Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
42a1423825
@ -63,6 +63,11 @@ type (
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GetHeroListByUse(uid string) []*pb.DBHero // 非初始状态的英雄列表
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// 推送属性变化
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PushHeroProperty(session IUserSession, heros []*pb.DBHero) (err error)
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// 充值了多少钱
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RechargeMoney(uid string, money int32)
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// 多少天没登录
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NoLoginDay(uid string, day int32)
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}
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//玩家
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@ -18,12 +18,12 @@ func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCa
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//抽卡
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func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCards []string // 最终抽到的卡牌
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drawCount int32 // 抽卡次数
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szStar []int32 //星级
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costRes []*cfg.Gameatn
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star4Max int32 // 10连抽最大4星数量
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star5Max int32 // 10连抽最大5星数量
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szCards []string // 最终抽到的卡牌
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drawCount int32 // 抽卡次数
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szStar []int32 //星级
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costRes []*cfg.Gameatn // 消耗
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star4Max int32 // 10连抽最大4星数量
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star5Max int32 // 10连抽最大5星数量
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cfgDraw *cfg.GameGlobalData
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costAtn *cfg.Gameatn
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heroRecord *pb.DBHeroRecord
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@ -42,7 +42,6 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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szCards = make([]string, 0)
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rsp := &pb.HeroDrawCardResp{}
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cfg := cfgDraw
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heroRecord, _ = this.module.modelRecord.GetHeroRecord(session.GetUserId())
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drawCount = heroRecord.Drawcount
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@ -61,10 +60,14 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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}
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for i := 0; i < int(req.DrawCount); i++ {
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pool = this.module.modelHero.CheckPool(drawCount, cfg)
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pool = this.module.modelHero.CheckPool(drawCount, cfgDraw)
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drawCount += 1
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strPool = append(strPool, pool)
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ret := this.CheckCondition(session.GetUserId(), req.DrawCount)
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if ret == true { // 命中插入5星英雄
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szStar = append(szStar, 5)
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continue
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}
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sz := make([]int32, 0)
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if cfgDraw.BasePoolStar3 != 0 {
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sz = append(sz, cfgDraw.BasePoolStar3)
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@ -76,8 +79,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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sz = append(sz, cfgDraw.BasePoolStar5)
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}
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starIndex := this.module.modelHero.GetRandW(sz)
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heroRecord.Star4++
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heroRecord.Star5++
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heroRecord.Star4++ // 4星保底数量+1
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heroRecord.Star5++ // 5星保底数量+1
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if starIndex == 1 {
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heroRecord.Star4 = 0
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star4Max++
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@ -85,19 +88,20 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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star5Max++
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heroRecord.Star5 = 0
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}
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if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max {
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if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { // 达到10连抽最大(4,5星)数量 直接给三星
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starIndex = 0
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} else {
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// 普通卡池保底
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if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 {
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heroRecord.Star4 = 0
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starIndex = 1
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}
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if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 {
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heroRecord.Star5 = 0
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starIndex = 2
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}
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}
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// 普通卡池保底
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if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 {
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heroRecord.Star4 = 0
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starIndex = 1
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}
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if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 {
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heroRecord.Star5 = 0
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starIndex = 2
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}
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szStar = append(szStar, starIndex+3)
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if len(szStar) >= int(req.DrawCount) {
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break
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@ -107,18 +111,18 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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if req.DrawCount == 1 {
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switch req.DrawType {
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case 1:
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pool = cfg.Camp1Pool1
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pool = cfgDraw.Camp1Pool1
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costAtn = cfgDraw.Camp1PoolCost
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case 2:
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pool = cfg.Camp2Pool1
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pool = cfgDraw.Camp2Pool1
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costAtn = cfgDraw.Camp2PoolCost
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case 3:
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pool = cfg.Camp3Pool1
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pool = cfgDraw.Camp3Pool1
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costAtn = cfgDraw.Camp3PoolCost
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case 4:
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pool = cfg.Camp4Pool1
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pool = cfgDraw.Camp4Pool1
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costAtn = cfgDraw.Camp4PoolCost
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}
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strPool = append(strPool, pool)
