Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
433f72c4e4
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"equip": [],
|
||||
"newskill": [],
|
||||
@ -365,7 +365,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 53002,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -605,7 +605,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51004,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -625,7 +625,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51005,
|
||||
"heroid": 51004,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -665,7 +665,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 53002,
|
||||
"heroid": 51004,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -685,7 +685,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": -1,
|
||||
"heroid": 51004,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4205,7 +4205,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51010,
|
||||
"heroid": 24004,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4225,7 +4225,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51011,
|
||||
"heroid": 51052,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4245,7 +4245,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 34003,
|
||||
"heroid": 51050,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4265,7 +4265,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 24004,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4505,7 +4505,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51002,
|
||||
"heroid": 24004,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4525,7 +4525,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51003,
|
||||
"heroid": 51050,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4545,7 +4545,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 24002,
|
||||
"heroid": 51052,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4565,7 +4565,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 24004,
|
||||
"heroid": 51050,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -4585,7 +4585,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": -1,
|
||||
"heroid": 51052,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232705,7 +232705,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": -1,
|
||||
"heroid": 51052,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232725,7 +232725,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51052,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232745,7 +232745,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51050,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232765,7 +232765,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51050,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232785,7 +232785,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51052,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232965,7 +232965,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51052,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -232985,7 +232985,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51052,
|
||||
"heroid": -1,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -233005,7 +233005,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51004,
|
||||
"heroid": 51050,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -233025,7 +233025,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51003,
|
||||
"heroid": 51050,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -233045,7 +233045,7 @@
|
||||
"captainId": 0,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 51002,
|
||||
"heroid": 51052,
|
||||
"star": 3,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
@ -233065,7 +233065,7 @@
|
||||
"captainId": 1,
|
||||
"IsBoss": 0,
|
||||
"bossHpCnt": 0,
|
||||
"heroid": 53001,
|
||||
"heroid": 51052,
|
||||
"star": 5,
|
||||
"equip": [],
|
||||
"newskill": [],
|
||||
|
@ -9,7 +9,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101011
|
||||
500101
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
},
|
||||
@ -23,7 +23,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101012
|
||||
500201
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
},
|
||||
@ -37,7 +37,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101013
|
||||
500301
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
},
|
||||
@ -51,7 +51,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101021
|
||||
500401
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
},
|
||||
@ -65,7 +65,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101051
|
||||
500601
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
},
|
||||
@ -79,7 +79,7 @@
|
||||
"EffreValue": 0,
|
||||
"BattleReadyID": 118,
|
||||
"FormatList": [
|
||||
101061
|
||||
500701
|
||||
],
|
||||
"RewardLottery": 21141101
|
||||
}
|
||||
|
@ -26,10 +26,10 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventStoryNpcGroup": 12100000,
|
||||
