This commit is contained in:
meixiongfeng 2023-06-21 16:24:21 +08:00
parent 8804225486
commit 3d80bf1af6
4 changed files with 614 additions and 5 deletions

View File

@ -0,0 +1,396 @@
package hero
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math/big"
)
func (this *apiComp) DrawCardV2Check(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) {
if req.DrawType < 0 && (req.DrawCount == 1 || req.DrawCount == 10) { // 只能是单抽或10抽
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//抽卡
func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) {
var (
szCards []string // 最终抽到的卡牌
drawCount int32 // 抽卡次数
szStar []int32 //星级
costRes []*cfg.Gameatn // 消耗
star4Max int32 // 10连抽最大4星数量
star5Max int32 // 10连抽最大5星数量
cfgDraw *cfg.GameGlobalData
costAtn *cfg.Gameatn
heroRecord *pb.DBHeroRecord
pool string // 当前抽对应的卡池
atno []*pb.UserAtno // 最终获得的资源
strPool []string // 10连跨多个卡池情况
update map[string]interface{}
normalDraw bool // 是否是普通抽
drawConf *cfg.GameDrawPoolData
err error
appointmap map[int32]string // 指定次数抽卡到指定卡池
)
appointmap = make(map[int32]string)
szCards = make([]string, 0)
heroRecord, _ = this.module.modelRecord.GetHeroRecord(session.GetUserId())
if heroRecord.Baodi4 == nil {
heroRecord.Baodi4 = make(map[int32]int32)
}
if heroRecord.Baodi5 == nil {
heroRecord.Baodi5 = make(map[int32]int32)
}
if heroRecord.Count == nil {
heroRecord.Count = make(map[int32]int32)
}
// 准备数据
/////////////////////////////////////
drawConf, err = this.module.configure.GetHeroDrawConfigByType(req.DrawType) // 获取新的抽卡配置
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range drawConf.RecruitmentType {
appointmap[v.K] = v.S // 指定次抽数据
}
////////////////////////////////////////////////////////
update = make(map[string]interface{})
cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
if cfgDraw == nil {
return
}
if errdata = this.DrawCardV2Check(session, req); errdata != nil {
return
}
drawCount = heroRecord.Count[req.DrawType] // 获取当前阵容抽卡次数
if req.DrawType == 0 { // 普通卡池抽卡
////// 获取消耗 star
if req.DrawCount == 1 {
costAtn = cfgDraw.BasePoolCost // 单抽消耗
} else {
costAtn = cfgDraw.BasePool10cost // 十连消耗
}
///// 获取消耗 end
for i := 1; i <= int(req.DrawCount); i++ { // 一张一张的抽
drawCount++
if v, ok := appointmap[drawCount]; ok { // 优先校验是否是指定抽
strPool = append(strPool, v) //找到了
continue
}
}
} else {
}
if req.DrawType == 0 { // 普通卡池抽卡
normalDraw = true
// 获取普通抽卡池
if req.DrawCount == 1 {
costAtn = cfgDraw.BasePoolCost
} else {
costAtn = cfgDraw.BasePool10cost
}
costRes = append(costRes, costAtn)
if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回
return
}
for i := 0; i < int(req.DrawCount); i++ {
drawCount += 1
pool = this.module.modelHero.CheckPool(drawCount, cfgDraw)
strPool = append(strPool, pool)
ret := this.module.CheckCondition(session.GetUserId())
if ret == true { // 命中插入5星英雄
szStar = append(szStar, 5)
heroRecord.Star5 = 0 // 重置保底
star5Max++ // 记录当前 5星数量
continue
}
// 3,4,5 星权重
starWeight := []int32{cfgDraw.BasePoolStar3, cfgDraw.BasePoolStar4, cfgDraw.BasePoolStar5}
starIndex := comm.GetRandW(starWeight) // 3 4 5 星索引
// 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄普通卡池
inRangeConf := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange
if len(inRangeConf) == 3 {
iStart := inRangeConf[0] // 抽卡开始
iEnd := inRangeConf[1] // 抽卡结束
star := inRangeConf[2]
if star >= 3 { // 保底必须三星+
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
if n.Int64() < 1 { // 抽中
starIndex = star - 3
heroRecord.Inevitable = heroRecord.Drawcount
update["inevitable"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
continue
}
}
// 保底情况
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
starIndex = star - 3
heroRecord.Inevitable = heroRecord.Drawcount
update["inevitable"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
continue
}
}
}
inRangeConf1 := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1
if len(inRangeConf1) == 3 {
iStart := inRangeConf1[0] // 抽卡开始
iEnd := inRangeConf1[1] // 抽卡结束
star := inRangeConf1[2]
if star >= 3 { // 保底必须三星+
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
if n.Int64() < 1 { // 抽中
starIndex = star - 3
heroRecord.Inevitable = heroRecord.Drawcount
update["inevitable1"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
