英雄维护装备技能数据
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@ -298,6 +298,7 @@ func (this *ModelHero) setEnergyProperty(hero *pb.DBHero, star int32) {
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func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipment) {
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addProperty := make(map[string]int32) //副属性
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equipSkill := make([]*pb.SkillData, 0)
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for i, v := range equip {
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if v == nil {
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continue
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@ -317,8 +318,16 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
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addProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
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}
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}
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if v.Adverbskill != nil {
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for _, v := range v.Adverbskill {
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equipSkill = append(equipSkill, &pb.SkillData{
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SkillID: v.SkillId,
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SkillLv: v.Lv,
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})
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}
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}
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}
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this.mergeAddProperty(hero.Uid, hero, addProperty)
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this.mergeAddProperty(hero.Uid, hero, addProperty, equipSkill)
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}
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//设置装备
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@ -390,11 +399,12 @@ func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[s
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}
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//合并附加属性
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func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[string]int32) {
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func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[string]int32, skills []*pb.SkillData) {
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hero.AddProperty = data
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if err := this.ChangeList(uid, hero.Id, map[string]interface{}{
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"addProperty": data,
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"equipSkill": skills,
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}); err != nil {
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this.moduleHero.Errorf("mergeAddProperty err %v", err)
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}
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