"EventTreasureGroup": 10000001,
|
||||
"EventStoreGroup": 11000000,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"BossEvent": 0,
|
||||
"Condition": [
|
||||
14
|
||||
@ -44,10 +44,10 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventStoryNpcGroup": 12100000,
|
||||
"EventTreasureGroup": 10000001,
|
||||
"EventStoreGroup": 11000000,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"BossEvent": 0,
|
||||
"Condition": [
|
||||
14
|
||||
@ -80,7 +80,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -132,7 +132,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -150,7 +150,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -186,7 +186,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -222,7 +222,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -240,7 +240,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -276,7 +276,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -328,7 +328,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -346,7 +346,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -382,7 +382,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -418,7 +418,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -436,7 +436,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -472,7 +472,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -524,7 +524,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -542,7 +542,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -578,7 +578,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -614,7 +614,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -632,7 +632,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -668,7 +668,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -720,7 +720,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -738,7 +738,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -774,7 +774,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -844,7 +844,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -862,7 +862,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -898,7 +898,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -934,7 +934,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -952,7 +952,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -988,7 +988,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1040,7 +1040,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1058,7 +1058,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1094,7 +1094,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1164,7 +1164,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1182,7 +1182,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1218,7 +1218,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1254,7 +1254,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1272,7 +1272,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1308,7 +1308,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1360,7 +1360,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1378,7 +1378,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1414,7 +1414,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1484,7 +1484,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1502,7 +1502,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1538,7 +1538,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1574,7 +1574,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1592,7 +1592,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1628,7 +1628,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1680,7 +1680,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1698,7 +1698,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1734,7 +1734,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1804,7 +1804,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1822,7 +1822,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1858,7 +1858,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1894,7 +1894,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1912,7 +1912,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -1948,7 +1948,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -2000,7 +2000,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -2018,7 +2018,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
@ -2054,7 +2054,7 @@
|
||||
"SceneName": "StonehengeScene1",
|
||||
"PortalName": "portal_1",
|
||||
"EventrewardGroup": 16010100,
|
||||
"EventBattleGroup": 14110100,
|
||||
"EventBattleGroup": 14010100,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
|
@ -17,6 +17,7 @@ import (
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/services"
|
||||
"go_dreamfactory/sys/configure"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"go_dreamfactory/sys/db"
|
||||
"go_dreamfactory/utils"
|
||||
"os"
|
||||
@ -75,6 +76,11 @@ func GetMonthStartEnd() (int64, int64) {
|
||||
fmt.Printf("%d,%d", _d1, _d2)
|
||||
return _d1, _d2
|
||||
}
|
||||
|
||||
const (
|
||||
game_lottery = "game_lottery.json"
