巨石秘境
This commit is contained in:
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762ee216f4
commit
3dd386a6fe
@ -23,6 +23,7 @@
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"key": "English_01",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -55,6 +56,7 @@
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"key": "English_02",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -87,6 +89,7 @@
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"key": "English_03",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -119,6 +122,7 @@
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"key": "English_04",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -151,6 +155,7 @@
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"key": "English_05",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -183,6 +188,7 @@
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"key": "English_06",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -215,6 +221,7 @@
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"key": "English_07",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -247,6 +254,7 @@
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"key": "English_08",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -279,6 +287,7 @@
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"key": "English_09",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -311,6 +320,7 @@
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"key": "English_10",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -343,6 +353,7 @@
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"key": "English_11",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -376,6 +387,7 @@
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"key": "English_12",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -409,6 +421,7 @@
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"key": "English_13",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -442,6 +455,7 @@
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"key": "English_14",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -475,6 +489,7 @@
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"key": "English_15",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -508,6 +523,7 @@
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"key": "English_16",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -541,6 +557,7 @@
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"key": "English_17",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -574,6 +591,7 @@
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"key": "English_18",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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@ -607,6 +625,7 @@
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"key": "English_19",
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"text": "乌龟大师"
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},
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"weight": 1000,
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"pic": "",
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"True": "",
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"flase": "",
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152
bin/json/game_guildbosstask.json
Normal file
152
bin/json/game_guildbosstask.json
Normal file
@ -0,0 +1,152 @@
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[
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{
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"id": 1,
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"score": 1500000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_1",
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"text": "总积分达到1500000分"
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}
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},
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{
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"id": 2,
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"score": 3000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_2",
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"text": "总积分达到3000000分"
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}
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},
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{
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"id": 3,
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"score": 4500000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_3",
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"text": "总积分达到4500000分"
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}
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},
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{
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"id": 4,
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"score": 6000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_4",
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"text": "总积分达到6000000分"
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}
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},
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{
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"id": 5,
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"score": 9000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_5",
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"text": "总积分达到9000000分"
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}
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},
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{
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"id": 6,
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"score": 12000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_6",
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"text": "总积分达到12000000分"
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}
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},
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{
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"id": 7,
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"score": 15000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_7",
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"text": "总积分达到15000000分"
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}
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},
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{
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"id": 8,
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"score": 18000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_8",
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"text": "总积分达到18000000分"
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}
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},
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{
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"id": 9,
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"score": 21000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_9",
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"text": "总积分达到21000000分"
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}
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},
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{
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"id": 10,
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"score": 24000000,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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],
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"task_describe": {
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"key": "guildboss_task_task_describe_10",
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"text": "总积分达到24000000分"
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}
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}
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]
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@ -10,7 +10,9 @@
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"EditorStage": 0,
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"venturemodel": "Person/10000/10000M.prefab",
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"ventureavatar": [
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"zxgq_js_44005"
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"zxgq_js_44005",
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"zxgq_js_44006",
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"zxgq_js_44004"
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],
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"heroimg": "zxgq_js_34004",
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"bubbletext": {
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@ -107,7 +109,8 @@
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"EditorStage": 0,
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"venturemodel": "Person/10000/10000W.prefab",
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"ventureavatar": [
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"zxgq_js_44005"
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"zxgq_js_44005",
