优化英雄初始化数据
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@ -223,6 +223,10 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) (newHero *pb.DBHer
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TalentProperty: make(map[int32]int32),
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TalentProperty: make(map[int32]int32),
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HoroscopeProperty: make(map[int32]int32),
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HoroscopeProperty: make(map[int32]int32),
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Fetters: make(map[int32]int32),
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Fetters: make(map[int32]int32),
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ExclusiveProperty: make(map[int32]int32),
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ExclusiveSkill: make([]*pb.SkillData, 0),
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Lvreward: make(map[int32]bool),
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Awakenreward: make(map[int32]bool),
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}
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}
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this.initHeroSkill(newHero)
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this.initHeroSkill(newHero)
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err = this.PropertyCompute(newHero)
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err = this.PropertyCompute(newHero)
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