小关通关条件校验
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@ -118,8 +118,8 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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return
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}
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case EventType14:
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case EventType28: // 战斗事件
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case EventType14, EventType28: // 战斗事件
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if req.Report == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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@ -212,8 +212,8 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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return
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}
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case EventType17: // 英雄回血
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case EventType18:
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case EventType17, EventType18: // 英雄回血
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var sz []int32 // 获取
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var szHero []string
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for _, v := range stone.Hero {
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@ -268,8 +268,8 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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}
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update["hero"] = stone.Hero
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case EventType23: // 事件buff 强化
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case EventType29: // 商店强化
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case EventType23, EventType29: // 事件buff 强化// 商店强化
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if num, err := strconv.Atoi(req.Param1); err == nil {
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buffid := int32(num)
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if _, ok := stone.Userbuff[buffid]; ok {
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@ -45,8 +45,11 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishR
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}
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}
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stone.Reward[stone.StageID] = true
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update["reward"] = stone.Reward
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// 校验是否是通关
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if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes+1); conf == nil {
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stone.Reward[stone.StageID] = true
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update["reward"] = stone.Reward
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}
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stone.StageID = 0
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update["stageID"] = stone.StageID
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