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"zxgq_js_44004"
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],
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"heroimg": "attr_diamond",
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"bubbletext": {
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@ -204,7 +207,8 @@
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"EditorStage": 0,
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"venturemodel": "Person/10000/10000M.prefab",
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"ventureavatar": [
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"zxgq_js_44005"
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"zxgq_js_44005",
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"zxgq_js_44006"
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],
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"heroimg": "attr_diamond",
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"bubbletext": {
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@ -301,7 +305,9 @@
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"EditorStage": 0,
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"venturemodel": "Person/10000/10000W.prefab",
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"ventureavatar": [
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"zxgq_js_44005"
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"zxgq_js_44005",
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"zxgq_js_44006",
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"zxgq_js_44004"
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],
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"heroimg": "zxgq_js_34004",
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"bubbletext": {
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322
bin/json/game_robotdata.json
Normal file
322
bin/json/game_robotdata.json
Normal file
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[
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{
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"robotid": 10001,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "激奋的布卢尔",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10002,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "快乐的艾丽莎",
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"sex": 1,
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"showid": "16010101"
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},
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{
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"robotid": 10003,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "朴素的希伯来",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10004,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "庄重的布卢姆",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10005,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "和谐的哈莉特",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10006,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "坦然的乔伊斯",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10007,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "苗条的赫瑟尔",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10008,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "可人的博斯韦",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10009,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "青春的罗瑞尔",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10010,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "开心的茉莉",
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"sex": 1,
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"showid": "16010101"
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},
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{
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"robotid": 10011,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "幸运的蒂安娜",
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"sex": 1,
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"showid": "16010101"
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},
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{
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"robotid": 10012,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "踊跃的波伊尔",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10013,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "愉快的爱罗拉",
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"sex": 1,
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"showid": "16010101"
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||||
},
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{
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||||
"robotid": 10014,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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||||
"name": "神奇的塔利娅",
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||||
"sex": 1,
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||||
"showid": "16010101"
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||||
},
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{
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"robotid": 10015,
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"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
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||||
"name": "不凡的埃达",
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||||
"sex": 0,
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||||
"showid": "16010101"
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||||
},
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||||
{
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||||
"robotid": 10016,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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||||
"name": "进步的汉塞尔",
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"sex": 1,
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||||
"showid": "16010101"
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},
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{
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"robotid": 10017,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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||||
"name": "业余的桃乐丝",
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"sex": 1,
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"showid": "16010101"
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},
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{
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"robotid": 10018,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "整洁的薇薇安",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10019,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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"name": "认真的塞尔特",
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"sex": 0,
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"showid": "16010101"
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},
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{
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"robotid": 10020,
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"icon": "hbkp_js_24003",
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"lvshow": 60,
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||||
"name": "友爱的白雪",
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"sex": 1,
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||||
"showid": "16010101"
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||||
},
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{
|
||||
"robotid": 10021,
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"icon": "hbkp_js_24003",
|
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"lvshow": 60,
|
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"name": "聪明的玛娅",
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"sex": 1,
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"showid": "16010101"
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},
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||||
{
|
||||
"robotid": 10022,
