上传武馆修炼优化
This commit is contained in:
parent
aecab14326
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158
bin/json/game_compositeall.json
Normal file
158
bin/json/game_compositeall.json
Normal file
@ -0,0 +1,158 @@
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[
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{
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"id": 1,
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"group": 1001,
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"eventname": {
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"key": "eventname_1",
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"text": "无事发生"
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},
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"eventweight": 1000,
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"eventtype": 0,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 2,
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"group": 1001,
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"eventname": {
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"key": "eventname_2",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 3,
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"group": 1001,
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"eventname": {
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"key": "eventname_3",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 4,
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"group": 1001,
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"eventname": {
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"key": "eventname_4",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 5,
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"group": 1001,
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"eventname": {
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"key": "eventname_5",
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"text": "获取金币"
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},
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"eventweight": 1000,
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"eventtype": 2,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 6,
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"group": 1001,
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"eventname": {
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"key": "eventname_6",
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"text": "获取金币"
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},
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"eventweight": 1000,
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"eventtype": 2,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 7,
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"group": 1002,
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"eventname": {
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"key": "eventname_7",
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"text": "无事发生"
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},
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"eventweight": 1000,
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"eventtype": 0,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 8,
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"group": 1002,
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"eventname": {
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"key": "eventname_8",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 9,
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"group": 1002,
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"eventname": {
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"key": "eventname_9",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 10,
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"group": 1002,
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"eventname": {
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"key": "eventname_10",
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"text": "打怪"
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},
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"eventweight": 1000,
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"eventtype": 1,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 11,
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"group": 1002,
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"eventname": {
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"key": "eventname_11",
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"text": "获取金币"
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},
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"eventweight": 1000,
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"eventtype": 2,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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},
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{
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"id": 12,
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"group": 1002,
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"eventname": {
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"key": "eventname_12",
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"text": "获取金币"
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},
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"eventweight": 1000,
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"eventtype": 2,
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"battleid": [],
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"getitem": [],
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"loseitem": []
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}
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]
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@ -151,7 +151,7 @@
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"consumeA10": [
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{
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"a": "item",
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"t": "10000001",
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"t": "10000021",
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"n": 10
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}
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],
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@ -209,7 +209,7 @@
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"consumeA10": [
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{
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"a": "item",
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"t": "10000001",
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"t": "10000022",
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"n": 10
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}
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],
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@ -267,7 +267,7 @@
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"consumeA10": [
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{
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"a": "item",
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"t": "10000001",
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"t": "10000023",
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"n": 10
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}
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],
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@ -325,7 +325,7 @@
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"consumeA10": [
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{
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"a": "item",
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"t": "10000001",
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"t": "10000024",
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"n": 10
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}
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],
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@ -383,7 +383,7 @@
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"consumeA10": [
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{
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"a": "item",
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"t": "10000001",
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"t": "10000024",
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"n": 10
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}
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],
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545
bin/json/game_gamesummary.json
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545
bin/json/game_gamesummary.json
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@ -0,0 +1,545 @@
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[
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{
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"id": 1,