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@ -126,17 +130,17 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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costAtn = cfgDraw.Camp1PoolCost
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switch req.DrawType {
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case 1:
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pool = cfg.Camp1Pool1
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pool = cfgDraw.Camp1Pool1
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costAtn = cfgDraw.Camp1Pool10cost
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case 2:
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pool = cfg.Camp2Pool1
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pool = cfgDraw.Camp2Pool1
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costAtn = cfgDraw.Camp2Pool10cost
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case 3:
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pool = cfg.Camp3Pool1
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pool = cfgDraw.Camp3Pool1
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costAtn = cfgDraw.Camp3Pool10cost
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case 4:
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pool = cfg.Camp4Pool1
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pool = cfgDraw.Camp4Pool1
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costAtn = cfgDraw.Camp4Pool10cost
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}
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for i := 0; i < int(req.DrawCount); i++ {
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@ -1,6 +1,7 @@
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package hero
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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@ -9,6 +10,7 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"math/big"
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"go.mongodb.org/mongo-driver/bson"
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)
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@ -396,3 +398,112 @@ func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero
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err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros})
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return
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}
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// 充值了多少钱
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func (this *Hero) RechargeMoney(uid string, money int32) {
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conf := this.configure.GetGlobalConf()
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if conf != nil {
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if len(conf.DrawCardRechargeReward) != 2 {
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return
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}
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if money != conf.DrawCardRechargeReward[0] {
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return
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}
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}
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if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
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update := map[string]interface{}{}
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if v, ok := record.Condition["recharge"]; !ok {
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record.Condition["recharge"] = 0
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} else {
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if conf.DrawCardRechargeReward[1] < v {
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record.Condition["recharge"] = 0
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}
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}
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// 同步数据
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update["condition"] = record.Condition
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if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
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this.Errorf("ChangeHeroRecord error: %v", err)
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}
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}
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}
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// 多少天没登录
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func (this *Hero) NoLoginDay(uid string, day int32) {
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conf := this.configure.GetGlobalConf()
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if conf != nil {
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if len(conf.DrawCardRegressionReward) != 2 {
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return
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}
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if day != conf.DrawCardRegressionReward[0] {
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return
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}
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}
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if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
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update := map[string]interface{}{}
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if v, ok := record.Condition["login"]; !ok {
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record.Condition["login"] = 0
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} else {
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if conf.DrawCardRegressionReward[1] < v {
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record.Condition["login"] = 0
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}
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}
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// 同步数据
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update["condition"] = record.Condition
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if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
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this.Errorf("ChangeHeroRecord error: %v", err)
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}
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}
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}
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// 检查充值和未登录天数之内抽卡是否抽中
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func (this *apiComp) CheckCondition(uid string, drawCount int32) bool {
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var (
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curCount int32
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update map[string]interface{}
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)
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update = make(map[string]interface{}, 0)
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defer this.module.modelRecord.ChangeHeroRecord(uid, update)
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record, _ := this.module.modelRecord.GetHeroRecord(uid)
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if v, ok := record.Condition["recharge"]; ok {
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conf := this.module.configure.GetGlobalConf() //.
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if len(conf.DrawCardRechargeReward) == 2 {
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curCount = conf.DrawCardRechargeReward[1]
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}
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if v >= curCount { // 触发保底 直接给5星
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delete(record.Condition, "recharge")
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update["condition"] = record.Condition
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return true
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} else { // 1/curCount概率
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n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
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if n.Int64() < 1 {
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delete(record.Condition, "recharge")
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return true
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}
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record.Condition["recharge"] += 1
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}
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}
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if v, ok := record.Condition["login"]; ok {
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conf := this.module.configure.GetGlobalConf() //.
