巨石秘境

This commit is contained in:
meixiongfeng 2023-07-21 20:41:18 +08:00
parent 762ee216f4
commit 3dd386a6fe
23 changed files with 2119 additions and 263 deletions

View File

@ -23,6 +23,7 @@
"key": "English_01",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -55,6 +56,7 @@
"key": "English_02",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -87,6 +89,7 @@
"key": "English_03",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -119,6 +122,7 @@
"key": "English_04",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -151,6 +155,7 @@
"key": "English_05",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -183,6 +188,7 @@
"key": "English_06",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -215,6 +221,7 @@
"key": "English_07",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -247,6 +254,7 @@
"key": "English_08",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -279,6 +287,7 @@
"key": "English_09",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -311,6 +320,7 @@
"key": "English_10",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -343,6 +353,7 @@
"key": "English_11",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -376,6 +387,7 @@
"key": "English_12",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -409,6 +421,7 @@
"key": "English_13",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -442,6 +455,7 @@
"key": "English_14",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -475,6 +489,7 @@
"key": "English_15",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -508,6 +523,7 @@
"key": "English_16",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -541,6 +557,7 @@
"key": "English_17",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -574,6 +591,7 @@
"key": "English_18",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
"flase": "",
@ -607,6 +625,7 @@
"key": "English_19",
"text": "乌龟大师"
},
"weight": 1000,
"pic": "",
"True": "",
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View File

@ -0,0 +1,152 @@
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"score": 1500000,
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"n": 1000
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"task_describe": {
"key": "guildboss_task_task_describe_1",
"text": "总积分达到1500000分"
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},
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"text": "总积分达到3000000分"
}
},
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}
},
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"text": "总积分达到6000000分"
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},
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"a": "attr",
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"n": 1000
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],
"task_describe": {
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"text": "总积分达到9000000分"
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"reward": [
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"a": "attr",
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"n": 1000
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"task_describe": {
"key": "guildboss_task_task_describe_6",
"text": "总积分达到12000000分"
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{
"id": 7,
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"reward": [
{
"a": "attr",
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"n": 1000
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"task_describe": {
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"text": "总积分达到15000000分"
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"id": 8,
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"reward": [
{
"a": "attr",
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"task_describe": {
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"text": "总积分达到18000000分"
}
},
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"reward": [
{
"a": "attr",
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"n": 1000
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],
"task_describe": {
"key": "guildboss_task_task_describe_9",
"text": "总积分达到21000000分"
}
},
{
"id": 10,
"score": 24000000,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"task_describe": {
"key": "guildboss_task_task_describe_10",
"text": "总积分达到24000000分"
}
}
]

View File

@ -10,7 +10,9 @@
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"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 1
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 2
}
},
{
"BuffId": 251023112,
"BuffGroupId": 1001,
"Type": 1,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_2",
"text": "攻击buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_2",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_2",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 1
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 2
}
},
{
"BuffId": 200000001,
"BuffGroupId": 1002,
"Type": 2,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_3",
"text": "防御buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_3",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_3",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 2
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 3
}
},
{
"BuffId": 200000002,
"BuffGroupId": 1002,
"Type": 2,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_4",
"text": "防御buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_4",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_4",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 3
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 4
}
},
{
"BuffId": 253005111,
"BuffGroupId": 1003,
"Type": 3,
"BuffLevel": 1,
"Quality": 1,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_5",
"text": "辅助buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_5",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_5",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 4
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 5
}
},
{
"BuffId": 253005112,
"BuffGroupId": 1003,
"Type": 3,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_6",
"text": "辅助buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_6",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_6",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 5
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 6
}
},
{
"BuffId": 225002011,
"BuffGroupId": 1004,
"Type": 4,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_7",
"text": "控制buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_7",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_7",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 6
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 7
}
},
{
"BuffId": 225002012,
"BuffGroupId": 1004,
"Type": 4,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"buffName": {
"key": "stonehenge_eventconfig_buffName_8",
"text": "控制buff"
},
"BuffDescription": {
"key": "stonehenge_buffconfig_BuffDescription_8",
"text": "描述描述描述"
},
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_8",
"text": "描述描述描述"
},
"BuffUpgradeCost": {
"a": "attr",
"t": "gold",
"n": 7
},
"BuffSell": {
"a": "attr",
"t": "gold",
"n": 8
}
}
]

View File

@ -40,6 +40,18 @@ func (this *apiComp) GetRace(session comm.IUserSession, req *pb.PagodaGetRaceReq
if k >= 10 {
bSesaon = true
}
// 校验循环塔是否过期
if v.Endtime < configure.Now().Unix() {
list.Race[k] = &pb.RaceData{
Race: 10,
Task: []int32{},
Rtime: configure.Now().Unix(),
Defeat: 0,
Endtime: this.module.GetSeasonData(),
Curfloor: 0,
}
bChange = true
}
}
if !bSesaon {
list.Race[10] = &pb.RaceData{ // 第一赛季阵营id默认就是10

View File

@ -245,6 +245,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
keys := make([]int32, len(sdata.Items))
for i, v := range sdata.Items {
keys[i] = v.Gid
}
if items, err = this.module.configure.GetShopItemsConfigureByIds(keys...); err != nil {
errdata = &pb.ErrorData{
@ -254,6 +255,20 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
return
}
sdata.Preview = make(map[int32]*pb.DB_Equipment)
for i, v := range items {
id := v.Key*100 + int32(i)
sdata.Items[i] = &pb.UserShopGood{
Id: id,
Gid: v.Key,
Buy: 0,
}
if v.Preview { //是否预览
if errdata, sdata.Preview[id] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
return
}
}
}
goods = transGoods(items, sdata)
}
} else {