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"name": {
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"key": "冒险关卡",
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"text": "冒险关卡"
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},
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"tabId": 2,
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"mapPos": {
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"x": 400,
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"y": 400
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},
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"type": 1,
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"params": "",
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"jumpId": 166,
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"introduce": {
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"key": "冒险关卡",
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"text": "冒险关卡"
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},
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"bg": "hkz_wftj_zxgk",
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"icon": "Attack",
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"dropshow": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1
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}
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]
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},
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{
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"id": 2,
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"name": {
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"key": "竞技场",
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"text": "竞技场"
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},
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"tabId": 10,
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"mapPos": {
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"x": 200,
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"y": 1900
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},
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"type": 3,
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"params": "",
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"jumpId": 10015,
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"introduce": {
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"key": "竞技场",
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"text": "竞技场"
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},
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"bg": "hkz_wftj_jjc",
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"icon": "rw_cj_icon09",
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"dropshow": [
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{
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"a": "attr",
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"t": "arenacoin",
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"n": 1
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}
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]
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},
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{
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"id": 3,
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"name": {
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"key": "狩猎-巨型猩猩",
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"text": "狩猎-巨型猩猩"
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},
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"tabId": 4,
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"mapPos": {
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"x": 600,
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"y": 1200
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},
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"type": 2,
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"params": "1",
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"jumpId": 10026,
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"introduce": {
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"key": "狩猎-巨型猩猩",
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"text": "狩猎-巨型猩猩"
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},
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"bg": "hkz_wftj_sl02",
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"icon": "wjyz_img016",
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"dropshow": [
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{
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"a": "item",
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"t": "15000101",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000201",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000301",
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"n": 1
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}
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]
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},
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{
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"id": 4,
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"name": {
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"key": "狩猎-大厨",
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"text": "狩猎-大厨"
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},
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"tabId": 4,
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"mapPos": {
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"x": 800,
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"y": 1100
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},
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"type": 2,
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"params": "2",
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"jumpId": 10025,
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"introduce": {
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"key": "狩猎-大厨",
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"text": "狩猎-大厨"
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},
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"bg": "hkz_wftj_sl01",
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"icon": "wjyz_img014",
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"dropshow": [
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{
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"a": "item",
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"t": "15000103",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000203",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000303",
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"n": 1
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}
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]
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},
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{
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"id": 5,
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"name": {
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"key": "狩猎-太空海星",
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"text": "狩猎-太空海星"
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},
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"tabId": 4,
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"mapPos": {
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"x": 300,
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"y": 1250
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},
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"type": 2,
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"params": "3",
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"jumpId": 168,
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"introduce": {
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"key": "狩猎-太空海星",
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"text": "狩猎-太空海星"
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},
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"bg": "hkz_wftj_sl03",
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"icon": "wjyz_img017",
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"dropshow": [
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{
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"a": "item",
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"t": "15000104",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000204",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000304",
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"n": 1
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}
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]
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},
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{
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"id": 6,
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"name": {
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"key": "狩猎-火龙",
