模块名修改
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6dc481f07d
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@ -224,17 +224,17 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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return
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return
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}
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}
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func (this *ModelHero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) {
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) {
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var (
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var (
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_hero *pb.DBHero
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_hero *pb.DBHero
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newhero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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_changeHero []*pb.DBHero // 变化的英雄
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)
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)
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_hero, code = this.moduleHero.GetHeroByObjID(session.GetUserId(), heroObjID)
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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newhero, code = this.AddCardExp(session.GetUserId(), _hero, exp)
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newhero, code = this.modelHero.AddCardExp(session.GetUserId(), _hero, exp)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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@ -243,6 +243,6 @@ func (this *ModelHero) AddHeroExp(session comm.IUserSession, heroObjID string, e
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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}
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_changeHero = append(_changeHero, _hero)
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.moduleHero.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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return
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}
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}
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