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if len(conf.DrawCardRegressionReward) == 2 {
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curCount = conf.DrawCardRegressionReward[1]
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}
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if v >= curCount { // 触发保底 直接给5星
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delete(record.Condition, "login")
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return true
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} else { // 1/curCount概率
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n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
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if n.Int64() < 1 {
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delete(record.Condition, "login")
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return true
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}
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record.Condition["login"] += 1
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}
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}
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return false
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}
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@ -48,8 +48,43 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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} else {
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curByCount = list.BuyCount
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}
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if list.LeftCount != conf.VikingNum {
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if list.RecoveryTime == 0 {
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list.RecoveryTime = configure.Now().Unix()
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}
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count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
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if count > 1 {
|
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list.LeftCount += int32(count)
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}
|
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if list.LeftCount >= conf.VikingNum {
|
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list.LeftCount = conf.VikingNum
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list.RecoveryTime = 0
|
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} else {
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list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
|
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}
|
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} else {
|
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list.RecoveryTime = 0
|
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}
|
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curByCount += req.Count // 当前需要购买的数量
|
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//
|
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if this.configure.GetMaxBuyChallengeCount() < curByCount {
|
||||
code = pb.ErrorCode_VikingBuyMaxCount
|
||||
return
|
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}
|
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list.LeftCount += req.Count
|
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mapData["leftCount"] = list.LeftCount
|
||||
if list.LeftCount > conf.VikingNum {
|
||||
code = pb.ErrorCode_VikingBuyMaxCount
|
||||
return
|
||||
} else if list.LeftCount == conf.VikingNum {
|
||||
list.RecoveryTime = 0
|
||||
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
|
||||
}
|
||||
|
||||
for i := list.BuyCount + 1; i <= curByCount; i++ {
|
||||
_cfg := this.configure.GetBuyChallengeCount(i)
|
||||
if _cfg == nil {
|
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@ -71,11 +106,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
|
||||
sz = append(sz, v)
|
||||
}
|
||||
}
|
||||
// 消耗校验
|
||||
if code = this.module.CheckRes(session, sz); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
//消耗
|
||||
if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
|
@ -61,14 +61,10 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
|
||||
}
|
||||
newChallenge = true
|
||||
}
|
||||
|
||||
if newChallenge { // 新关卡挑战通过 发放首通奖励
|
||||
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
hunting.Boss[req.BossType] += 1
|
||||
mapData["boss"] = hunting.Boss
|
||||
mapData["challengeTime"] = hunting.BossTime
|
||||
// check
|
||||
code, _ = this.module.battle.CheckBattleReport(session, req.Report)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
if req.Report != nil {
|
||||
costTime = req.Report.Costtime
|
||||
@ -134,21 +130,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
|
||||
this.module.modulerank.SetRankListData("huntingRank"+strconv.Itoa(int(req.BossType)), req.Difficulty<<16+costTime, objID)
|
||||
}
|
||||
|
||||
// check
|
||||
code, _ = this.module.battle.CheckBattleReport(session, req.Report)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
|
||||
hunting.LeftCount--
|
||||
mapData["leftCount"] = hunting.LeftCount
|
||||
hunting.ChallengeCount++
|
||||
mapData["challengeCount"] = hunting.ChallengeCount
|
||||
|
||||
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
|
||||
// 发放通关随机奖励
|
||||
reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励
|
||||
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
if newChallenge { // 新关卡挑战通过 发放首通奖励
|
||||
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
hunting.Boss[req.BossType] += 1
|
||||
mapData["boss"] = hunting.Boss
|
||||
mapData["challengeTime"] = hunting.BossTime
|
||||
}
|
||||
for k := range hunting.Boss {
|
||||
hunting.Boss[k] += 1