|
||||
)
|
||||
|
||||
func TimerStar() {
|
||||
|
||||
//star := configure.Now()
|
||||
@ -112,8 +118,185 @@ type sumy struct {
|
||||
next *sumy
|
||||
}
|
||||
|
||||
func Test_Main(t *testing.T) {
|
||||
var (
|
||||
// 新掉落表
|
||||
_group map[int64][]int32 // key 小组ID value cid
|
||||
// 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
_lotteryType1 map[int32][]int32 // key 大组ID value cid
|
||||
// 类型为2 的数据 有多个小组ID
|
||||
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
|
||||
// 小组类型为1
|
||||
_groupType1 map[int64][]int32 //value cid
|
||||
// 小组类型为2
|
||||
_groupType2 map[int64][]int32 //value cid
|
||||
//Btype map[int32]int32
|
||||
Stype map[int64]int32 // subtype
|
||||
SNum map[int64]int32 // 小组产出数量
|
||||
)
|
||||
|
||||
func GetConfigure(name string) (v interface{}, err error) {
|
||||
return configure.GetConfigure(name)
|
||||
}
|
||||
func GetLotterConfById(id int32) (data *cfg.GameLotteryData) {
|
||||
if v, err := GetConfigure(game_lottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameLottery); ok {
|
||||
return configure.Get(id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
func GetGroupDataByLottery(lotteryId int32) (items []*cfg.Gameatn) {
|
||||
|
||||
if _, ok := _lotteryType1[lotteryId]; !ok {
|
||||
if _, ok := _lotteryType2[lotteryId]; !ok {
|
||||
fmt.Printf("not found config lotterId:%d", lotteryId)
|
||||
return
|
||||
}
|
||||
}
|
||||
// 优先校验大组ID 的类型
|
||||
//if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range _lotteryType1[lotteryId] {
|
||||
if _data := GetLotterConfById(v); _data != nil {
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
gourp[_data.Groupid] = _data.Groupwt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(SNum[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range _groupType1[key] {
|
||||
if _data := GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
|
||||
} else if Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range _groupType2[key] {
|
||||
if _data := GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//}
|
||||
//if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp1 := make([]*cfg.GameLotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range _lotteryType2[lotteryId] {
|
||||
if _data := GetLotterConfById(v); _data != nil {
|
||||
gourp1 = append(gourp1, _data)
|
||||
}
|
||||
}
|
||||
// 过滤 group
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp1 {
|
||||
k := v.Groupid
|
||||
if v.Groupwt != 0 {
|
||||
wt = v.Groupwt
|
||||
}
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if Stype[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(SNum[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range _groupType1[key] {
|
||||
if _data := GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
} else if Stype[key] == 2 {
|
||||
var wt int32
|
||||
for _, v := range _groupType2[key] {
|
||||
if _data := GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//}
|
||||
return
|
||||
}
|
||||
func LoadConfigure(name string, fn interface{}) (err error) {
|
||||
return configure.RegisterConfigure(name, fn, nil)
|
||||
}
|
||||
func Test_Main(t *testing.T) {
|
||||
LoadConfigure(game_lottery, cfg.NewGameLottery)
|
||||
GetGroupDataByLottery(1001)
|
||||
value, err := strconv.Atoi("944005411")
|
||||
fmt.Printf("%v,%v,%d", value, err, utils.WeekIntervalTime())
|
||||
ids := utils.RandomNumbers(0, 10, 5)
|
||||
|
@ -21,17 +21,16 @@ func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.Stonehen
|
||||
//进入关卡 选择英雄和buff 一起处理
|
||||
func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
heros []*pb.DBHero
|
||||
portal int32 // 生成传送门 构造房间数据
|
||||
confStage *cfg.GameStoneStageData
|
||||
roomlotteryConf *cfg.GameRoomlotteryData
|
||||
curRoomConf *cfg.GameStoneRoomData // 当前房间
|
||||
szBuff []int32
|
||||
err error
|
||||
szEvent []int32
|
||||
roles []*pb.BattleRole
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
heros []*pb.DBHero
|
||||
portal int32 // 生成传送门 构造房间数据
|
||||
confStage *cfg.GameStoneStageData
|
||||
curRoomConf *cfg.GameStoneRoomData // 当前房间
|
||||
szBuff []int32
|
||||
err error
|
||||
szEvent []int32
|
||||
roles []*pb.BattleRole
|
||||
)
|
||||
update = make(map[string]interface{})
|
||||
if errdata = this.EnterLevelCheck(session, req); errdata != nil {
|
||||
@ -89,16 +88,8 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
|
||||
update["hero"] = stone.Hero
|
||||
stone.Addweight[req.BuffType] = 1
|
||||
update["addweight"] = stone.Addweight
|
||||
// 生成传送门
|
||||
if roomlotteryConf = this.module.configure.GetRoomLotterConfById(portal); roomlotteryConf != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
Message: fmt.Sprintf("GetRoomLotterConfById :%d", portal),
|
||||
}
|
||||
return
|
||||
}
|
||||
if r := this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup); len(r) > 0 {
|
||||
|
||||
if r := this.module.configure.GetRoomGroupDataByLottery(portal); len(r) > 0 {
