英雄维护装备技能数据

This commit is contained in:
liwei1dao 2022-11-01 17:27:37 +08:00
parent b3f93e1360
commit 47728fbcf5

View File

@ -298,6 +298,7 @@ func (this *ModelHero) setEnergyProperty(hero *pb.DBHero, star int32) {
func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipment) { func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipment) {
addProperty := make(map[string]int32) //副属性 addProperty := make(map[string]int32) //副属性
equipSkill := make([]*pb.SkillData, 0)
for i, v := range equip { for i, v := range equip {
if v == nil { if v == nil {
continue continue
@ -317,8 +318,16 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
addProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp]))) addProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
} }
} }
if v.Adverbskill != nil {
for _, v := range v.Adverbskill {
equipSkill = append(equipSkill, &pb.SkillData{
SkillID: v.SkillId,
SkillLv: v.Lv,
})
} }
this.mergeAddProperty(hero.Uid, hero, addProperty) }
}
this.mergeAddProperty(hero.Uid, hero, addProperty, equipSkill)
} }
//设置装备 //设置装备
@ -390,11 +399,12 @@ func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[s
} }
//合并附加属性 //合并附加属性
func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[string]int32) { func (this *ModelHero) mergeAddProperty(uid string, hero *pb.DBHero, data map[string]int32, skills []*pb.SkillData) {
hero.AddProperty = data hero.AddProperty = data
if err := this.ChangeList(uid, hero.Id, map[string]interface{}{ if err := this.ChangeList(uid, hero.Id, map[string]interface{}{
"addProperty": data, "addProperty": data,
"equipSkill": skills,
}); err != nil { }); err != nil {
this.moduleHero.Errorf("mergeAddProperty err %v", err) this.moduleHero.Errorf("mergeAddProperty err %v", err)
} }