This commit is contained in:
liwei1dao 2023-06-14 09:13:53 +08:00
commit 3814c6fd32
31 changed files with 18044 additions and 12719 deletions

View File

@ -398,5 +398,21 @@
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"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
1,
4,
1000
4000
],
"FollowSK": [
223004312
223004312,
223004313
],
"SucFollowSK": [],
"FailFollowSK": [],
@ -23868,15 +23844,15 @@
{
"Id": 223004312,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 8,
"Argu": [
3,
-1,
1000,
1000
],
"FollowSK": [],
@ -23891,32 +23867,7 @@
{
"Id": 223004313,
"EmitPR": 1000,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
1,
1,
100
],
"FollowSK": [
223004314
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 223004314,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
@ -25088,12 +25039,12 @@
"Where": [],
"Order": "",
"Limit": 10,
"ExecuteCnt": 2,
"ExecuteCnt": 4,
"Type": 1,
"Argu": [
1,
4,
3000
1000
],
"FollowSK": [
215003312
@ -28692,16 +28643,16 @@
{
"Id": 251017112,
"EmitPR": 1000,
"From": 2,
"From": 3,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 2,
"Argu": [
411021111,
451017111,
-1,
1
-1
],
"FollowSK": [
251017113
@ -28725,7 +28676,7 @@
"Type": 3,
"Argu": [
390001105,
1000,
600,
1,
1
],
@ -28898,7 +28849,9 @@
1,
2
],
"FollowSK": [],
"FollowSK": [
251022112
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
@ -28934,10 +28887,10 @@
{
"Id": 251023111,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "PropertyDown=2",
"Limit": 10,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 5,
"Argu": [
@ -28957,10 +28910,10 @@
{
"Id": 251023121,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "PropertyDown=2",
"Limit": 10,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 5,
"Argu": [
@ -28980,10 +28933,10 @@
{
"Id": 251023131,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "PropertyDown=2",
"Limit": 10,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 5,
"Argu": [
@ -29003,10 +28956,10 @@
{
"Id": 251023141,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "PropertyDown=2",
"Limit": 10,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 5,
"Argu": [

File diff suppressed because it is too large Load Diff

View File

@ -879,7 +879,7 @@
"RelyCheckArgu": [],
"CoexistCheckArgu": [],
"Effect": [
3
2
],
"AddEffect": false,
"RemoveType": false,
@ -1167,7 +1167,7 @@
},
"Desc": {
"key": "skill_skill_buff_Desc_390001128",
"text": ""
"text": "无法被选中"
},
"BuffType": 0,
"EffectArgu": [],
@ -1469,7 +1469,7 @@
},
"Desc": {
"key": "skill_skill_buff_Desc_390001209",
"text": ""
"text": "每次受到攻击提升20%的防御最多叠加5层"
},
"BuffType": 39,
"EffectArgu": [],

View File

@ -1594,8 +1594,8 @@
},
{
"Id": 455006312,
"When": 16,
"FromCheck": "Target=2",
"When": 19,
"FromCheck": "",
"TargetCheck": "Target=3,HasBuff=390001447,OverlayNum=8",
"MainSkillCheck": "",
"AfterSkillCheck": "",
@ -1605,7 +1605,8 @@
"Type": "CallSkillPas",
"MaxEmitTimes": 1,
"Callback": [
255006212
255006212,
255006315
]
},
{
@ -1745,7 +1746,7 @@
"Id": 455006214,
"When": 16,
"FromCheck": "Target=3",
"TargetCheck": "",
"TargetCheck": "Target=2",
"MainSkillCheck": "",
"AfterSkillCheck": "SkillID=255006212",
"BuffCheck": "",
@ -1755,7 +1756,7 @@
"MaxEmitTimes": 1,
"Callback": [
390001401,
8
99
]
},
{
@ -2438,10 +2439,10 @@
"Id": 451017111,
"When": 16,
"FromCheck": "Target=3",
"TargetCheck": "Target=2",
"TargetCheck": "Target=2,HasBuff=390001401",
"MainSkillCheck": "",
"AfterSkillCheck": "",
"BuffCheck": "BuffType=POISON,Succ=1",
"BuffCheck": "",
"AddCon": [],
"PasPr": 1000,
"Type": "CallSkillPas",

