上传战斗配置
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@ -4,6 +4,7 @@ import (
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"fmt"
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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"sync"
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)
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)
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@ -32,26 +33,26 @@ type configureComp struct {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Battle)
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this.module = module.(*Battle)
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// this.LoadConfigure(game_equipsuit, cfg.NewGameEquipSuit)
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this.LoadConfigure(game_equipsuit, cfg.NewGameEquipSuit)
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// this.LoadConfigure(game_monster, cfg.NewGameMonster)
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this.LoadConfigure(game_monster, cfg.NewGameMonster)
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// configure.RegisterConfigure(game_monsterformat, cfg.NewGameMonsterFormat, func() {
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configure.RegisterConfigure(game_monsterformat, cfg.NewGameMonsterFormat, func() {
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// this.mformatlock.Lock()
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this.mformatlock.Lock()
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// if v, err := this.GetConfigure(game_monsterformat); err != nil {
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if v, err := this.GetConfigure(game_monsterformat); err != nil {
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// this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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// return
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return
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// } else {
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} else {
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// this.mformat = make(map[int32][]*cfg.GameMonsterFormatData)
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this.mformat = make(map[int32][]*cfg.GameMonsterFormatData)
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// for _, v := range v.(*cfg.GameMonsterFormat).GetDataList() {
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for _, v := range v.(*cfg.GameMonsterFormat).GetDataList() {
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// if this.mformat[v.Id] == nil {
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if this.mformat[v.Id] == nil {
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// this.mformat[v.Id] = make([]*cfg.GameMonsterFormatData, 5)
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this.mformat[v.Id] = make([]*cfg.GameMonsterFormatData, 5)
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// }
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}
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// if v.Monster != -1 {
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if v.Monster != -1 {
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// this.mformat[v.Id][v.Pos-1] = v
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this.mformat[v.Id][v.Pos-1] = v
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// }
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}
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// }
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}
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// }
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}
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// this.mformatlock.Unlock()
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this.mformatlock.Unlock()
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// })
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})
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// configure.RegisterConfigure(game_skillatk, cfg.NewGameSkillAtk, func() {
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// configure.RegisterConfigure(game_skillatk, cfg.NewGameSkillAtk, func() {
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// this.skillatklock.Lock()
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// this.skillatklock.Lock()
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// if v, err := this.GetConfigure(game_skillatk); err != nil {
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// if v, err := this.GetConfigure(game_skillatk); err != nil {
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