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/sys/configure"
|
||||
"go_dreamfactory/utils"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
@ -28,16 +27,28 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
|
||||
return
|
||||
}
|
||||
|
||||
// 校验 是不是当天
|
||||
if !utils.IsToday(list.CTime) {
|
||||
list.CTime = configure.Now().Unix()
|
||||
list.BuyCount = 0
|
||||
list.ChallengeCount = 0
|
||||
mapData := make(map[string]interface{}, 0)
|
||||
mapData["cTime"] = list.CTime
|
||||
mapData["buyCount"] = list.BuyCount
|
||||
mapData["challengeCount"] = list.ChallengeCount
|
||||
code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
|
||||
// 检查恢复时间
|
||||
conf := this.module.configure.GetGlobalConf()
|
||||
if conf == nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
if list.LeftCount != conf.VikingNum {
|
||||
if list.RecoveryTime == 0 {
|
||||
list.RecoveryTime = configure.Now().Unix()
|
||||
}
|
||||
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60) // 暂时用维京配置 11月21号统一修改配置
|
||||
if count > 1 {
|
||||
list.LeftCount += int32(count)
|
||||
}
|
||||
if list.LeftCount >= conf.VikingNum {
|
||||
list.LeftCount = conf.VikingNum
|
||||
list.RecoveryTime = 0
|
||||
} else {
|
||||
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
|
||||
}
|
||||
} else {
|
||||
list.RecoveryTime = 0
|
||||
}
|
||||
for k := range list.Boss {
|
||||
list.Boss[k] += 1
|
||||
|
@ -99,3 +99,14 @@ func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameHunt
|
||||
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetMaxBuyChallengeCount() int32 {
|
||||
if v, err := this.GetConfigure(game_challenge); err == nil {
|
||||
if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
|
||||
return int32(len(configure.GetDataList()))
|
||||
}
|
||||
} else {
|
||||
log.Errorf("get game_challenge conf err:%v", err)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
@ -53,8 +53,13 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
|
||||
str := strconv.Itoa(int(k)) + "_1"
|
||||
result.BossTime[str] = 0
|
||||
}
|
||||
conf := this.module.configure.GetGlobalConf()
|
||||
if conf != nil {
|
||||
result.LeftCount = conf.VikingNum // 初始账号给默认最大挑战次数
|
||||
}
|
||||
|
||||
}
|
||||
this.module.modelHunting.Add(uid, result)
|
||||
this.Add(uid, result)
|
||||
}
|
||||
err = nil
|
||||
return result, err
|
||||
|
@ -108,11 +108,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
|
||||
sz = append(sz, v)
|
||||
}
|
||||
}
|
||||
// 消耗校验
|
||||
if code = this.module.CheckRes(session, sz); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
//消耗
|
||||
if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
|
@ -430,12 +430,16 @@ type DBHeroRecord struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||
Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底
|
||||
Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底
|
||||
Mtime int64 `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"` // 修改时间
|
||||
Drawcount int32 `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||
Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底
|
||||
Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底
|
||||
Mtime int64 `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"` // 修改时间
|
||||
Drawcount int32 `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
|
||||
Condition map[string]int32 `protobuf:"bytes,7,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key recharge、login 等 value 累计抽卡次数
|
||||
Star5Hero map[string]int32 `protobuf:"bytes,8,rep,name=star5Hero,proto3" json:"star5Hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 第totalcount 次抽到的5星英雄 key 英雄id
|
||||
Totalcount int32 `protobuf:"varint,9,opt,name=totalcount,proto3" json:"totalcount"` // 总的累计抽卡次数
|
||||
Daycount int32 `protobuf:"varint,10,opt,name=daycount,proto3" json:"daycount"` // 今天抽卡次数
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) Reset() {
|
||||
@ -512,6 +516,34 @@ func (x *DBHeroRecord) GetDrawcount() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) GetCondition() map[string]int32 {
|
||||
if x != nil {
|
||||
return x.Condition
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) GetStar5Hero() map[string]int32 {
|
||||
if x != nil {
|
||||
return x.Star5Hero
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) GetTotalcount() int32 {
|
||||
if x != nil {
|
||||
return x.Totalcount
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) GetDaycount() int32 {
|
||||
if x != nil {
|
||||
return x.Daycount
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 英雄天赋系统
|
||||
type DBHeroTalent struct {
|
||||
state protoimpl.MessageState
|
||||
@ -695,7 +727,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
||||
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x27, 0x0a, 0x05, 0x46, 0x6c, 0x6f, 0x6f, 0x72, 0x12,
|
||||
0x0e, 0x0a, 0x02, 0x68, 0x34, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68, 0x34, 0x12,
|
||||
0x0e, 0x0a, 0x02, 0x68, 0x35, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68, 0x35, 0x22,
|
||||
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|
||||
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|
||||
0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64,
|
||||
0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75,
|
||||
0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x72, 0x34, 0x18, 0x03, 0x20, 0x01, 0x28,
|
||||
@ -704,7 +736,26 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65, 0x18, 0x05, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x6d,
|
||||
0x74, 0x69, 0x6d, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e,
|
||||
0x74, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75,
|
||||
0x6e, 0x74, 0x22, 0xb6, 0x01, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x0b, 0x32, 0x1c, 0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64,
|