View File

@ -916,11 +916,11 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_26",
"text": "穿戴6件3星装备"
"text": "穿戴6件SR装备"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_26",
"text": "穿戴6件3星装备"
"text": "穿戴6件SR装备"
},
"npc": 10260,
"completetask": [
@ -1032,7 +1032,9 @@
},
"npc": 10290,
"completetask": [
12070310
12070310,
12070311,
12070312
],
"deliver_npc": 10298,
"auto_accept": 0,
@ -1380,15 +1382,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_39",
"text": "回响1次"
"text": "星座图1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_39",
"text": "回响1次"
"text": "星座图1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_39",
"text": "回响1次"
"text": "星座图1次"
},
"npc": 10390,
"completetask": [
@ -1424,7 +1426,7 @@
},
"npctxt": {
"key": "worldtask_world_task_npctxt_40",
"text": "维京远征boss1难度2"
"text": "维京远征boss2难度6"
},
"npc": 10400,
"completetask": [
@ -1560,15 +1562,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_44",
"text": "战斗17"
"text": "战斗16"
},
"task_details": {
"key": "worldtask_world_task_task_details_44",
"text": "战斗17"
"text": "战斗16"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_44",
"text": "战斗17"
"text": "战斗16"
},
"npc": 10440,
"completetask": [
@ -1668,15 +1670,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_47",
"text": "强化装备套装"
"text": "强化装备"
},
"task_details": {
"key": "worldtask_world_task_task_details_47",
"text": "强化装备套装"
"text": "强化装备"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_47",
"text": "强化装备套装"
"text": "强化装备"
},
"npc": 10470,
"completetask": [
@ -1740,15 +1742,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级"
"text": "装备副本boss2难度2刷1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级"
"text": "装备副本boss2难度2刷1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_49",
"text": "装备副本boss1难度2刷1次、装备穿戴、升级"
"text": "装备副本boss2难度2刷1次"
},
"npc": 10490,
"completetask": [
@ -1920,15 +1922,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_54",
"text": "战斗18"
"text": "战斗17"
},
"task_details": {
"key": "worldtask_world_task_task_details_54",
"text": "战斗18"
"text": "战斗17"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_54",
"text": "战斗18"
"text": "战斗17"
},
"npc": 10540,
"completetask": [
@ -1956,15 +1958,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_55",
"text": "战斗19"
"text": "战斗18"
},
"task_details": {
"key": "worldtask_world_task_task_details_55",
"text": "战斗19"
"text": "战斗18"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_55",
"text": "战斗19"
"text": "战斗18"
},
"npc": 10550,
"completetask": [
@ -1992,15 +1994,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_56",
"text": "战斗20"
"text": "战斗19"
},
"task_details": {
"key": "worldtask_world_task_task_details_56",
"text": "战斗20"
"text": "战斗19"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_56",
"text": "战斗20"
"text": "战斗19"
},
"npc": 10560,
"completetask": [
@ -2028,15 +2030,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_57",
"text": "通关觉醒副本boss1难度2"
"text": "装备副本boss3难度1(开支线,打狩猎)"
},
"task_details": {
"key": "worldtask_world_task_task_details_57",
"text": "通关觉醒副本boss1难度2"
"text": "装备副本boss3难度1(开支线,打狩猎)"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_57",
"text": "通关觉醒副本boss1难度2"
"text": "装备副本boss3难度1(开支线,打狩猎)"
},
"npc": 10570,
"completetask": [
@ -2064,15 +2066,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_58",
"text": "守护者觉醒1次"
"text": "主角星座觉醒3次"
},
"task_details": {
"key": "worldtask_world_task_task_details_58",
"text": "守护者觉醒1次"
"text": "主角星座觉醒3次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_58",
"text": "守护者觉醒1次"
"text": "主角星座觉醒3次"
},
"npc": 10580,
"completetask": [
@ -2136,15 +2138,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_60",
"text": "战斗21"
"text": "战斗20"
},
"task_details": {
"key": "worldtask_world_task_task_details_60",
"text": "战斗21"
"text": "战斗20"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_60",
"text": "战斗21"
"text": "战斗20"
},
"npc": 10600,
"completetask": [
@ -2172,15 +2174,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_61",
"text": "战斗22"
"text": "战斗21"
},
"task_details": {
"key": "worldtask_world_task_task_details_61",
"text": "战斗22"
"text": "战斗21"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_61",
