This commit is contained in:
liwei1dao 2022-11-29 19:01:32 +08:00
commit 375017fcc0
17 changed files with 3745 additions and 416 deletions

View File

@ -19,16 +19,6 @@
}
]
},
{
"index": "101",
"var": [
{
"a": "hero",
"t": "25001",
"n": 1
}
]
},
{
"index": "102",
"var": [
@ -288,5 +278,45 @@
"n": 1
}
]
},
{
"index": "128",
"var": [
{
"a": "item",
"t": "100001",
"n": 10
}
]
},
{
"index": "129",
"var": [
{
"a": "item",
"t": "100002",
"n": 10
}
]
},
{
"index": "130",
"var": [
{
"a": "item",
"t": "100003",
"n": 30
}
]
},
{
"index": "131",
"var": [
{
"a": "item",
"t": "100004",
"n": 10
}
]
}
]

File diff suppressed because it is too large Load Diff

View File

@ -848,7 +848,7 @@
{
"id": 173,
"datatype": 2,
"type": 71,
"type": 72,
"inited": [],
"data1": 1,
"data2": 0,
@ -1076,17 +1076,6 @@
"data4": 4,
"data5": 4
},
{
"id": 194,
"datatype": 2,
"type": 138,
"inited": [],
"data1": 30,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 195,
"datatype": 2,
@ -3792,5 +3781,93 @@
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5011001,
"datatype": 2,
"type": 11,
"inited": [],
"data1": 3,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5012001,
"datatype": 2,
"type": 12,
"inited": [],
"data1": 1,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5018001,
"datatype": 2,
"type": 18,
"inited": [],
"data1": 1,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5024001,
"datatype": 2,
"type": 24,
"inited": [],
"data1": 1,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5047001,
"datatype": 2,
"type": 47,
"inited": [],
"data1": 6,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5063001,
"datatype": 2,
"type": 63,
"inited": [],
"data1": 100,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5068001,
"datatype": 2,
"type": 68,
"inited": [],
"data1": 200000,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
},
{
"id": 5104001,
"datatype": 2,
"type": 104,
"inited": [],
"data1": 100,
"data2": 0,
"data3": 0,
"data4": 0,
"data5": 0
}
]

View File

@ -22,8 +22,10 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq)
func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
curByCount int32
costRes []*cfg.Gameatn
costRes *cfg.Gameatn // 门票atn 类型 只取T
mapData map[string]interface{}
szCostRes []*cfg.Gameatn // 购买累计消耗
curCount int32 // 当前门票数量
)
mapData = make(map[string]interface{}, 0)
code = this.BuyCheck(session, req)
@ -40,66 +42,75 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
list.ChallengeCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
mapData["challengeCount"] = list.ChallengeCount
} else {
curByCount = list.BuyCount
}
curByCount += req.Count // 当前需要购买的数量
if this.configure.GetMaxBuyChallengeCount() < curByCount {
code = pb.ErrorCode_HuntingBuyMaxCount
return
}
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes = conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
if amount < conf.HuntingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
if count > 1 {
list.LeftCount += int32(count)
for { // 计算恢复时间
if list.RecoveryTime+int64(conf.HuntingRecovery*60) <= configure.Now().Unix() {
curCount++
list.RecoveryTime += int64(conf.HuntingRecovery * 60)
if curCount >= conf.HuntingNum {
list.RecoveryTime = 0
break
}
} else {
break
}
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
if curCount-amount > 0 {
res := &cfg.Gameatn{
A: "item",
T: costRes.T,
N: curCount - amount,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0
}
curByCount += req.Count // 当前需要购买的数量
if this.configure.GetMaxBuyChallengeCount() < curByCount {
code = pb.ErrorCode_VikingBuyMaxCount
return
}
list.LeftCount += req.Count
mapData["leftCount"] = list.LeftCount
if list.LeftCount > conf.VikingNum {
code = pb.ErrorCode_VikingBuyMaxCount
return
} else if list.LeftCount == conf.VikingNum {
list.RecoveryTime = 0
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
}
mapData["recoveryTime"] = list.RecoveryTime
for i := list.BuyCount + 1; i <= curByCount; i++ {
_cfg := this.configure.GetBuyChallengeCount(i)
if _cfg == nil {
code = pb.ErrorCode_VikingBuyMaxCount
code = pb.ErrorCode_HuntingBuyMaxCount
return
}
costRes = append(costRes, _cfg.Need...)
szCostRes = append(szCostRes, _cfg.Need...)
}
sz := make([]*cfg.Gameatn, 0)
for _, v := range costRes {
for _, v := range szCostRes {
bFound := false
for _, v1 := range sz {
if v.A == v1.A && v.T == v1.T {
v1.N += v.N
bFound = true
break
}
}
if !bFound {
@ -113,9 +124,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
list.BuyCount = curByCount
mapData["buyCount"] = curByCount
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
for k := range list.Boss {
list.Boss[k] += 1
}
session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
return
}