View File

@ -6,20 +6,20 @@ import (
)
//参数校验
func (this *apiComp) SelectHeroCheck(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
return
}
// 选择英雄
func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
heros []*pb.DBHero
)
update = make(map[string]interface{})
if errdata = this.SelectHeroCheck(session, req); errdata != nil {
if errdata = this.EnterLevelCheck(session, req); errdata != nil {
return
}
@ -35,10 +35,6 @@ func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSel
return
} else {
heros = append(heros, hero)
// newHero := new(pb.DBHero)
// *newHero = *hero
// //stone.Hero[hero.HeroID] = newHero
// CreateBattleServer()
}
}
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {

View File

@ -1,27 +1,625 @@
package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_teaching = "game_teaching.json"
game_herostrategy = "game_herostrategy.json"
game_bufflottery = "game_bufflottery.json"
game_eventlottery = "game_eventlottery.json"
game_roomlottery = "game_roomlottery.json"
)
///背包配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Stonehenge
hlock sync.RWMutex
// 房间随机
_groupR map[int64][]int32 // key 小组ID value cid
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
_lotteryType1R map[int32][]int32 // key 大组ID value cid
// 类型为2 的数据 有多个小组ID
_lotteryType2R map[int32][]int32 // key 大组ID value 小组ID
// 小组类型为1
_groupType1R map[int64][]int32 //value cid
// 小组类型为2
_groupType2R map[int64][]int32 //value cid
BtypeR map[int32]int32
StypeR map[int64]int32 // subtype
SNumR map[int64]int32 // 小组产出数量
// event 随机
_groupE map[int64][]int32 // key 小组ID value cid
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
_lotteryType1E map[int32][]int32 // key 大组ID value cid
// 类型为2 的数据 有多个小组ID
_lotteryType2E map[int32][]int32 // key 大组ID value 小组ID
// 小组类型为1
_groupType1E map[int64][]int32 //value cid
// 小组类型为2
_groupType2E map[int64][]int32 //value cid
BtypeE map[int32]int32
StypeE map[int64]int32 // subtype
SNumE map[int64]int32 // 小组产出数量
// buff 随机
_group map[int64][]int32 // key 小组ID value cid
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
_lotteryType1 map[int32][]int32 // key 大组ID value cid
// 类型为2 的数据 有多个小组ID
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
// 小组类型为1
_groupType1 map[int64][]int32 //value cid
// 小组类型为2
_groupType2 map[int64][]int32 //value cid
Btype map[int32]int32
Stype map[int64]int32 // subtype
SNum map[int64]int32 // 小组产出数量
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Stonehenge)
this.LoadConfigure(game_teaching, cfg.NewGameTeaching)
this.LoadConfigure(game_herostrategy, cfg.NewGameHeroStrategy)
err = this.LoadConfigure(game_bufflottery, cfg.NewGameBufflottery)
configure.RegisterConfigure(game_bufflottery, cfg.NewGameBufflottery, this.LoadBUffGroupData)
err = this.LoadConfigure(game_eventlottery, cfg.NewGameEventlottery)
configure.RegisterConfigure(game_eventlottery, cfg.NewGameEventlottery, this.LoadEventGroupData)
err = this.LoadConfigure(game_roomlottery, cfg.NewGameRoomlottery)
configure.RegisterConfigure(game_roomlottery, cfg.NewGameRoomlottery, this.LoadRoomGroupData)
//测试 接口
_d := this.GetBuffGroupDataByLottery(100001)
_d = this.GetEventGroupDataByLottery(1001001)
_d = this.GetRoomGroupDataByLottery(100001)
_d = this.GetBuffGroupDataByLottery(100002)
_d = this.GetRoomGroupDataByLottery(100002)
fmt.Printf("%v", _d)
return
}
func (this *configureComp) LoadEventGroupData() {
if v, err := this.GetConfigure(game_eventlottery); err == nil {
if configure, ok := v.(*cfg.GameEventlottery); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this._groupE = make(map[int64][]int32, 0)
this._lotteryType1E = make(map[int32][]int32, 0)
this._lotteryType2E = make(map[int32][]int32, 0)
this._groupType1E = make(map[int64][]int32, 0)
this._groupType2E = make(map[int64][]int32, 0)
this.BtypeE = make(map[int32]int32, 0)
this.StypeE = make(map[int64]int32, 0)
this.SNumE = make(map[int64]int32, 0)
for _, value := range configure.GetDataList() {
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
this._groupE[key] = append(this._groupE[key], value.Id)
if _, ok := this.BtypeE[value.GroupId]; !ok {
this.BtypeE[value.GroupId] = value.GroupType
}
if _, ok := this.StypeE[key]; !ok {
this.StypeE[key] = value.SubGroupType
}
if _, ok := this.SNumE[key]; !ok {
this.SNumE[key] = value.SubGroupNum
}
if this.BtypeE[value.GroupId] == 1 {
this._lotteryType1E[value.GroupId] = append(this._lotteryType1E[value.GroupId], value.Id)
} else if this.BtypeE[value.GroupId] == 2 {
this._lotteryType2E[value.GroupId] = append(this._lotteryType2E[value.GroupId], value.Id)
}
if this.StypeE[key] == 1 { // 小组ID为1
this._groupType1E[key] = append(this._groupType1E[key], value.Id)
} else if this.StypeE[key] == 2 {
this._groupType2E[key] = append(this._groupType2E[key], value.Id)
}
}
return
}
} else {
log.Errorf("get NewGameBufflottery conf err:%v", err)
}
return
}
func (this *configureComp) GetEventLotterConfById(id int32) (data *cfg.GameEventlotteryData) {
if v, err := this.GetConfigure(game_eventlottery); err == nil {
if configure, ok := v.(*cfg.GameEventlottery); ok {
return configure.Get(id)
}
}
return
}
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
func (this *configureComp) GetEventGroupDataByLottery(lotteryId int32) (buff []int32) {
if _, ok := this._lotteryType1E[lotteryId]; !ok {
if _, ok := this._lotteryType2E[lotteryId]; !ok {
fmt.Printf("not found config lotterId:%d", lotteryId)
return
}
}
// 优先校验大组ID 的类型
if this.BtypeE[lotteryId] == 1 { // 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
var (
szW []int32 // 权重数组