||||
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|
||||
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|
||||
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|
||||
0x74, 0x6f, 0x74, 0x61, 0x6c, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x1a, 0x0a, 0x08, 0x64, 0x61,
|
||||
0x79, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x64, 0x61,
|
||||
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|
||||
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|
||||
0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61,
|
||||
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|
||||
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|
||||
0x6f, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20,
|
||||
0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
||||
0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02,
|
||||
0x38, 0x01, 0x22, 0xb6, 0x01, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c,
|
||||
0x65, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09,
|
||||
0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x18,
|
||||
@ -735,7 +786,7 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
|
||||
}
|
||||
|
||||
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 14)
|
||||
var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||
(HeroType)(0), // 0: HeroType
|
||||
(*DBHero)(nil), // 1: DBHero
|
||||
@ -749,11 +800,13 @@ var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||
nil, // 9: DBHero.JuexPropertyEntry
|
||||
nil, // 10: DBHero.TalentPropertyEntry
|
||||
nil, // 11: DBHero.HoroscopePropertyEntry
|
||||
nil, // 12: DBHeroTalent.TalentEntry
|
||||
(*SkillData)(nil), // 13: SkillData
|
||||
nil, // 12: DBHeroRecord.ConditionEntry
|
||||
nil, // 13: DBHeroRecord.Star5HeroEntry
|
||||
nil, // 14: DBHeroTalent.TalentEntry
|
||||
(*SkillData)(nil), // 15: SkillData
|
||||
}
|
||||
var file_hero_hero_db_proto_depIdxs = []int32{
|
||||
13, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||
15, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||
5, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
||||
6, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
||||
7, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
|
||||
@ -761,14 +814,16 @@ var file_hero_hero_db_proto_depIdxs = []int32{
|
||||
9, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
|
||||
0, // 6: DBHero.status:type_name -> HeroType
|
||||
10, // 7: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
|
||||
13, // 8: DBHero.equipSkill:type_name -> SkillData
|
||||
15, // 8: DBHero.equipSkill:type_name -> SkillData
|
||||
11, // 9: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
|
||||
12, // 10: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
||||
11, // [11:11] is the sub-list for method output_type
|
||||
11, // [11:11] is the sub-list for method input_type
|
||||
11, // [11:11] is the sub-list for extension type_name
|
||||
11, // [11:11] is the sub-list for extension extendee
|
||||
0, // [0:11] is the sub-list for field type_name
|
||||
12, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
|
||||
13, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
|
||||
14, // 12: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
||||
13, // [13:13] is the sub-list for method output_type
|
||||
13, // [13:13] is the sub-list for method input_type
|
||||
13, // [13:13] is the sub-list for extension type_name
|
||||
13, // [13:13] is the sub-list for extension extendee
|
||||
0, // [0:13] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_hero_hero_db_proto_init() }
|
||||
@ -833,7 +888,7 @@ func file_hero_hero_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_hero_hero_db_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 12,
|
||||
NumMessages: 14,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -32,6 +32,8 @@ type DBHunting struct {
|
||||
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
|
||||
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
|
||||
BossTime map[string]int32 `protobuf:"bytes,7,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
|
||||
LeftCount int32 `protobuf:"varint,8,opt,name=leftCount,proto3" json:"leftCount" bson:"leftCount"` // 当前剩余挑战次数 // 最大不能超过配置
|
||||
RecoveryTime int64 `protobuf:"varint,9,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
|
||||
}
|
||||
|
||||
func (x *DBHunting) Reset() {
|
||||
@ -115,6 +117,20 @@ func (x *DBHunting) GetBossTime() map[string]int32 {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DBHunting) GetLeftCount() int32 {
|
||||
if x != nil {
|
||||
return x.LeftCount
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBHunting) GetRecoveryTime() int64 {
|
||||
if x != nil {
|
||||
return x.RecoveryTime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 狩猎排行榜
|
||||
type DBHuntingRank struct {
|
||||
state protoimpl.MessageState
|
||||
@ -241,7 +257,7 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x18, 0x68, 0x75, 0x6e, 0x74, 0x69, 0x6e, 0x67, 0x2f, 0x68, 0x75, 0x6e, 0x74, 0x69, 0x6e,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x67, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69,
|
||||
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|
||||
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|
||||
@ -255,32 +271,36 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{
|
||||
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|
||||
0x69, 0x6d, 0x65, 0x18, 0x07, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x44, 0x42, 0x48, 0x75,
|
||||
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|
||||
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|
||||
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|
||||
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}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user