This commit is contained in:
liwei1dao 2022-07-28 10:59:51 +08:00
commit 394dfde6b1
7 changed files with 299 additions and 132 deletions

View File

@ -57,8 +57,8 @@
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_0001",
"ico": "wp_icon_0001",
"img": "wp_icon_10002",
"ico": "wp_icon_10002",
"intr": {
"key": "itemdesc_10002",
"text": "一块测试功能的石头,他可能是某个不能使用的活动道具"
@ -288,13 +288,13 @@
]
},
{
"id": "1",
"id": "10009",
"name": {
"key": "itemname_1",
"text": "宝箱自选"
"key": "itemname_10009",
"text": "被封印的魔法书"
},
"usetype": 4,
"color": 4,
"usetype": 2,
"color": 6,
"bagtype": 1,
"index": 9,
"special_type": 0,
@ -309,11 +309,11 @@
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_0001",
"ico": "wp_icon_0001",
"img": "wp_icon_10009",
"ico": "wp_icon_10009",
"intr": {
"key": "itemdesc_1",
"text": "可以在以下道具中选择任选1个"
"key": "itemdesc_10009",
"text": "这本魔法书被强大的魔法封印了通过第9999关后可以开启"
},
"sale": [
{
@ -324,13 +324,13 @@
]
},
{
"id": "2",
"id": "10010",
"name": {
"key": "itemname_2",
"text": "币"
"key": "itemname_10010",
"text": "古代硬币"
},
"usetype": 4,
"color": 3,
"usetype": 2,
"color": 5,
"bagtype": 1,
"index": 10,
"special_type": 0,
@ -340,16 +340,232 @@
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 99999999,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_0002",
"ico": "wp_icon_0002",
"img": "wp_icon_10010",
"ico": "wp_icon_10010",
"intr": {
"key": "itemdesc_2",
"text": "货币"
"key": "itemdesc_10010",
"text": "似乎是某个失落文明的货币,暂时只有纪念意义"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10011",
"name": {
"key": "itemname_10011",
"text": "坏掉的钟表"
},
"usetype": 2,
"color": 3,
"bagtype": 1,
"index": 11,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10011",
"ico": "wp_icon_10011",
"intr": {
"key": "itemdesc_10011",
"text": "表针一动不动,也许有人可以修好它。"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10012",
"name": {
"key": "itemname_10012",
"text": "木材"
},
"usetype": 2,
"color": 2,
"bagtype": 1,
"index": 12,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10012",
"ico": "wp_icon_10012",
"intr": {
"key": "itemdesc_10012",
"text": "精致的木材,散发着淡淡的香气"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10013",
"name": {
"key": "itemname_10013",
"text": "四叶草"
},
"usetype": 2,
"color": 4,
"bagtype": 1,
"index": 13,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10013",
"ico": "wp_icon_10013",
"intr": {
"key": "itemdesc_10013",
"text": "把它放在背包里会带来好运"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10014",
"name": {
"key": "itemname_10014",
"text": "冒险家勋章"
},
"usetype": 2,
"color": 6,
"bagtype": 1,
"index": 14,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10014",
"ico": "wp_icon_10014",
"intr": {
"key": "itemdesc_10014",
"text": "你登录了游戏就是冒险家,就会获得这个勋章"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10015",
"name": {
"key": "itemname_10015",
"text": "猫猫护身符"
},
"usetype": 2,
"color": 5,
"bagtype": 1,
"index": 15,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10015",
"ico": "wp_icon_10015",
"intr": {
"key": "itemdesc_10015",
"text": "比幸运草更幸运"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": "10016",
"name": {
"key": "itemname_10016",
"text": "人造钻石"
},
"usetype": 2,
"color": 3,
"bagtype": 1,
"index": 16,
"special_type": 0,
"time": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": 0,
"use_skip": 0,
"upper_limit": 999,
"uselv": 0,
"isani": 0,
"star": 0,
"race": 0,
"img": "wp_icon_10016",
"ico": "wp_icon_10016",
"intr": {
"key": "itemdesc_10016",
"text": "钻石是人造的,所以不能用来买商城的商品"
},
"sale": [
{

