This commit is contained in:
liwei 2023-08-09 21:53:34 +08:00
commit 3e3b6c9d39

View File

@ -32,13 +32,47 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
update := make(map[string]interface{}, 0) update := make(map[string]interface{}, 0)
list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid) list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
if _, ok := list.Gotarr[req.Grid]; ok { if latticeConf, err = this.module.configure.GetLatticeConf(list.Floor); err != nil {
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list}) errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return return
} }
if list.Floor > 1 { // 移动到出生点 直接去上一层
if latticeConf.Bornpos == req.Grid {
list.Floor -= 1
update["floor"] = list.Floor
list.Curpos = 0
update["curpos"] = list.Curpos
this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
Data: list,
Atno: atno,
})
return
}
}
if v1, ok := list.Lattice[list.Floor]; ok { if v1, ok := list.Lattice[list.Floor]; ok {
if _, ok := v1.Data[req.Grid]; ok { if _, ok := v1.Data[req.Grid]; ok {
list.Curpos = req.Grid list.Curpos = req.Grid
if req.Grid == latticeConf.Outpos { // 宝箱关
list.Floor += 1
// 校验是不是达到最大层数
if _, e := this.module.configure.GetLatticeConf(list.Floor); e != nil {
list.Floor -= 1
} else {
list.Curpos = 0
}
update["floor"] = list.Floor
if list.Total < list.Floor {
list.Total = list.Floor
update["total"] = list.Total
}
}
update["curpos"] = list.Curpos update["curpos"] = list.Curpos
this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update) this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{ session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
@ -49,7 +83,6 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
} }
list.Lattice[list.Floor].Data[req.Grid] = 1 list.Lattice[list.Floor].Data[req.Grid] = 1
} else { } else {
list.Lattice[list.Floor] = &pb.LatticeData{ list.Lattice[list.Floor] = &pb.LatticeData{
Data: map[int32]int32{req.Grid: 1}, Data: map[int32]int32{req.Grid: 1},
} }
@ -63,11 +96,6 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
} }
} }
// 校验 是否是宝箱
latticeConf, err = this.module.configure.GetLatticeConf(list.Floor)
if err != nil {
return
}
for _, v := range latticeConf.Chestspos { for _, v := range latticeConf.Chestspos {
if v == req.Grid { // 发现是宝箱 if v == req.Grid { // 发现是宝箱
if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil { if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil {
@ -93,8 +121,10 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
// 校验是不是达到最大层数 // 校验是不是达到最大层数
if _, e := this.module.configure.GetLatticeConf(list.Floor); e != nil { if _, e := this.module.configure.GetLatticeConf(list.Floor); e != nil {
list.Floor -= 1 list.Floor -= 1
} else {
req.Grid = 0 // 重置出生点
} }
update["Floor"] = list.Floor update["floor"] = list.Floor
if list.Total < list.Floor { if list.Total < list.Floor {
list.Total = list.Floor list.Total = list.Floor
update["total"] = list.Total update["total"] = list.Total