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"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "细心的阿拉丁",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10023,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "娇美的布赖特",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10024,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "无知的伊凡",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10025,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "冷魅的梅根",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10026,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "雍容的布罗德",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10027,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "害羞的夏洛特",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10028,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "热情的海洛伊",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10029,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "开朗的克莱儿",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10030,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "唠叨的巴比特",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10031,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "娇媚的波比",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10032,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "绝美的艾薇",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10033,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "职业的艾尔玛",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10034,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "佩服的布鲁克",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10035,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "迷茫的鲍德温",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10036,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "摩登的鲁思",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10037,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "火红的巴纳德",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10038,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "好动的杰奎琳",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10039,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "娇艳的丝特勒",
|
||||
"sex": 0,
|
||||
"showid": "16010101"
|
||||
},
|
||||
{
|
||||
"robotid": 10040,
|
||||
"icon": "hbkp_js_24003",
|
||||
"lvshow": 60,
|
||||
"name": "欢闹的妮莉雅",
|
||||
"sex": 1,
|
||||
"showid": "16010101"
|
||||
}
|
||||
]
|
242
bin/json/game_stronebuff.json
Normal file
242
bin/json/game_stronebuff.json
Normal file
@ -0,0 +1,242 @@
|
||||
[
|
||||
{
|
||||
"BuffId": 251023111,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_1",
|
||||
"text": "攻击buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 251023112,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_2",
|
||||
"text": "攻击buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 200000001,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_3",
|
||||
"text": "防御buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 200000002,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_4",
|
||||
"text": "防御buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 253005111,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_5",
|
||||
"text": "辅助buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 253005112,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_6",
|
||||
"text": "辅助buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002011,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_7",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002012,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_8",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 8
|
||||
}
|
||||
}
|
||||
]
|
242
bin/json/game_stroneroom.json
Normal file
242
bin/json/game_stroneroom.json
Normal file
@ -0,0 +1,242 @@
|
||||
[
|
||||
{
|
||||
"BuffId": 251023111,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_1",
|
||||
"text": "攻击buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 251023112,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_2",
|
||||
"text": "攻击buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 200000001,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_3",
|
||||
"text": "防御buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 200000002,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_4",
|
||||
"text": "防御buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 253005111,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_5",
|
||||
"text": "辅助buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 253005112,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_6",
|
||||
"text": "辅助buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002011,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_7",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002012,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_8",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 8
|
||||
}
|
||||
}
|
||||
]
|
@ -40,6 +40,18 @@ func (this *apiComp) GetRace(session comm.IUserSession, req *pb.PagodaGetRaceReq
|
||||
if k >= 10 {
|
||||
bSesaon = true
|
||||
}
|
||||
// 校验循环塔是否过期
|
||||
if v.Endtime < configure.Now().Unix() {
|
||||
list.Race[k] = &pb.RaceData{
|
||||
Race: 10,
|
||||
Task: []int32{},
|
||||
Rtime: configure.Now().Unix(),
|
||||
Defeat: 0,
|
||||
Endtime: this.module.GetSeasonData(),
|
||||
Curfloor: 0,
|
||||
}
|
||||
bChange = true
|
||||
}
|
||||
}
|
||||
if !bSesaon {
|
||||
list.Race[10] = &pb.RaceData{ // 第一赛季阵营id默认就是10
|
||||
|
@ -245,6 +245,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
|
||||
keys := make([]int32, len(sdata.Items))
|
||||
for i, v := range sdata.Items {
|
||||
keys[i] = v.Gid
|
||||
|
||||
}
|
||||
if items, err = this.module.configure.GetShopItemsConfigureByIds(keys...); err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
@ -254,6 +255,20 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
|
||||
}
|
||||
return
|
||||
}
|
||||
sdata.Preview = make(map[int32]*pb.DB_Equipment)
|
||||
for i, v := range items {
|
||||
id := v.Key*100 + int32(i)
|
||||
sdata.Items[i] = &pb.UserShopGood{
|
||||
Id: id,
|
||||
Gid: v.Key,
|
||||
Buy: 0,
|
||||
}
|
||||
if v.Preview { //是否预览
|
||||
if errdata, sdata.Preview[id] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
goods = transGoods(items, sdata)
|
||||
}
|
||||
} else {
|
||||
|
@ -6,20 +6,20 @@ import (
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) SelectHeroCheck(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
|
||||
func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// 选择英雄
|
||||
func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSelectHeroReq) (errdata *pb.ErrorData) {
|
||||
func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
heros []*pb.DBHero
|
||||
)
|
||||
update = make(map[string]interface{})
|
||||
if errdata = this.SelectHeroCheck(session, req); errdata != nil {
|
||||
if errdata = this.EnterLevelCheck(session, req); errdata != nil {
|
||||
return
|
||||
}
|
||||
|
||||
@ -35,10 +35,6 @@ func (this *apiComp) SelectHero(session comm.IUserSession, req *pb.StonehengeSel
|
||||
return
|
||||
} else {
|
||||
heros = append(heros, hero)
|
||||
// newHero := new(pb.DBHero)
|
||||
// *newHero = *hero
|
||||
// //stone.Hero[hero.HeroID] = newHero
|
||||
// CreateBattleServer()
|
||||
}
|
||||
}
|
||||
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
|
@ -1,27 +1,625 @@
|
||||
package stonehenge
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"sync"
|
||||
)
|
||||
|
||||
const (
|
||||
game_teaching = "game_teaching.json"
|
||||
game_herostrategy = "game_herostrategy.json"
|
||||
game_bufflottery = "game_bufflottery.json"
|
||||
game_eventlottery = "game_eventlottery.json"
|
||||
game_roomlottery = "game_roomlottery.json"
|
||||
)
|
||||
|
||||
///背包配置管理组件
|
||||
type configureComp struct {
|
||||
modules.MCompConfigure
|
||||
module *Stonehenge
|
||||
hlock sync.RWMutex
|
||||
// 房间随机
|
||||
_groupR map[int64][]int32 // key 小组ID value cid
|
||||
// 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
_lotteryType1R map[int32][]int32 // key 大组ID value cid
|
||||
// 类型为2 的数据 有多个小组ID
|
||||
_lotteryType2R map[int32][]int32 // key 大组ID value 小组ID
|
||||
// 小组类型为1
|
||||
_groupType1R map[int64][]int32 //value cid
|
||||
// 小组类型为2
|
||||
_groupType2R map[int64][]int32 //value cid
|
||||
BtypeR map[int32]int32
|
||||
StypeR map[int64]int32 // subtype
|
||||
SNumR map[int64]int32 // 小组产出数量
|
||||
|
||||
// event 随机
|
||||
_groupE map[int64][]int32 // key 小组ID value cid
|
||||
// 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
_lotteryType1E map[int32][]int32 // key 大组ID value cid
|
||||
// 类型为2 的数据 有多个小组ID
|
||||
_lotteryType2E map[int32][]int32 // key 大组ID value 小组ID
|
||||
// 小组类型为1
|
||||
_groupType1E map[int64][]int32 //value cid
|
||||
// 小组类型为2
|
||||
_groupType2E map[int64][]int32 //value cid
|
||||
BtypeE map[int32]int32
|
||||
StypeE map[int64]int32 // subtype
|
||||
SNumE map[int64]int32 // 小组产出数量
|
||||
|
||||
// buff 随机
|
||||
_group map[int64][]int32 // key 小组ID value cid
|
||||
// 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
_lotteryType1 map[int32][]int32 // key 大组ID value cid
|
||||
// 类型为2 的数据 有多个小组ID
|
||||
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
|
||||
// 小组类型为1
|
||||
_groupType1 map[int64][]int32 //value cid
|
||||
// 小组类型为2
|
||||
_groupType2 map[int64][]int32 //value cid
|
||||
Btype map[int32]int32
|
||||
Stype map[int64]int32 // subtype
|
||||
SNum map[int64]int32 // 小组产出数量
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
this.MCompConfigure.Init(service, module, comp, options)
|
||||
this.module = module.(*Stonehenge)
|
||||
this.LoadConfigure(game_teaching, cfg.NewGameTeaching)
|
||||
this.LoadConfigure(game_herostrategy, cfg.NewGameHeroStrategy)
|
||||
err = this.LoadConfigure(game_bufflottery, cfg.NewGameBufflottery)
|
||||
configure.RegisterConfigure(game_bufflottery, cfg.NewGameBufflottery, this.LoadBUffGroupData)
|
||||
|
||||
err = this.LoadConfigure(game_eventlottery, cfg.NewGameEventlottery)
|
||||
configure.RegisterConfigure(game_eventlottery, cfg.NewGameEventlottery, this.LoadEventGroupData)
|
||||
|
||||
err = this.LoadConfigure(game_roomlottery, cfg.NewGameRoomlottery)
|
||||
configure.RegisterConfigure(game_roomlottery, cfg.NewGameRoomlottery, this.LoadRoomGroupData)
|
||||
|
||||
//测试 接口