View File

@ -17,9 +17,9 @@ var (
subType: task.TaskSubTypeList,
req: &pb.TaskListReq{
//设置任务类型
TaskTag: int32(comm.TASK_DAILY), //每天任务
// TaskTag: int32(comm.TASK_DAILY), //每天任务
// TaskTag: int32(comm.TASK_WEEKLY), //周任务
// TaskTag: int32(comm.TASK_ACHIEVE),
TaskTag: int32(comm.TASK_ACHIEVE),
// TaskTag: int32(comm.TASK_STRATEGY),
},
rsp: &pb.TaskListResp{},
@ -39,8 +39,8 @@ var (
mainType: string(comm.ModuleTask),
subType: task.TaskSubTypeReceive,
req: &pb.TaskReceiveReq{
TaskTag: int32(comm.TASK_DAILY),
Id: "62dfee653be162da508224a4",
TaskTag: int32(comm.TASK_ACHIEVE),
Id: "62e0d79d7eefc9f4ef5803e3",
},
rsp: &pb.TaskReceiveResp{},
// enabled: true,
@ -65,7 +65,7 @@ var (
}
fmt.Printf("玩家活跃度 :%v \n", out.Active)
},
enabled: true,
// enabled: true,
}, {
desc: "活跃度领取",
mainType: string(comm.ModuleTask),

View File

@ -10,7 +10,7 @@ import (
//参数校验
func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode) {
if req.HeroCoinfigID == "" {
if req.HeroCoinfigID == "" && req.Star <= 6 && req.Lv <= 6*comm.HeroStarLvRatio {
code = pb.ErrorCode_ReqParameterError
return
}
@ -18,7 +18,7 @@ func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGe
return
}
/// 英雄锁定
/// 获取指定星级或等级的英雄 GM 协议
func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (code pb.ErrorCode, data proto.Message) {
code = this.GetSpecifiedCheck(session, req) // check
@ -26,10 +26,11 @@ func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpec
return
}
hero, err := this.module.modelHero.createOneHero(session.GetUserId(), req.HeroCoinfigID)
if err != nil {
if err == nil {
code = pb.ErrorCode_HeroNoExist
}
hero.Lv = req.Lv
hero.Star = req.Star
}
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,

View File

@ -98,6 +98,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId string) (hero *pb.DBH
return
}
// 克隆一个英雄
func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
temp := *hero
newHero = &temp
@ -133,7 +134,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
return
}
//叠加英雄 count叠加数量
// 该方法适用创建初始英雄 叠加英雄 count叠加数量
func (this *ModelHero) createHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
heroes := this.moduleHero.modelHero.getHeroList(uid)
if len(heroes) == 0 {
@ -208,7 +209,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...string) error {
return nil
}
//获取一个英雄
//获取一个英雄(参数唯一objID)
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
hero := &pb.DBHero{}
err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
@ -248,14 +249,6 @@ func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32)
return
}
//更新英雄数据
// func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
// if len(data) == 0 {
// return fmt.Errorf("params len is 0")
// }
// return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
// }
//获取玩家的英雄列表
func (this *ModelHero) getHeroList(uid string) []*pb.DBHero {
heroes := make([]*pb.DBHero, 0)
@ -309,43 +302,27 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
if len(hero.EquipID) == 0 {
return
}
var (
curSameCount int32
)
update := make(map[string]interface{})
if hero.IsOverlying && hero.SameCount > 1 {
curSameCount = hero.SameCount - 1
// 克隆一个新的
hero.SameCount -= 1
newHero = this.CloneNewHero(hero)
hero.SameCount = 1
hero.IsOverlying = false
update["isoverlying"] = false
update["sameCount"] = 1
}
// 修改装备属性 并更新
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
update["equipID"] = hero.EquipID
update["isoverlying"] = false
update["sameCount"] = 1
if err = this.ChangeList(hero.Uid, hero.Id, update); err != nil {
this.moduleHero.Errorf("%v", err)
return
}
//创建新卡
newHero = this.CloneNewHero(hero)
newHero.EquipID = make([]string, 6)
newHero.IsOverlying = true
newHero.SameCount = curSameCount
update1 := make(map[string]interface{})
update["equipID"] = newHero.EquipID
update1["sameCount"] = curSameCount
update1["isoverlying"] = true
this.ChangeList(newHero.Uid, newHero.Id, update1)
} else {
update["equipID"] = hero.EquipID
update["isoverlying"] = false
update["suiteId"] = hero.SuiteId
update["suiteExtId"] = hero.SuiteExtId
this.ChangeList(hero.Uid, hero.Id, update)
}
// 打印
for _, v := range hero.EquipID {
this.moduleHero.Debugf("设置装备%s\n", v)
@ -353,12 +330,16 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
return
}
//合并属性即属性值累加
//合并属性即属性值累加 (data 额外加的属性)
func (this *ModelHero) mergeMainProperty(uid string, hero *pb.DBHero, data map[string]int32) (err error) {
for k, v := range hero.Property {
if v1, ok := data[k]; ok {
v += v1
}
}
hero.Property = data
if err = this.ChangeList(uid, hero.Id, map[string]interface{}{
"property": data,
"property": hero.Property,
}); err != nil {
this.moduleHero.Errorf("mergeMainProperty err %v", err)
}
@ -457,7 +438,6 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
comm.Atk: int32(math.Floor(atk)),
comm.Def: int32(math.Floor(def)),
}
}
//重新计算英雄属性
@ -525,18 +505,9 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
}
}
}
curCount := hero.SameCount - 1
if curCount != 0 { // 有叠加的情况
// 克隆一个英雄
newhero = this.CloneNewHero(hero)
update := map[string]interface{}{
"sameCount": curCount,
}
newhero.SameCount = curCount
if err := this.ChangeList(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
if hero.SameCount > 1 { //有堆叠的情况
hero.SameCount -= 1
newhero = this.CloneNewHero(hero) // 克隆一个新的
}
update["lv"] = curLv
@ -552,9 +523,6 @@ func (this *ModelHero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhe
if err := this.ChangeList(uid, hero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}

