天赋技能只存放在天赋属性里
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@ -693,13 +693,6 @@ func (this *ModelHero) setTalentProperty(hero *pb.DBHero, conf *cfg.GameHeroTale
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hero.TalentProperty[conf.Attr.A] += conf.Attr.N
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hero.TalentProperty[conf.Attr.A] += conf.Attr.N
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_heroMap := make(map[string]interface{}, 0)
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_heroMap := make(map[string]interface{}, 0)
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if conf.Skill != 0 {
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hero.NormalSkill = append(hero.NormalSkill, &pb.SkillData{
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SkillID: conf.Skill,
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SkillLv: 1,
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})
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_heroMap["normalSkill"] = hero.NormalSkill
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}
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_heroMap["talentProperty"] = hero.TalentProperty
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_heroMap["talentProperty"] = hero.TalentProperty
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if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
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if err := this.ChangeList(hero.Uid, hero.Id, _heroMap); err != nil {
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