok {
code = pb.ErrorCode_FriendTargetBlackYet
return
}
//将自己加入到目标用户的申请列表中
@ -116,7 +105,7 @@ func (this *apiComp) Apply(session comm.IUserSession, chk map[string]interface{}
}
target.ApplyIds = append(target.ApplyIds, session.GetUserId())
err := this.module.modelFriend.Change(req.FriendId, map[string]interface{}{
err = this.module.modelFriend.Change(req.FriendId, map[string]interface{}{
"applyIds": target.ApplyIds,
})
if err != nil {

View File

@ -5,21 +5,15 @@ import (
"go_dreamfactory/pb"
)
func (this *apiComp) ApplyListCheck(session comm.IUserSession, req *pb.FriendApplyListReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
self := &pb.DBFriend{UId: session.GetUserId()}
err := this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
}
chk["self"] = self
func (this *apiComp) ApplyListCheck(session comm.IUserSession, req *pb.FriendApplyListReq) (code pb.ErrorCode) {
return
}
//申请列表
func (this *apiComp) ApplyList(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendApplyListReq) (code pb.ErrorCode) {
func (this *apiComp) ApplyList(session comm.IUserSession, req *pb.FriendApplyListReq) (code pb.ErrorCode) {
var (
err error
self *pb.DBFriend
rsp *pb.FriendApplyListRsp
list []*pb.FriendBase
@ -31,18 +25,23 @@ func (this *apiComp) ApplyList(session comm.IUserSession, chk map[string]interfa
List: list,
}
}
session.SendMsg(string(this.module.GetType()), FriendSubTypeApplyList, rsp)
if err := session.SendMsg(string(this.module.GetType()), FriendSubTypeApplyList, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
}()
if v, ok := chk["self"]; ok {
self = v.(*pb.DBFriend)
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil || err != nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
for _, userId := range self.ApplyIds {
//TODO 组装FriendBase明细数据
list = append(list, &pb.FriendBase{
UserId: userId,
})
}
}
return
}

View File

@ -3,23 +3,18 @@ package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) BlacklistCheck(session comm.IUserSession, req *pb.FriendBlackListReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
self := &pb.DBFriend{UId: session.GetUserId()}
err := this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
}
chk["self"] = self
func (this *apiComp) BlacklistCheck(session comm.IUserSession, req *pb.FriendBlackListReq) (code pb.ErrorCode) {
return
}
//黑名单
func (this *apiComp) Blacklist(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendBlackListReq) (code pb.ErrorCode) {
func (this *apiComp) Blacklist(session comm.IUserSession, req *pb.FriendBlackListReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
self *pb.DBFriend
rsp *pb.FriendBlackListRsp
list []*pb.FriendBase
@ -37,15 +32,18 @@ func (this *apiComp) Blacklist(session comm.IUserSession, chk map[string]interfa
}
}()
if v, ok := chk["self"]; ok {
self = v.(*pb.DBFriend)
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil || err != nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
for _, userId := range self.BlackIds {
//TODO 完善FriendBase信息
list = append(list, &pb.FriendBase{
UserId: userId,
})
}
}
return
}

View File

@ -4,23 +4,21 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) DelblackCheck(session comm.IUserSession, req *pb.FriendDelBlackReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
self := &pb.DBFriend{UId: session.GetUserId()}
err := this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
func (this *apiComp) DelblackCheck(session comm.IUserSession, req *pb.FriendDelBlackReq) (code pb.ErrorCode) {
if req.FriendId == "" {
code = pb.ErrorCode_ReqParameterError
}
chk["self"] = self
return
}
//删除黑名单
func (this *apiComp) Delblack(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendDelBlackReq) (code pb.ErrorCode) {
func (this *apiComp) Delblack(session comm.IUserSession, req *pb.FriendDelBlackReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
self *pb.DBFriend
rsp *pb.FriendDelBlackRsp
)
@ -38,19 +36,22 @@ func (this *apiComp) Delblack(session comm.IUserSession, chk map[string]interfac
}
}()
if v, ok := chk["self"]; ok {
self = v.(*pb.DBFriend)
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil || err != nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
//从黑名单列表中删除目标
self.BlackIds = utils.DeleteString(self.BlackIds, req.FriendId)
//更新黑名单
err := this.module.modelFriend.Change(self.UId, map[string]interface{}{
err = this.module.modelFriend.Change(self.UId, map[string]interface{}{
"blackIds": self.BlackIds,
})
if err != nil {
code = pb.ErrorCode_DBError
return
}
}
return
}