|
||||
_d := this.GetBuffGroupDataByLottery(100001)
|
||||
_d = this.GetEventGroupDataByLottery(1001001)
|
||||
_d = this.GetRoomGroupDataByLottery(100001)
|
||||
|
||||
_d = this.GetBuffGroupDataByLottery(100002)
|
||||
_d = this.GetRoomGroupDataByLottery(100002)
|
||||
|
||||
fmt.Printf("%v", _d)
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) LoadEventGroupData() {
|
||||
if v, err := this.GetConfigure(game_eventlottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameEventlottery); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this._groupE = make(map[int64][]int32, 0)
|
||||
this._lotteryType1E = make(map[int32][]int32, 0)
|
||||
this._lotteryType2E = make(map[int32][]int32, 0)
|
||||
this._groupType1E = make(map[int64][]int32, 0)
|
||||
this._groupType2E = make(map[int64][]int32, 0)
|
||||
this.BtypeE = make(map[int32]int32, 0)
|
||||
this.StypeE = make(map[int64]int32, 0)
|
||||
this.SNumE = make(map[int64]int32, 0)
|
||||
for _, value := range configure.GetDataList() {
|
||||
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
|
||||
this._groupE[key] = append(this._groupE[key], value.Id)
|
||||
|
||||
if _, ok := this.BtypeE[value.GroupId]; !ok {
|
||||
this.BtypeE[value.GroupId] = value.GroupType
|
||||
}
|
||||
|
||||
if _, ok := this.StypeE[key]; !ok {
|
||||
this.StypeE[key] = value.SubGroupType
|
||||
}
|
||||
if _, ok := this.SNumE[key]; !ok {
|
||||
this.SNumE[key] = value.SubGroupNum
|
||||
}
|
||||
if this.BtypeE[value.GroupId] == 1 {
|
||||
this._lotteryType1E[value.GroupId] = append(this._lotteryType1E[value.GroupId], value.Id)
|
||||
} else if this.BtypeE[value.GroupId] == 2 {
|
||||
this._lotteryType2E[value.GroupId] = append(this._lotteryType2E[value.GroupId], value.Id)
|
||||
}
|
||||
|
||||
if this.StypeE[key] == 1 { // 小组ID为1
|
||||
this._groupType1E[key] = append(this._groupType1E[key], value.Id)
|
||||
} else if this.StypeE[key] == 2 {
|
||||
this._groupType2E[key] = append(this._groupType2E[key], value.Id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else {
|
||||
log.Errorf("get NewGameBufflottery conf err:%v", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetEventLotterConfById(id int32) (data *cfg.GameEventlotteryData) {
|
||||
if v, err := this.GetConfigure(game_eventlottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameEventlottery); ok {
|
||||
return configure.Get(id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
|
||||
func (this *configureComp) GetEventGroupDataByLottery(lotteryId int32) (buff []int32) {
|
||||
|
||||
if _, ok := this._lotteryType1E[lotteryId]; !ok {
|
||||
if _, ok := this._lotteryType2E[lotteryId]; !ok {
|
||||
fmt.Printf("not found config lotterId:%d", lotteryId)
|
||||
return
|
||||
}
|
||||
}
|
||||
// 优先校验大组ID 的类型
|
||||
if this.BtypeE[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1E[lotteryId] {
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil {
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.SubGroupWt)
|
||||
szID = append(szID, _data.SubGroupId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if this.StypeE[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNumE[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1E[key] {
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.EventWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetEventLotterConfById(szID[index])
|
||||
buff = append(buff, _data.EventID)
|
||||
}
|
||||
return
|
||||
} else if this.StypeE[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range this._groupType2E[key] {
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.EventWt != 0 {
|
||||
wt = _data.EventWt
|
||||
}
|
||||
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
buff = append(buff, _data.EventID)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else if this.BtypeE[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp := make([]*cfg.GameEventlotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range this._lotteryType2E[lotteryId] {
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil {
|
||||
gourp = append(gourp, _data)
|
||||
}
|
||||
}
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp {
|
||||
if v.SubGroupWt != 0 {
|
||||
wt = v.SubGroupWt
|
||||
}
|
||||
k := v.SubGroupId
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.StypeE[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNumE[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1E[key] {
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.EventWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetEventLotterConfById(szID[index])
|
||||
buff = append(buff, _data.EventID)
|
||||
}
|
||||
} else if this.StypeE[key] == 2 {
|
||||
for _, v := range this._groupType2E[key] {
|
||||
var wt int32
|
||||
if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.EventWt != 0 {
|
||||
wt = _data.EventWt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
buff = append(buff, _data.EventID)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) LoadRoomGroupData() {
|
||||
if v, err := this.GetConfigure(game_roomlottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameRoomlottery); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this._groupR = make(map[int64][]int32, 0)
|
||||
this._lotteryType1R = make(map[int32][]int32, 0)
|
||||
this._lotteryType2R = make(map[int32][]int32, 0)
|
||||
this._groupType1R = make(map[int64][]int32, 0)
|
||||
this._groupType2R = make(map[int64][]int32, 0)
|
||||
this.BtypeR = make(map[int32]int32, 0)
|
||||
this.StypeR = make(map[int64]int32, 0)
|
||||
this.SNumR = make(map[int64]int32, 0)
|
||||
for _, value := range configure.GetDataList() {
|
||||
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
|
||||
this._groupR[key] = append(this._groupR[key], value.Id)
|
||||
|
||||
if _, ok := this.BtypeR[value.GroupId]; !ok {
|
||||
this.BtypeR[value.GroupId] = value.GroupType
|
||||
}
|
||||
|
||||
if _, ok := this.StypeR[key]; !ok {
|
||||
this.StypeR[key] = value.SubGroupType
|
||||
}
|
||||
if _, ok := this.SNumR[key]; !ok {
|
||||
this.SNumR[key] = value.SubGroupNum
|
||||
}
|
||||
if this.BtypeR[value.GroupId] == 1 {
|
||||
this._lotteryType1R[value.GroupId] = append(this._lotteryType1R[value.GroupId], value.Id)
|
||||
} else if this.BtypeR[value.GroupId] == 2 {
|
||||
this._lotteryType2R[value.GroupId] = append(this._lotteryType2R[value.GroupId], value.Id)
|
||||
}
|
||||
|
||||
if this.StypeR[key] == 1 { // 小组ID为1
|
||||
this._groupType1R[key] = append(this._groupType1R[key], value.Id)
|
||||
} else if this.StypeR[key] == 2 {
|
||||
this._groupType2R[key] = append(this._groupType2R[key], value.Id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else {
|
||||
log.Errorf("get NewGameBufflottery conf err:%v", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetRoomLotterConfById(id int32) (data *cfg.GameRoomlotteryData) {
|
||||
if v, err := this.GetConfigure(game_roomlottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameRoomlottery); ok {
|
||||
return configure.Get(id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
|
||||
func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (buff []int32) {
|
||||
|
||||
if _, ok := this._lotteryType1R[lotteryId]; !ok {
|
||||
if _, ok := this._lotteryType2R[lotteryId]; !ok {
|
||||
fmt.Printf("not found config lotterId:%d", lotteryId)
|
||||
return
|
||||
}
|
||||
}
|
||||
// 优先校验大组ID 的类型
|
||||
if this.BtypeR[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1R[lotteryId] {
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil {
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.SubGroupWt)
|
||||
szID = append(szID, _data.SubGroupId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if this.StypeR[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNumR[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1R[key] {
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.RoomWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetRoomLotterConfById(szID[index])
|
||||
buff = append(buff, _data.RoomID)
|
||||
}
|
||||
return
|
||||
} else if this.StypeR[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range this._groupType2R[key] {
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.RoomWt != 0 {
|
||||
wt = _data.RoomWt
|
||||
}
|
||||
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
buff = append(buff, _data.RoomID)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else if this.BtypeR[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp := make([]*cfg.GameRoomlotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range this._lotteryType2R[lotteryId] {
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil {
|
||||
gourp = append(gourp, _data)
|
||||
}
|
||||
}
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp {
|
||||
if v.SubGroupWt != 0 {
|
||||
wt = v.SubGroupWt
|
||||
}
|
||||
k := v.SubGroupId
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.StypeR[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNumR[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1R[key] {
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.RoomWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetRoomLotterConfById(szID[index])
|
||||
buff = append(buff, _data.RoomID)
|
||||
}
|
||||
} else if this.StypeR[key] == 2 {
|
||||
