优化 耗时测试
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4a3ca9166e
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37fea2cb80
@ -101,7 +101,45 @@ func TimerStar() {
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//this.module.Debugf("=====%d,", time.Since(star).Milliseconds())
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}
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// 定义结构体
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type sumy struct {
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a int
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b string
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// 嵌入字段
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float32
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bool
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next *sumy
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}
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func Test_Main(t *testing.T) {
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// 值包装结构体
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d := reflect.ValueOf(sumy{
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next: &sumy{},
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})
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// 获取字段数量
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fmt.Println("NumField", d.NumField())
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// 获取索引为2的字段(float32字段)
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floatField := d.Field(2)
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// 输出字段类型
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fmt.Println("Field", floatField.Type())
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// 根据名字查找字段
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fmt.Println("FieldByName(\"b\").Type", d.FieldByName("b").Type())
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// 根据索引查找值中, next字段的int字段的值
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fmt.Println("FieldByIndex([]int{4, 0}).Type()", d.FieldByIndex([]int{4, 0}).Type())
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var a int = 1024
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// 获取变量a的反射值对象
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valueOfA := reflect.ValueOf(a)
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fmt.Println(reflect.TypeOf(a), a)
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typeofA := reflect.TypeOf(a).Elem().Kind()
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// 获取interface{}类型的值, 通过类型断言转换
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var getA int = valueOfA.Interface().(int)
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// 获取64位的值, 强制类型转换为int类型
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var getA2 int = int(valueOfA.Int())
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fmt.Println(getA, getA2, typeofA)
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cron.AddFunc("0 0 5 /* * ?", TimerStar) //每月第一天5点执行一次
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sz := make([]string, 0)
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for i := 0; i < 10; i++ {
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@ -237,6 +237,8 @@ func (this *ModelHero) resetJuexingProperty(hero *pb.DBHero) {
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hero.JuexProperty[comm.Atk] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Atk])))
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case comm.ResonanceDefPro:
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hero.JuexProperty[comm.Def] += int32(math.Floor((float64(value) / 1000) * float64(hero.Property[comm.Def])))
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default:
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this.moduleHero.Errorf("unkonw Resonance property:%s", key)
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}
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}
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}
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@ -603,7 +605,9 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
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// 玩家离线 清除缓存
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func (this *ModelHero) RemoveUserHeroInfo(session comm.IUserSession) (err error) {
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//star := configure.Now()
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this.BatchDelLists(session.GetUserId())
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//this.moduleHero.Debugf("=====%d,", time.Since(star).Milliseconds())
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return
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}
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@ -202,7 +202,8 @@ func (this *ModuleBase) SendMsgToUsers(mainType, subType string, msg proto.Messa
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data, _ := anypb.New(msg)
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for k, v := range gateways {
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for k1, v1 := range v {
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ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
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ctx, _ := context.WithTimeout(context.Background(), time.Second*5) //
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if _, err = this.service.AcrossClusterRpcGo(ctx, k, fmt.Sprintf("%s/%s", comm.Service_Gateway, k1), string(comm.Rpc_GatewaySendBatchMsg), &pb.BatchMessageReq{
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UserSessionIds: v1,
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MainType: mainType,
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@ -20,6 +20,7 @@ const (
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///配置管理基础组件
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type configureComp struct {
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modules.MCompConfigure
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module *Pagoda
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hlock sync.RWMutex
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_pagodaMap map[int64]*cfg.GamePagodaData
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_checkType map[int32][]*cfg.GamePassCheckData // key type
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@ -28,6 +29,7 @@ type configureComp struct {
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Pagoda)
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err = this.LoadMultiConfigure(map[string]interface{}{
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//game_pagoda: cfg.NewGame_pagoda,
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game_pagodaseasonreward: cfg.NewGamePagodaSeasonReward,
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@ -35,35 +37,9 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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})
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this._pagodaMap = make(map[int64]*cfg.GamePagodaData, 0)
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configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, func() {
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if v, err := this.GetConfigure(game_pagoda); err == nil {
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if configure, ok := v.(*cfg.GamePagoda); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, this.LoadPagodaData)
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this._checkType = make(map[int32][]*cfg.GamePassCheckData, 0)
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configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, func() {
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._checkType[value.PasscheckType] = append(this._checkType[value.PasscheckType], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, this.LoadPassCheck)
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_data := this.GetPagodaSeasonReward()
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fmt.Printf("%v", _data)