View File

@ -3,22 +3,16 @@ package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.FriendListReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
self := &pb.DBFriend{UId: session.GetUserId()}
err := this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
}
chk["self"] = self
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.FriendListReq) (code pb.ErrorCode) {
return
}
//好友列表
func (this *apiComp) List(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendListReq) (code pb.ErrorCode) {
func (this *apiComp) List(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendListReq) (code pb.ErrorCode, data proto.Message) {
var (
self *pb.DBFriend
rsp *pb.FriendListRsp
@ -36,14 +30,17 @@ func (this *apiComp) List(session comm.IUserSession, chk map[string]interface{},
}
}()
if v, ok := chk["self"]; ok {
self = v.(*pb.DBFriend)
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
for _, userId := range self.FriendIds {
list = append(list, &pb.FriendBase{
UserId: userId,
})
}
}
return
}

View File

@ -4,38 +4,23 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) RefuseCheck(session comm.IUserSession, req *pb.FriendRefuseReq) (chk map[string]interface{}, code comm.ErrorCode) {
chk = make(map[string]interface{})
var err error
self := &pb.DBFriend{UId: session.GetUserId()}
//获取玩家自己好友数据
err = this.module.modelFriend.Get(session.GetUserId(), self)
if self == nil || err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSelfNoData}
return
func (this *apiComp) RefuseCheck(session comm.IUserSession, req *pb.FriendRefuseReq) (code pb.ErrorCode) {
if len(req.FriendIds) == 0 {
code = pb.ErrorCode_ReqParameterError
}
//拒绝的Ids
refuseIds := []string{}
for _, friendId := range req.FriendIds {
if _, ok := utils.Find(self.ApplyIds, friendId); ok {
refuseIds = append(refuseIds, friendId)
}
}
chk["self"] = self
chk["refuseIds"] = refuseIds
return
}
//单个/批量拒绝
func (this *apiComp) Refuse(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendRefuseReq) (code pb.ErrorCode) {
func (this *apiComp) Refuse(session comm.IUserSession, req *pb.FriendRefuseReq) (code pb.ErrorCode, data proto.Message) {
//将申请人从申请列表中删除
var (
err error
self *pb.DBFriend
rsp *pb.FriendRefuseRsp
optNum int32
@ -52,15 +37,23 @@ func (this *apiComp) Refuse(session comm.IUserSession, chk map[string]interface{
}
}()
if v, ok := chk["self"]; !ok {
code = pb.ErrorCode_FriendTargetNoData
//获取玩家自己好友数据
self = this.module.modelFriend.GetFriend(session.GetUserId())
if self == nil || err != nil {
code = pb.ErrorCode_FriendSelfNoData
return
} else {
self = v.(*pb.DBFriend)
}
//拒绝的Ids
refuseIds := []string{}
for _, friendId := range req.FriendIds {
if _, ok := utils.Find(self.ApplyIds, friendId); ok {
refuseIds = append(refuseIds, friendId)
}
}
if v, ok := chk["refuseIds"]; ok {
//将申请人从申请列表中删除
for _, userId := range v.([]string) {
for _, userId := range refuseIds {
self.ApplyIds = utils.DeleteString(self.ApplyIds, userId)
optNum++
}
@ -75,7 +68,5 @@ func (this *apiComp) Refuse(session comm.IUserSession, chk map[string]interface{
}
}
}
}
return
}

View File

@ -3,9 +3,11 @@ package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (chk map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (code comm.ErrorCode) {
if req.NickName == "" {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSearchNameEmpty}
return
@ -14,7 +16,7 @@ func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearch
}
//搜索
func (this *apiComp) Search(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendSearchReq) (code pb.ErrorCode) {
func (this *apiComp) Search(session comm.IUserSession, req *pb.FriendSearchReq) (code pb.ErrorCode, data proto.Message) {
var (
rsp *pb.FriendSearchRsp
friend *pb.FriendBase
@ -25,7 +27,9 @@ func (this *apiComp) Search(session comm.IUserSession, chk map[string]interface{
Friend: friend,
}
}
session.SendMsg(string(this.module.GetType()), FriendSubTypeSearch, rsp)
if err := session.SendMsg(string(this.module.GetType()), FriendSubTypeSearch, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
}()
user := this.module.modelFriend.Frined_FindCond(req.NickName)

View File

@ -3,6 +3,7 @@ package friend
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
@ -35,3 +36,16 @@ func (this *ModelFriend) Frined_FindCond(nickName string) *pb.DBUser {
}
return user
}
//查询好友
func (this *ModelFriend) GetFriend(uid string) *pb.DBFriend {
friend := &pb.DBFriend{UId: uid}
if err := this.Get(uid, friend); err != nil {
if err == redis.RedisNil {
if err := this.Add(uid, friend); err != nil {
return nil
}
}
}
return friend
}