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"text": "狩猎-火龙"
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},
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"tabId": 4,
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"mapPos": {
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"x": 400,
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"y": 900
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},
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"type": 2,
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"params": "4",
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"jumpId": 10024,
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"introduce": {
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"key": "狩猎-火龙",
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"text": "狩猎-火龙"
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},
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"bg": "hkz_wftj_sl04",
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"icon": "wjyz_img015",
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"dropshow": [
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{
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"a": "item",
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"t": "15000102",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000202",
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"n": 1
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},
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{
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"a": "item",
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"t": "15000302",
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"n": 1
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}
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]
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},
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{
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"id": 7,
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"name": {
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"key": "维京远征-火焰泰坦",
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"text": "维京远征-火焰泰坦"
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},
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"tabId": 3,
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"mapPos": {
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"x": 860,
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"y": 100
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},
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"type": 4,
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"params": "",
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"jumpId": 10022,
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"introduce": {
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"key": "维京远征-火焰泰坦",
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"text": "维京远征-火焰泰坦"
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},
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"bg": "hkz_wftj_wjyz03",
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"icon": "wjyz_img012",
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"dropshow": [
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{
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"a": "item",
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"t": "13001001",
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"n": 1
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},
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{
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"a": "item",
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"t": "13001002",
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||||
"n": 1
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},
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{
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||||
"a": "item",
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||||
"t": "13001003",
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"n": 1
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},
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{
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||||
"a": "item",
|
||||
"t": "13001004",
|
||||
"n": 1
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||||
}
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||||
]
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},
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{
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"id": 8,
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"name": {
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"key": "维京远征-冰霜泰坦",
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"text": "维京远征-冰霜泰坦"
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},
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"tabId": 3,
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"mapPos": {
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"x": 1060,
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||||
"y": 200
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},
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||||
"type": 4,
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||||
"params": "",
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"jumpId": 10020,
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"introduce": {
|
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"key": "维京远征-冰霜泰坦",
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"text": "维京远征-冰霜泰坦"
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},
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"bg": "hkz_wftj_wjyz02",
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||||
"icon": "wjyz_img011",
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||||
"dropshow": [
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||||
{
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||||
"a": "item",
|
||||
"t": "13003001",
|
||||
"n": 1
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||||
},
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||||
{
|
||||
"a": "item",
|
||||
"t": "13003002",
|
||||
"n": 1
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||||
},
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||||
{
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||||
"a": "item",
|
||||
"t": "13003003",
|
||||
"n": 1
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||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "13003004",
|
||||
"n": 1
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||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 9,
|
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"name": {
|
||||
"key": "维京远征-森林泰坦",
|
||||
"text": "维京远征-森林泰坦"
|
||||
},
|
||||
"tabId": 3,
|
||||
"mapPos": {
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"x": 660,
|
||||
"y": 300
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
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"jumpId": 10021,
|
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"introduce": {
|
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"key": "维京远征-森林泰坦",
|
||||
"text": "维京远征-森林泰坦"
|
||||
},
|
||||
"bg": "hkz_wftj_wjyz01",
|
||||
"icon": "wjyz_img013",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "item",
|
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"t": "13002001",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "13002002",
|
||||
"n": 1
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||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "13002003",
|
||||
"n": 1
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||||
},
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||||
{
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||||
"a": "item",
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||||
"t": "13002004",
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||||
"n": 1
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||||
}
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]
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},
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{
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"id": 10,
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"name": {
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"key": "经验副本",
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"text": "经验副本"
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},
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"tabId": 5,
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"mapPos": {
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"x": 2500,
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||||
"y": 1000
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},
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"type": 4,
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"params": "",
|
||||
"jumpId": 10013,
|
||||
"introduce": {
|
||||
"key": "经验副本",
|
||||
"text": "经验副本"
|
||||
},
|
||||
"bg": "hkz_wftj_jyfb",