for _, v := range this._groupType2R[key] {
|
||||
var wt int32
|
||||
if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.RoomWt != 0 {
|
||||
wt = _data.RoomWt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
buff = append(buff, _data.RoomID)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) LoadBUffGroupData() {
|
||||
if v, err := this.GetConfigure(game_bufflottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameBufflottery); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this._group = make(map[int64][]int32, 0)
|
||||
this._lotteryType1 = make(map[int32][]int32, 0)
|
||||
this._lotteryType2 = make(map[int32][]int32, 0)
|
||||
this._groupType1 = make(map[int64][]int32, 0)
|
||||
this._groupType2 = make(map[int64][]int32, 0)
|
||||
this.Btype = make(map[int32]int32, 0)
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
for _, value := range configure.GetDataList() {
|
||||
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
|
||||
this._group[key] = append(this._group[key], value.Id)
|
||||
|
||||
if _, ok := this.Btype[value.GroupId]; !ok {
|
||||
this.Btype[value.GroupId] = value.GroupType
|
||||
}
|
||||
|
||||
if _, ok := this.Stype[key]; !ok {
|
||||
this.Stype[key] = value.SubGroupType
|
||||
}
|
||||
if _, ok := this.SNum[key]; !ok {
|
||||
this.SNum[key] = value.SubGroupNum
|
||||
}
|
||||
if this.Btype[value.GroupId] == 1 {
|
||||
this._lotteryType1[value.GroupId] = append(this._lotteryType1[value.GroupId], value.Id)
|
||||
} else if this.Btype[value.GroupId] == 2 {
|
||||
this._lotteryType2[value.GroupId] = append(this._lotteryType2[value.GroupId], value.Id)
|
||||
}
|
||||
|
||||
if this.Stype[key] == 1 { // 小组ID为1
|
||||
this._groupType1[key] = append(this._groupType1[key], value.Id)
|
||||
} else if this.Stype[key] == 2 {
|
||||
this._groupType2[key] = append(this._groupType2[key], value.Id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else {
|
||||
log.Errorf("get NewGameBufflottery conf err:%v", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) {
|
||||
if v, err := this.GetConfigure(game_bufflottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameBufflottery); ok {
|
||||
return configure.Get(id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
|
||||
func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32) (buff []int32) {
|
||||
|
||||
if _, ok := this._lotteryType1[lotteryId]; !ok {
|
||||
if _, ok := this._lotteryType2[lotteryId]; !ok {
|
||||
fmt.Printf("not found config lotterId:%d", lotteryId)
|
||||
return
|
||||
}
|
||||
}
|
||||
// 优先校验大组ID 的类型
|
||||
if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
var (
|
||||
szW []int32 // 权重数组
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
gourp map[int32]int32 // key 小组ID value 权重
|
||||
)
|
||||
|
||||
gourp = make(map[int32]int32, 0)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
|
||||
szW = append(szW, _data.SubGroupWt)
|
||||
szID = append(szID, _data.SubGroupId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
|
||||
//fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId)
|
||||
key := int64(lotteryId)<<31 + int64(groupID)
|
||||
// 小组ID 类型判断
|
||||
if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
gourp = make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.BuffWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
buff = append(buff, _data.BuffID)
|
||||
}
|
||||
return
|
||||
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.BuffWt != 0 {
|
||||
wt = _data.BuffWt
|
||||
}
|
||||
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
buff = append(buff, _data.BuffID)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
} else if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
|
||||
// 每个小组id 都随机取一次
|
||||
var szGroupID []int32 // 获得的权重数组
|
||||
gourp := make([]*cfg.GameBufflotteryData, 0) // key 小组ID value 权重
|
||||
for _, v := range this._lotteryType2[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
gourp = append(gourp, _data)
|
||||
}
|
||||
}
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp {
|
||||
if v.SubGroupWt != 0 {
|
||||
wt = v.SubGroupWt
|
||||
}
|
||||
k := v.SubGroupId
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.Stype[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
szW := make([]int32, 0)
|
||||
szID := make([]int32, 0)
|
||||
gourp := make(map[int32]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _, ok := gourp[_data.SubGroupId]; !ok {
|
||||
szW = append(szW, _data.BuffWt)
|
||||
szID = append(szID, _data.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
_data := this.GetLotterConfById(szID[index])
|
||||
buff = append(buff, _data.BuffID)
|
||||
}
|
||||
} else if this.Stype[key] == 2 {
|
||||
for _, v := range this._groupType2[key] {
|
||||
var wt int32
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
if _data.BuffWt != 0 {
|
||||
wt = _data.BuffWt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
buff = append(buff, _data.BuffID)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -86,6 +86,9 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
configure.RegisterConfigure(game_lottery, cfg.NewGameLottery, this.LoadGroupData)
|
||||
|
||||
_d := this.GetGroupDataByLottery(100101, 1, 1)
|
||||
fmt.Printf("%v", _d)
|
||||
return
|
||||
}
|
||||
|
||||
@ -212,10 +215,13 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
}
|
||||
return
|
||||
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
|
||||
if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
@ -238,12 +244,16 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 过滤 group
|
||||
var wt int32
|
||||
// 类型为2 可能会同时获得多个组id
|
||||
for _, v := range gourp {
|
||||
k := v.Groupid
|
||||
if v.Groupwt != 0 {
|
||||
wt = v.Groupwt
|
||||
}
|
||||
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
|
||||
if v.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
if wt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
szGroupID = append(szGroupID, k)
|
||||
key := int64(lotteryId)<<31 + int64(k)
|
||||
if this.Stype[key] == 1 { // 随机一组数据
|
||||
@ -271,10 +281,13 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
})
|
||||
}
|
||||
} else if this.Stype[key] == 2 {
|
||||
var wt int32
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
//fmt.Printf("大组类型2小组类型2获得道具 :%v,该道具Cid:%d", _data.Itemid, v)
|
||||
if _data.Itemwt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
if _data.Itemwt != 0 {
|
||||
wt = _data.Itemwt
|
||||
}
|
||||
if wt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
|
@ -192,3 +192,5 @@ func (this *configureComp) GetPlayerOverview(id string, sex int32) (configure *c
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
///////////////////
|
||||
|
@ -114,17 +114,18 @@ func (x *StonehengeGetListResp) GetBoosid() []int32 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// 选择英雄
|
||||
type StonehengeSelectHeroReq struct {
|
||||
// 进入关卡
|
||||
type StonehengeEnterLevelReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id
|
||||
Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id
|
||||
BuffType int32 `protobuf:"varint,2,opt,name=buffType,proto3" json:"buffType"`
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroReq) Reset() {
|
||||
*x = StonehengeSelectHeroReq{}
|
||||
func (x *StonehengeEnterLevelReq) Reset() {
|
||||
*x = StonehengeEnterLevelReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -132,13 +133,13 @@ func (x *StonehengeSelectHeroReq) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroReq) String() string {
|
||||
func (x *StonehengeEnterLevelReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*StonehengeSelectHeroReq) ProtoMessage() {}
|
||||
func (*StonehengeEnterLevelReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeSelectHeroReq) ProtoReflect() protoreflect.Message {
|
||||
func (x *StonehengeEnterLevelReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -150,28 +151,36 @@ func (x *StonehengeSelectHeroReq) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use StonehengeSelectHeroReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeSelectHeroReq) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use StonehengeEnterLevelReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeEnterLevelReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroReq) GetHid() []string {
|
||||
func (x *StonehengeEnterLevelReq) GetHid() []string {
|
||||
if x != nil {
|
||||
return x.Hid
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type StonehengeSelectHeroResp struct {
|
||||
func (x *StonehengeEnterLevelReq) GetBuffType() int32 {
|
||||
if x != nil {
|
||||
return x.BuffType
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type StonehengeEnterLevelResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Hero []*BattleRole `protobuf:"bytes,1,rep,name=hero,proto3" json:"hero"`
|
||||
Room *RoomData `protobuf:"bytes,2,opt,name=room,proto3" json:"room"`
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroResp) Reset() {
|
||||
*x = StonehengeSelectHeroResp{}
|
||||
func (x *StonehengeEnterLevelResp) Reset() {
|
||||
*x = StonehengeEnterLevelResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -179,13 +188,13 @@ func (x *StonehengeSelectHeroResp) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroResp) String() string {
|
||||