View File

@ -5,6 +5,8 @@ import (
"go_dreamfactory/modules"
"go_dreamfactory/lego/core"
"github.com/spf13/cast"
)
func NewModule() core.IModule {
@ -16,6 +18,7 @@ type Friend struct {
modules.ModuleBase
api *apiComp
modelFriend *ModelFriend
configure *modules.MCompConfigure
}
func (this *Friend) GetType() core.M_Modules {
@ -33,3 +36,19 @@ func (this *Friend) OnInstallComp() {
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelFriend = this.RegisterComp(new(ModelFriend)).(*ModelFriend)
}
//获取最大好友数
func (this *Friend) getFriendMax() int {
if maxHy := this.configure.GetGlobalConf("max_hy"); maxHy != "" {
return cast.ToInt(maxHy)
}
return 0
}
//获取最大黑名单数
func (this *Friend) getBlackMax() int {
if maxHy := this.configure.GetGlobalConf("max_hmd"); maxHy != "" {
return cast.ToInt(maxHy)
}
return 0
}

View File

@ -1,7 +1,6 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
@ -9,8 +8,7 @@ import (
type apiComp struct {
modules.MCompGate
service core.IService
moduleHero *Hero
user comm.IUser
module *Hero
}
const ( //消息回复的头名称
@ -29,7 +27,7 @@ const ( //消息回复的头名称
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompGate.Init(service, module, comp, options)
this.moduleHero = module.(*Hero)
this.module = module.(*Hero)
this.service = service
return
}
@ -37,12 +35,5 @@ func (this *apiComp) Init(service core.IService, module core.IModule, comp core.
func (this *apiComp) Start() (err error) {
err = this.MCompGate.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleUser); err != nil {
return
}
this.user = module.(comm.IUser)
return
}

View File

@ -11,9 +11,9 @@ import (
)
//参数校验
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code comm.ErrorCode) {
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
@ -21,7 +21,7 @@ func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenRe
}
/// 英雄觉醒
func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
var (
awakenData *cfg.Game_heroAwakenData
bCheckOk bool
@ -29,13 +29,13 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
)
costRes = make(map[string]int32, 0)
bCheckOk = true
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
AwakenConfig, err1 := this.moduleHero.configure.GetHeroAwakenConfig()
AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
@ -53,7 +53,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
// 参数校验
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
curGold := this.user.QueryAttributeValue(session.GetUserId(), v.T)
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if curGold < v.N {
bCheckOk = false
break
@ -62,7 +62,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
curCount := this.moduleHero.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
curCount := this.module.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
if curCount < uint32(v.N) {
bCheckOk = false
break
@ -80,14 +80,14 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
}
}()
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
if _data, ok := costRes[v.T]; ok {
code = this.user.AddAttributeValue(session.GetUserId(), v.T, _data)
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, _data)
if code != pb.ErrorCode_Success {
return
}
@ -96,7 +96,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
code = this.moduleHero.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
code = this.module.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
if code != pb.ErrorCode_Success {
return
}
@ -104,7 +104,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
}
}
err1 = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

View File

@ -13,25 +13,25 @@ func (this *apiComp) ChoukaCheck(session comm.IUserSession, req *pb.HeroChoukaRe
}
//抽卡
func (this *apiComp) Chouka(session comm.IUserSession, result map[string]interface{}, req *pb.HeroChoukaReq) (code pb.ErrorCode) {
func (this *apiComp) Chouka(session comm.IUserSession, req *pb.HeroChoukaReq) (code pb.ErrorCode) {
rsp := &pb.HeroChoukaResp{}
defer func() {
err := session.SendMsg(string(this.moduleHero.GetType()), HeroSubTypeChouka, rsp)
err := session.SendMsg(string(this.module.GetType()), HeroSubTypeChouka, rsp)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
utils.TraceFunc(session.GetUserId(), string(this.moduleHero.GetType()), HeroSubTypeChouka, req, rsp)
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeChouka, req, rsp)
}()
heroCfgIds := req.HeroIds
if err := this.moduleHero.hero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
if err := this.module.hero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
code = pb.ErrorCode_HeroCreate
return
}
heroes, err := this.moduleHero.hero.getHeroList(session.GetUserId())
heroes, err := this.module.hero.getHeroList(session.GetUserId())
if err != nil {
log.Errorf("%v", err)
code = pb.ErrorCode_DBError

View File

@ -4,32 +4,32 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.HeroInfoReq) (result map[string]interface{}, code comm.ErrorCode) {
result = map[string]interface{}{}
hero := this.moduleHero.hero.getOneHero(session.GetUserId(), req.HeroId)
if hero == nil {
code = comm.ErrorCode{Code: pb.ErrorCode_HeroNoExist}
}
result["hero"] = hero
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.HeroInfoReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Info(session comm.IUserSession, result map[string]interface{}, req *pb.HeroInfoReq) (code pb.ErrorCode) {
func (this *apiComp) Info(session comm.IUserSession, req *pb.HeroInfoReq) (code pb.ErrorCode, data proto.Message) {
rsp := &pb.HeroInfoRsp{}
defer func() {
err := session.SendMsg(string(this.moduleHero.GetType()), HeroSubTypeInfo, rsp)
err := session.SendMsg(string(this.module.GetType()), HeroSubTypeInfo, rsp)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
utils.TraceFunc(session.GetUserId(), string(this.moduleHero.GetType()), HeroSubTypeList, req, rsp)
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
}()
if v, ok := result["hero"]; ok {
rsp.Base = v.(*pb.DBHero)
hero := this.module.hero.getOneHero(session.GetUserId(), req.HeroId)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
}
rsp.Base = hero
return
}