// 修改卡池
newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool
if newPoll != "" {
strPool[len(strPool)-1] = newPoll
}
continue
}
}
// 保底情况
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
starIndex = star - 3
heroRecord.Inevitable1 = heroRecord.Drawcount
update["inevitable1"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
// 修改卡池
newPoll := this.module.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool
if newPoll != "" {
strPool[len(strPool)-1] = newPoll
}
continue
}
}
}
heroRecord.Star4++ // 4星保底数量+1
heroRecord.Star5++ // 5星保底数量+1
if starIndex == 1 {
heroRecord.Star4 = 0
star4Max++
} else if starIndex == 2 {
star5Max++
heroRecord.Star5 = 0
}
if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max { // 达到10连抽最大(4,5星)数量 直接给三星
starIndex = 0
} else {
// 普通卡池保底
if cfgDraw.DrawFloorStar4 <= heroRecord.Star4 {
heroRecord.Star4 = 0
starIndex = 1
}
if cfgDraw.DrawFloorStar5 <= heroRecord.Star5 {
heroRecord.Star5 = 0
starIndex = 2
}
}
szStar = append(szStar, starIndex+3)
if len(szStar) >= int(req.DrawCount) {
break
}
}
} else { // 所有阵营抽卡都走这里
drawCount += req.DrawCount
if req.DrawCount == 1 {
switch req.DrawType {
case 1:
pool = cfgDraw.Camp1Pool1
costAtn = cfgDraw.Camp1PoolCost
case 2:
pool = cfgDraw.Camp2Pool1
costAtn = cfgDraw.Camp2PoolCost
case 3:
pool = cfgDraw.Camp3Pool1
costAtn = cfgDraw.Camp3PoolCost
case 4:
pool = cfgDraw.Camp4Pool1
costAtn = cfgDraw.Camp4PoolCost
}
strPool = append(strPool, pool)
} else {
costAtn = cfgDraw.Camp1PoolCost
switch req.DrawType {
case 1:
pool = cfgDraw.Camp1Pool1
costAtn = cfgDraw.Camp1Pool10cost
case 2:
pool = cfgDraw.Camp2Pool1
costAtn = cfgDraw.Camp2Pool10cost
case 3:
pool = cfgDraw.Camp3Pool1
costAtn = cfgDraw.Camp3Pool10cost
case 4:
pool = cfgDraw.Camp4Pool1
costAtn = cfgDraw.Camp4Pool10cost
}
for i := 0; i < int(req.DrawCount); i++ {
strPool = append(strPool, pool)
}
}
costRes = append(costRes, costAtn)
//阵营消耗
if errdata = this.module.CheckRes(session, costRes); errdata != nil { // 消耗数量不足直接返回
return
}
for {
starWeight := []int32{cfgDraw.CampPoolStar3, cfgDraw.CampPoolStar4, cfgDraw.CampPoolStar5}
starIndex := comm.GetRandW(starWeight)
if starIndex == 1 {
star4Max++
} else if starIndex == 2 {
star5Max++
}
if star4Max >= cfgDraw.Draw10Star4Max || star5Max >= cfgDraw.Draw10Star5Max {
starIndex = 0
}
szStar = append(szStar, starIndex)
if len(szStar) >= int(req.DrawCount) {
break
}
}
}
for index, star := range szStar {
_data, err := this.module.configure.GetPollByType(strPool[index])
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
sz := make([]int32, 0)
for _, v := range _data[int32(star)] {
sz = append(sz, v.Weight)
}
randomIndex := comm.GetRandW(sz)
if v, ok := _data[int32(star)]; ok {
if int32(len(v)) > randomIndex {
cardId := v[randomIndex].Id
if star == 5 { // 抽出5星英雄后A次抽奖内不会再抽到5星英雄普通卡池+阵营卡池)
curDrawCount := drawCount - req.DrawCount
if drawCount <= 10 { // 前10次不计算连续抽卡最多连续出A个相同阵营的英雄
szCards = append(szCards, cardId)
continue
}
newID := this.module.ContinuousRestriction(session.GetUserId(), cardId, curDrawCount+int32(index+1), strPool[index])
szCards = append(szCards, newID)
continue
}
szCards = append(szCards, cardId)
// 普通卡池 最多连续出A个相同阵营的英雄
if req.DrawType == 0 {
newId := this.module.DrawCardContinuousRestrictionCamp(cardId, heroRecord.Race, sz, v)
if cardId != newId {
szCards[len(szCards)-1] = newId
}
}
}
}
}
// 消耗道具
if errdata = this.module.ConsumeRes(session, costRes, true); errdata != nil {
return
}
heroRecord.Totalcount += req.DrawCount
heroRecord.Daycount += req.DrawCount
update["star4"] = heroRecord.Star4
update["star5"] = heroRecord.Star5
update["drawcount"] = drawCount
update["totalcount"] = heroRecord.Totalcount
update["daycount"] = heroRecord.Daycount
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
rsp := &pb.HeroDrawCardResp{
Data: []*pb.AtnoData{},
}
for _, heroId := range szCards {
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{{
A: "hero",
T: heroId,
N: 1,
}}, true); errdata == nil {
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
}
}
}
} else {
return
}
}
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
// 任务统计
this.module.SendTaskMsg(session, szStar, req.DrawCount, normalDraw)
return
}