|
||||
"icon": "wjyz_img011",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000008",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000009",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000010",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"name": {
|
||||
"key": "功夫大师挑战塔",
|
||||
"text": "功夫大师挑战塔"
|
||||
},
|
||||
"tabId": 7,
|
||||
"mapPos": {
|
||||
"x": 2250,
|
||||
"y": 1700
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10004,
|
||||
"introduce": {
|
||||
"key": "功夫大师挑战塔",
|
||||
"text": "功夫大师挑战塔"
|
||||
},
|
||||
"bg": "hkz_wftj_wjyz01",
|
||||
"icon": "fb_rk_wj1",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"name": {
|
||||
"key": "循环塔",
|
||||
"text": "循环塔"
|
||||
},
|
||||
"tabId": 8,
|
||||
"mapPos": {
|
||||
"x": 2300,
|
||||
"y": 1900
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10017,
|
||||
"introduce": {
|
||||
"key": "循环塔",
|
||||
"text": "循环塔"
|
||||
},
|
||||
"bg": "hkz_wftj_wjyz01",
|
||||
"icon": "fb_rk_wj1",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"name": {
|
||||
"key": "阵营塔",
|
||||
"text": "阵营塔"
|
||||
},
|
||||
"tabId": 9,
|
||||
"mapPos": {
|
||||
"x": 2500,
|
||||
"y": 2040
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10018,
|
||||
"introduce": {
|
||||
"key": "阵营塔",
|
||||
"text": "阵营塔"
|
||||
},
|
||||
"bg": "hkz_wftj_wjyz01",
|
||||
"icon": "fb_rk_wj1",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"name": {
|
||||
"key": "巨怪商队",
|
||||
"text": "巨怪商队"
|
||||
},
|
||||
"tabId": 12,
|
||||
"mapPos": {
|
||||
"x": 2400,
|
||||
"y": 1000
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 11001,
|
||||
"introduce": {
|
||||
"key": "巨怪商队",
|
||||
"text": "巨怪商队"
|
||||
},
|
||||
"bg": "hkz_wftj_jsg",
|
||||
"icon": "rw_cj_icon16",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"name": {
|
||||
"key": "旧时光",
|
||||
"text": "旧时光"
|
||||
},
|
||||
"tabId": 13,
|
||||
"mapPos": {
|
||||
"x": 2200,
|
||||
"y": 1100
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10019,
|
||||
"introduce": {
|
||||
"key": "旧时光",
|
||||
"text": "旧时光"
|
||||
},
|
||||
"bg": "hkz_wftj_jsg",
|
||||
"icon": "rw_cj_icon05",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"name": {
|
||||
"key": "迷宫玩法",
|
||||
"text": "迷宫玩法"
|
||||
},
|
||||
"tabId": 11,
|
||||
"mapPos": {
|
||||
"x": 600,
|
||||
"y": 1900
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10019,
|
||||
"introduce": {
|
||||
"key": "迷宫玩法",
|
||||
"text": "迷宫玩法"
|
||||
},
|
||||
"bg": "hkz_wftj_jsg",
|
||||
"icon": "rw_cj_icon01",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
171
bin/json/game_gamesummarytab.json
Normal file
171
bin/json/game_gamesummarytab.json
Normal file
@ -0,0 +1,171 @@
|
||||
[
|
||||
{
|
||||
"tabId": 1,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "探险旅程",
|
||||
"text": "探险旅程"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 2,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "主线探险",
|
||||
"text": "主线探险"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -100,
|
||||
"y": 100
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 3,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "维京远征",
|
||||
"text": "维京远征"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -300,
|
||||
"y": 0
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 4,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "狩猎副本",
|
||||
"text": "狩猎副本"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": 0,
|
||||
"y": 860
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 5,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "经验副本",
|
||||
"text": "经验副本"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -2000,
|
||||
"y": 800
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 6,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "功夫训练",
|
||||
"text": "功夫训练"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -2000,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 7,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "功夫大师挑战塔",
|
||||
"text": "功夫大师挑战塔"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -2000,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 8,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "循环塔",
|
||||
"text": "循环塔"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -2000,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 9,
|
||||
"layer": 1,
|
||||
"name": {
|
||||
"key": "阵营塔",
|
||||
"text": "阵营塔"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -2000,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 10,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "竞技挑战",
|
||||
"text": "竞技挑战"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": 0,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 11,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "迷宫玩法",
|
||||
"text": "迷宫玩法"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": 0,
|
||||
"y": 1600
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 12,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "巨怪商队",
|
||||
"text": "巨怪商队"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -1600,
|
||||
"y": 800
|
||||
},
|
||||
"scale": 1
|
||||
},
|
||||
{
|
||||
"tabId": 13,
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "旧时光",
|
||||
"text": "旧时光"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -1600,
|
||||
"y": 800
|
||||
},
|
||||
"scale": 1
|
||||
}
|
||||
]
|
@ -6,7 +6,7 @@
|
||||
"text": "第1章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_1",
|
||||
@ -25,7 +25,7 @@
|
||||
"text": "第2章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_2",
|
||||
@ -44,7 +44,7 @@
|
||||
"text": "第3章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_3",
|
||||
@ -63,7 +63,7 @@
|
||||
"text": "第4章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_4",
|
||||
@ -82,7 +82,7 @@
|
||||
"text": "第5章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_5",
|
||||
@ -101,7 +101,7 @@
|
||||
"text": "第6章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_6",
|
||||
@ -120,7 +120,7 @@
|
||||
"text": "第7章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_7",
|
||||
@ -139,7 +139,7 @@
|
||||
"text": "第8章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_8",
|
||||
@ -158,7 +158,7 @@
|
||||
"text": "第9章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_9",
|
||||
@ -177,7 +177,7 @@
|
||||
"text": "第10章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_10",
|
||||
@ -196,7 +196,7 @@
|
||||
"text": "第11章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_11",
|
||||
@ -215,7 +215,7 @@
|
||||
"text": "第12章"
|
||||
},
|
||||
"chapter_type": 1,
|
||||
"map": "scenes_worldmap_01 ",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_12",
|
||||
@ -234,7 +234,7 @@
|
||||
"text": "第1章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_13",
|
||||
@ -253,7 +253,7 @@
|
||||
"text": "第2章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_14",
|
||||
@ -272,7 +272,7 @@
|
||||
"text": "第3章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_15",
|
||||
@ -291,7 +291,7 @@
|
||||
"text": "第4章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_16",
|
||||
@ -310,7 +310,7 @@
|
||||
"text": "第5章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_17",
|
||||
@ -329,7 +329,7 @@
|
||||
"text": "第6章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_18",
|
||||
@ -348,7 +348,7 @@
|
||||
"text": "第7章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_19",
|
||||
@ -367,7 +367,7 @@
|
||||
"text": "第8章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_20",
|
||||
@ -386,7 +386,7 @@
|
||||
"text": "第9章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_21",
|
||||
@ -405,7 +405,7 @@
|
||||
"text": "第10章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_22",
|
||||
@ -424,7 +424,7 @@
|
||||
"text": "第11章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_23",
|
||||
@ -443,7 +443,7 @@
|
||||
"text": "第12章"
|
||||
},
|
||||
"chapter_type": 2,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_24",
|
||||
@ -462,7 +462,7 @@
|
||||
"text": "第1章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_13",
|
||||
@ -481,7 +481,7 @@
|
||||
"text": "第2章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_14",
|
||||
@ -500,7 +500,7 @@
|
||||
"text": "第3章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_15",
|
||||
@ -519,7 +519,7 @@
|
||||
"text": "第4章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_16",
|
||||
@ -538,7 +538,7 @@
|
||||
"text": "第5章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_17",
|
||||
@ -557,7 +557,7 @@
|
||||
"text": "第6章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_18",
|
||||
@ -576,7 +576,7 @@
|
||||
"text": "第7章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_19",
|
||||
@ -595,7 +595,7 @@
|
||||
"text": "第8章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_20",
|
||||
@ -614,7 +614,7 @@
|
||||
"text": "第9章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_21",
|
||||
@ -633,7 +633,7 @@
|
||||
"text": "第10章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_22",
|
||||
@ -652,7 +652,7 @@
|
||||
"text": "第11章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_23",
|
||||
@ -671,7 +671,7 @@
|
||||
"text": "第12章"
|
||||
},
|
||||
"chapter_type": 3,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_24",