func (x *StonehengeEnterLevelResp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*StonehengeSelectHeroResp) ProtoMessage() {}
|
||||
func (*StonehengeEnterLevelResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeSelectHeroResp) ProtoReflect() protoreflect.Message {
|
||||
func (x *StonehengeEnterLevelResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -197,114 +206,26 @@ func (x *StonehengeSelectHeroResp) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use StonehengeSelectHeroResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeSelectHeroResp) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use StonehengeEnterLevelResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeEnterLevelResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectHeroResp) GetHero() []*BattleRole {
|
||||
func (x *StonehengeEnterLevelResp) GetHero() []*BattleRole {
|
||||
if x != nil {
|
||||
return x.Hero
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 选择增加权重的buff
|
||||
type StonehengeSelectBuffReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
BuffType int32 `protobuf:"varint,1,opt,name=buffType,proto3" json:"buffType"`
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffReq) Reset() {
|
||||
*x = StonehengeSelectBuffReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*StonehengeSelectBuffReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeSelectBuffReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use StonehengeSelectBuffReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeSelectBuffReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffReq) GetBuffType() int32 {
|
||||
func (x *StonehengeEnterLevelResp) GetRoom() *RoomData {
|
||||
if x != nil {
|
||||
return x.BuffType
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type StonehengeSelectBuffResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Addweight map[int32]int32 `protobuf:"bytes,1,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffResp) Reset() {
|
||||
*x = StonehengeSelectBuffResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffResp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*StonehengeSelectBuffResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeSelectBuffResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use StonehengeSelectBuffResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeSelectBuffResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *StonehengeSelectBuffResp) GetAddweight() map[int32]int32 {
|
||||
if x != nil {
|
||||
return x.Addweight
|
||||
return x.Room
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 进入关卡
|
||||
// 通关当前房间进入下一个房间
|
||||
type StonehengeGotoRoomReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -316,7 +237,7 @@ type StonehengeGotoRoomReq struct {
|
||||
func (x *StonehengeGotoRoomReq) Reset() {
|
||||
*x = StonehengeGotoRoomReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -329,7 +250,7 @@ func (x *StonehengeGotoRoomReq) String() string {
|
||||
func (*StonehengeGotoRoomReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeGotoRoomReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -342,7 +263,7 @@ func (x *StonehengeGotoRoomReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeGotoRoomReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeGotoRoomReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{6}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *StonehengeGotoRoomReq) GetPortal() int32 {
|
||||
@ -363,7 +284,7 @@ type StonehengeGotoRoomResp struct {
|
||||
func (x *StonehengeGotoRoomResp) Reset() {
|
||||
*x = StonehengeGotoRoomResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -376,7 +297,7 @@ func (x *StonehengeGotoRoomResp) String() string {
|
||||
func (*StonehengeGotoRoomResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeGotoRoomResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[5]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -389,7 +310,7 @@ func (x *StonehengeGotoRoomResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeGotoRoomResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeGotoRoomResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{7}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *StonehengeGotoRoomResp) GetRoom() *RoomData {
|
||||
@ -414,7 +335,7 @@ type StonehengeEventReq struct {
|
||||
func (x *StonehengeEventReq) Reset() {
|
||||
*x = StonehengeEventReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -427,7 +348,7 @@ func (x *StonehengeEventReq) String() string {
|
||||
func (*StonehengeEventReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeEventReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[6]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -440,7 +361,7 @@ func (x *StonehengeEventReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeEventReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeEventReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{8}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{6}
|
||||
}
|
||||
|
||||
func (x *StonehengeEventReq) GetEventid() int32 {
|
||||
@ -483,7 +404,7 @@ type StonehengeEventResp struct {
|
||||
func (x *StonehengeEventResp) Reset() {
|
||||
*x = StonehengeEventResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -496,7 +417,7 @@ func (x *StonehengeEventResp) String() string {
|
||||
func (*StonehengeEventResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeEventResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[7]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -509,7 +430,7 @@ func (x *StonehengeEventResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeEventResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeEventResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{9}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{7}
|
||||
}
|
||||
|
||||
func (x *StonehengeEventResp) GetEventid() int32 {
|
||||
@ -536,7 +457,7 @@ type StonehengeGetRoomInfoReq struct {
|
||||
func (x *StonehengeGetRoomInfoReq) Reset() {
|
||||
*x = StonehengeGetRoomInfoReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -549,7 +470,7 @@ func (x *StonehengeGetRoomInfoReq) String() string {
|
||||
func (*StonehengeGetRoomInfoReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeGetRoomInfoReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[8]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -562,7 +483,7 @@ func (x *StonehengeGetRoomInfoReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeGetRoomInfoReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeGetRoomInfoReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{10}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{8}
|
||||
}
|
||||
|
||||
type StonehengeGetRoomInfoResp struct {
|
||||
@ -576,7 +497,7 @@ type StonehengeGetRoomInfoResp struct {
|
||||
func (x *StonehengeGetRoomInfoResp) Reset() {
|
||||
*x = StonehengeGetRoomInfoResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -589,7 +510,7 @@ func (x *StonehengeGetRoomInfoResp) String() string {
|
||||
func (*StonehengeGetRoomInfoResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeGetRoomInfoResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[9]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -602,7 +523,7 @@ func (x *StonehengeGetRoomInfoResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeGetRoomInfoResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeGetRoomInfoResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{11}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{9}
|
||||
}
|
||||
|
||||
func (x *StonehengeGetRoomInfoResp) GetRoom() *RoomData {
|
||||
@ -622,7 +543,7 @@ type StonehengeFinishReq struct {
|
||||
func (x *StonehengeFinishReq) Reset() {
|
||||
*x = StonehengeFinishReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[12]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -635,7 +556,7 @@ func (x *StonehengeFinishReq) String() string {
|
||||
func (*StonehengeFinishReq) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeFinishReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[12]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[10]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -648,7 +569,7 @@ func (x *StonehengeFinishReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeFinishReq.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeFinishReq) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{12}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{10}
|
||||
}
|
||||
|
||||
type StonehengeFinishResp struct {
|
||||
@ -662,7 +583,7 @@ type StonehengeFinishResp struct {
|
||||
func (x *StonehengeFinishResp) Reset() {
|
||||
*x = StonehengeFinishResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[13]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -675,7 +596,7 @@ func (x *StonehengeFinishResp) String() string {
|
||||
func (*StonehengeFinishResp) ProtoMessage() {}
|
||||
|
||||
func (x *StonehengeFinishResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[13]
|
||||
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[11]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -688,7 +609,7 @@ func (x *StonehengeFinishResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use StonehengeFinishResp.ProtoReflect.Descriptor instead.