View File

@ -411,3 +411,53 @@ func (this *configureComp) GetHeroMaxLv(star int32) int32 {
return 1
}
<<<<<<< Updated upstream
=======
func (this *configureComp) GetHeroTalentMaxLv(heroid string) (maxlv int32) {
if v, err := this.GetConfigure(hero_talentbox); err == nil {
if configure, ok := v.(*cfg.GameTalentBox); ok {
return int32(len(configure.GetDataList()))
}
}
return 0
}
// id: 1 表示普通抽 2表示阵营1 3表示阵营2 ...
func (this *configureComp) GetHeroDrawConfigByType(id int32) (data *cfg.GameDrawPoolData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(hero_draw); err == nil {
if conf, ok := v.(*cfg.GameDrawPool); ok {
if data = conf.Get(id - 1); data != nil {
return
}
}
}
err = comm.NewNotFoundConfErr(moduleName, hero_draw, id)
return
}
func (this *configureComp) GetHeroDrawWeightConfigById(id int32) (data *cfg.GameDrawWeightData, err error) {
var (
v interface{}
)
if id > 0 {
if v, err = this.GetConfigure(hero_cardweight); err == nil {
if conf, ok := v.(*cfg.GameDrawWeight); ok {
if data = conf.Get(id); data != nil {
return
} else {
if len(conf.GetDataList()) > 0 {
data = conf.GetDataList()[len(conf.GetDataList())-1]
}
}
}
}
}
err = comm.NewNotFoundConfErr(moduleName, hero_draw, id)
return
}
>>>>>>> Stashed changes

View File

@ -32,6 +32,9 @@ func (this *ModelRecord) GetHeroRecord(uid string) (result *pb.DBHeroRecord, err
result.Condition = map[string]int32{}
result.Star5Hero = map[string]int32{}
result.Race = map[int32]int32{}
result.Baodi4 = map[int32]int32{}
result.Baodi5 = map[int32]int32{}
result.Count = map[int32]int32{}
result.Mtime = configure.Now().Unix()
this.Add(uid, result)
err = nil