View File

@ -3,6 +3,7 @@ package hunting
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
@ -29,10 +30,24 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
code = pb.ErrorCode_PagodaNotFound
return
}
if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount {
code = pb.ErrorCode_HuntingMaxChallengeCount
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
costRes := conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_HuntingNoChallengeCount
return
}
// if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount {
// code = pb.ErrorCode_HuntingMaxChallengeCount
// return
// }
cfgData := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
if cfgData == nil {
code = pb.ErrorCode_ConfigNoFound

View File

@ -3,6 +3,7 @@ package hunting
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
@ -37,12 +38,24 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
code = pb.ErrorCode_PagodaNotFound
return
}
if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount {
code = pb.ErrorCode_HuntingMaxChallengeCount
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
if cfg == nil {
costRes := conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_HuntingNoChallengeCount
return
}
cfgHunting := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
if cfgHunting == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
@ -65,22 +78,29 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
if !bWin {
return
}
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
if amount < conf.HuntingNum {
hunting.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = hunting.RecoveryTime
}
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report)
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
hunting.LeftCount--
mapData["leftCount"] = hunting.LeftCount
hunting.ChallengeCount++
mapData["challengeCount"] = hunting.ChallengeCount
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
// 发放通关随机奖励
reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励
reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
return
}
if newChallenge { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
return
}
hunting.Boss[req.BossType] += 1

View File

@ -4,6 +4,8 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
@ -15,7 +17,11 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.HuntingGetL
}
func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
curCount int32
)
mapData = make(map[string]interface{}, 0)
code = this.GetListCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
@ -26,30 +32,61 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
code = pb.ErrorCode_DBError
return
}
// 校验 是不是当天
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
}
// 检查恢复时间
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes := conf.HuntingCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
if amount < conf.HuntingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60) // 暂时用维京配置 11月21号统一修改配置
if count > 1 {
list.LeftCount += int32(count)
for { // 计算恢复时间
if list.RecoveryTime+int64(conf.HuntingRecovery*60) <= configure.Now().Unix() {
curCount++
list.RecoveryTime += int64(conf.HuntingRecovery * 60)
if curCount >= conf.HuntingNum {
list.RecoveryTime = 0
break
}
} else {
break
}
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
addCount := curCount - amount
if addCount > 0 {
res := &cfg.Gameatn{
A: "item",
T: costRes.T,
N: addCount,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0
}
mapData["recoveryTime"] = list.RecoveryTime
code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息
// 发送难度
for k := range list.Boss {
list.Boss[k] += 1
}

View File

@ -53,11 +53,6 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
str := strconv.Itoa(int(k)) + "_1"
result.BossTime[str] = 0
}
conf := this.module.configure.GetGlobalConf()
if conf != nil {
result.LeftCount = conf.VikingNum // 初始账号给默认最大挑战次数
}
}
this.Add(uid, result)
}