View File

@ -4,25 +4,27 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.HeroListReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.HeroListReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) List(session comm.IUserSession, result map[string]interface{}, req *pb.HeroListReq) (code pb.ErrorCode) {
func (this *apiComp) List(session comm.IUserSession, req *pb.HeroListReq) (code pb.ErrorCode, data proto.Message) {
rsp := &pb.HeroListRsp{}
defer func() {
err := session.SendMsg(string(this.moduleHero.GetType()), HeroSubTypeList, rsp)
err := session.SendMsg(string(this.module.GetType()), HeroSubTypeList, rsp)
if err != nil {
code = pb.ErrorCode_SystemError
}
utils.TraceFunc(session.GetUserId(), string(this.moduleHero.GetType()), HeroSubTypeList, req, rsp)
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
}()
list, err := this.moduleHero.hero.getHeroList(session.GetUserId())
list, err := this.module.hero.getHeroList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return

View File

@ -5,39 +5,48 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
var (
bCheckOk bool
)
bCheckOk = false
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
bCheckOk := true
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
_costHero, code := this.module.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoEnough
return
}
if _costHero.SameCount < req.Amount { // 消耗卡数量不足
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
}
// 共鸣次数判断
resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code.Code = pb.ErrorCode_ConfigNoFound
code = pb.ErrorCode_ConfigNoFound
return
}
if resonConfig.Maxnum >= _hero.ResonateNum {
code.Code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
@ -45,7 +54,7 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
for _, v := range resonConfig.Need {
if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) {
if req.Amount != v.N {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
} else {
bCheckOk = true
@ -54,60 +63,37 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
return
}
bCheckOk = false
bCheckOk = true
// 金币校验
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N {
bCheckOk = true // 财富校验通过
break
}
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_ResNoEnough
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code = pb.ErrorCode_ResNoEnough
return
}
result = map[string]interface{}{
"heroObj": _hero,
}
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
log.Errorf("not find card:%s,", req.HeroObjID)
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
code = this.moduleHero.DelCard(req.CostObjID, req.Amount)
if code != 0 {
code = this.module.DelCard(req.CostObjID, req.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
resonConfig, err1 := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N { // 直接删除财富
code = this.user.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
break
} else {
code = pb.ErrorCode_ResNoEnough
@ -118,9 +104,9 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum + resonConfig.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
log.Errorf("update hero skill failed:%v", err)
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
// 返还对应初始星级的卡
for _, v := range resonConfig.Prize {
@ -131,12 +117,12 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
return
}
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value))
this.module.hero.createOneHero(session.GetUserId(), int32(value))
}
}
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -4,75 +4,66 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
}
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
code.Code = pb.ErrorCode_HeroNoResonate
code = pb.ErrorCode_ReqParameterError
return
}
// 共鸣次数判断
resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code.Code = pb.ErrorCode_ConfigNoFound
return
}
if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
code.Code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
return
}
_costConfig, err1 := this.moduleHero.configure.GetHeroResonanceRestConfig()
if err1 != nil {
code.Code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
return
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code.Code = pb.ErrorCode_ResNoEnough // 资源不足
return
}
}
}
result = map[string]interface{}{
"resonateNum": _hero.ResonateNum * resonConfig.Energy,
"heroObj": _hero,
"_costConfig": _costConfig,
}
return
}
/// 英雄共鸣
func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
restResonance := agrs["resonateNum"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
_costConfig := agrs["heroObj"].(cfg.Game_comAtnData)
func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) {
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
code = pb.ErrorCode_HeroNoResonate
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
}
}()
// 共鸣次数判断
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
return
}
_costConfig, err1 := this.module.configure.GetHeroResonanceRestConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
return
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code = pb.ErrorCode_ResNoEnough // 资源不足
return
}
}
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
code = this.user.AddAttributeValue(session.GetUserId(), v.T, -v.N) // 扣资源
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, -v.N) // 扣资源
}
}
@ -80,16 +71,16 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]i
delete(_hero.Energy, k)
}
_heroMap := map[string]interface{}{
"DistributionResonate": restResonance,
"DistributionResonate": _hero.ResonateNum * resonConfig.Energy,
"Energy": _hero.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
log.Errorf("update hero skill failed:%v", err)
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -4,42 +4,35 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" || req.UseEnergy <= 0 || req.UseType < 0 {
code.Code = pb.ErrorCode_ReqParameterError
return
}
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code.Code = pb.ErrorCode_HeroNoEnergy
return
}
result = map[string]interface{}{
"heroObj": _hero,
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
_hero := agrs["heroObj"].(*pb.DBHero)