|
||||
@ -690,7 +690,7 @@
|
||||
"text": "第1章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_13",
|
||||
@ -709,7 +709,7 @@
|
||||
"text": "第2章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_14",
|
||||
@ -728,7 +728,7 @@
|
||||
"text": "第3章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_15",
|
||||
@ -747,7 +747,7 @@
|
||||
"text": "第4章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_16",
|
||||
@ -766,7 +766,7 @@
|
||||
"text": "第5章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_17",
|
||||
@ -785,7 +785,7 @@
|
||||
"text": "第6章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_18",
|
||||
@ -804,7 +804,7 @@
|
||||
"text": "第7章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_19",
|
||||
@ -823,7 +823,7 @@
|
||||
"text": "第8章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_20",
|
||||
@ -842,7 +842,7 @@
|
||||
"text": "第9章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_21",
|
||||
@ -861,7 +861,7 @@
|
||||
"text": "第10章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_22",
|
||||
@ -880,7 +880,7 @@
|
||||
"text": "第11章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_23",
|
||||
@ -899,7 +899,7 @@
|
||||
"text": "第12章"
|
||||
},
|
||||
"chapter_type": 4,
|
||||
"map": "scenes_worldmap_01",
|
||||
"map": "scenes_chapter_01",
|
||||
"camera": "",
|
||||
"title": {
|
||||
"key": "mainchapter_main_chapter_title_24",
|
||||
|
@ -298,7 +298,7 @@
|
||||
"id": 1100104,
|
||||
"chapterid": 11001,
|
||||
"taskid": 100103,
|
||||
"unlockid": 100101,
|
||||
"unlockid": 100102,
|
||||
"previoustage": 0,
|
||||
"Episodetype": 3,
|
||||
"openlevel": 1,
|
||||
@ -719,7 +719,7 @@
|
||||
"id": 1100110,
|
||||
"chapterid": 11001,
|
||||
"taskid": 100109,
|
||||
"unlockid": 100108,
|
||||
"unlockid": 100107,
|
||||
"previoustage": 0,
|
||||
"Episodetype": 3,
|
||||
"openlevel": 1,
|
||||
@ -768,7 +768,7 @@
|
||||
"id": 1100111,
|
||||
"chapterid": 11001,
|
||||
"taskid": 100110,
|
||||
"unlockid": 100108,
|
||||
"unlockid": 100109,
|
||||
"previoustage": 0,
|
||||
"Episodetype": 4,
|
||||
"openlevel": 1,
|
||||
|
@ -975,7 +975,7 @@
|
||||
"id": 82,
|
||||
"surname": {
|
||||
"key": "name_name_surname_82",
|
||||
"text": "和谐的"
|
||||
"text": "和睦的"
|
||||
},
|
||||
"name": {
|
||||
"key": "name_name_name_82",
|
||||
|
@ -20,6 +20,13 @@
|
||||
"min_exp": 60,
|
||||
"placement_duration": 10,
|
||||
"prop_position": 0,
|
||||
"accomplish": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"photo_guide_unlocking": [
|
||||
{
|
||||
"a": "panda",
|
||||
@ -50,6 +57,13 @@
|
||||
"min_exp": 70,
|
||||
"placement_duration": 10,
|
||||
"prop_position": 1,
|
||||
"accomplish": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"photo_guide_unlocking": [
|
||||
{
|
||||
"a": "panda",
|
||||
@ -80,6 +94,13 @@
|
||||
"min_exp": 80,
|
||||
"placement_duration": 10,
|
||||
"prop_position": 1,
|
||||
"accomplish": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"photo_guide_unlocking": [
|
||||
{
|
||||
"a": "panda",
|
||||
@ -110,6 +131,13 @@
|
||||
"min_exp": 90,
|
||||
"placement_duration": 10,
|
||||
"prop_position": 1,
|
||||
"accomplish": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"photo_guide_unlocking": [
|
||||
{
|
||||
"a": "panda",
|
||||
@ -134,6 +162,13 @@
|
||||
"min_exp": 100,
|
||||
"placement_duration": 10,
|
||||
"prop_position": 1,
|
||||
"accomplish": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 5
|
||||
}
|
||||
],
|
||||
"photo_guide_unlocking": [
|
||||
{
|
||||
"a": "panda",
|
||||
|
@ -1,6 +1,7 @@
|
||||
[
|
||||
{
|
||||
"taskid": 60010,
|
||||
"tasktype": 1,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"中轴城道具点位1",
|
||||
@ -19,6 +20,7 @@
|
||||
},
|
||||
{
|
||||
"taskid": 60020,
|
||||
"tasktype": 1,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"中轴城道具点位1",
|
||||
@ -37,6 +39,7 @@
|
||||
},
|
||||
{
|
||||
"taskid": 60030,
|
||||
"tasktype": 1,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"中轴城道具点位1",
|
||||
@ -55,6 +58,7 @@
|
||||
},
|
||||
{
|
||||
"taskid": 60040,
|
||||
"tasktype": 1,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"中轴城道具点位1",
|
||||
@ -73,6 +77,7 @@
|
||||
},
|
||||
{
|
||||
"taskid": 60050,
|
||||
"tasktype": 1,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"中轴城道具点位1",
|
||||
@ -88,5 +93,43 @@
|
||||
2000,
|
||||
2000
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskid": 60060,
|
||||
"tasktype": 2,
|
||||
"pointnum": 1,
|
||||
"point": [
|
||||
"战斗点位1",
|
||||
"战斗点位2",
|
||||
"战斗点位3",
|
||||
"战斗点位4",
|
||||
"战斗点位5"
|
||||
],
|
||||
"pointweight": [
|
||||
2000,
|
||||
2000,
|
||||
2000,
|
||||
2000,
|
||||
2000
|
||||
]
|
||||
},
|
||||
{
|
||||
"taskid": 60070,
|
||||
"tasktype": 2,
|
||||
"pointnum": 2,
|
||||
"point": [
|
||||
"战斗点位1",
|
||||
"战斗点位2",
|
||||
"战斗点位3",
|
||||
"战斗点位4",
|
||||
"战斗点位5"
|
||||
],
|
||||
"pointweight": [
|
||||
2000,
|
||||
2000,
|
||||
2000,
|
||||
2000,
|
||||
2000
|
||||
]
|
||||
}
|
||||
]
|
@ -30566,15 +30566,15 @@
|
||||
"Where": [],
|
||||
"Order": "",
|
||||
"Limit": 10,
|
||||
"ExecuteCnt": 1,
|
||||
"ExecuteCnt": 8,
|
||||
"Type": 1,
|
||||
"Argu": [
|
||||
1,
|
||||
4,
|
||||
1000,
|
||||
500,
|
||||
1,
|
||||
11,
|
||||
150
|
||||
20
|
||||
],
|
||||
"FollowSK": [
|
||||
214002312,
|
||||
@ -30599,7 +30599,7 @@
|
||||
"Type": 3,
|
||||
"Argu": [
|
||||
390001006,
|
||||
700,
|
||||
100,
|
||||
1,
|
||||
2
|
||||
],
|
||||
|
86
bin/json/game_stroneevent.json
Normal file
86
bin/json/game_stroneevent.json
Normal file
@ -0,0 +1,86 @@
|
||||
[
|
||||
{
|
||||
"EventId": 10000001,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_1",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,2",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 11000002,
|
||||
"probability": 500
|
||||
},
|
||||
{
|
||||
"EventId": 10000002,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_2",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,3",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 0,
|
||||
"probability": 0
|
||||
},
|
||||
{
|
||||
"EventId": 10000003,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_3",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,4",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 0,
|
||||
"probability": 0
|
||||
},
|
||||
{
|
||||
"EventId": 10000004,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_4",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,5",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 0,
|
||||
"probability": 0
|
||||
},
|
||||
{
|
||||
"EventId": 10000005,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_5",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,6",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 0,
|
||||
"probability": 0
|
||||
},
|
||||
{
|
||||
"EventId": 10000006,
|
||||
"EventTitle": {
|
||||
"key": "stonehenge_eventconfig_EventTitle_6",
|
||||
"text": "预留用"
|
||||
},
|
||||
"EventType": 16,
|
||||
"Value1": "item,10000001,7",
|
||||
"Value2": "0",
|
||||
"Value3": "0",
|
||||
"Value4": "0",
|
||||
"PostEvent": 0,
|
||||
"probability": 0
|
||||
}
|
||||
]
|
@ -1,242 +1,92 @@
|
||||
[
|
||||
{
|
||||
"BuffId": 251023111,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_1",
|
||||
"text": "攻击buff"
|
||||
"RoomId": 100001,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_1",
|
||||
"text": "战斗"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_1",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
},
|
||||
{
|
||||
"BuffId": 251023112,
|
||||
"BuffGroupId": 1001,
|
||||
"Type": 1,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_2",
|
||||
"text": "攻击buff"
|
||||
"RoomId": 100002,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_2",
|
||||
"text": "战斗"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_2",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
},
|
||||
{
|
||||
"BuffId": 200000001,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_3",
|
||||
"text": "防御buff"
|
||||
"RoomId": 100003,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_3",
|
||||
"text": "战斗"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_3",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
},
|
||||
{
|
||||
"BuffId": 200000002,
|
||||
"BuffGroupId": 1002,
|
||||
"Type": 2,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_4",
|
||||
"text": "防御buff"
|
||||
"RoomId": 100004,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_4",
|
||||
"text": "剧情"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_4",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
},
|
||||
{
|
||||
"BuffId": 253005111,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_5",
|
||||
"text": "辅助buff"
|
||||
"RoomId": 100005,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_5",
|
||||
"text": "剧情"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_5",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 4
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
},
|
||||
{
|
||||
"BuffId": 253005112,
|
||||
"BuffGroupId": 1003,
|
||||
"Type": 3,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 1,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_6",
|
||||
"text": "辅助buff"
|
||||
"RoomId": 100006,
|
||||
"RoomName": {
|
||||