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@ -155,7 +155,7 @@ func (this *ModuleRtask) initRtaskVerifyHandle() {
verify: this.modelRtask.verfiyRtype10,
update: this.modelRtaskRecord.overrideUpdate,
})
case comm.Rtype11:
case comm.Rtype11, comm.Rtype84, comm.Rtype85:
this.registerVerifyHandle(v.Id, &rtaskCondi{
cfg: typeCfg,
find: this.modelRtaskRecord.lessEqualFirstParam,
@ -174,7 +174,8 @@ func (this *ModuleRtask) initRtaskVerifyHandle() {
comm.Rtype26, comm.Rtype27, comm.Rtype28, comm.Rtype38,
comm.Rtype39, comm.Rtype50, comm.Rtype51, comm.Rtype53,
comm.Rtype54, comm.Rtype57, comm.Rtype58, comm.Rtype60,
comm.Rtype62, comm.Rtype64, comm.Rtype69, comm.Rtype72, comm.Rtype104:
comm.Rtype62, comm.Rtype64, comm.Rtype69, comm.Rtype72, comm.Rtype88, comm.Rtype104,
comm.Rtype96, comm.Rtype105, comm.Rtype128, comm.Rtype130, comm.Rtype131:
this.registerVerifyHandle(v.Id, &rtaskCondi{
cfg: typeCfg,
find: this.modelRtaskRecord.lessEqualFirstParam,

View File

@ -22,8 +22,10 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.VikingBuyReq) (
func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
curByCount int32
costRes []*cfg.Gameatn
costRes *cfg.Gameatn
mapData map[string]interface{}
curCount int32 // 当前门票数量
szcostRes []*cfg.Gameatn // 购买累计消耗
)
mapData = make(map[string]interface{}, 0)
code = this.BuyCheck(session, req)
@ -40,11 +42,9 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
list.ChallengeCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
mapData["challengeCount"] = list.ChallengeCount
} else {
curByCount = list.BuyCount
}
@ -53,38 +53,49 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes = conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
if amount < conf.VikingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
if count > 1 {
list.LeftCount += int32(count)
for { // 计算恢复时间
if list.RecoveryTime+int64(conf.VikingExpeditionRecoveryTime*60) <= configure.Now().Unix() {
curCount++
list.RecoveryTime += int64(conf.VikingExpeditionRecoveryTime * 60)
if curCount >= conf.HuntingNum {
list.RecoveryTime = 0
break
}
} else {
break
}
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
if curCount-amount > 0 {
res := &cfg.Gameatn{
A: "item",
T: costRes.T,
N: curCount - amount,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0
}
curByCount += req.Count // 当前需要购买的数量
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
curByCount += req.Count // 当前需要购买的数量
if this.configure.GetMaxBuyChallengeCount() < curByCount {
code = pb.ErrorCode_VikingBuyMaxCount
return
}
list.LeftCount += req.Count
mapData["leftCount"] = list.LeftCount
if list.LeftCount > conf.VikingNum {
code = pb.ErrorCode_VikingBuyMaxCount
return
} else if list.LeftCount == conf.VikingNum {
list.RecoveryTime = 0
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
}
// 消耗资源整合
for i := list.BuyCount + 1; i <= curByCount; i++ {
@ -93,10 +104,10 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
code = pb.ErrorCode_VikingBuyMaxCount
return
}
costRes = append(costRes, _cfg.Need...)
szcostRes = append(szcostRes, _cfg.Need...)
}
sz := make([]*cfg.Gameatn, 0)
for _, v := range costRes {
for _, v := range szcostRes {
bFound := false
for _, v1 := range sz {
if v.A == v1.A && v.T == v1.T {

View File

@ -3,6 +3,7 @@ package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
@ -27,11 +28,21 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
code = pb.ErrorCode_VikingBoosType
return
}
if viking.LeftCount <= 0 { // 有没有挑战次数
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
costRes := conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_VikingMaxChallengeCount
return
}
cfgData := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if cfgData == nil {
code = pb.ErrorCode_ConfigNoFound

