测试优化
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d675f2099e
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4202883df2
@ -145,13 +145,6 @@ func (this *Room) AiOperator() {
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this.player2.Ps--
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this.player2.Ps--
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// 交换元素
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// 交换元素
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szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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for _, v := range szMap { //
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this.player2.Energy += v.CurEnergy
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v.CurEnergy = this.player2.Energy
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curScore += v.CurSocre
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this.player2.Score += v.CurSocre
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v.CurSocre = this.player2.Score
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}
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if bAddPs {
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if bAddPs {
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this.player2.Ps++
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this.player2.Ps++
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@ -165,7 +158,7 @@ func (this *Room) AiOperator() {
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this.round++
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this.round++
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}
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}
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// 校验下次是不是消除
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// 校验下次是不是消除
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if this.chessboard.CheckAndRefreshPlat() {
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if !this.chessboard.CheckAndRefreshPlat() {
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this.chessboard.RedsetPlatData()
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this.chessboard.RedsetPlatData()
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szMap = append(szMap, &pb.MapData{
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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Data: this.chessboard.GetPalatData(),
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@ -342,7 +335,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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}
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// 校验下次是不是消除
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// 校验下次是不是消除
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if this.chessboard.CheckAndRefreshPlat() {
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if !this.chessboard.CheckAndRefreshPlat() {
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this.chessboard.RedsetPlatData()
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this.chessboard.RedsetPlatData()
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szMap = append(szMap, &pb.MapData{
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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Data: this.chessboard.GetPalatData(),
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@ -525,7 +525,9 @@ func (this *MapData) SkillUp(color int32, skillid int32, value int32, bDrop bool
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CurSocre: skillScore,
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CurSocre: skillScore,
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CurEnergy: skillEnergy,
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CurEnergy: skillEnergy,
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})
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})
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szMap, _ = this.CheckMap(1, false)
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if list, _ := this.CheckMap(color, false); len(list) > 0 {
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szMap = append(szMap, list...)
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}
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}
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}
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}
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}
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}
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}
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