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
}
}()
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
if code != pb.ErrorCode_Success {
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code = pb.ErrorCode_HeroNoEnergy
return
}
_hero.Energy[req.UseType] += req.UseEnergy
_heroMap := map[string]interface{}{
@ -47,14 +40,14 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[stri
"Energy": _hero.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
err1 := this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err)
log.Errorf("update hero skill failed:%v", err1)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -6,77 +6,67 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostCardObj == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
var (
tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质
)
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
// 查询配置表 找出原始品质
tmp := this.moduleHero.configure.GetHero(_hero.HeroID)
if tmp == nil {
code.Code = pb.ErrorCode_HeroNoExist
return
}
tagColor = tmp.Color
tmp = this.moduleHero.configure.GetHero(_costHero.HeroID)
if tmp == nil {
code.Code = pb.ErrorCode_HeroNoExist
return
}
costColor = tmp.Color
if costColor != tagColor {
code.Code = pb.ErrorCode_HeroColorErr
return
}
result = map[string]interface{}{
"heroObj": _hero,
}
return
}
/// 英雄技能升级
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
var (
tmpUpSkillID map[int32]*pb.SkillData // 即将要升级的技能id
probability map[int32]int32 // 即将升级技能的权重
upSkillPos int32 // 升级的技能位置
totalprobability int32 // 所有技能总权重
tmpValue int32 // 临时对象 存放累加权重
tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质
)
tmpUpSkillID = make(map[int32]*pb.SkillData, 0)
probability = make(map[int32]int32, 0)
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
log.Errorf("not find card:%s,", req.HeroObjID)
return
}
_costHero, err := this.module.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
// 查询配置表 找出原始品质
tmp := this.module.configure.GetHero(_hero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
tagColor = tmp.Color
tmp = this.module.configure.GetHero(_costHero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
costColor = tmp.Color
if costColor != tagColor {
code = pb.ErrorCode_HeroColorErr
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
}
}()
config, err := this.moduleHero.configure.GetHeroSkillUpConfig()
if err != nil {
config, err1 := this.module.configure.GetHeroSkillUpConfig()
if err1 != nil {
return
}
// 先随机一个没有升满
@ -85,7 +75,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
}
for index, skill := range _hero.NormalSkill {
skillMaxLv := this.moduleHero.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
tmpUpSkillID[int32(index)] = skill
}
@ -126,18 +116,18 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
err = this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err)
}
// 扣除材料
code = this.moduleHero.DelCard(req.CostCardObj, 1)
if code != 0 {
code = this.module.DelCard(req.CostCardObj, 1)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -5,67 +5,79 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
curLv int32
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
raceHero *pb.DBHero // 消耗的阵容英雄
costRaceCount int32
curGold int32
)
tagHero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
}
}()
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
curLv = tagHero.Lv
log.Debugf("curLv:%d", curLv)
// 校验指定英雄
tagHeroConfig, err1 := this.moduleHero.configure.GetHeroStarupConfig()
tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig()
if err1 != nil {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
for _, value := range tagHeroConfig.GetDataList() {
if tagHero.HeroID == value.Id && tagHero.Star == value.Star && tagHero.Lv == value.Maxlevel { // 找到了 满足升星条件
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv == value.Maxlevel { // 找到了 满足升星条件
target = value
break
}
}
if target == nil {
code = pb.ErrorCode_ReqParameterError
return
}
// 指定英雄消耗校验
for _, v := range req.Hero {
if tagHero, err := this.moduleHero.GetHero(session.GetUserId(), v.CostCardObj); err != 0 {
code.Code = pb.ErrorCode_ReqParameterError
if tagHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return
} else {
if tagHero.SameCount < v.Amount { // 校验数量
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
// 校验ID
if tagHero.HeroID != target.Needhero && tagHero.Star != target.Needherostar && tagHero.SameCount < target.Needheronum {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
}
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, err = this.moduleHero.GetHero(session.GetUserId(), v.CostCardObj); err != 0 {
code.Code = pb.ErrorCode_ReqParameterError
if raceHero, err = this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return
} else {
// 校验阵容信息
if raceHero.Star != target.Needracestar {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
bFind := false
@ -76,7 +88,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
}
}
if !bFind {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
}
@ -84,51 +96,27 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
costRaceCount += v.Amount
}
if costRaceCount != target.Needracenum { // 数量不匹配
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
// 金币消耗判断
curGold = this.user.QueryAttributeValue(session.GetUserId(), "gold")
curGold = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
code.Code = pb.ErrorCode_GoldNoEnough
code = pb.ErrorCode_GoldNoEnough
return
}
result = map[string]interface{}{
"costGold": target.Gold,
"heroObj": tagHero,
"curGold": curGold,
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
costGold := agrs["costGold"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
curGold := agrs["curGold"].(int32)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
}
}()
// 消耗道具
code = this.user.AddAttributeValue(session.GetUserId(), "gold", curGold-costGold) // 减少金币
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", curGold-target.Gold) // 减少金币
if code != pb.ErrorCode_Success {
log.Errorf("cost gold failed ,count = %d", costGold)
log.Errorf("cost gold failed ,count = %d", target.Gold)
code = pb.ErrorCode_GoldNoEnough
return
}
// 消耗指定英雄
for _, v := range req.Hero {