View File

@ -41,16 +41,24 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
return
}
if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum+viking.BuyCount {
code = pb.ErrorCode_VikingMaxChallengeCount
// if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum+viking.BuyCount {
// code = pb.ErrorCode_VikingMaxChallengeCount
// return
// }
vikingCfg := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if vikingCfg == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
cfg := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if cfg == nil {
costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
return
}
value, ok := viking.Boss[req.BossId]
if !ok { // 类型校验
viking.Boss[req.BossId] = 0
@ -73,29 +81,32 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if code != pb.ErrorCode_Success {
return
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if !bWin { // 战斗失败 直接返回
return
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
viking.LeftCount--
mapData["leftCount"] = viking.LeftCount
viking.ChallengeCount++
mapData["challengeCount"] = viking.ChallengeCount
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
conf := this.module.configure.GetGlobalConf()
if conf != nil {
if viking.LeftCount >= conf.VikingNum {
if amount < conf.VikingNum {
viking.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = viking.RecoveryTime
}
}
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
mapData["bossTime"] = viking.BossTime // 更新时间
if newChallenge { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
return
}
for _, v := range cfg.Firstprize {
for _, v := range vikingCfg.Firstprize {
asset = append(asset, &pb.UserAssets{
A: v.A,
T: v.T,
@ -103,7 +114,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
})
}
} else {
reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励
reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
return
}

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
@ -17,7 +18,8 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.VikingGetLi
func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
mapData map[string]interface{}
curCount int32
)
mapData = make(map[string]interface{}, 0)
code = this.GetListCheck(session, req)
@ -35,11 +37,8 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
list.ChallengeCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
mapData["challengeCount"] = list.ChallengeCount
}
// 检查恢复时间
@ -48,25 +47,49 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes := conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
// 道具上限
if amount < conf.VikingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
if count > 1 {
list.LeftCount += int32(count)
for { // 计算恢复时间
if list.RecoveryTime+int64(conf.VikingExpeditionRecoveryTime*60) <= configure.Now().Unix() {
curCount++
list.RecoveryTime += int64(conf.VikingExpeditionRecoveryTime * 60)
if curCount >= conf.HuntingNum {
list.RecoveryTime = 0
break
}
} else {
break
}
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
addCount := curCount - amount
if addCount > 0 {
res := &cfg.Gameatn{
A: "item",
T: costRes.T,
N: addCount,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0
}
mapData["recoveryTime"] = list.RecoveryTime
code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息
for k := range list.Boss {
list.Boss[k] += 1
}
session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
return
}

View File

@ -48,11 +48,6 @@ func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err err
str := strconv.Itoa(int(k)) + "_1"
result.BossTime[str] = 0
}
conf := this.module.configure.GetGlobalConf()
if conf != nil {
result.LeftCount = conf.VikingNum // 初始账号给默认最大挑战次数
}
}
this.Add(uid, result)
}
@ -66,11 +61,17 @@ func (this *modelViking) modifyVikingDataByObjId(uid string, data map[string]int
// 红点检测
func (this *modelViking) checkReddot31(uid string) bool {
list, err := this.module.modelViking.getVikingList(uid)
if err != nil {
conf := this.module.configure.GetGlobalConf()
if conf == nil {
return false
}
if list.LeftCount > 0 {
costRes := conf.VikingExpeditionCos
if costRes == nil {
return false
}
amount := int32(this.module.ModuleItems.QueryItemAmount(uid, costRes.T)) // 获取当前数量
if amount > 0 {
return true
}
return false

