优化
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88ce5e924a
commit
42f6168644
@ -25,7 +25,7 @@ type ISC_GateRouteComp interface {
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const (
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AttrType = "attr" //用户属性资源 例如货币 经验 之类的
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ItemType = "item" //道具物品资源
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CardType = "card" //卡片资源 例如英雄卡,检验卡
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HeroType = "hero" //卡片资源 例如英雄卡,检验卡
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EquipmentType = "equi" //武器资源
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)
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@ -26,16 +26,16 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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awakenData *cfg.Game_heroAwakenData
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)
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_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
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if err != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
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}
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}()
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if err != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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code = this.AwakenCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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@ -52,15 +52,11 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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}
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}
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if awakenData == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_HeroMaxAwaken // 达到最大觉醒等级
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return
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}
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if _hero == nil || awakenData == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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if len(awakenData.Phasebonus) < 2 {
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if len(awakenData.Phasebonus) < 2 { // 配置校验
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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@ -22,14 +22,15 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
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func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
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_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if code != pb.ErrorCode_Success {
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return
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}
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
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}
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}()
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if code != pb.ErrorCode_Success {
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return
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}
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code = this.ResonanceCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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@ -48,14 +49,14 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if resonConfig.Maxnum >= _hero.ResonateNum {
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if resonConfig.Maxnum <= _hero.ResonateNum {
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code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
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return
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}
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// 消耗英雄的配置id
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for _, v := range resonConfig.Need {
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if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) {
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if v.A == comm.HeroType && v.T == strconv.Itoa(int(_costHero.HeroID)) {
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if req.Amount != v.N {
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code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应
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return
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@ -81,7 +82,8 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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}
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum + resonConfig.Energy,
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"resonateNum": _hero.ResonateNum + 1,
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"distributionResonate": _hero.DistributionResonate + resonConfig.Energy,
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}
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err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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@ -77,11 +77,11 @@ func (this *modelMail) Mail_ReadOneMail(objId string) (mail *pb.DBMailData, err
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// 查询附件信息
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func (this *modelMail) Mail_GetMailAttachment(objId string) (itmes []*pb.UserAssets, err error) {
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obj := this.DB.FindOne(DB_MailTable, bson.M{"_id": objId})
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var nd *pb.DBMailData
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err = obj.Decode(&nd)
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itmes = nd.GetItems()
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err = this.DB.FindOne(DB_MailTable, bson.M{"_id": objId}).Decode(&nd)
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if err == nil {
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itmes = nd.GetItems()
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}
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return itmes, err
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}
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@ -152,7 +152,7 @@ func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn) (code p
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code = pb.ErrorCode_ResNoEnough
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return
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}
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} else if v.A == comm.CardType { //卡片资源
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} else if v.A == comm.HeroType { //卡片资源
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if resID, err = strconv.Atoi(v.T); err != nil {
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code = pb.ErrorCode_ConfigurationException
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return
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@ -181,7 +181,7 @@ func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn) (code p
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} else if v.A == comm.ItemType { //道具资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleItems.AddItem(source, uid, int32(resID), -1*v.N)
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} else if v.A == comm.CardType { //卡片资源
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} else if v.A == comm.HeroType { //卡片资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleHero.ConsumeCard(uid, int32(resID), -1*v.N)
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}
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@ -210,7 +210,7 @@ func (this *ModuleBase) DispenseRes(uid string, res []*cfg.Game_atn) (code pb.Er
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} else if v.A == comm.ItemType { //道具资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleItems.AddItem(source, uid, int32(resID), v.N)
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} else if v.A == comm.CardType { //卡片资源
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} else if v.A == comm.HeroType { //卡片资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleHero.ConsumeCard(uid, int32(resID), v.N)
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} else if v.A == comm.EquipmentType {
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@ -80,7 +80,8 @@ const (
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ErrorCode_HeroNotNeedResonate ErrorCode = 1308 // 不需要重置共鸣
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ErrorCode_HeroNoEnergy ErrorCode = 1309 // 没有能量点数
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ErrorCode_HeroCreate ErrorCode = 1310 // 创建卡失败
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ErrorCode_HeroEquipUpdate ErrorCode = 1311 //更新装备失败
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ErrorCode_HeroEquipUpdate ErrorCode = 1311 // 更新装备失败
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ErrorCode_HeroMaxAwaken ErrorCode = 1312 // 达到最大觉醒等级
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// equipment
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ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器
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ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限
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@ -143,6 +144,7 @@ var (
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1309: "HeroNoEnergy",
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1310: "HeroCreate",
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1311: "HeroEquipUpdate",
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1312: "HeroMaxAwaken",
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1400: "EquipmentOnFoundEquipment",
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1401: "EquipmentLvlimitReached",
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}
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@ -201,6 +203,7 @@ var (
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"HeroNoEnergy": 1309,
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"HeroCreate": 1310,
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"HeroEquipUpdate": 1311,
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"HeroMaxAwaken": 1312,
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"EquipmentOnFoundEquipment": 1400,
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"EquipmentLvlimitReached": 1401,
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}
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@ -237,7 +240,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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var file_errorcode_proto_rawDesc = []byte{
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@ -306,12 +309,13 @@ var file_errorcode_proto_rawDesc = []byte{
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}
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var (
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@ -63,7 +63,8 @@ enum ErrorCode {
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HeroNotNeedResonate = 1308; // 不需要重置共鸣
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HeroNoEnergy = 1309; // 没有能量点数
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HeroCreate = 1310; // 创建卡失败
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HeroEquipUpdate = 1311; //更新装备失败
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HeroEquipUpdate = 1311; // 更新装备失败
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HeroMaxAwaken = 1312; // 达到最大觉醒等级
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// equipment
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EquipmentOnFoundEquipment = 1400; // 未找到武器
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