code = this.moduleHero.DelCard(v.CostCardObj, v.Amount)
if code != 0 {
code = this.module.DelCard(v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
log.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
return
@ -137,8 +125,8 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.moduleHero.DelCard(v.CostCardObj, v.Amount)
if code != 0 {
code = this.module.DelCard(v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
@ -148,13 +136,13 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string
"star": _hero.Star,
}
// 保存数据
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
if err != nil {
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -4,65 +4,72 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.ExpCardID == "" || req.Amount <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode, data proto.Message) {
var (
curLv int32
curExp int32 // 当前英雄的经验
costRes int32 // 当前需要消资源的数量
addExp int32 // 需要增加的经验
curGold int32
curRes int32
atn = map[string]interface{}{}
)
atn = make(map[string]interface{}, 0)
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
if err != pb.ErrorCode_Success {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
_expHero, err := this.moduleHero.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
_expHero, err := this.module.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
if err != pb.ErrorCode_Success {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
if req.Amount <= 0 { // 消耗数量校验
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
curLv = _hero.Lv
curExp = _hero.Exp // 当前英雄的经验
addExp = 1000
// 查询 本次消耗会获得多少经验
expConf := this.moduleHero.configure.GetHeroExp(_expHero.HeroID)
expConf := this.module.configure.GetHeroExp(_expHero.HeroID)
if expConf != nil {
addExp = expConf.Heroexp * req.Amount
}
if _expHero.SameCount < req.Amount { // 消耗经验卡片数量不足
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
return
}
// 校验当前能不能升级
if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
code = pb.ErrorCode_HeroMaxLv
return
}
var maxLv int32 // 校验等级达到上限
maxLv = _hero.Star * comm.HeroStarLvRatio
_data := this.moduleHero.configure.GetHeroLv(curLv)
_data := this.module.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += addExp // 先把经验加上
@ -79,7 +86,7 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.moduleHero.configure.GetHeroLv(curLv)
_data = this.module.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
@ -92,76 +99,44 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
atn["t"] = v.T
atn["n"] = v.N
}
// 金币消耗判断
curGold = this.user.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
if curGold < costRes {
code.Code = pb.ErrorCode_GoldNoEnough
// 资源消耗判断
curRes = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
if curRes < costRes {
code = pb.ErrorCode_GoldNoEnough
}
} else {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
// 校验金币消耗
result = map[string]interface{}{
"costRes": costRes,
"curExp": curExp,
"curLv": curLv,
"addExp": addExp,
"heroObj": _hero,
"curRes": curGold,
"atn": atn,
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
var (
curLv int32
curExp int32 // 当前英雄的经验
costRes int32 // 当前需要消耗金币的数量
addExp int32 // 需要增加的经验
curRes int32
atn = map[string]interface{}{}
)
costRes = agrs["costRes"].(int32)
curLv = agrs["curLv"].(int32)
curExp = agrs["curExp"].(int32)
addExp = agrs["addExp"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
curRes = agrs["curRes"].(int32)
atn = agrs["atn"].(map[string]interface{})
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
}
}()
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes, addExp)
// 执行升级逻辑
code = this.moduleHero.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
if code != pb.ErrorCode_Success {
return
}
// 消耗道具
code = this.user.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
if code != pb.ErrorCode_Success {
return
}
// 删除经验卡
err := this.moduleHero.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err != nil {
err1 := this.module.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err1 != nil {
log.Errorf("delete err failed err:%T!", err)
return
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -162,9 +162,9 @@ func (this *ModelHero) mergeMainProperty(uid, heroId string, data map[string]int
return
}
hero.Property[comm.PropertyHp] += data[comm.PropertyHp]
hero.Property[comm.PropertyAtk] += data[comm.PropertyAtk]
hero.Property[comm.PropertyDef] += data[comm.PropertyDef]
hero.Property[comm.Hp] += data[comm.Hp]
hero.Property[comm.Atk] += data[comm.Atk]
hero.Property[comm.Def] += data[comm.Def]
}
//合并附加属性
@ -173,9 +173,9 @@ func (this *ModelHero) mergeAddProperty(uid, heroId string, data map[string]int3
if hero == nil {
return
}
hero.AddProperty[comm.PropertyHp] += data[comm.PropertyHp]
hero.AddProperty[comm.PropertyAtk] += data[comm.PropertyAtk]
hero.AddProperty[comm.PropertyDef] += data[comm.PropertyDef]
hero.AddProperty[comm.Hp] += data[comm.Hp]
hero.AddProperty[comm.Atk] += data[comm.Atk]
hero.AddProperty[comm.Def] += data[comm.Def]
}
//属性计算 - 暂时放在modelHero里实现
@ -216,25 +216,25 @@ func (this *ModelHero) PropertyCompute(uid, heroId string) map[string]int32 {
return nil
}
curHp := hero.Property[comm.PropertyHp]
curHp := hero.Property[comm.Hp]
exprHp := fmt.Sprintf("%v + %v * %v/1000 + %v * %v",
(curHp + lvGrow.Hp), heroLvCfg.Hp, lvGrow.Hpgrow, heroStarCfg.Hp, stargrowCfg.StarupHp)
hp, _ := mengine.ParseAndExec(exprHp)
curAtk := hero.Property[comm.PropertyAtk]
curAtk := hero.Property[comm.Atk]
exprAtk := fmt.Sprintf("%v +%v * %v/1000 + %v * %v",
(curAtk + lvGrow.Atk), heroLvCfg.Atk, lvGrow.Atkgrow, heroStarCfg.Atk, stargrowCfg.StarupAtk)
atk, _ := mengine.ParseAndExec(exprAtk)
curDef := hero.Property[comm.PropertyDef]
curDef := hero.Property[comm.Def]
exprDef := fmt.Sprintf("%v +%v * %v/1000 + %v * %v",
(curDef + lvGrow.Def), heroLvCfg.Def, lvGrow.Defgrow, heroStarCfg.Def, stargrowCfg.StarupDef)
def, _ := mengine.ParseAndExec(exprDef)
return map[string]int32{
comm.PropertyHp: int32(math.Floor(hp)),
comm.PropertyAtk: int32(math.Floor(atk)),
comm.PropertyDef: int32(math.Floor(def)),
comm.Hp: int32(math.Floor(hp)),
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
}
}