View File

@ -193,6 +193,7 @@ const (
ErrorCode_HuntingBoosType ErrorCode = 2702 // BOSS 类型不对
ErrorCode_HuntingBuyMaxCount ErrorCode = 2703 // 购买达到最大次数
ErrorCode_HuntingMaxChallengeCount ErrorCode = 2704 // 挑战达到最大次数
ErrorCode_HuntingNoChallengeCount ErrorCode = 2705 // 挑战次数不足
// library
ErrorCode_LibraryMaxLv ErrorCode = 2801 // 达到最大等级
ErrorCode_LibraryNoData ErrorCode = 2802 // 没找到羁绊数据
@ -430,6 +431,7 @@ var (
2702: "HuntingBoosType",
2703: "HuntingBuyMaxCount",
2704: "HuntingMaxChallengeCount",
2705: "HuntingNoChallengeCount",
2801: "LibraryMaxLv",
2802: "LibraryNoData",
2803: "LibraryActivation",
@ -652,6 +654,7 @@ var (
"HuntingBoosType": 2702,
"HuntingBuyMaxCount": 2703,
"HuntingMaxChallengeCount": 2704,
"HuntingNoChallengeCount": 2705,
"LibraryMaxLv": 2801,
"LibraryNoData": 2802,
"LibraryActivation": 2803,
@ -753,7 +756,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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}
var (

View File

@ -25,15 +25,13 @@ type DBHunting struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
Boss map[int32]int32 `protobuf:"bytes,4,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boss 类型 value 难度
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,7,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
LeftCount int32 `protobuf:"varint,8,opt,name=leftCount,proto3" json:"leftCount" bson:"leftCount"` // 当前剩余挑战次数 // 最大不能超过配置
RecoveryTime int64 `protobuf:"varint,9,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Boss map[int32]int32 `protobuf:"bytes,3,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boss 类型 value 难度
BuyCount int32 `protobuf:"varint,4,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,6,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
RecoveryTime int64 `protobuf:"varint,7,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
}
func (x *DBHunting) Reset() {
@ -82,13 +80,6 @@ func (x *DBHunting) GetUid() string {
return ""
}
func (x *DBHunting) GetChallengeCount() int32 {
if x != nil {
return x.ChallengeCount
}
return 0
}
func (x *DBHunting) GetBoss() map[int32]int32 {
if x != nil {
return x.Boss
@ -117,13 +108,6 @@ func (x *DBHunting) GetBossTime() map[string]int32 {
return nil
}
func (x *DBHunting) GetLeftCount() int32 {
if x != nil {
return x.LeftCount
}
return 0
}
func (x *DBHunting) GetRecoveryTime() int64 {
if x != nil {
return x.RecoveryTime
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var (

View File

@ -26,15 +26,13 @@ type DBViking struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
Boss map[int32]int32 `protobuf:"bytes,4,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,7,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
LeftCount int32 `protobuf:"varint,8,opt,name=leftCount,proto3" json:"leftCount" bson:"leftCount"` // 当前剩余挑战次数 // 最大不能超过配置
RecoveryTime int64 `protobuf:"varint,9,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Boss map[int32]int32 `protobuf:"bytes,3,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
BuyCount int32 `protobuf:"varint,4,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,6,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
RecoveryTime int64 `protobuf:"varint,7,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
}
func (x *DBViking) Reset() {
@ -83,13 +81,6 @@ func (x *DBViking) GetUid() string {
return ""
}
func (x *DBViking) GetChallengeCount() int32 {
if x != nil {
return x.ChallengeCount
}
return 0
}
func (x *DBViking) GetBoss() map[int32]int32 {
if x != nil {
return x.Boss
@ -118,13 +109,6 @@ func (x *DBViking) GetBossTime() map[string]int32 {
return nil
}
func (x *DBViking) GetLeftCount() int32 {
if x != nil {
return x.LeftCount
}
return 0
}
func (x *DBViking) GetRecoveryTime() int64 {
if x != nil {
return x.RecoveryTime
@ -258,50 +242,45 @@ var file_viking_viking_db_proto_rawDesc = []byte{
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var (