|
||||
func (*StonehengeFinishResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{13}
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{11}
|
||||
}
|
||||
|
||||
func (x *StonehengeFinishResp) GetData() *DBStonehenge {
|
||||
@ -713,58 +634,48 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x73, 0x70, 0x12, 0x1d, 0x0a, 0x04, 0x72, 0x6f, 0x6f, 0x6d, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b,
|
||||
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|
||||
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|
||||
0x69, 0x6e, 0x69, 0x73, 0x68, 0x52, 0x65, 0x71, 0x22, 0x39, 0x0a, 0x14, 0x53, 0x74, 0x6f, 0x6e,
|
||||
0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x46, 0x69, 0x6e, 0x69, 0x73, 0x68, 0x52, 0x65, 0x73, 0x70,
|
||||
0x12, 0x21, 0x0a, 0x04, 0x64, 0x61, 0x74, 0x61, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d,
|
||||
0x2e, 0x44, 0x42, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x52, 0x04, 0x64,
|
||||
0x61, 0x74, 0x61, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -779,34 +690,31 @@ func file_stonehenge_stonehenge_msg_proto_rawDescGZIP() []byte {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
|
||||
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
|
||||
(*StonehengeGetListReq)(nil), // 0: StonehengeGetListReq
|
||||
(*StonehengeGetListResp)(nil), // 1: StonehengeGetListResp
|
||||
(*StonehengeSelectHeroReq)(nil), // 2: StonehengeSelectHeroReq
|
||||
(*StonehengeSelectHeroResp)(nil), // 3: StonehengeSelectHeroResp
|
||||
(*StonehengeSelectBuffReq)(nil), // 4: StonehengeSelectBuffReq
|
||||
(*StonehengeSelectBuffResp)(nil), // 5: StonehengeSelectBuffResp
|
||||
(*StonehengeGotoRoomReq)(nil), // 6: StonehengeGotoRoomReq
|
||||
(*StonehengeGotoRoomResp)(nil), // 7: StonehengeGotoRoomResp
|
||||
(*StonehengeEventReq)(nil), // 8: StonehengeEventReq
|
||||
(*StonehengeEventResp)(nil), // 9: StonehengeEventResp
|
||||
(*StonehengeGetRoomInfoReq)(nil), // 10: StonehengeGetRoomInfoReq
|
||||
(*StonehengeGetRoomInfoResp)(nil), // 11: StonehengeGetRoomInfoResp
|
||||
(*StonehengeFinishReq)(nil), // 12: StonehengeFinishReq
|
||||
(*StonehengeFinishResp)(nil), // 13: StonehengeFinishResp
|
||||
nil, // 14: StonehengeSelectBuffResp.AddweightEntry
|
||||
(*DBStonehenge)(nil), // 15: DBStonehenge
|
||||
(*BattleRole)(nil), // 16: BattleRole
|
||||
(*RoomData)(nil), // 17: RoomData
|
||||
(*StonehengeEnterLevelReq)(nil), // 2: StonehengeEnterLevelReq
|
||||
(*StonehengeEnterLevelResp)(nil), // 3: StonehengeEnterLevelResp
|
||||
(*StonehengeGotoRoomReq)(nil), // 4: StonehengeGotoRoomReq
|
||||
(*StonehengeGotoRoomResp)(nil), // 5: StonehengeGotoRoomResp
|
||||
(*StonehengeEventReq)(nil), // 6: StonehengeEventReq
|
||||
(*StonehengeEventResp)(nil), // 7: StonehengeEventResp
|
||||
(*StonehengeGetRoomInfoReq)(nil), // 8: StonehengeGetRoomInfoReq
|
||||
(*StonehengeGetRoomInfoResp)(nil), // 9: StonehengeGetRoomInfoResp
|
||||
(*StonehengeFinishReq)(nil), // 10: StonehengeFinishReq
|
||||
(*StonehengeFinishResp)(nil), // 11: StonehengeFinishResp
|
||||
(*DBStonehenge)(nil), // 12: DBStonehenge
|
||||
(*BattleRole)(nil), // 13: BattleRole
|
||||
(*RoomData)(nil), // 14: RoomData
|
||||
}
|
||||
var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
|
||||
15, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
|
||||
16, // 1: StonehengeSelectHeroResp.hero:type_name -> BattleRole
|
||||
14, // 2: StonehengeSelectBuffResp.addweight:type_name -> StonehengeSelectBuffResp.AddweightEntry
|
||||
17, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData
|
||||
17, // 4: StonehengeGetRoomInfoResp.room:type_name -> RoomData
|
||||
15, // 5: StonehengeFinishResp.data:type_name -> DBStonehenge
|
||||
12, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
|
||||
13, // 1: StonehengeEnterLevelResp.hero:type_name -> BattleRole
|
||||
14, // 2: StonehengeEnterLevelResp.room:type_name -> RoomData
|
||||
14, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData
|
||||
14, // 4: StonehengeGetRoomInfoResp.room:type_name -> RoomData
|
||||
12, // 5: StonehengeFinishResp.data:type_name -> DBStonehenge
|
||||
6, // [6:6] is the sub-list for method output_type
|
||||
6, // [6:6] is the sub-list for method input_type
|
||||
6, // [6:6] is the sub-list for extension type_name
|
||||
@ -847,7 +755,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeSelectHeroReq); i {
|
||||
switch v := v.(*StonehengeEnterLevelReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -859,7 +767,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeSelectHeroResp); i {
|
||||
switch v := v.(*StonehengeEnterLevelResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -871,30 +779,6 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeSelectBuffReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeSelectBuffResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeGotoRoomReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -906,7 +790,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeGotoRoomResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -918,7 +802,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeEventReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -930,7 +814,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeEventResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -942,7 +826,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeGetRoomInfoReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -954,7 +838,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeGetRoomInfoResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -966,7 +850,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeFinishReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -978,7 +862,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_stonehenge_stonehenge_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*StonehengeFinishResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -997,7 +881,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_stonehenge_stonehenge_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 15,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -44,6 +44,7 @@ import (
|
||||
"go_dreamfactory/modules/shop"
|
||||
"go_dreamfactory/modules/smithy"
|
||||
"go_dreamfactory/modules/sociaty"
|
||||
"go_dreamfactory/modules/stonehenge"
|
||||
"go_dreamfactory/modules/sys"
|
||||
"go_dreamfactory/modules/task"
|
||||
"go_dreamfactory/modules/tools"
|
||||
@ -135,6 +136,7 @@ func main() {
|
||||
warorder.NewModule(),
|
||||
uniongve.NewModule(),
|
||||
// dailytask.NewModule(),
|
||||
stonehenge.NewModule(),
|
||||
)
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@ type GameAskLibraryData struct {
|
||||
PlanB string
|
||||
PlanC string
|
||||
PlanD string
|
||||
Weight int32
|
||||
Pic string
|
||||
True string
|
||||
Flase string
|
||||
@ -41,6 +42,7 @@ func (_v *GameAskLibraryData)Deserialize(_buf map[string]interface{}) (err error
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planB"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanB error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanB, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planC"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanC error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanC, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["planD"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PlanD error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PlanD, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
|
||||
{ var _ok_ bool; if _v.True, _ok_ = _buf["True"].(string); !_ok_ { err = errors.New("True error"); return } }
|
||||
{ var _ok_ bool; if _v.Flase, _ok_ = _buf["flase"].(string); !_ok_ { err = errors.New("flase error"); return } }
