配置同步
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2e4511feef
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@ -716,7 +716,6 @@
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"n": 1000
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}
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],
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<<<<<<< HEAD
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"buzkashi_resurrection": 10,
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"favorability_attenuation": [
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{
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@ -732,8 +731,5 @@
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"v": 500
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}
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]
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=======
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"buzkashi_resurrection": 10
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>>>>>>> 2ff92487cf513d980124f84c7fe3db1e6bb88e31
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}
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]
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@ -476,7 +476,7 @@
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"SameID": false,
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"golbalbufficon": "",
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"buffIcon": "ty_zd_buff_j008",
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"buffeffect": "effect_jiaoxia_jiaobing",
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"buffeffect": "effect_buff_bingdong",
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"buffpos": "脚底"
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},
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{
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@ -222,10 +222,7 @@ type GameGlobalData struct {
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BuzkashiVintegral []*Gameatn
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BuzkashiFintegral []*Gameatn
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BuzkashiResurrection int32
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<<<<<<< HEAD
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FavorabilityAttenuation []*Gamekv
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=======
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>>>>>>> 2ff92487cf513d980124f84c7fe3db1e6bb88e31
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}
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const TypeId_GameGlobalData = 477542761
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@ -914,7 +911,6 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_resurrection"].(float64); !_ok_ { err = errors.New("buzkashi_resurrection error"); return }; _v.BuzkashiResurrection = int32(_tempNum_) }
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<<<<<<< HEAD
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{
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var _arr_ []interface{}
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var _ok_ bool
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@ -929,8 +925,6 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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}
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}
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=======
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>>>>>>> 2ff92487cf513d980124f84c7fe3db1e6bb88e31
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return
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}
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