|
||||
if curRoomConf, err = this.module.configure.GetStoneRoomDataById(r[0]); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
@ -111,7 +102,7 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
Message: fmt.Sprintf("GetRoomGroupDataByLottery :%d", confStage.PortalGroup),
|
||||
Message: fmt.Sprintf("GetRoomGroupDataByLottery :%d", portal),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -71,8 +71,11 @@ func (this *Stonehenge) GmAddStoneEvent(uid string, eventid int32) {
|
||||
if stone.Rooms != nil {
|
||||
stone.Rooms.Eventid[eventid] = false
|
||||
update := make(map[string]interface{})
|
||||
|
||||
this.modelStonehenge.AddNewEvent([]int32{eventid}, stone)
|
||||
update["rooms"] = stone.Rooms
|
||||
this.modelStonehenge.ChangeStonehengeData(uid, update)
|
||||
|
||||
}
|
||||
|
||||
return
|
||||
|
@ -51,9 +51,9 @@ type MCompConfigure struct {
|
||||
_groupType1 map[int64][]int32 //value cid
|
||||
// 小组类型为2
|
||||
_groupType2 map[int64][]int32 //value cid
|
||||
Btype map[int32]int32
|
||||
Stype map[int64]int32 // subtype
|
||||
SNum map[int64]int32 // 小组产出数量
|
||||
//Btype map[int32]int32
|
||||
Stype map[int64]int32 // subtype
|
||||
SNum map[int64]int32 // 小组产出数量
|
||||
|
||||
_price map[int32][]*cfg.GamePricegroupData
|
||||
}
|
||||
@ -84,11 +84,13 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
|
||||
this._lotteryType2 = make(map[int32][]int32, 0)
|
||||
this._groupType1 = make(map[int64][]int32, 0)
|
||||
this._groupType2 = make(map[int64][]int32, 0)
|
||||
this.Btype = make(map[int32]int32, 0)
|
||||
//this.Btype = make(map[int32]int32, 0)
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
configure.RegisterConfigure(game_lottery, cfg.NewGameLottery, this.LoadGroupData)
|
||||
|
||||
this.GetGroupDataByLottery(40001001, 0, 1)
|
||||
this.GetGroupDataByLottery(1001, 0, 1)
|
||||
return
|
||||
}
|
||||
|
||||
@ -102,14 +104,20 @@ func (this *MCompConfigure) LoadGroupData() {
|
||||
this._lotteryType2 = make(map[int32][]int32, 0)
|
||||
this._groupType1 = make(map[int64][]int32, 0)
|
||||
this._groupType2 = make(map[int64][]int32, 0)
|
||||
this.Btype = make(map[int32]int32, 0)
|
||||
//this.Btype = make(map[int32]int32, 0)
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
var tmp int64
|
||||
|
||||
var itype int32
|
||||
for _, value := range configure.GetDataList() {
|
||||
key := int64(value.Lotteryid)<<31 + int64(value.Groupid)
|
||||
// key2 := int64(value.Lotteryid)<<31 + int64(value.Type)
|
||||
this._group[key] = append(this._group[key], value.Id)
|
||||
|
||||
if value.Type == 0 {
|
||||
value.Type = itype
|
||||
} else {
|
||||
itype = value.Type
|
||||
}
|
||||
// 数据安全校验
|
||||
if value.Min > value.Max {
|
||||
log.Errorf("value.Min:%d > value.Max :%d ", value.Min, value.Max)
|
||||
@ -124,26 +132,20 @@ func (this *MCompConfigure) LoadGroupData() {
|
||||
log.Errorf("value.Playerlvmin:%d > value.Playerlvmax :%d ", value.Playerlvmin, value.Playerlvmax)
|
||||
return
|
||||
}
|
||||
if _, ok := this.Btype[value.Lotteryid]; !ok {
|
||||
this.Btype[value.Lotteryid] = value.Type
|
||||
}
|
||||
|
||||
if _, ok := this.Stype[key]; !ok {
|
||||
this.Stype[key] = value.Subtype
|
||||
}
|
||||
if _, ok := this.SNum[key]; !ok {
|
||||
this.SNum[key] = value.Groupnum
|
||||
}
|
||||
if this.Btype[value.Lotteryid] == 1 {
|
||||
if tmp != key {
|
||||
this._lotteryType1[value.Lotteryid] = append(this._lotteryType1[value.Lotteryid], value.Id)
|
||||
tmp = key
|
||||
}
|
||||
} else if this.Btype[value.Lotteryid] == 2 {
|
||||
if tmp != key {
|
||||
this._lotteryType2[value.Lotteryid] = append(this._lotteryType2[value.Lotteryid], value.Id)
|
||||
tmp = key
|
||||
}
|
||||
|
||||
if value.Type == 1 || value.Type == 0 {
|
||||
this._lotteryType1[value.Lotteryid] = append(this._lotteryType1[value.Lotteryid], value.Id)
|
||||
|
||||
}
|
||||
if value.Type == 2 || value.Type == 0 {
|
||||
this._lotteryType2[value.Lotteryid] = append(this._lotteryType2[value.Lotteryid], value.Id)
|
||||
|
||||
}
|
||||
|
||||
if this.Stype[key] == 1 { // 小组ID为1
|
||||
@ -170,145 +172,145 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
}
|
||||
}
|
||||
// 优先校验大组ID 的类型
|
||||
if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
//if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
gourp[_data.Groupid] = _data.Groupwt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
gourp[_data.Groupid] = _data.Groupwt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
return
|
||||
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
}
|
||||
if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp := make([]*cfg.GameLotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range this._lotteryType2[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
gourp = append(gourp, _data)
|
||||
}
|
||||
}
|
||||
}
|
||||
// 过滤 group
|
||||
|
||||