szID []int32 // 小组ID 数组
groupID int32
gourp map[int32]int32 // key 小组ID value 权重
)
gourp = make(map[int32]int32, 0)
// 随机小组id
for _, v := range this._lotteryType1E[lotteryId] {
if _data := this.GetEventLotterConfById(v); _data != nil {
if _, ok := gourp[_data.SubGroupId]; !ok {
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
szW = append(szW, _data.SubGroupWt)
szID = append(szID, _data.SubGroupId)
}
}
}
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
//fmt.Printf("大组类型为1的,获得小组ID :%ddropID%d", groupID, lotteryId)
key := int64(lotteryId)<<31 + int64(groupID)
// 小组ID 类型判断
if this.StypeE[key] == 1 { // 该小组的道具为权重掉落必定从N个道具中随机出1个道具
for i := 0; i < int(this.SNumE[key]); i++ {
szW = make([]int32, 0)
szID = make([]int32, 0)
gourp = make(map[int32]int32, 0)
for _, v := range this._groupType1E[key] {
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.EventWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetEventLotterConfById(szID[index])
buff = append(buff, _data.EventID)
}
return
} else if this.StypeE[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2E[key] {
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
if _data.EventWt != 0 {
wt = _data.EventWt
}
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.EventID)
}
}
}
return
}
} else if this.BtypeE[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
// 每个小组id 都随机取一次
var szGroupID []int32 // 获得的权重数组
gourp := make([]*cfg.GameEventlotteryData, 0) // key 小组ID value 权重
for _, v := range this._lotteryType2E[lotteryId] {
if _data := this.GetEventLotterConfById(v); _data != nil {
gourp = append(gourp, _data)
}
}
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
if v.SubGroupWt != 0 {
wt = v.SubGroupWt
}
k := v.SubGroupId
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.StypeE[key] == 1 { // 随机一组数据
for i := 0; i < int(this.SNumE[key]); i++ {
szW := make([]int32, 0)
szID := make([]int32, 0)
gourp := make(map[int32]int32, 0)
for _, v := range this._groupType1E[key] {
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.EventWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetEventLotterConfById(szID[index])
buff = append(buff, _data.EventID)
}
} else if this.StypeE[key] == 2 {
for _, v := range this._groupType2E[key] {
var wt int32
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
if _data.EventWt != 0 {
wt = _data.EventWt
}
if wt >= comm.GetRandNum(1, 1000) { // 命中
buff = append(buff, _data.EventID)
}
}
}
}
}
}
}
return
}
func (this *configureComp) LoadRoomGroupData() {
if v, err := this.GetConfigure(game_roomlottery); err == nil {
if configure, ok := v.(*cfg.GameRoomlottery); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this._groupR = make(map[int64][]int32, 0)
this._lotteryType1R = make(map[int32][]int32, 0)
this._lotteryType2R = make(map[int32][]int32, 0)
this._groupType1R = make(map[int64][]int32, 0)
this._groupType2R = make(map[int64][]int32, 0)
this.BtypeR = make(map[int32]int32, 0)
this.StypeR = make(map[int64]int32, 0)
this.SNumR = make(map[int64]int32, 0)
for _, value := range configure.GetDataList() {
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
this._groupR[key] = append(this._groupR[key], value.Id)
if _, ok := this.BtypeR[value.GroupId]; !ok {
this.BtypeR[value.GroupId] = value.GroupType
}
if _, ok := this.StypeR[key]; !ok {
this.StypeR[key] = value.SubGroupType
}
if _, ok := this.SNumR[key]; !ok {
this.SNumR[key] = value.SubGroupNum
}
if this.BtypeR[value.GroupId] == 1 {
this._lotteryType1R[value.GroupId] = append(this._lotteryType1R[value.GroupId], value.Id)
} else if this.BtypeR[value.GroupId] == 2 {
this._lotteryType2R[value.GroupId] = append(this._lotteryType2R[value.GroupId], value.Id)
}
if this.StypeR[key] == 1 { // 小组ID为1
this._groupType1R[key] = append(this._groupType1R[key], value.Id)
} else if this.StypeR[key] == 2 {
this._groupType2R[key] = append(this._groupType2R[key], value.Id)
}
}
return
}
} else {
log.Errorf("get NewGameBufflottery conf err:%v", err)
}
return
}
func (this *configureComp) GetRoomLotterConfById(id int32) (data *cfg.GameRoomlotteryData) {
if v, err := this.GetConfigure(game_roomlottery); err == nil {
if configure, ok := v.(*cfg.GameRoomlottery); ok {
return configure.Get(id)
}
}
return
}
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (buff []int32) {
if _, ok := this._lotteryType1R[lotteryId]; !ok {
if _, ok := this._lotteryType2R[lotteryId]; !ok {
fmt.Printf("not found config lotterId:%d", lotteryId)
return
}
}
// 优先校验大组ID 的类型
if this.BtypeR[lotteryId] == 1 { // 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
var (
szW []int32 // 权重数组
szID []int32 // 小组ID 数组
groupID int32
gourp map[int32]int32 // key 小组ID value 权重
)
gourp = make(map[int32]int32, 0)
// 随机小组id
for _, v := range this._lotteryType1R[lotteryId] {
if _data := this.GetRoomLotterConfById(v); _data != nil {
if _, ok := gourp[_data.SubGroupId]; !ok {
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
szW = append(szW, _data.SubGroupWt)
szID = append(szID, _data.SubGroupId)
}
}
}
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
//fmt.Printf("大组类型为1的,获得小组ID :%ddropID%d", groupID, lotteryId)
key := int64(lotteryId)<<31 + int64(groupID)
// 小组ID 类型判断
if this.StypeR[key] == 1 { // 该小组的道具为权重掉落必定从N个道具中随机出1个道具
for i := 0; i < int(this.SNumR[key]); i++ {
szW = make([]int32, 0)
szID = make([]int32, 0)
gourp = make(map[int32]int32, 0)
for _, v := range this._groupType1R[key] {
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.RoomWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetRoomLotterConfById(szID[index])
buff = append(buff, _data.RoomID)