View File

@ -4,15 +4,17 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) DelMailCheck(session comm.IUserSession, req *pb.MailDelMailReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) DelMailCheck(session comm.IUserSession, req *pb.MailDelMailReq) (code pb.ErrorCode) {
return
}
// 删除邮件
func (this *apiComp) DelMail(session comm.IUserSession, agrs map[string]interface{}, req *pb.MailDelMailReq) (code pb.ErrorCode) {
func (this *apiComp) DelMail(session comm.IUserSession, req *pb.MailDelMailReq) (code pb.ErrorCode, data proto.Message) {
var err error
mailinfo := make([]*pb.DBMailData, 0)
defer func() {

View File

@ -3,14 +3,16 @@ package mail
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"github.com/golang/protobuf/proto"
)
func (this *apiComp) GetUserMailAttachmentCheck(session comm.IUserSession, req *pb.MailGetUserMailAttachmentReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) GetUserMailAttachmentCheck(session comm.IUserSession, req *pb.MailGetUserMailAttachmentReq) (code pb.ErrorCode) {
return
}
// 领取附件
func (this *apiComp) GetUserMailAttachment(session comm.IUserSession, agrs map[string]interface{}, req *pb.MailGetUserMailAttachmentReq) (code pb.ErrorCode) {
func (this *apiComp) GetUserMailAttachment(session comm.IUserSession, req *pb.MailGetUserMailAttachmentReq) (code pb.ErrorCode, data proto.Message) {
var (
mail *pb.DBMailData

View File

@ -4,14 +4,16 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"github.com/golang/protobuf/proto"
)
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MailGetListReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MailGetListReq) (code pb.ErrorCode) {
return
}
// 查看所有邮件信息
func (this *apiComp) GetList(session comm.IUserSession, agrs map[string]interface{}, req *pb.MailGetListReq) (code pb.ErrorCode) {
func (this *apiComp) GetList(session comm.IUserSession, req *pb.MailGetListReq) (code pb.ErrorCode, data proto.Message) {
var err error
mailinfo := make([]*pb.DBMailData, 0)

View File

@ -3,14 +3,16 @@ package mail
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"github.com/golang/protobuf/proto"
)
func (this *apiComp) ReadMailCheck(session comm.IUserSession, req *pb.MailReadMailReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ReadMailCheck(session comm.IUserSession, req *pb.MailReadMailReq) (code pb.ErrorCode) {
return
}
// 查看某一封邮件
func (this *apiComp) ReadMail(session comm.IUserSession, agrs map[string]interface{}, req *pb.MailReadMailReq) (code pb.ErrorCode) {
func (this *apiComp) ReadMail(session comm.IUserSession, req *pb.MailReadMailReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
mail *pb.DBMailData