"text": "战斗22"
"text": "战斗21"
},
"npc": 10610,
"completetask": [
@ -2280,15 +2282,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_64",
"text": "装备副本boss2难度2刷1次"
"text": "装备副本boss3难度1刷1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_64",
"text": "装备副本boss2难度2刷1次"
"text": "装备副本boss3难度1刷1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_64",
"text": "装备副本boss2难度2刷1次"
"text": "装备副本boss3难度1刷1次"
},
"npc": 10640,
"completetask": [
@ -2460,15 +2462,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_69",
"text": "战斗23"
"text": "战斗22"
},
"task_details": {
"key": "worldtask_world_task_task_details_69",
"text": "战斗23"
"text": "战斗22"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_69",
"text": "战斗23"
"text": "战斗22"
},
"npc": 10690,
"completetask": [
@ -2496,15 +2498,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_70",
"text": "战斗24"
"text": "战斗23"
},
"task_details": {
"key": "worldtask_world_task_task_details_70",
"text": "战斗24"
"text": "战斗23"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_70",
"text": "战斗24"
"text": "战斗23"
},
"npc": 10700,
"completetask": [
@ -2640,15 +2642,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_74",
"text": "通关觉醒boss2通关难度2"
"text": "装备副本boss3难度5刷2次"
},
"task_details": {
"key": "worldtask_world_task_task_details_74",
"text": "通关觉醒boss2通关难度2"
"text": "装备副本boss3难度5刷2次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_74",
"text": "通关觉醒boss2通关难度2"
"text": "装备副本boss3难度5刷2次"
},
"npc": 10740,
"completetask": [
@ -2676,15 +2678,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_75",
"text": "收集25个觉醒材料"
"text": "守护者星座图解锁次数10次"
},
"task_details": {
"key": "worldtask_world_task_task_details_75",
"text": "收集25个觉醒材料"
"text": "守护者星座图解锁次数10次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_75",
"text": "收集25个觉醒材料"
"text": "守护者星座图解锁次数10次"
},
"npc": 10750,
"completetask": [
@ -2712,15 +2714,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_76",
"text": "1个守护者觉醒到3阶段"
"text": "守护者星座图解锁次数15次"
},
"task_details": {
"key": "worldtask_world_task_task_details_76",
"text": "1个守护者觉醒到3阶段"
"text": "守护者星座图解锁次数15次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_76",
"text": "1个守护者觉醒到3阶段"
"text": "守护者星座图解锁次数15次"
},
"npc": 10760,
"completetask": [
@ -2856,15 +2858,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_80",
"text": "通关觉醒boss3通关难度2"
"text": "装备副本boss4难度2刷1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_80",
"text": "通关觉醒boss3通关难度2"
"text": "装备副本boss4难度2刷1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_80",
"text": "通关觉醒boss3通关难度2"
"text": "装备副本boss4难度2刷1次"
},
"npc": 10800,
"completetask": [
@ -2892,15 +2894,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_81",
"text": "3个守护者觉醒3阶"
"text": "守护者星座图解锁解锁30次"
},
"task_details": {
"key": "worldtask_world_task_task_details_81",
"text": "3个守护者觉醒3阶"
"text": "守护者星座图解锁解锁30次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_81",
"text": "3个守护者觉醒3阶"
"text": "守护者星座图解锁解锁30次"
},
"npc": 10810,
"completetask": [
@ -3072,15 +3074,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_86",
"text": "装备副本boss3难度2刷1次"
"text": "装备副本boss4难度4刷1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_86",
"text": "装备副本boss3难度2刷1次"
"text": "装备副本boss4难度4刷1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_86",
"text": "装备副本boss3难度2刷1次"
"text": "装备副本boss4难度4刷1次"
},
"npc": 10860,
"completetask": [
@ -3180,15 +3182,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_89",
"text": "4个守护者觉醒3阶段"
"text": "守护者星座图解锁50次"
},
"task_details": {
"key": "worldtask_world_task_task_details_89",
"text": "4个守护者觉醒3阶段"
"text": "守护者星座图解锁50次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_89",
"text": "4个守护者觉醒3阶段"
"text": "守护者星座图解锁50次"
},
"npc": 10890,
"completetask": [
@ -3252,15 +3254,15 @@
"icon": "",
"task_name": {
"key": "worldtask_world_task_task_name_91",
"text": "装备副本boss4难度2刷1次"
"text": "装备副本boss4难度6刷1次"
},
"task_details": {
"key": "worldtask_world_task_task_details_91",
"text": "装备副本boss4难度2刷1次"
"text": "装备副本boss4难度6刷1次"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_91",
"text": "装备副本boss4难度2刷1次"
"text": "装备副本boss4难度6刷1次"
},
"npc": 10910,
"completetask": [