}
return
} else if this.StypeR[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2R[key] {
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
if _data.RoomWt != 0 {
wt = _data.RoomWt
}
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.RoomID)
}
}
}
return
}
} else if this.BtypeR[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
// 每个小组id 都随机取一次
var szGroupID []int32 // 获得的权重数组
gourp := make([]*cfg.GameRoomlotteryData, 0) // key 小组ID value 权重
for _, v := range this._lotteryType2R[lotteryId] {
if _data := this.GetRoomLotterConfById(v); _data != nil {
gourp = append(gourp, _data)
}
}
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
if v.SubGroupWt != 0 {
wt = v.SubGroupWt
}
k := v.SubGroupId
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.StypeR[key] == 1 { // 随机一组数据
for i := 0; i < int(this.SNumR[key]); i++ {
szW := make([]int32, 0)
szID := make([]int32, 0)
gourp := make(map[int32]int32, 0)
for _, v := range this._groupType1R[key] {
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.RoomWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetRoomLotterConfById(szID[index])
buff = append(buff, _data.RoomID)
}
} else if this.StypeR[key] == 2 {
for _, v := range this._groupType2R[key] {
var wt int32
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
if _data.RoomWt != 0 {
wt = _data.RoomWt
}
if wt >= comm.GetRandNum(1, 1000) { // 命中
buff = append(buff, _data.RoomID)
}
}
}
}
}
}
}
return
}
func (this *configureComp) LoadBUffGroupData() {
if v, err := this.GetConfigure(game_bufflottery); err == nil {
if configure, ok := v.(*cfg.GameBufflottery); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this._group = make(map[int64][]int32, 0)
this._lotteryType1 = make(map[int32][]int32, 0)
this._lotteryType2 = make(map[int32][]int32, 0)
this._groupType1 = make(map[int64][]int32, 0)
this._groupType2 = make(map[int64][]int32, 0)
this.Btype = make(map[int32]int32, 0)
this.Stype = make(map[int64]int32, 0)
this.SNum = make(map[int64]int32, 0)
for _, value := range configure.GetDataList() {
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
this._group[key] = append(this._group[key], value.Id)
if _, ok := this.Btype[value.GroupId]; !ok {
this.Btype[value.GroupId] = value.GroupType
}
if _, ok := this.Stype[key]; !ok {
this.Stype[key] = value.SubGroupType
}
if _, ok := this.SNum[key]; !ok {
this.SNum[key] = value.SubGroupNum
}
if this.Btype[value.GroupId] == 1 {
this._lotteryType1[value.GroupId] = append(this._lotteryType1[value.GroupId], value.Id)
} else if this.Btype[value.GroupId] == 2 {
this._lotteryType2[value.GroupId] = append(this._lotteryType2[value.GroupId], value.Id)
}
if this.Stype[key] == 1 { // 小组ID为1
this._groupType1[key] = append(this._groupType1[key], value.Id)
} else if this.Stype[key] == 2 {
this._groupType2[key] = append(this._groupType2[key], value.Id)
}
}
return
}
} else {
log.Errorf("get NewGameBufflottery conf err:%v", err)
}
return
}
func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) {
if v, err := this.GetConfigure(game_bufflottery); err == nil {
if configure, ok := v.(*cfg.GameBufflottery); ok {
return configure.Get(id)
}
}
return
}
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32) (buff []int32) {
if _, ok := this._lotteryType1[lotteryId]; !ok {
if _, ok := this._lotteryType2[lotteryId]; !ok {
fmt.Printf("not found config lotterId:%d", lotteryId)
return
}
}
// 优先校验大组ID 的类型
if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
var (
szW []int32 // 权重数组
szID []int32 // 小组ID 数组
groupID int32
gourp map[int32]int32 // key 小组ID value 权重
)
gourp = make(map[int32]int32, 0)
// 随机小组id
for _, v := range this._lotteryType1[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
if _, ok := gourp[_data.SubGroupId]; !ok {
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
szW = append(szW, _data.SubGroupWt)
szID = append(szID, _data.SubGroupId)
}
}
}
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
//fmt.Printf("大组类型为1的,获得小组ID :%ddropID%d", groupID, lotteryId)
key := int64(lotteryId)<<31 + int64(groupID)
// 小组ID 类型判断
if this.Stype[key] == 1 { // 该小组的道具为权重掉落必定从N个道具中随机出1个道具
for i := 0; i < int(this.SNum[key]); i++ {
szW = make([]int32, 0)
szID = make([]int32, 0)
gourp = make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.BuffWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
return
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.BuffWt != 0 {
wt = _data.BuffWt
}
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
return
}
} else if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
// 每个小组id 都随机取一次
var szGroupID []int32 // 获得的权重数组
gourp := make([]*cfg.GameBufflotteryData, 0) // key 小组ID value 权重
for _, v := range this._lotteryType2[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
gourp = append(gourp, _data)
}
}
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
if v.SubGroupWt != 0 {
wt = v.SubGroupWt
}
k := v.SubGroupId
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.Stype[key] == 1 { // 随机一组数据
for i := 0; i < int(this.SNum[key]); i++ {
szW := make([]int32, 0)
szID := make([]int32, 0)
gourp := make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _, ok := gourp[_data.SubGroupId]; !ok {
szW = append(szW, _data.BuffWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
} else if this.Stype[key] == 2 {
for _, v := range this._groupType2[key] {
var wt int32
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.BuffWt != 0 {
wt = _data.BuffWt
}
if wt >= comm.GetRandNum(1, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
}
}
}
}
return
}