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp {
|
||||
k := v.Groupid
|
||||
if v.Groupwt != 0 {
|
||||
wt = v.Groupwt
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
}
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.Stype[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//}
|
||||
//if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp1 := make([]*cfg.GameLotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range this._lotteryType2[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
gourp1 = append(gourp1, _data)
|
||||
}
|
||||
}
|
||||
}
|
||||
// 过滤 group
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp1 {
|
||||
k := v.Groupid
|
||||
if v.Groupwt != 0 {
|
||||
wt = v.Groupwt
|
||||
}
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.Stype[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.Groupid]; !ok {
|
||||
szW = append(szW, _data.Itemwt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
} else if this.Stype[key] == 2 {
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count,
|
||||
})
|
||||
}
|
||||
} else if this.Stype[key] == 2 {
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//}
|
||||
return
|
||||
}
|
||||
|
||||
|
42
sys/configure/structs/Game.Activityshow.go
Normal file
42
sys/configure/structs/Game.Activityshow.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameActivityshow struct {
|
||||
_dataMap map[int32]*GameActivityshowData
|
||||
_dataList []*GameActivityshowData
|
||||
}
|
||||
|
||||
func NewGameActivityshow(_buf []map[string]interface{}) (*GameActivityshow, error) {
|
||||
_dataList := make([]*GameActivityshowData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameActivityshowData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameActivityshowData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Key] = _v
|
||||
}
|
||||
}
|
||||
return &GameActivityshow{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameActivityshow) GetDataMap() map[int32]*GameActivityshowData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameActivityshow) GetDataList() []*GameActivityshowData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameActivityshow) Get(key int32) *GameActivityshowData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
50
sys/configure/structs/Game.ActivityshowData.go
Normal file
50
sys/configure/structs/Game.ActivityshowData.go
Normal file
@ -0,0 +1,50 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameActivityshowData struct {
|
||||
Key int32
|
||||
Show []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameActivityshowData = 1637104338
|
||||
|
||||
func (*GameActivityshowData) GetTypeId() int32 {
|
||||
return 1637104338
|
||||
}
|
||||
|
||||
func (_v *GameActivityshowData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["show"].([]interface{}); !_ok_ { err = errors.New("show error"); return }
|
||||
|
||||
_v.Show = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Show = append(_v.Show, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameActivityshowData(_buf map[string]interface{}) (*GameActivityshowData, error) {
|
||||
v := &GameActivityshowData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ type GameBattleReadyData struct {
|
||||
BattleScenes []string
|
||||
HideAlienSpace int32
|
||||
ShowBuff int32
|
||||
RuleTips string
|
||||
BattleEvents []int32
|
||||
ScoreGroupID int32
|
||||
DisableAiCamera int32
|
||||
@ -60,6 +61,7 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HideAlienSpace"].(float64); !_ok_ { err = errors.New("HideAlienSpace error"); return }; _v.HideAlienSpace = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ShowBuff"].(float64); !_ok_ { err = errors.New("ShowBuff error"); return }; _v.ShowBuff = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RuleTips"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RuleTips error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RuleTips, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
|
@ -102,4 +102,9 @@ const (
|
||||
GameBuffType_LOST_SHIELD_EXTRA_DMG = 109
|
||||
GameBuffType_AOE_DMG = 110
|
||||
GameBuffType_AVERAGE_DMG = 111
|
||||
GameBuffType_CAMP_RESTRAIN = 112
|
||||
GameBuffType_SKY_CHOSEN = 113
|
||||
GameBuffType_FIGHT_VOLITION = 114
|
||||
GameBuffType_WEAKENS = 115
|
||||
GameBuffType_CONCEAL = 116
|
||||
)
|
||||
|
@ -246,6 +246,7 @@ type Tables struct {
|
||||
UiGameMiner *GameUiGameMiner
|
||||
PushGift *GamePushGift
|
||||
UiGameConsum *GameUiGameConsum
|
||||
Activityshow *GameActivityshow
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -1663,5 +1664,11 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.UiGameConsum, err = NewGameUiGameConsum(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_activityshow") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.Activityshow, err = NewGameActivityshow(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user