"key": "stonehenge_roomconfig_RoomName_6",
|
||||
"text": "剧情"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_6",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 5
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002011,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_7",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_7",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 6
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 225002012,
|
||||
"BuffGroupId": 1004,
|
||||
"Type": 4,
|
||||
"BuffLevel": 2,
|
||||
"Quality": 2,
|
||||
"BuffIcon": "",
|
||||
"buffName": {
|
||||
"key": "stonehenge_eventconfig_buffName_8",
|
||||
"text": "控制buff"
|
||||
},
|
||||
"BuffDescription": {
|
||||
"key": "stonehenge_buffconfig_BuffDescription_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_8",
|
||||
"text": "描述描述描述"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 8
|
||||
}
|
||||
"SceneName": "",
|
||||
"PortalName": "",
|
||||
"EventrewardGroup": 1001001,
|
||||
"EventBattleGroup": 0,
|
||||
"EventStoryNpcGroup": 0,
|
||||
"EventTreasureGroup": 0,
|
||||
"EventStoreGroup": 0,
|
||||
"Condition": 0
|
||||
}
|
||||
]
|
140
bin/json/game_stronestage.json
Normal file
140
bin/json/game_stronestage.json
Normal file
@ -0,0 +1,140 @@
|
||||
[
|
||||
{
|
||||
"Id": 1,
|
||||
"StageId": 1001,
|
||||
"PreviouStage": 0,
|
||||
"StageName": {
|
||||
"key": "stonehenge_stageconfig_StageName_1",
|
||||
"text": "石阵1"
|
||||
},
|
||||
"RoomId": 1,
|
||||
"RoomGroup": 100001,
|
||||
"PortalGroup": 100002,
|
||||
"rewardpreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"TreasurePreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"FirstReward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"WeeklyPointPreview": 0,
|
||||
"WeeklyPoint": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"TalentItem": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
"ReferenceLevel": 0,
|
||||
"StageValue": 0
|
||||
},
|
||||
{
|
||||
"Id": 4,
|
||||
"StageId": 1001,
|
||||
"PreviouStage": 0,
|
||||
"StageName": {
|
||||
"key": "stonehenge_stageconfig_StageName_4",
|
||||
"text": "石阵4"
|
||||
},
|
||||
"RoomId": 4,
|
||||
"RoomGroup": 0,
|
||||
"PortalGroup": 100002,
|
||||
"rewardpreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
],
|
||||
"TreasurePreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
],
|
||||
"FirstReward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
}
|
||||
],
|
||||
"WeeklyPointPreview": 0,
|
||||
"WeeklyPoint": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
},
|
||||
"TalentItem": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2
|
||||
},
|
||||
"ReferenceLevel": 0,
|
||||
"StageValue": 0
|
||||
},
|
||||
{
|
||||
"Id": 5,
|
||||
"StageId": 1001,
|
||||
"PreviouStage": 0,
|
||||
"StageName": {
|
||||
"key": "stonehenge_stageconfig_StageName_5",
|
||||
"text": "石阵5"
|
||||
},
|
||||
"RoomId": 5,
|
||||
"RoomGroup": 0,
|
||||
"PortalGroup": 99999,
|
||||
"rewardpreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
],
|
||||
"TreasurePreview": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
],
|
||||
"FirstReward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
}
|
||||
],
|
||||
"WeeklyPointPreview": 0,
|
||||
"WeeklyPoint": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
},
|
||||
"TalentItem": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 3
|
||||
},
|
||||
"ReferenceLevel": 0,
|
||||
"StageValue": 0
|
||||
}
|
||||
]
|
@ -118,8 +118,26 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.PracticeReceiveR
|
||||
if errdata = this.module.ModuleHero.KungFuHero(session, pillar.Hero, false, ""); errdata != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if req.Buy {
|
||||
minutes = int32(math.Floor(time.Unix(pillar.Expend, 0).Sub(configure.Now()).Minutes()))
|
||||
if minutes > 0 {
|
||||
need := []*cfg.Gameatn{}
|
||||
for _, v := range pillarconfigure.Accomplish {
|
||||
need = append(need, &cfg.Gameatn{
|
||||
A: v.A,
|
||||
T: v.T,
|
||||
N: v.N * minutes,
|
||||
})
|
||||
}
|
||||
if errdata = this.module.DispenseRes(session, need, true); errdata != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//计算经验收益
|
||||
if configure.Now().After(time.Unix(pillar.Expend, 0)) {
|
||||
if req.Buy || configure.Now().After(time.Unix(pillar.Expend, 0)) {
|
||||
minutes = int32(time.Unix(pillar.Expend, 0).Sub(time.Unix(pillar.Start, 0)).Minutes())
|
||||
exp = minutes * pillarconfigure.MinExp
|
||||
} else {
|
||||
@ -149,7 +167,7 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.PracticeReceiveR
|
||||
}
|
||||
|
||||
//是否可以获得额外收益
|
||||
if configure.Now().After(time.Unix(pillar.End, 0)) {
|
||||
if req.Buy || configure.Now().After(time.Unix(pillar.End, 0)) {
|
||||
if tconfigure != nil {
|
||||
if tconfigure.Exp > 0 { //经验加成
|
||||
exp1 += int32(math.Floor(float64(exp) * (float64(tconfigure.Exp) / float64(100))))
|
||||
|
@ -861,6 +861,7 @@ type PracticeReceiveReq struct {
|
||||
|
||||
Index int32 `protobuf:"varint,1,opt,name=index,proto3" json:"index"` //柱子id
|
||||
Friend string `protobuf:"bytes,2,opt,name=friend,proto3" json:"friend"` //好友id
|
||||
Buy bool `protobuf:"varint,3,opt,name=buy,proto3" json:"buy"` //是否花钱完成
|
||||
}
|
||||
|
||||
func (x *PracticeReceiveReq) Reset() {
|
||||
@ -909,6 +910,13 @@ func (x *PracticeReceiveReq) GetFriend() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PracticeReceiveReq) GetBuy() bool {
|
||||
if x != nil {
|
||||
return x.Buy
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type PracticeReceiveResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -2262,113 +2270,114 @@ var file_practice_practice_msg_proto_rawDesc = []byte{
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0x69, 0x73, 0x68, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63,
|
||||
0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x22,
|
||||
0x16, 0x0a, 0x14, 0x50, 0x72, 0x61, 0x63, 0x74, 0x69, 0x63, 0x65, 0x4e, 0x50, 0x43, 0x44, 0x69,
|
||||
0x61, 0x6c, 0x6f, 0x67, 0x52, 0x65, 0x71, 0x22, 0x2f, 0x0a, 0x15, 0x50, 0x72, 0x61, 0x63, 0x74,
|
||||
0x69, 0x63, 0x65, 0x4e, 0x50, 0x43, 0x44, 0x69, 0x61, 0x6c, 0x6f, 0x67, 0x52, 0x65, 0x73, 0x70,
|
||||
0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08,
|
||||
0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
42
sys/configure/structs/Game.CompositeAll.go
Normal file
42
sys/configure/structs/Game.CompositeAll.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameCompositeAll struct {
|
||||
_dataMap map[int32]*GameCompositeAllData
|
||||
_dataList []*GameCompositeAllData
|
||||
}
|
||||
|
||||
func NewGameCompositeAll(_buf []map[string]interface{}) (*GameCompositeAll, error) {
|
||||
_dataList := make([]*GameCompositeAllData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameCompositeAllData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameCompositeAllData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameCompositeAll{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameCompositeAll) GetDataMap() map[int32]*GameCompositeAllData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameCompositeAll) GetDataList() []*GameCompositeAllData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameCompositeAll) Get(key int32) *GameCompositeAllData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
88
sys/configure/structs/Game.CompositeAllData.go
Normal file
88
sys/configure/structs/Game.CompositeAllData.go
Normal file
@ -0,0 +1,88 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameCompositeAllData struct {
|
||||
Id int32
|
||||
Group int32
|
||||
Eventname string
|
||||
Eventweight int32
|
||||
Eventtype int32
|
||||
Battleid []string
|
||||
Getitem []*Gameatn
|
||||
Loseitem []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameCompositeAllData = 654181088
|
||||
|
||||
func (*GameCompositeAllData) GetTypeId() int32 {
|
||||
return 654181088
|
||||
}
|
||||
|
||||
func (_v *GameCompositeAllData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["eventname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Eventname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Eventname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventweight"].(float64); !_ok_ { err = errors.New("eventweight error"); return }; _v.Eventweight = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventtype"].(float64); !_ok_ { err = errors.New("eventtype error"); return }; _v.Eventtype = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["battleid"].([]interface{}); !_ok_ { err = errors.New("battleid error"); return }
|
||||
|
||||
_v.Battleid = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.Battleid = append(_v.Battleid, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["getitem"].([]interface{}); !_ok_ { err = errors.New("getitem error"); return }
|
||||
|
||||
_v.Getitem = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Getitem = append(_v.Getitem, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["loseitem"].([]interface{}); !_ok_ { err = errors.New("loseitem error"); return }
|
||||
|
||||
_v.Loseitem = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Loseitem = append(_v.Loseitem, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameCompositeAllData(_buf map[string]interface{}) (*GameCompositeAllData, error) {