View File

@ -86,6 +86,9 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
this.Stype = make(map[int64]int32, 0)
this.SNum = make(map[int64]int32, 0)
configure.RegisterConfigure(game_lottery, cfg.NewGameLottery, this.LoadGroupData)
_d := this.GetGroupDataByLottery(100101, 1, 1)
fmt.Printf("%v", _d)
return
}
@ -212,10 +215,13 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
}
return
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
if _data.Itemwt != 0 {
wt = _data.Itemwt
}
if wt >= comm.GetRandNum(0, 1000) { // 命中
count := comm.GetRandNum(_data.Min, _data.Max)
items = append(items, &cfg.Gameatn{
A: _data.Itemid.A,
@ -238,12 +244,16 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
}
}
}
// 过滤 group
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
k := v.Groupid
if v.Groupwt != 0 {
wt = v.Groupwt
}
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if v.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.Stype[key] == 1 { // 随机一组数据
@ -271,10 +281,13 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
})
}
} else if this.Stype[key] == 2 {
var wt int32
for _, v := range this._groupType2[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
//fmt.Printf("大组类型2小组类型2获得道具 :%v该道具Cid:%d", _data.Itemid, v)
if _data.Itemwt >= comm.GetRandNum(1, 1000) { // 命中
if _data.Itemwt != 0 {
wt = _data.Itemwt
}
if wt >= comm.GetRandNum(1, 1000) { // 命中
count := comm.GetRandNum(_data.Min, _data.Max)
items = append(items, &cfg.Gameatn{
A: _data.Itemid.A,

View File

@ -192,3 +192,5 @@ func (this *configureComp) GetPlayerOverview(id string, sex int32) (configure *c
}
return
}
///////////////////