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@ -96,22 +72,13 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
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// 爬塔奖励
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func (this *configureComp) GetPagodaRewardconfig(id int32) (data *cfg.GamePagodaTaskRewardData) {
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if v, err := this.GetConfigure(game_pagodataskreward); err == nil {
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var (
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configure *cfg.GamePagodaTaskReward
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ok bool
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)
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if configure, ok = v.(*cfg.GamePagodaTaskReward); !ok {
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log.Errorf("%T no is *cfg.Game_pagodaData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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if configure, ok := v.(*cfg.GamePagodaTaskReward); ok {
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return configure.Get(id)
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}
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} else {
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log.Errorf("get game_pagodataskreward conf err:%v", err)
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return
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}
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return
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}
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@ -155,6 +122,7 @@ func (this *configureComp) GetPassCheckPointByTtype(cType int32) string {
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return data[0].PayId
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}
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}
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this.module.Errorf("can't find PassCheckPointByTtype err Type:%d", cType)
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return ""
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}
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@ -170,15 +138,43 @@ func (this *configureComp) GetPassCheckByID(id int32) *cfg.GamePassCheckData {
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// 获取
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func (this *configureComp) GetPagodaSeasonReward() []*cfg.GamePagodaSeasonRewardData {
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if v, err := this.GetConfigure(game_pagodaseasonreward); err == nil {
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var (
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configure *cfg.GamePagodaSeasonReward
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ok bool
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)
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if configure, ok = v.(*cfg.GamePagodaSeasonReward); ok {
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if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok {
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return configure.GetDataList()
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}
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}
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return nil
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}
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func (this *configureComp) LoadPagodaData() {
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var err error
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if v, err := this.GetConfigure(game_pagoda); err == nil {
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if configure, ok := v.(*cfg.GamePagoda); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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}
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func (this *configureComp) LoadPassCheck() {
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var err error
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._checkType[value.PasscheckType] = append(this._checkType[value.PasscheckType], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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}
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@ -259,51 +259,3 @@ func (this *configureComp) GetSmithyTask(taskId int32) (data *cfg.GameSmithyTask
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this.module.Errorf("GetSmithyTask notfound taskId:%d", taskId)
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return
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}
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// func (this *configureComp) GetSmithyDropData(dropId int32) (data []*cfg.GameSmithyDropData) {
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// data = this._dropMap[dropId]
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// return
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// }
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// func (this *configureComp) GetSmithyDropReward(dropId int32) (result []*cfg.Gameatn) {
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// result = make([]*cfg.Gameatn, 0)
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// data := this.GetSmithyDropData(dropId)
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// if len(data) == 0 {
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// return
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// }
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// szW := make([]int32, 0)
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// for _, value := range data {
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// szW = append(szW, value.P)
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// }
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// index := comm.GetRandW(szW)
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// result = append(result, data[index].Prize...)
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// return
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// }
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// func (this *configureComp) LoadSmithyDropData() {
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// if v, err := this.GetConfigure(game_smithyDrop); err == nil {
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// if configure, ok := v.(*cfg.GameSmithyDrop); ok {
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// this.hlock.Lock()
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// defer this.hlock.Unlock()
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// for _, value := range configure.GetDataList() {
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// if value.Condition == 0 {
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// this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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// } else {
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// key := value.Condition
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// key = value.Dropid*100 + key
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// this._dropMap[key] = append(this._dropMap[key], value)
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// for _, v1 := range this._dropMap[value.Dropid] {
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// this._dropMap[key] = append(this._dropMap[key], v1)
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// }
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// }
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// }
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// }
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// } else {
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// log.Errorf("get game_pagoda conf err:%v", err)
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// }
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// return
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// }
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