|
||||
v := &GameCompositeAllData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.GameSummary.go
Normal file
42
sys/configure/structs/Game.GameSummary.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameGameSummary struct {
|
||||
_dataMap map[int32]*GameGameSummaryData
|
||||
_dataList []*GameGameSummaryData
|
||||
}
|
||||
|
||||
func NewGameGameSummary(_buf []map[string]interface{}) (*GameGameSummary, error) {
|
||||
_dataList := make([]*GameGameSummaryData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameGameSummaryData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameGameSummaryData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameGameSummary{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameGameSummary) GetDataMap() map[int32]*GameGameSummaryData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameGameSummary) GetDataList() []*GameGameSummaryData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameGameSummary) Get(key int32) *GameGameSummaryData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
75
sys/configure/structs/Game.GameSummaryData.go
Normal file
75
sys/configure/structs/Game.GameSummaryData.go
Normal file
@ -0,0 +1,75 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
import "bright/serialization"
|
||||
|
||||
type GameGameSummaryData struct {
|
||||
Id int32
|
||||
Name string
|
||||
TabId int32
|
||||
MapPos serialization.Vector2
|
||||
Type int32
|
||||
Params string
|
||||
JumpId int32
|
||||
Introduce string
|
||||
Bg string
|
||||
Icon string
|
||||
Dropshow []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameGameSummaryData = 1825934114
|
||||
|
||||
func (*GameGameSummaryData) GetTypeId() int32 {
|
||||
return 1825934114
|
||||
}
|
||||
|
||||
func (_v *GameGameSummaryData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tabId"].(float64); !_ok_ { err = errors.New("tabId error"); return }; _v.TabId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["mapPos"].(map[string]interface{}); !_ok_ { err = errors.New("mapPos error"); return }
|
||||
var _x_, _y_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
_v.MapPos = serialization.NewVector2(_x_, _y_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
|
||||
|
||||
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Dropshow = append(_v.Dropshow, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameGameSummaryData(_buf map[string]interface{}) (*GameGameSummaryData, error) {
|
||||
v := &GameGameSummaryData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.GameSummaryTab.go
Normal file
42
sys/configure/structs/Game.GameSummaryTab.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameGameSummaryTab struct {
|
||||
_dataMap map[int32]*GameGameSummaryTabData
|
||||
_dataList []*GameGameSummaryTabData
|
||||
}
|
||||
|
||||
func NewGameGameSummaryTab(_buf []map[string]interface{}) (*GameGameSummaryTab, error) {
|
||||
_dataList := make([]*GameGameSummaryTabData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameGameSummaryTabData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameGameSummaryTabData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.TabId] = _v
|
||||
}
|
||||
}
|
||||
return &GameGameSummaryTab{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameGameSummaryTab) GetDataMap() map[int32]*GameGameSummaryTabData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameGameSummaryTab) GetDataList() []*GameGameSummaryTabData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameGameSummaryTab) Get(key int32) *GameGameSummaryTabData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
50
sys/configure/structs/Game.GameSummaryTabData.go
Normal file
50
sys/configure/structs/Game.GameSummaryTabData.go
Normal file
@ -0,0 +1,50 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
import "bright/serialization"
|
||||
|
||||
type GameGameSummaryTabData struct {
|
||||
TabId int32
|
||||
Layer int32
|
||||
Name string
|
||||
MapPos serialization.Vector2
|
||||
Scale float32
|
||||
}
|
||||
|
||||
const TypeId_GameGameSummaryTabData = 1940152935
|
||||
|
||||
func (*GameGameSummaryTabData) GetTypeId() int32 {
|
||||
return 1940152935
|
||||
}
|
||||
|
||||
func (_v *GameGameSummaryTabData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tabId"].(float64); !_ok_ { err = errors.New("tabId error"); return }; _v.TabId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer"].(float64); !_ok_ { err = errors.New("layer error"); return }; _v.Layer = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["mapPos"].(map[string]interface{}); !_ok_ { err = errors.New("mapPos error"); return }
|
||||
var _x_, _y_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
_v.MapPos = serialization.NewVector2(_x_, _y_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["scale"].(float64); !_ok_ { err = errors.New("scale error"); return }; _v.Scale = float32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameGameSummaryTabData(_buf map[string]interface{}) (*GameGameSummaryTabData, error) {
|
||||
v := &GameGameSummaryTabData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ type GamePandamasMzData struct {
|
||||
MinExp int32
|
||||
PlacementDuration int32
|
||||
PropPosition int32
|
||||
Accomplish []*Gameatn
|
||||
PhotoGuideUnlocking []*Gameatn
|
||||
Limitation int32
|
||||
}
|
||||
@ -51,6 +52,20 @@ func (_v *GamePandamasMzData)Deserialize(_buf map[string]interface{}) (err error
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min_exp"].(float64); !_ok_ { err = errors.New("min_exp error"); return }; _v.MinExp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["placement_duration"].(float64); !_ok_ { err = errors.New("placement_duration error"); return }; _v.PlacementDuration = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prop_position"].(float64); !_ok_ { err = errors.New("prop_position error"); return }; _v.PropPosition = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["accomplish"].([]interface{}); !_ok_ { err = errors.New("accomplish error"); return }
|
||||
|
||||
_v.Accomplish = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Accomplish = append(_v.Accomplish, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
|
@ -12,6 +12,7 @@ import "errors"
|
||||
|
||||
type GameSearchitemAllData struct {
|
||||
Taskid int32
|
||||
Tasktype int32
|
||||
Pointnum int32
|
||||
Point []string
|
||||
Pointweight []int32
|
||||
@ -25,6 +26,7 @@ func (*GameSearchitemAllData) GetTypeId() int32 {
|
||||
|
||||
func (_v *GameSearchitemAllData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskid"].(float64); !_ok_ { err = errors.New("taskid error"); return }; _v.Taskid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktype"].(float64); !_ok_ { err = errors.New("tasktype error"); return }; _v.Tasktype = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pointnum"].(float64); !_ok_ { err = errors.New("pointnum error"); return }; _v.Pointnum = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
|
42
sys/configure/structs/Game.StroneEvent.go
Normal file
42
sys/configure/structs/Game.StroneEvent.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameStroneEvent struct {
|
||||
_dataMap map[int32]*GameStroneEventData
|
||||
_dataList []*GameStroneEventData
|
||||
}
|
||||
|
||||
func NewGameStroneEvent(_buf []map[string]interface{}) (*GameStroneEvent, error) {
|
||||
_dataList := make([]*GameStroneEventData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroneEventData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroneEventData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.EventId] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroneEvent{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroneEvent) GetDataMap() map[int32]*GameStroneEventData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroneEvent) GetDataList() []*GameStroneEventData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroneEvent) Get(key int32) *GameStroneEventData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
51
sys/configure/structs/Game.StroneEventData.go
Normal file
51
sys/configure/structs/Game.StroneEventData.go
Normal file
@ -0,0 +1,51 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameStroneEventData struct {
|
||||
EventId int32
|
||||
EventTitle string
|
||||
EventType int32
|
||||
Value1 string
|
||||
Value2 string
|
||||
Value3 string
|
||||
Value4 string
|
||||
PostEvent int32
|
||||
Probability int32
|
||||
}
|
||||
|
||||
const TypeId_GameStroneEventData = 341060691
|
||||
|
||||
func (*GameStroneEventData) GetTypeId() int32 {
|
||||
return 341060691
|
||||
}
|
||||
|
||||
func (_v *GameStroneEventData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventId"].(float64); !_ok_ { err = errors.New("EventId error"); return }; _v.EventId = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["EventTitle"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.EventTitle error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.EventTitle, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventType"].(float64); !_ok_ { err = errors.New("EventType error"); return }; _v.EventType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Value1, _ok_ = _buf["Value1"].(string); !_ok_ { err = errors.New("Value1 error"); return } }