View File

@ -114,17 +114,18 @@ func (x *StonehengeGetListResp) GetBoosid() []int32 {
return nil
}
// 选择英雄
type StonehengeSelectHeroReq struct {
// 进入关卡
type StonehengeEnterLevelReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id
Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id
BuffType int32 `protobuf:"varint,2,opt,name=buffType,proto3" json:"buffType"`
}
func (x *StonehengeSelectHeroReq) Reset() {
*x = StonehengeSelectHeroReq{}
func (x *StonehengeEnterLevelReq) Reset() {
*x = StonehengeEnterLevelReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -132,13 +133,13 @@ func (x *StonehengeSelectHeroReq) Reset() {
}
}
func (x *StonehengeSelectHeroReq) String() string {
func (x *StonehengeEnterLevelReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeSelectHeroReq) ProtoMessage() {}
func (*StonehengeEnterLevelReq) ProtoMessage() {}
func (x *StonehengeSelectHeroReq) ProtoReflect() protoreflect.Message {
func (x *StonehengeEnterLevelReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -150,28 +151,36 @@ func (x *StonehengeSelectHeroReq) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeSelectHeroReq.ProtoReflect.Descriptor instead.
func (*StonehengeSelectHeroReq) Descriptor() ([]byte, []int) {
// Deprecated: Use StonehengeEnterLevelReq.ProtoReflect.Descriptor instead.
func (*StonehengeEnterLevelReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{2}
}
func (x *StonehengeSelectHeroReq) GetHid() []string {
func (x *StonehengeEnterLevelReq) GetHid() []string {
if x != nil {
return x.Hid
}
return nil
}
type StonehengeSelectHeroResp struct {
func (x *StonehengeEnterLevelReq) GetBuffType() int32 {
if x != nil {
return x.BuffType
}
return 0
}
type StonehengeEnterLevelResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hero []*BattleRole `protobuf:"bytes,1,rep,name=hero,proto3" json:"hero"`
Room *RoomData `protobuf:"bytes,2,opt,name=room,proto3" json:"room"`
}
func (x *StonehengeSelectHeroResp) Reset() {
*x = StonehengeSelectHeroResp{}
func (x *StonehengeEnterLevelResp) Reset() {
*x = StonehengeEnterLevelResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -179,13 +188,13 @@ func (x *StonehengeSelectHeroResp) Reset() {
}
}
func (x *StonehengeSelectHeroResp) String() string {
func (x *StonehengeEnterLevelResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeSelectHeroResp) ProtoMessage() {}
func (*StonehengeEnterLevelResp) ProtoMessage() {}
func (x *StonehengeSelectHeroResp) ProtoReflect() protoreflect.Message {
func (x *StonehengeEnterLevelResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -197,114 +206,26 @@ func (x *StonehengeSelectHeroResp) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeSelectHeroResp.ProtoReflect.Descriptor instead.
func (*StonehengeSelectHeroResp) Descriptor() ([]byte, []int) {
// Deprecated: Use StonehengeEnterLevelResp.ProtoReflect.Descriptor instead.
func (*StonehengeEnterLevelResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{3}
}
func (x *StonehengeSelectHeroResp) GetHero() []*BattleRole {
func (x *StonehengeEnterLevelResp) GetHero() []*BattleRole {
if x != nil {
return x.Hero
}
return nil
}
// 选择增加权重的buff
type StonehengeSelectBuffReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
BuffType int32 `protobuf:"varint,1,opt,name=buffType,proto3" json:"buffType"`
}
func (x *StonehengeSelectBuffReq) Reset() {
*x = StonehengeSelectBuffReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *StonehengeSelectBuffReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeSelectBuffReq) ProtoMessage() {}
func (x *StonehengeSelectBuffReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeSelectBuffReq.ProtoReflect.Descriptor instead.
func (*StonehengeSelectBuffReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{4}
}
func (x *StonehengeSelectBuffReq) GetBuffType() int32 {
func (x *StonehengeEnterLevelResp) GetRoom() *RoomData {
if x != nil {
return x.BuffType
}
return 0
}
type StonehengeSelectBuffResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Addweight map[int32]int32 `protobuf:"bytes,1,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
}
func (x *StonehengeSelectBuffResp) Reset() {
*x = StonehengeSelectBuffResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *StonehengeSelectBuffResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeSelectBuffResp) ProtoMessage() {}
func (x *StonehengeSelectBuffResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeSelectBuffResp.ProtoReflect.Descriptor instead.
func (*StonehengeSelectBuffResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{5}
}
func (x *StonehengeSelectBuffResp) GetAddweight() map[int32]int32 {
if x != nil {
return x.Addweight
return x.Room
}
return nil
}
// 进入关卡
// 通关当前房间进入下一个房间
type StonehengeGotoRoomReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -316,7 +237,7 @@ type StonehengeGotoRoomReq struct {
func (x *StonehengeGotoRoomReq) Reset() {
*x = StonehengeGotoRoomReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -329,7 +250,7 @@ func (x *StonehengeGotoRoomReq) String() string {
func (*StonehengeGotoRoomReq) ProtoMessage() {}
func (x *StonehengeGotoRoomReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -342,7 +263,7 @@ func (x *StonehengeGotoRoomReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeGotoRoomReq.ProtoReflect.Descriptor instead.
func (*StonehengeGotoRoomReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{6}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{4}
}
func (x *StonehengeGotoRoomReq) GetPortal() int32 {
@ -363,7 +284,7 @@ type StonehengeGotoRoomResp struct {
func (x *StonehengeGotoRoomResp) Reset() {
*x = StonehengeGotoRoomResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -376,7 +297,7 @@ func (x *StonehengeGotoRoomResp) String() string {
func (*StonehengeGotoRoomResp) ProtoMessage() {}
func (x *StonehengeGotoRoomResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -389,7 +310,7 @@ func (x *StonehengeGotoRoomResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeGotoRoomResp.ProtoReflect.Descriptor instead.
func (*StonehengeGotoRoomResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{7}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{5}
}
func (x *StonehengeGotoRoomResp) GetRoom() *RoomData {
@ -414,7 +335,7 @@ type StonehengeEventReq struct {
func (x *StonehengeEventReq) Reset() {
*x = StonehengeEventReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -427,7 +348,7 @@ func (x *StonehengeEventReq) String() string {
func (*StonehengeEventReq) ProtoMessage() {}
func (x *StonehengeEventReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -440,7 +361,7 @@ func (x *StonehengeEventReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeEventReq.ProtoReflect.Descriptor instead.
func (*StonehengeEventReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{8}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{6}
}
func (x *StonehengeEventReq) GetEventid() int32 {
@ -483,7 +404,7 @@ type StonehengeEventResp struct {
func (x *StonehengeEventResp) Reset() {
*x = StonehengeEventResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -496,7 +417,7 @@ func (x *StonehengeEventResp) String() string {
func (*StonehengeEventResp) ProtoMessage() {}
func (x *StonehengeEventResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -509,7 +430,7 @@ func (x *StonehengeEventResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeEventResp.ProtoReflect.Descriptor instead.
func (*StonehengeEventResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{9}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{7}
}
func (x *StonehengeEventResp) GetEventid() int32 {
@ -536,7 +457,7 @@ type StonehengeGetRoomInfoReq struct {
func (x *StonehengeGetRoomInfoReq) Reset() {
*x = StonehengeGetRoomInfoReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -549,7 +470,7 @@ func (x *StonehengeGetRoomInfoReq) String() string {