View File

@ -361,8 +361,8 @@ type DBHeroRecord struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底
Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底
Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底 -- 新版抽卡废弃字段
Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底 -- 新版抽卡废弃字段
Mtime int64 `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"` // 修改时间
Drawcount int32 `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
Condition map[string]int32 `protobuf:"bytes,7,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key recharge、login 等 value 累计抽卡次数
@ -374,6 +374,9 @@ type DBHeroRecord struct {
Inevitable int32 `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"` //第2-30次抽奖必出一个5星英雄
Inevitable1 int32 `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"` //第30-50次抽奖必出一个5星英雄
Race map[int32]int32 `protobuf:"bytes,15,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 阵营类型 value count
Baodi4 map[int32]int32 `protobuf:"bytes,16,rep,name=baodi4,proto3" json:"baodi4" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 4星保底次数 key 阵营类型 value count
Baodi5 map[int32]int32 `protobuf:"bytes,17,rep,name=baodi5,proto3" json:"baodi5" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 5星保底次数 key 阵营类型 value count
Count map[int32]int32 `protobuf:"bytes,18,rep,name=count,proto3" json:"count" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 抽卡次数 key 阵营类型 value count
}
func (x *DBHeroRecord) Reset() {
@ -513,6 +516,27 @@ func (x *DBHeroRecord) GetRace() map[int32]int32 {
return nil
}
func (x *DBHeroRecord) GetBaodi4() map[int32]int32 {
if x != nil {
return x.Baodi4
}
return nil
}
func (x *DBHeroRecord) GetBaodi5() map[int32]int32 {
if x != nil {
return x.Baodi5
}
return nil
}
func (x *DBHeroRecord) GetCount() map[int32]int32 {
if x != nil {
return x.Count
}
return nil
}
// 英雄天赋系统
type DBHeroTalent struct {
state protoimpl.MessageState
@ -681,6 +705,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
0x74, 0x74, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65,
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<<<<<<< Updated upstream
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@ -739,6 +764,99 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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=======
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>>>>>>> Stashed changes
}
var (
@ -754,8 +872,9 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
}
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
var file_hero_hero_db_proto_goTypes = []interface{}{
<<<<<<< Updated upstream
(HeroType)(0), // 0: HeroType
(*DBHero)(nil), // 1: DBHero
(*DBHeroRecord)(nil), // 2: DBHeroRecord
@ -771,13 +890,35 @@ var file_hero_hero_db_proto_goTypes = []interface{}{
nil, // 12: DBHeroRecord.RaceEntry
nil, // 13: DBHeroTalent.TalentEntry
(*SkillData)(nil), // 14: SkillData
=======
(HeroType)(0), // 0: HeroType
(*DBHero)(nil), // 1: DBHero
(*DBHeroRecord)(nil), // 2: DBHeroRecord
(*DBHeroTalent)(nil), // 3: DBHeroTalent
nil, // 4: DBHero.PropertyEntry
nil, // 5: DBHero.AddPropertyEntry
nil, // 6: DBHero.JuexPropertyEntry
nil, // 7: DBHero.TalentPropertyEntry
nil, // 8: DBHero.HoroscopePropertyEntry
nil, // 9: DBHero.FettersEntry
nil, // 10: DBHeroRecord.ConditionEntry
nil, // 11: DBHeroRecord.Star5HeroEntry
nil, // 12: DBHeroRecord.RaceEntry
nil, // 13: DBHeroRecord.Baodi4Entry
nil, // 14: DBHeroRecord.Baodi5Entry
nil, // 15: DBHeroRecord.CountEntry
nil, // 16: DBHeroTalent.TalentEntry
(*SkillData)(nil), // 17: SkillData
(*DB_EquipmentSuit)(nil), // 18: DB_EquipmentSuit
>>>>>>> Stashed changes
}
var file_hero_hero_db_proto_depIdxs = []int32{
14, // 0: DBHero.normalSkill:type_name -> SkillData
17, // 0: DBHero.normalSkill:type_name -> SkillData
4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
0, // 4: DBHero.status:type_name -> HeroType
<<<<<<< Updated upstream
7, // 5: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
14, // 6: DBHero.equipSkill:type_name -> SkillData
8, // 7: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
@ -791,6 +932,25 @@ var file_hero_hero_db_proto_depIdxs = []int32{
13, // [13:13] is the sub-list for extension type_name
13, // [13:13] is the sub-list for extension extendee
0, // [0:13] is the sub-list for field type_name
=======
18, // 5: DBHero.suits:type_name -> DB_EquipmentSuit
7, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
17, // 7: DBHero.equipSkill:type_name -> SkillData
8, // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
9, // 9: DBHero.fetters:type_name -> DBHero.FettersEntry
10, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
11, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
12, // 12: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry
13, // 13: DBHeroRecord.baodi4:type_name -> DBHeroRecord.Baodi4Entry
14, // 14: DBHeroRecord.baodi5:type_name -> DBHeroRecord.Baodi5Entry
15, // 15: DBHeroRecord.count:type_name -> DBHeroRecord.CountEntry
16, // 16: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
17, // [17:17] is the sub-list for method output_type
17, // [17:17] is the sub-list for method input_type
17, // [17:17] is the sub-list for extension type_name
17, // [17:17] is the sub-list for extension extendee
0, // [0:17] is the sub-list for field type_name
>>>>>>> Stashed changes
}
func init() { file_hero_hero_db_proto_init() }
@ -843,7 +1003,7 @@ func file_hero_hero_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 1,
NumMessages: 13,
NumMessages: 16,
NumExtensions: 0,
NumServices: 0,
},