diff --git a/modules/entertainment/xxlPlat.go b/modules/entertainment/xxlPlat.go index 6f9f02ed1..35f711217 100644 --- a/modules/entertainment/xxlPlat.go +++ b/modules/entertainment/xxlPlat.go @@ -117,7 +117,7 @@ func (this *MapData) InitMap(module *Entertainment, iType int32) { this.SetIndelibilityPlat() this.Plat = this.GetPalatData() - //this.SetMap() // 方便测试固定地图 + // this.SetMap() // 方便测试固定地图 } // 交换之前先判断是不是特殊元素的交换 @@ -741,12 +741,12 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32, func (this *MapData) SetMap() { sz2 := []int32{ 3, 3, 2, 2, 1, 3, 1, - 5, 1, 2, 3, 1, 2, 2, - 3, 4, 3, 5, 6, 1, 6, - 1, 4, 1, 4, 2, 3, 6, + 5, 1, 3, 3, 1, 2, 2, + 3, 2, 1, 4, 3, 1, 6, + 1, 4, 3, 4, 2, 3, 6, 1, 5, 6, 5, 6, 1, 4, - 6, 6, 3, 6, 4, 3, 3, - 3, 3, 1, 3, 1, 2, 5, + 6, 6, 3, 6, 3, 1, 3, + 3, 3, 1, 3, 3, 2, 5, // 1, 4, 2, 5, 4, 5, 2, // 3, 2, 3, 5, 2, 1, 4, // 2, 5, 5, 4, 5, 4, 1, @@ -1179,8 +1179,8 @@ func (this *MapData) SpecialElem(id int, s int32) (x map[int]struct{}) { // 获取配置 if c, _ := this.module.configure.GetGameBlock(this.Plat[id].Color, FiveType); c != nil { ids := utils.RandomNumbers(0, Total-1, int(c.Value)) - for key := range ids { - x[key] = struct{}{} + for _, v := range ids { + x[v] = struct{}{} } } } else if s == BoomType { // 炸弹类型 带走周围一圈+ 上下左右