View File

@ -321,27 +321,25 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
rsp := &pb.HeroDrawCardResp{
Data: []*pb.AtnoData{},
}
var addRes []*cfg.Gameatn
for _, heroId := range szCards {
addRes = append(addRes, &cfg.Gameatn{
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{{
A: "hero",
T: heroId,
N: 1,
})
}
}}, true); errdata == nil {
if errdata, atno = this.module.DispenseAtno(session, addRes, true); errdata == nil {
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
}
}
}
} else {
return
}
} else {
return
}
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)

View File

@ -53,7 +53,7 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (e
for k, v := range req.Heros {
// 校验英雄是否存在
_obj, c := this.module.GetHeroByObjID(session.GetUserId(), k)
if c != nil || _obj.SameCount < v {
if c != nil {
errdata = c
return
}
@ -80,9 +80,9 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (e
return
}
}
for k, v := range req.Heros {
for k, _ := range req.Heros {
//mapHero[_costMaphero[k].HeroID]
if errdata = this.module.DelCard(session.GetUserId(), _costMaphero[k], v); errdata != nil {
if errdata = this.module.DelCard(session.GetUserId(), _costMaphero[k]); errdata != nil {
return
}
ChangeList = append(ChangeList, _costMaphero[k])

View File

@ -55,7 +55,6 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
CardType: heroCfg.Type, //卡片类型
Skins: []int32{},
EquipID: make([]string, 8), //初始装备
SameCount: 1, //默认叠加数量
AddProperty: make(map[string]int32),
Property: make(map[string]int32),
JuexProperty: make(map[string]int32),
@ -140,7 +139,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
)
hero = this.InitHero(uid, heroCfgId)
if hero != nil {
hero.SameCount = 1 // 新需求 不需要判断叠加
if this.module.IsCross() {
if model, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil {
this.module.Errorln(err)
@ -170,32 +169,17 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
}
//消耗英雄卡
func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero, count int32) (err error) {
if count == 0 {
return
}
func (this *ModelHero) consumeHeroCard(uid string, hero *pb.DBHero) (err error) {
if hero == nil {
err = errors.New("hero no exist")
return
}
if hero.SameCount < count {
err = errors.New("hero card no enough")
return
if err := this.DelListlds(uid, []string{hero.Id}); err != nil {
this.module.Errorf("%v", err)
}
hero.SameCount -= count // 数量-1
if hero.SameCount == 0 {
if err := this.DelListlds(uid, []string{hero.Id}); err != nil {
this.module.Errorf("%v", err)
}
} else {
update := map[string]interface{}{
"sameCount": hero.SameCount,
}
err = this.ChangeList(uid, hero.Id, update)
}
this.module.Debugf("删除%d张卡牌uid:%s,卡牌ID:%s", count, uid, hero.Id)
this.module.Debugf("删除卡牌uid:%s,卡牌ID:%s", uid, hero.Id)
return
}
@ -661,7 +645,6 @@ func (this *ModelHero) InitMonsterHero(heroCfgId string, star, lv int32) *pb.DBH
CardType: heroCfg.Type, //卡片类型
Skins: []int32{},
EquipID: make([]string, 8), //初始装备
SameCount: 1, //默认叠加数量
AddProperty: make(map[string]int32),
Property: make(map[string]int32),
JuexProperty: make(map[string]int32),