|
||||
{ var _ok_ bool; if _v.Value2, _ok_ = _buf["Value2"].(string); !_ok_ { err = errors.New("Value2 error"); return } }
|
||||
{ var _ok_ bool; if _v.Value3, _ok_ = _buf["Value3"].(string); !_ok_ { err = errors.New("Value3 error"); return } }
|
||||
{ var _ok_ bool; if _v.Value4, _ok_ = _buf["Value4"].(string); !_ok_ { err = errors.New("Value4 error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PostEvent"].(float64); !_ok_ { err = errors.New("PostEvent error"); return }; _v.PostEvent = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroneEventData(_buf map[string]interface{}) (*GameStroneEventData, error) {
|
||||
v := &GameStroneEventData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ func NewGameStroneRoom(_buf []map[string]interface{}) (*GameStroneRoom, error) {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.BuffId] = _v
|
||||
dataMap[_v.RoomId] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroneRoom{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
|
@ -11,17 +11,16 @@ package cfg
|
||||
import "errors"
|
||||
|
||||
type GameStroneRoomData struct {
|
||||
BuffId int32
|
||||
BuffGroupId int32
|
||||
Type int32
|
||||
BuffLevel int32
|
||||
Quality int32
|
||||
BuffIcon string
|
||||
BuffName string
|
||||
BuffDescription string
|
||||
BuffStory string
|
||||
BuffUpgradeCost *Gameatn
|
||||
BuffSell *Gameatn
|
||||
RoomId int32
|
||||
RoomName string
|
||||
SceneName string
|
||||
PortalName string
|
||||
EventrewardGroup int32
|
||||
EventBattleGroup int32
|
||||
EventStoryNpcGroup int32
|
||||
EventTreasureGroup int32
|
||||
EventStoreGroup int32
|
||||
Condition int32
|
||||
}
|
||||
|
||||
const TypeId_GameStroneRoomData = -1133628842
|
||||
@ -31,17 +30,16 @@ func (*GameStroneRoomData) GetTypeId() int32 {
|
||||
}
|
||||
|
||||
func (_v *GameStroneRoomData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["buffName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffDescription"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RoomName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RoomName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RoomName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; if _v.SceneName, _ok_ = _buf["SceneName"].(string); !_ok_ { err = errors.New("SceneName error"); return } }
|
||||
{ var _ok_ bool; if _v.PortalName, _ok_ = _buf["PortalName"].(string); !_ok_ { err = errors.New("PortalName error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventrewardGroup"].(float64); !_ok_ { err = errors.New("EventrewardGroup error"); return }; _v.EventrewardGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventBattleGroup"].(float64); !_ok_ { err = errors.New("EventBattleGroup error"); return }; _v.EventBattleGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoryNpcGroup"].(float64); !_ok_ { err = errors.New("EventStoryNpcGroup error"); return }; _v.EventStoryNpcGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventTreasureGroup"].(float64); !_ok_ { err = errors.New("EventTreasureGroup error"); return }; _v.EventTreasureGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoreGroup"].(float64); !_ok_ { err = errors.New("EventStoreGroup error"); return }; _v.EventStoreGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Condition"].(float64); !_ok_ { err = errors.New("Condition error"); return }; _v.Condition = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
|
42
sys/configure/structs/Game.StroneStage.go
Normal file
42
sys/configure/structs/Game.StroneStage.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameStroneStage struct {
|
||||
_dataMap map[int32]*GameStroneStageData
|
||||
_dataList []*GameStroneStageData
|
||||
}
|
||||
|
||||
func NewGameStroneStage(_buf []map[string]interface{}) (*GameStroneStage, error) {
|
||||
_dataList := make([]*GameStroneStageData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroneStageData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroneStageData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroneStage{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroneStage) GetDataMap() map[int32]*GameStroneStageData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroneStage) GetDataList() []*GameStroneStageData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroneStage) Get(key int32) *GameStroneStageData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
102
sys/configure/structs/Game.StroneStageData.go
Normal file
102
sys/configure/structs/Game.StroneStageData.go
Normal file
@ -0,0 +1,102 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameStroneStageData struct {
|
||||
Id int32
|
||||
StageId int32
|
||||
PreviouStage int32
|
||||
StageName string
|
||||
RoomId int32
|
||||
RoomGroup int32
|
||||
PortalGroup int32
|
||||
Rewardpreview []*Gameatn
|
||||
TreasurePreview []*Gameatn
|
||||
FirstReward []*Gameatn
|
||||
WeeklyPointPreview int32
|
||||
WeeklyPoint *Gameatn
|
||||
TalentItem *Gameatn
|
||||
ReferenceLevel int32
|
||||
StageValue int32
|
||||
}
|
||||
|
||||
const TypeId_GameStroneStageData = 2146544311
|
||||
|
||||
func (*GameStroneStageData) GetTypeId() int32 {
|
||||
return 2146544311
|
||||
}
|
||||
|
||||
func (_v *GameStroneStageData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["StageId"].(float64); !_ok_ { err = errors.New("StageId error"); return }; _v.StageId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PreviouStage"].(float64); !_ok_ { err = errors.New("PreviouStage error"); return }; _v.PreviouStage = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["StageName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StageName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StageName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomGroup"].(float64); !_ok_ { err = errors.New("RoomGroup error"); return }; _v.RoomGroup = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PortalGroup"].(float64); !_ok_ { err = errors.New("PortalGroup error"); return }; _v.PortalGroup = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["rewardpreview"].([]interface{}); !_ok_ { err = errors.New("rewardpreview error"); return }
|
||||
|
||||
_v.Rewardpreview = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Rewardpreview = append(_v.Rewardpreview, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["TreasurePreview"].([]interface{}); !_ok_ { err = errors.New("TreasurePreview error"); return }
|
||||
|
||||
_v.TreasurePreview = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.TreasurePreview = append(_v.TreasurePreview, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["FirstReward"].([]interface{}); !_ok_ { err = errors.New("FirstReward error"); return }
|
||||
|
||||
_v.FirstReward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.FirstReward = append(_v.FirstReward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["WeeklyPointPreview"].(float64); !_ok_ { err = errors.New("WeeklyPointPreview error"); return }; _v.WeeklyPointPreview = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["WeeklyPoint"].(map[string]interface{}); !_ok_ { err = errors.New("WeeklyPoint error"); return }; if _v.WeeklyPoint, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["TalentItem"].(map[string]interface{}); !_ok_ { err = errors.New("TalentItem error"); return }; if _v.TalentItem, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ReferenceLevel"].(float64); !_ok_ { err = errors.New("ReferenceLevel error"); return }; _v.ReferenceLevel = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["StageValue"].(float64); !_ok_ { err = errors.New("StageValue error"); return }; _v.StageValue = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroneStageData(_buf map[string]interface{}) (*GameStroneStageData, error) {
|
||||
v := &GameStroneStageData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -205,6 +205,11 @@ type Tables struct {
|
||||
Eventlottery *GameEventlottery
|
||||
StroneBuff *GameStroneBuff
|
||||
StroneRoom *GameStroneRoom
|
||||
StroneStage *GameStroneStage
|
||||
StroneEvent *GameStroneEvent
|
||||
GameSummaryTab *GameGameSummaryTab
|
||||
GameSummary *GameGameSummary
|
||||
CompositeAll *GameCompositeAll
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -1376,5 +1381,35 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.StroneRoom, err = NewGameStroneRoom(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_stronestage") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.StroneStage, err = NewGameStroneStage(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_stroneevent") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.StroneEvent, err = NewGameStroneEvent(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_gamesummarytab") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_gamesummary") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.GameSummary, err = NewGameGameSummary(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_compositeall") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.CompositeAll, err = NewGameCompositeAll(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user