func (*StonehengeGetRoomInfoReq) ProtoMessage() {}
func (x *StonehengeGetRoomInfoReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -562,7 +483,7 @@ func (x *StonehengeGetRoomInfoReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeGetRoomInfoReq.ProtoReflect.Descriptor instead.
func (*StonehengeGetRoomInfoReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{10}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{8}
}
type StonehengeGetRoomInfoResp struct {
@ -576,7 +497,7 @@ type StonehengeGetRoomInfoResp struct {
func (x *StonehengeGetRoomInfoResp) Reset() {
*x = StonehengeGetRoomInfoResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -589,7 +510,7 @@ func (x *StonehengeGetRoomInfoResp) String() string {
func (*StonehengeGetRoomInfoResp) ProtoMessage() {}
func (x *StonehengeGetRoomInfoResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -602,7 +523,7 @@ func (x *StonehengeGetRoomInfoResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeGetRoomInfoResp.ProtoReflect.Descriptor instead.
func (*StonehengeGetRoomInfoResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{11}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{9}
}
func (x *StonehengeGetRoomInfoResp) GetRoom() *RoomData {
@ -622,7 +543,7 @@ type StonehengeFinishReq struct {
func (x *StonehengeFinishReq) Reset() {
*x = StonehengeFinishReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[12]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -635,7 +556,7 @@ func (x *StonehengeFinishReq) String() string {
func (*StonehengeFinishReq) ProtoMessage() {}
func (x *StonehengeFinishReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[12]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -648,7 +569,7 @@ func (x *StonehengeFinishReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeFinishReq.ProtoReflect.Descriptor instead.
func (*StonehengeFinishReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{12}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{10}
}
type StonehengeFinishResp struct {
@ -662,7 +583,7 @@ type StonehengeFinishResp struct {
func (x *StonehengeFinishResp) Reset() {
*x = StonehengeFinishResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[13]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -675,7 +596,7 @@ func (x *StonehengeFinishResp) String() string {
func (*StonehengeFinishResp) ProtoMessage() {}
func (x *StonehengeFinishResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[13]
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -688,7 +609,7 @@ func (x *StonehengeFinishResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use StonehengeFinishResp.ProtoReflect.Descriptor instead.
func (*StonehengeFinishResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{13}
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{11}
}
func (x *StonehengeFinishResp) GetData() *DBStonehenge {
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0x74, 0x6f, 0x33,
}
var (
@ -779,34 +690,31 @@ func file_stonehenge_stonehenge_msg_proto_rawDescGZIP() []byte {
return file_stonehenge_stonehenge_msg_proto_rawDescData
}
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
(*StonehengeGetListReq)(nil), // 0: StonehengeGetListReq
(*StonehengeGetListResp)(nil), // 1: StonehengeGetListResp
(*StonehengeSelectHeroReq)(nil), // 2: StonehengeSelectHeroReq
(*StonehengeSelectHeroResp)(nil), // 3: StonehengeSelectHeroResp
(*StonehengeSelectBuffReq)(nil), // 4: StonehengeSelectBuffReq
(*StonehengeSelectBuffResp)(nil), // 5: StonehengeSelectBuffResp
(*StonehengeGotoRoomReq)(nil), // 6: StonehengeGotoRoomReq
(*StonehengeGotoRoomResp)(nil), // 7: StonehengeGotoRoomResp
(*StonehengeEventReq)(nil), // 8: StonehengeEventReq
(*StonehengeEventResp)(nil), // 9: StonehengeEventResp
(*StonehengeGetRoomInfoReq)(nil), // 10: StonehengeGetRoomInfoReq
(*StonehengeGetRoomInfoResp)(nil), // 11: StonehengeGetRoomInfoResp
(*StonehengeFinishReq)(nil), // 12: StonehengeFinishReq
(*StonehengeFinishResp)(nil), // 13: StonehengeFinishResp
nil, // 14: StonehengeSelectBuffResp.AddweightEntry
(*DBStonehenge)(nil), // 15: DBStonehenge
(*BattleRole)(nil), // 16: BattleRole
(*RoomData)(nil), // 17: RoomData
(*StonehengeEnterLevelReq)(nil), // 2: StonehengeEnterLevelReq
(*StonehengeEnterLevelResp)(nil), // 3: StonehengeEnterLevelResp
(*StonehengeGotoRoomReq)(nil), // 4: StonehengeGotoRoomReq
(*StonehengeGotoRoomResp)(nil), // 5: StonehengeGotoRoomResp
(*StonehengeEventReq)(nil), // 6: StonehengeEventReq
(*StonehengeEventResp)(nil), // 7: StonehengeEventResp
(*StonehengeGetRoomInfoReq)(nil), // 8: StonehengeGetRoomInfoReq
(*StonehengeGetRoomInfoResp)(nil), // 9: StonehengeGetRoomInfoResp
(*StonehengeFinishReq)(nil), // 10: StonehengeFinishReq
(*StonehengeFinishResp)(nil), // 11: StonehengeFinishResp
(*DBStonehenge)(nil), // 12: DBStonehenge
(*BattleRole)(nil), // 13: BattleRole
(*RoomData)(nil), // 14: RoomData
}
var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
15, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
16, // 1: StonehengeSelectHeroResp.hero:type_name -> BattleRole
14, // 2: StonehengeSelectBuffResp.addweight:type_name -> StonehengeSelectBuffResp.AddweightEntry
17, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData
17, // 4: StonehengeGetRoomInfoResp.room:type_name -> RoomData
15, // 5: StonehengeFinishResp.data:type_name -> DBStonehenge
12, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
13, // 1: StonehengeEnterLevelResp.hero:type_name -> BattleRole
14, // 2: StonehengeEnterLevelResp.room:type_name -> RoomData
14, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData
14, // 4: StonehengeGetRoomInfoResp.room:type_name -> RoomData
12, // 5: StonehengeFinishResp.data:type_name -> DBStonehenge
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
@ -847,7 +755,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeSelectHeroReq); i {
switch v := v.(*StonehengeEnterLevelReq); i {
case 0:
return &v.state
case 1:
@ -859,7 +767,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeSelectHeroResp); i {
switch v := v.(*StonehengeEnterLevelResp); i {
case 0:
return &v.state
case 1:
@ -871,30 +779,6 @@ func file_stonehenge_stonehenge_msg_proto_init() {
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeSelectBuffReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeSelectBuffResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeGotoRoomReq); i {
case 0:
return &v.state
@ -906,7 +790,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeGotoRoomResp); i {
case 0:
return &v.state
@ -918,7 +802,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeEventReq); i {
case 0:
return &v.state
@ -930,7 +814,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeEventResp); i {
case 0:
return &v.state
@ -942,7 +826,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeGetRoomInfoReq); i {
case 0:
return &v.state
@ -954,7 +838,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeGetRoomInfoResp); i {
case 0:
return &v.state
@ -966,7 +850,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeFinishReq); i {
case 0:
return &v.state
@ -978,7 +862,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
file_stonehenge_stonehenge_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeFinishResp); i {
case 0:
return &v.state
@ -997,7 +881,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_stonehenge_stonehenge_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 15,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -44,6 +44,7 @@ import (
"go_dreamfactory/modules/shop"
"go_dreamfactory/modules/smithy"
"go_dreamfactory/modules/sociaty"
"go_dreamfactory/modules/stonehenge"
"go_dreamfactory/modules/sys"
"go_dreamfactory/modules/task"
"go_dreamfactory/modules/tools"
@ -135,6 +136,7 @@ func main() {
warorder.NewModule(),
uniongve.NewModule(),
// dailytask.NewModule(),
stonehenge.NewModule(),
)
}