View File

@ -172,8 +172,8 @@ func (this *Hero) QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHe
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (errdata *pb.ErrorData) {
err := this.modelHero.consumeHeroCard(udi, hero, amount)
func (this *Hero) DelCard(udi string, hero *pb.DBHero) (errdata *pb.ErrorData) {
err := this.modelHero.consumeHeroCard(udi, hero)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
@ -239,7 +239,6 @@ func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string,
}
hero.Lv = lv
hero.Star = star
hero.SameCount = 1
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,
@ -700,7 +699,6 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (errdata *pb.ErrorDat
hero.Lv = maxLv
hero.Star = maxStar
hero.JuexingLv = int32(maxJux)
hero.SameCount = 1
this.modelHero.PropertyCompute(hero) // 重新计算属性
_heroMap := map[string]interface{}{
"lv": hero.Lv,

View File

@ -47,7 +47,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
return
}
if v1, ok := hunting.Ps[req.BossType]; ok && v1 == 0 {
if v1, ok := hunting.Ps[req.BossType]; ok && v1 != 0 {
if errdata = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点

View File

@ -1,7 +1,6 @@
package hunting
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
@ -75,14 +74,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
}
errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if v, ok := hunting.Ps[req.BossType]; !ok || v == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HuntingLvErr,
Title: pb.ErrorCode_HuntingLvErr.ToString(),
Message: fmt.Sprintf("关卡体力参数异常:%s,预扣体力:%d", session.GetUserId(), v),
}
return
}
hunting.Ps[req.BossType] = 0 // 清空预扣体力值
mapData["ps"] = hunting.Ps

View File

@ -80,7 +80,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MlineChallenge
}
}
if v1, ok := curChapter.Ps[req.StageId]; ok && v1 == 0 {
if v1, ok := curChapter.Ps[req.StageId]; ok && v1 != 0 {
if errdata = this.module.ConsumeRes(session, stageConf.PsMg, true); errdata != nil { // 扣1点
return
}

View File

@ -1,7 +1,6 @@
package mline
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
@ -67,14 +66,14 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
if errdata != nil {
return
}
if v, ok := curChapter.Ps[req.StageId]; !ok || v == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HuntingLvErr,
Title: pb.ErrorCode_HuntingLvErr.ToString(),
Message: fmt.Sprintf("关卡体力参数异常,uid:%s,预扣体力:%d", session.GetUserId(), v),
}
return
}
// if v, ok := curChapter.Ps[req.StageId]; !ok || v == 0 {
// errdata = &pb.ErrorData{
// Code: pb.ErrorCode_HuntingLvErr,
// Title: pb.ErrorCode_HuntingLvErr.ToString(),
// Message: fmt.Sprintf("关卡体力参数异常,uid:%s,预扣体力:%d", session.GetUserId(), v),
// }
// return
// }
curChapter.Ps[req.StageId] = 0 // 清空预扣体力值
update["ps"] = curChapter.Ps
if !isWin { // 战斗失败返还扣除的体力

