更新表文件
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c6c3e4ed14
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42
bin/json/game_smithycustomer.json
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42
bin/json/game_smithycustomer.json
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@ -0,0 +1,42 @@
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[
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{
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"customer_id": 1,
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"customer_type": 1,
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"customer_speak": {
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"key": "我需要{0}件【{1}】,如果你暂时没有备货的话我可以在这等一段时间,但不会太久。",
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"text": ""
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},
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"goods": [],
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"reword": []
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},
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{
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"customer_id": 2,
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"customer_type": 2,
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"customer_speak": {
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"key": "我需要{0}件【{1}】,如果你暂时没有备货的话我可以在这等一段时间,但不会太久。",
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"text": ""
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},
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"goods": [],
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"reword": []
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},
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{
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"customer_id": 3,
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"customer_type": 3,
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"customer_speak": {
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"key": "",
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"text": ""
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},
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"goods": [],
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"reword": []
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},
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{
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"customer_id": 4,
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"customer_type": 4,
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"customer_speak": {
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"key": "我有个宝贝,你要是喜欢的话便宜你点卖你。",
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"text": ""
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},
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"goods": [],
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"reword": []
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}
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]
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameTaskCond struct {
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_dataMap map[int32]*GameTaskCondData
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_dataList []*GameTaskCondData
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}
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func NewGameTaskCond(_buf []map[string]interface{}) (*GameTaskCond, error) {
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_dataList := make([]*GameTaskCondData, 0, len(_buf))
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dataMap := make(map[int32]*GameTaskCondData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameTaskCondData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameTaskCond{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameTaskCond) GetDataMap() map[int32]*GameTaskCondData {
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return table._dataMap
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}
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func (table *GameTaskCond) GetDataList() []*GameTaskCondData {
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return table._dataList
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}
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func (table *GameTaskCond) Get(key int32) *GameTaskCondData {
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return table._dataMap[key]
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTaskCondData struct {
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Id int32
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Type int32
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Data1 int32
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Data2 int32
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Data3 int32
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Data4 int32
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Data5 int32
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}
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const TypeId_GameTaskCondData = -1719868659
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func (*GameTaskCondData) GetTypeId() int32 {
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return -1719868659
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}
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func (_v *GameTaskCondData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data1"].(float64); !_ok_ { err = errors.New("data1 error"); return }; _v.Data1 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data2"].(float64); !_ok_ { err = errors.New("data2 error"); return }; _v.Data2 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data3"].(float64); !_ok_ { err = errors.New("data3 error"); return }; _v.Data3 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data4"].(float64); !_ok_ { err = errors.New("data4 error"); return }; _v.Data4 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data5"].(float64); !_ok_ { err = errors.New("data5 error"); return }; _v.Data5 = int32(_tempNum_) }
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return
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}
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func DeserializeGameTaskCondData(_buf map[string]interface{}) (*GameTaskCondData, error) {
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v := &GameTaskCondData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameTestFlow struct {
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_dataMap map[int32]*GameTestFlowData
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_dataList []*GameTestFlowData
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}
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func NewGameTestFlow(_buf []map[string]interface{}) (*GameTestFlow, error) {
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_dataList := make([]*GameTestFlowData, 0, len(_buf))
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dataMap := make(map[int32]*GameTestFlowData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameTestFlowData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameTestFlow{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameTestFlow) GetDataMap() map[int32]*GameTestFlowData {
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return table._dataMap
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}
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func (table *GameTestFlow) GetDataList() []*GameTestFlowData {
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return table._dataList
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}
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func (table *GameTestFlow) Get(key int32) *GameTestFlowData {
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return table._dataMap[key]
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTestFlowData struct {
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Id int32
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Msg string
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Route string
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Params string
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}
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const TypeId_GameTestFlowData = -1087831770
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func (*GameTestFlowData) GetTypeId() int32 {
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return -1087831770
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}
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func (_v *GameTestFlowData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Msg, _ok_ = _buf["msg"].(string); !_ok_ { err = errors.New("msg error"); return } }
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{ var _ok_ bool; if _v.Route, _ok_ = _buf["route"].(string); !_ok_ { err = errors.New("route error"); return } }
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{ var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
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return
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}
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func DeserializeGameTestFlowData(_buf map[string]interface{}) (*GameTestFlowData, error) {
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v := &GameTestFlowData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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TestFlow *GameTestFlow
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TaskCond *GameTaskCond
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_testflow"); err != nil {
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return nil, err
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}
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if tables.TestFlow, err = NewGameTestFlow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskcond"); err != nil {
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return nil, err
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}
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if tables.TaskCond, err = NewGameTaskCond(buf); err != nil {
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return nil, err
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}
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return tables, nil
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}
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File diff suppressed because it is too large
Load Diff
@ -1,9 +0,0 @@
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[
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{
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"id": 1,
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"msg": "功能列表",
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"route": "sys.funclist",
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"params": "{}"
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}
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]
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42
sys/configure/structs/Game.SmithyCustomer.go
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42
sys/configure/structs/Game.SmithyCustomer.go
Normal file
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameSmithyCustomer struct {
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_dataMap map[int32]*GameSmithyCustomerData
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_dataList []*GameSmithyCustomerData
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}
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func NewGameSmithyCustomer(_buf []map[string]interface{}) (*GameSmithyCustomer, error) {
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_dataList := make([]*GameSmithyCustomerData, 0, len(_buf))
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dataMap := make(map[int32]*GameSmithyCustomerData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameSmithyCustomerData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.CustomerId] = _v
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}
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}
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return &GameSmithyCustomer{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameSmithyCustomer) GetDataMap() map[int32]*GameSmithyCustomerData {
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return table._dataMap
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}
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func (table *GameSmithyCustomer) GetDataList() []*GameSmithyCustomerData {
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return table._dataList
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}
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func (table *GameSmithyCustomer) Get(key int32) *GameSmithyCustomerData {
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return table._dataMap[key]
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}
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69
sys/configure/structs/Game.SmithyCustomerData.go
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69
sys/configure/structs/Game.SmithyCustomerData.go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSmithyCustomerData struct {
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CustomerId int32
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CustomerType int32
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CustomerSpeak string
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Goods []*Gameatn
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Reword []*Gameatn
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}
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const TypeId_GameSmithyCustomerData = 1314583578
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func (*GameSmithyCustomerData) GetTypeId() int32 {
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return 1314583578
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}
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func (_v *GameSmithyCustomerData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["customer_id"].(float64); !_ok_ { err = errors.New("customer_id error"); return }; _v.CustomerId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["customer_type"].(float64); !_ok_ { err = errors.New("customer_type error"); return }; _v.CustomerType = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["customer_speak"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.CustomerSpeak error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.CustomerSpeak, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["goods"].([]interface{}); !_ok_ { err = errors.New("goods error"); return }
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_v.Goods = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Goods = append(_v.Goods, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
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_v.Reword = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Reword = append(_v.Reword, _list_v_)
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}
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}
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return
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}
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func DeserializeGameSmithyCustomerData(_buf map[string]interface{}) (*GameSmithyCustomerData, error) {
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v := &GameSmithyCustomerData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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Block a user