View File

@ -4,22 +4,21 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (result map[string]interface{}, code comm.ErrorCode) {
result = make(map[string]interface{})
self := &pb.DBUser{}
err := this.module.modelUser.Get(session.GetUserId(), self)
if err != nil {
code = comm.ErrorCode{Code: pb.ErrorCode_DBError}
return
func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode) {
if req.NickName == "" {
code = pb.ErrorCode_ReqParameterError
}
result["self"] = self
return
}
//创角
func (this *apiComp) Create(session comm.IUserSession, result map[string]interface{}, req *pb.UserCreateReq) (code pb.ErrorCode) {
func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode, data proto.Message) {
var err error
defer utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), UserSubTypeCreate, req, nil)
defer func() {
@ -29,13 +28,12 @@ func (this *apiComp) Create(session comm.IUserSession, result map[string]interfa
}
}()
if self, ok := result["self"]; ok {
v := self.(*pb.DBUser)
if v.Created {
code = pb.ErrorCode_RoleCreated
self := &pb.DBUser{}
err = this.module.modelUser.Get(session.GetUserId(), self)
if err != nil {
code = pb.ErrorCode_DBError
return
}
}
update := map[string]interface{}{
"name": req.NickName,
@ -47,7 +45,7 @@ func (this *apiComp) Create(session comm.IUserSession, result map[string]interfa
update["gold"] = val
}
err := this.module.modelUser.Change(session.GetUserId(), update)
err = this.module.modelUser.Change(session.GetUserId(), update)
if err != nil {
code = pb.ErrorCode_DBError
return

View File

@ -9,16 +9,17 @@ import (
"time"
"go.mongodb.org/mongo-driver/mongo"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) LoginCheck(session comm.IUserSession, req *pb.UserLoginReq) (result map[string]interface{}, code comm.ErrorCode) {
result = map[string]interface{}{}
func (this *apiComp) LoginCheck(session comm.IUserSession, req *pb.UserLoginReq) (code pb.ErrorCode) {
return
}
//登录
func (this *apiComp) Login(session comm.IUserSession, result map[string]interface{}, req *pb.UserLoginReq) (code pb.ErrorCode) {
func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
user *pb.DBUser

View File

@ -3,20 +3,18 @@ package user
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) AddResCheck(session comm.IUserSession, req *pb.UserAddResReq) (result map[string]interface{}, code comm.ErrorCode) {
result = make(map[string]interface{})
user := this.module.modelUser.getUser(session.GetUserId())
if user == nil {
code = comm.ErrorCode{Code: pb.ErrorCode_UserSessionNobeing}
return
func (this *apiComp) AddResCheck(session comm.IUserSession, req *pb.UserAddResReq) (code pb.ErrorCode) {
if req.ResType == "" || req.Count <= 0 {
code = pb.ErrorCode_ReqParameterError
}
result["user"] = user
return
}
func (this *apiComp) AddRes(session comm.IUserSession, result map[string]interface{}, req *pb.UserAddResReq) (code pb.ErrorCode) {
func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (code pb.ErrorCode, data proto.Message) {
rsp := &pb.UserAddResResp{}
defer func() {
@ -26,8 +24,12 @@ func (this *apiComp) AddRes(session comm.IUserSession, result map[string]interfa
}
}()
if u, ok := result["user"]; ok {
user := u.(*pb.DBUser)
user := this.module.modelUser.GetUser(session.GetUserId())
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
count := req.Count
switch req.ResType {
@ -43,7 +45,6 @@ func (this *apiComp) AddRes(session comm.IUserSession, result map[string]interfa
rsp.ResType = req.ResType
rsp.Count = count
}
return
}

View File

@ -1,16 +0,0 @@
package user
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type configureComp struct {
modules.MCompConfigure
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
return
}

View File

@ -48,7 +48,7 @@ func (this *ModelUser) User_Create(user *pb.DBUser) (err error) {
}
//获取用户
func (this *ModelUser) getUser(uid string) *pb.DBUser {
func (this *ModelUser) GetUser(uid string) *pb.DBUser {
dbUser := &pb.DBUser{}
if err := this.Get(uid, dbUser); err != nil {
log.Errorf("getUser err:%v", err)

View File

@ -18,7 +18,7 @@ type User struct {
api *apiComp
modelUser *ModelUser
modelSession *ModelSession
configure *configureComp
configure *modules.MCompConfigure
}
func (this *User) GetType() core.M_Modules {
@ -36,17 +36,17 @@ func (this *User) OnInstallComp() {
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelUser = this.RegisterComp(new(ModelUser)).(*ModelUser)
this.modelSession = this.RegisterComp(new(ModelSession)).(*ModelSession)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
//获取英雄列表
func (this *User) GetHeroList(uid string) []*pb.DBHero {
return nil
func (this *User) GetUser(uid string) *pb.DBUser {
return this.modelUser.GetUser(uid)
}
//查询用户属性值 例如 金币 经验
func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
user := this.modelUser.getUser(uid)
user := this.modelUser.GetUser(uid)
if user == nil {
return
}

View File

@ -2,10 +2,10 @@ package web
import (
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/modules/user"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
)
/*
@ -19,7 +19,7 @@ func NewModule() core.IModule {
}
type Web struct {
modules.ModuleBase
cbase.ModuleBase
options *Options
api_comp *Api_Comp //提供weba pi服务的组件
modelUser *user.ModelUser