|
||||
|
42
sys/configure/structs/Game.GuildBossTask.go
Normal file
42
sys/configure/structs/Game.GuildBossTask.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameGuildBossTask struct {
|
||||
_dataMap map[int32]*GameGuildBossTaskData
|
||||
_dataList []*GameGuildBossTaskData
|
||||
}
|
||||
|
||||
func NewGameGuildBossTask(_buf []map[string]interface{}) (*GameGuildBossTask, error) {
|
||||
_dataList := make([]*GameGuildBossTaskData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameGuildBossTaskData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameGuildBossTaskData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameGuildBossTask{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameGuildBossTask) GetDataMap() map[int32]*GameGuildBossTaskData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameGuildBossTask) GetDataList() []*GameGuildBossTaskData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameGuildBossTask) Get(key int32) *GameGuildBossTaskData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
54
sys/configure/structs/Game.GuildBossTaskData.go
Normal file
54
sys/configure/structs/Game.GuildBossTaskData.go
Normal file
@ -0,0 +1,54 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameGuildBossTaskData struct {
|
||||
Id int32
|
||||
Score int32
|
||||
Reward []*Gameatn
|
||||
TaskDescribe string
|
||||
}
|
||||
|
||||
const TypeId_GameGuildBossTaskData = -1074074125
|
||||
|
||||
func (*GameGuildBossTaskData) GetTypeId() int32 {
|
||||
return -1074074125
|
||||
}
|
||||
|
||||
func (_v *GameGuildBossTaskData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskDescribe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskDescribe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameGuildBossTaskData(_buf map[string]interface{}) (*GameGuildBossTaskData, error) {
|
||||
v := &GameGuildBossTaskData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
45
sys/configure/structs/Game.RobotDataData.go
Normal file
45
sys/configure/structs/Game.RobotDataData.go
Normal file
@ -0,0 +1,45 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameRobotDataData struct {
|
||||
Robotid int32
|
||||
Icon string
|
||||
Lvshow int32
|
||||
Name string
|
||||
Sex int32
|
||||
Showid string
|
||||
}
|
||||
|
||||
const TypeId_GameRobotDataData = 1848956418
|
||||
|
||||
func (*GameRobotDataData) GetTypeId() int32 {
|
||||
return 1848956418
|
||||
}
|
||||
|
||||
func (_v *GameRobotDataData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvshow"].(float64); !_ok_ { err = errors.New("lvshow error"); return }; _v.Lvshow = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Showid, _ok_ = _buf["showid"].(string); !_ok_ { err = errors.New("showid error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameRobotDataData(_buf map[string]interface{}) (*GameRobotDataData, error) {
|
||||
v := &GameRobotDataData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.StroneBuff.go
Normal file
42
sys/configure/structs/Game.StroneBuff.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameStroneBuff struct {
|
||||
_dataMap map[int32]*GameStroneBuffData
|
||||
_dataList []*GameStroneBuffData
|
||||
}
|
||||
|
||||
func NewGameStroneBuff(_buf []map[string]interface{}) (*GameStroneBuff, error) {
|
||||
_dataList := make([]*GameStroneBuffData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroneBuffData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroneBuffData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.BuffId] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroneBuff{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroneBuff) GetDataMap() map[int32]*GameStroneBuffData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroneBuff) GetDataList() []*GameStroneBuffData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroneBuff) Get(key int32) *GameStroneBuffData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
55
sys/configure/structs/Game.StroneBuffData.go
Normal file
55
sys/configure/structs/Game.StroneBuffData.go
Normal file
@ -0,0 +1,55 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameStroneBuffData struct {
|
||||
BuffId int32
|
||||
BuffGroupId int32
|
||||
Type int32
|
||||
BuffLevel int32
|
||||
Quality int32
|
||||
BuffIcon string
|
||||
BuffName string
|
||||
BuffDescription string
|
||||
BuffStory string
|
||||
BuffUpgradeCost *Gameatn
|
||||
BuffSell *Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameStroneBuffData = 1812104654
|
||||
|
||||
func (*GameStroneBuffData) GetTypeId() int32 {
|
||||
return 1812104654
|
||||
}
|
||||
|
||||
func (_v *GameStroneBuffData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["buffName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffDescription"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroneBuffData(_buf map[string]interface{}) (*GameStroneBuffData, error) {
|
||||
v := &GameStroneBuffData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.StroneRoom.go
Normal file
42
sys/configure/structs/Game.StroneRoom.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameStroneRoom struct {
|
||||
_dataMap map[int32]*GameStroneRoomData
|
||||
_dataList []*GameStroneRoomData
|
||||
}
|
||||
|
||||
func NewGameStroneRoom(_buf []map[string]interface{}) (*GameStroneRoom, error) {
|
||||
_dataList := make([]*GameStroneRoomData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroneRoomData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroneRoomData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.BuffId] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroneRoom{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroneRoom) GetDataMap() map[int32]*GameStroneRoomData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroneRoom) GetDataList() []*GameStroneRoomData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroneRoom) Get(key int32) *GameStroneRoomData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
55
sys/configure/structs/Game.StroneRoomData.go
Normal file
55
sys/configure/structs/Game.StroneRoomData.go
Normal file
@ -0,0 +1,55 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameStroneRoomData struct {
|
||||
BuffId int32
|
||||
BuffGroupId int32
|
||||
Type int32
|
||||
BuffLevel int32
|
||||
Quality int32
|
||||
BuffIcon string
|
||||
BuffName string
|
||||
BuffDescription string
|
||||
BuffStory string
|
||||
BuffUpgradeCost *Gameatn
|
||||
BuffSell *Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameStroneRoomData = -1133628842
|
||||
|
||||
func (*GameStroneRoomData) GetTypeId() int32 {
|
||||
return -1133628842
|
||||
}
|
||||
|
||||
func (_v *GameStroneRoomData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["buffName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffDescription"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroneRoomData(_buf map[string]interface{}) (*GameStroneRoomData, error) {
|
||||
v := &GameStroneRoomData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -203,6 +203,8 @@ type Tables struct {
|
||||
Roomlottery *GameRoomlottery
|
||||
Bufflottery *GameBufflottery
|
||||
Eventlottery *GameEventlottery
|
||||
StroneBuff *GameStroneBuff
|
||||
StroneRoom *GameStroneRoom
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -1362,5 +1364,17 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.Eventlottery, err = NewGameEventlottery(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_stronebuff") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.StroneBuff, err = NewGameStroneBuff(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_stroneroom") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.StroneRoom, err = NewGameStroneRoom(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user