View File

@ -114,26 +114,25 @@ func (this *Mline) ModifyMlineDataByNanduID(session comm.IUserSession, id int32)
// 清除
this.modelMline.cleanChapterDataById(session.GetUserId(), del...)
_data := this.configure.GetAllChapterID()
_data := this.configure.GetAllStageByChapterID(connf.Chapterid)
newData := &pb.DBMline{
Id: primitive.NewObjectID().Hex(),
Uid: session.GetUserId(),
CType: connf.Episodetype,
ChapterId: connf.Chapterid,
StageId: id,
Star: map[int32]int32{},
Award: map[int32]bool{},
Ps: map[int32]int32{},
}
for _, v := range _data {
if v <= connf.Chapterid {
newData := &pb.DBMline{
Id: primitive.NewObjectID().Hex(),
Uid: session.GetUserId(),
CType: connf.Episodetype,
ChapterId: v,
StageId: id,
Star: map[int32]int32{},
Award: map[int32]bool{},
Ps: map[int32]int32{},
}
stageConf := this.configure.GetAllStageByChapterID(v)
for _, v := range stageConf {
newData.Star[v] = 3
}
this.modelMline.addNewChapter(session.GetUserId(), newData)
if v <= id {
newData.Star[v] = 3
}
}
this.modelMline.addNewChapter(session.GetUserId(), newData)
// 修改扩展数据
if rst, err := this.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { // 统计主线进度
_mp := rst.Mline

View File

@ -38,7 +38,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
return
}
if v1, ok := viking.Ps[req.BossId]; ok && v1 == 0 {
if v1, ok := viking.Ps[req.BossId]; ok && v1 != 0 {
if errdata = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点
return
}

View File

@ -1,7 +1,6 @@
package viking
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
@ -78,14 +77,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
}
errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if v, ok := viking.Ps[req.BossId]; !ok || v == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_VikingStagePsErr,
Title: pb.ErrorCode_VikingStagePsErr.ToString(),
Message: fmt.Sprintf("关卡体力参数异常,uid:%s,预扣体力:%d", session.GetUserId(), v),
}
return
}
viking.Ps[req.BossId] = 0 // 清空预扣体力值
mapData["ps"] = viking.Ps
if !bWin { // 战斗失败了 直接返回

View File

@ -31,15 +31,19 @@ func (this *apiComp) Trigger(session comm.IUserSession, req *pb.WorldtaskTrigger
conds := []int32{}
switch len(req.Params) {
case 2:
conds = make([]int32, 1)
conds[0] = req.Params[1]
case 3:
conds = make([]int32, 2)
conds[0] = req.Params[1]
conds[1] = req.Params[2]
case 4:
conds = make([]int32, 3)
conds[0] = req.Params[1]
conds[1] = req.Params[2]
conds[2] = req.Params[3]
case 5:
conds = make([]int32, 4)
conds[0] = req.Params[1]
conds[1] = req.Params[2]
conds[2] = req.Params[3]

View File

@ -31,6 +31,7 @@ const (
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
EffectTipsType_Purification EffectTipsType = 7 //净化
EffectTipsType_Disperse EffectTipsType = 8 //驱散
)
// Enum value maps for EffectTipsType.
@ -44,6 +45,7 @@ var (
5: "Not_Control",
6: "Not_Action",
7: "Purification",
8: "Disperse",
}
EffectTipsType_value = map[string]int32{
"Eff_Success": 0,
@ -54,6 +56,7 @@ var (
"Not_Control": 5,
"Not_Action": 6,
"Purification": 7,
"Disperse": 8,
}
)
@ -1821,7 +1824,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
0x43, 0x6f, 0x6d, 0x53, 0x68, 0x69, 0x65, 0x6c, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x10, 0x0a,
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@ -1830,8 +1833,9 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
0x10, 0x04, 0x12, 0x0f, 0x0a, 0x0b, 0x4e, 0x6f, 0x74, 0x5f, 0x43, 0x6f, 0x6e, 0x74, 0x72, 0x6f,
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0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x74, 0x6f, 0x33,
}
var (

View File

@ -96,7 +96,6 @@ type DBHero struct {
Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
}
func (x *DBHero) Reset() {
@ -306,13 +305,6 @@ func (x *DBHero) GetFetters() map[string]int32 {
return nil
}
func (x *DBHero) GetSameCount() int32 {
if x != nil {
return x.SameCount
}
return 0
}
//英雄扩展数据
type DBHeroRecord struct {
state protoimpl.MessageState
@ -551,7 +543,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
0x0a, 0x12, 0x68, 0x65, 0x72, 0x6f, 0x2f, 0x68, 0x65, 0x72, 0x6f, 0x5f, 0x64, 0x62, 0x2e, 0x70,
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@ -608,90 +600,89 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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