View File

@ -91,9 +91,7 @@ func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, eq
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
heroes := this.modelHero.getHeroList(uid)
return heroes
return this.modelHero.getHeroList(uid)
}
//查询英雄数量
@ -109,10 +107,7 @@ func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
var (
err error
)
err = this.modelHero.consumeHeroCard(udi, hero, amount)
err := this.modelHero.consumeHeroCard(udi, hero, amount)
if err != nil {
code = pb.ErrorCode_DBError
return

View File

@ -48,6 +48,7 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.TaskReceiveReq)
return
}
if conf.Active > 0 {
//更新活跃度
ue, err := this.moduleTask.ModuleUser.GetUserExpand(session.GetUserId())
if err != nil {
@ -61,11 +62,14 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.TaskReceiveReq)
} else if comm.TaskTag(req.TaskTag) == comm.TASK_WEEKLY {
update["activeweek"] = ue.Activeweek + conf.Active
}
if len(update) > 0 {
if err = this.moduleTask.ModuleUser.ChanageUserExpand(session.GetUserId(), update); err != nil {
code = pb.ErrorCode_DBError
return
}
}
}
}
//奖励
if code = this.moduleTask.DispenseRes(session, conf.Reword, true); code != pb.ErrorCode_Success {

View File

@ -83,6 +83,8 @@ func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
return user.Gold
case comm.ResExp:
return user.Exp
case comm.ResDiamond:
return user.Diamond
}
return
}
@ -148,29 +150,10 @@ func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add
log.Errorf("AddAttributeValue err:%v", err)
code = pb.ErrorCode_DBError
}
data := &pb.UserResChangePush{}
var _cache = &pb.CacheUser{}
err := this.modelUser.MCompModel.Get(session.GetUserId(), _cache)
if err != nil {
this.SendMsgToUser(string(this.GetType()), "reschange", data, _cache)
if bPush { //推送玩家账号信息变化消息
session.SendMsg(string(this.GetType()), "reschange", _change)
}
if bPush {
this.UserChangePush(session, _change) // 推送玩家数据变化
}
return
}
//推送玩家账号信息变化消息
func (this *User) UserChangePush(session comm.IUserSession, resChange *pb.UserResChangePush) (err error) {
session.SendMsg(string(this.GetType()), "reschange", resChange)
return
}
// 设置record
func (this *User) GetUserRecordData(uid string, typeValue int32, parmare int32) (value int32, err error) {
//pb.DBUserRecord
return
}