View File

@ -19,6 +19,7 @@ type GameAskLibraryData struct {
PlanB string
PlanC string
PlanD string
Weight int32
Pic string
True string
Flase string
@ -41,6 +42,7 @@ func (_v *GameAskLibraryData)Deserialize(_buf map[string]interface{}) (err error
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planB"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanB error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanB, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planC"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanC error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanC, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planD"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanD error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanD, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
{ var _ok_ bool; if _v.True, _ok_ = _buf["True"].(string); !_ok_ { err = errors.New("True error"); return } }
{ var _ok_ bool; if _v.Flase, _ok_ = _buf["flase"].(string); !_ok_ { err = errors.New("flase error"); return } }

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameGuildBossTask struct {
_dataMap map[int32]*GameGuildBossTaskData
_dataList []*GameGuildBossTaskData
}
func NewGameGuildBossTask(_buf []map[string]interface{}) (*GameGuildBossTask, error) {
_dataList := make([]*GameGuildBossTaskData, 0, len(_buf))
dataMap := make(map[int32]*GameGuildBossTaskData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameGuildBossTaskData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameGuildBossTask{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameGuildBossTask) GetDataMap() map[int32]*GameGuildBossTaskData {
return table._dataMap
}
func (table *GameGuildBossTask) GetDataList() []*GameGuildBossTaskData {
return table._dataList
}
func (table *GameGuildBossTask) Get(key int32) *GameGuildBossTaskData {
return table._dataMap[key]
}

View File

@ -0,0 +1,54 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGuildBossTaskData struct {
Id int32
Score int32
Reward []*Gameatn
TaskDescribe string
}
const TypeId_GameGuildBossTaskData = -1074074125
func (*GameGuildBossTaskData) GetTypeId() int32 {
return -1074074125
}
func (_v *GameGuildBossTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskDescribe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskDescribe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameGuildBossTaskData(_buf map[string]interface{}) (*GameGuildBossTaskData, error) {
v := &GameGuildBossTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,45 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRobotDataData struct {
Robotid int32
Icon string
Lvshow int32
Name string
Sex int32
Showid string
}
const TypeId_GameRobotDataData = 1848956418
func (*GameRobotDataData) GetTypeId() int32 {
return 1848956418
}
func (_v *GameRobotDataData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvshow"].(float64); !_ok_ { err = errors.New("lvshow error"); return }; _v.Lvshow = int32(_tempNum_) }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) }
{ var _ok_ bool; if _v.Showid, _ok_ = _buf["showid"].(string); !_ok_ { err = errors.New("showid error"); return } }
return
}
func DeserializeGameRobotDataData(_buf map[string]interface{}) (*GameRobotDataData, error) {
v := &GameRobotDataData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameStroneBuff struct {
_dataMap map[int32]*GameStroneBuffData
_dataList []*GameStroneBuffData
}
func NewGameStroneBuff(_buf []map[string]interface{}) (*GameStroneBuff, error) {
_dataList := make([]*GameStroneBuffData, 0, len(_buf))
dataMap := make(map[int32]*GameStroneBuffData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameStroneBuffData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.BuffId] = _v
}
}
return &GameStroneBuff{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameStroneBuff) GetDataMap() map[int32]*GameStroneBuffData {
return table._dataMap
}
func (table *GameStroneBuff) GetDataList() []*GameStroneBuffData {
return table._dataList
}
func (table *GameStroneBuff) Get(key int32) *GameStroneBuffData {
return table._dataMap[key]
}

View File

@ -0,0 +1,55 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameStroneBuffData struct {
BuffId int32
BuffGroupId int32
Type int32
BuffLevel int32
Quality int32
BuffIcon string
BuffName string
BuffDescription string
BuffStory string
BuffUpgradeCost *Gameatn
BuffSell *Gameatn
}
const TypeId_GameStroneBuffData = 1812104654
func (*GameStroneBuffData) GetTypeId() int32 {
return 1812104654
}
func (_v *GameStroneBuffData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["buffName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffDescription"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameStroneBuffData(_buf map[string]interface{}) (*GameStroneBuffData, error) {
v := &GameStroneBuffData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameStroneRoom struct {
_dataMap map[int32]*GameStroneRoomData
_dataList []*GameStroneRoomData
}
func NewGameStroneRoom(_buf []map[string]interface{}) (*GameStroneRoom, error) {
_dataList := make([]*GameStroneRoomData, 0, len(_buf))
dataMap := make(map[int32]*GameStroneRoomData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameStroneRoomData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.BuffId] = _v
}
}
return &GameStroneRoom{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameStroneRoom) GetDataMap() map[int32]*GameStroneRoomData {
return table._dataMap
}
func (table *GameStroneRoom) GetDataList() []*GameStroneRoomData {
return table._dataList
}
func (table *GameStroneRoom) Get(key int32) *GameStroneRoomData {
return table._dataMap[key]
}

View File

@ -0,0 +1,55 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameStroneRoomData struct {
BuffId int32
BuffGroupId int32
Type int32
BuffLevel int32
Quality int32
BuffIcon string
BuffName string
BuffDescription string
BuffStory string
BuffUpgradeCost *Gameatn
BuffSell *Gameatn
}
const TypeId_GameStroneRoomData = -1133628842
func (*GameStroneRoomData) GetTypeId() int32 {
return -1133628842
}
func (_v *GameStroneRoomData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["buffName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffDescription"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameStroneRoomData(_buf map[string]interface{}) (*GameStroneRoomData, error) {
v := &GameStroneRoomData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -203,6 +203,8 @@ type Tables struct {
Roomlottery *GameRoomlottery
Bufflottery *GameBufflottery
Eventlottery *GameEventlottery
StroneBuff *GameStroneBuff
StroneRoom *GameStroneRoom
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -1362,5 +1364,17 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Eventlottery, err = NewGameEventlottery(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stronebuff") ; err != nil {
return nil, err
}
if tables.StroneBuff, err = NewGameStroneBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stroneroom") ; err != nil {
return nil, err
}
if tables.StroneRoom, err = NewGameStroneRoom(buf) ; err != nil {
return nil, err
}
return tables, nil
}