diff --git a/pb/uigame_db.pb.go b/pb/uigame_db.pb.go new file mode 100644 index 000000000..4613378e7 --- /dev/null +++ b/pb/uigame_db.pb.go @@ -0,0 +1,213 @@ +// Code generated by protoc-gen-go. DO NOT EDIT. +// versions: +// protoc-gen-go v1.28.0 +// protoc v3.20.0 +// source: uigame/uigame_db.proto + +package pb + +import ( + protoreflect "google.golang.org/protobuf/reflect/protoreflect" + protoimpl "google.golang.org/protobuf/runtime/protoimpl" + reflect "reflect" + sync "sync" +) + +const ( + // Verify that this generated code is sufficiently up-to-date. + _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) + // Verify that runtime/protoimpl is sufficiently up-to-date. + _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) +) + +// 拼图活动 +type DBPuzzleData struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` + Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` + Hdoid string `protobuf:"bytes,3,opt,name=hdoid,proto3" json:"hdoid"` // 活动唯一id + Gotarr map[int32]int32 `protobuf:"bytes,4,rep,name=gotarr,proto3" json:"gotarr" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 奖励领取状态 + Puzzle map[int32]int32 `protobuf:"bytes,5,rep,name=puzzle,proto3" json:"puzzle" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 拼图数据 + Lasttime int64 `protobuf:"varint,6,opt,name=lasttime,proto3" json:"lasttime"` + Val int32 `protobuf:"varint,7,opt,name=val,proto3" json:"val"` // 今天获得N个碎片 +} + +func (x *DBPuzzleData) Reset() { + *x = DBPuzzleData{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_db_proto_msgTypes[0] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *DBPuzzleData) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*DBPuzzleData) ProtoMessage() {} + +func (x *DBPuzzleData) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_db_proto_msgTypes[0] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use DBPuzzleData.ProtoReflect.Descriptor instead. +func (*DBPuzzleData) Descriptor() ([]byte, []int) { + return file_uigame_uigame_db_proto_rawDescGZIP(), []int{0} +} + +func (x *DBPuzzleData) GetId() string { + if x != nil { + return x.Id + } + return "" +} + +func (x *DBPuzzleData) GetUid() string { + if x != nil { + return x.Uid + } + return "" +} + +func (x *DBPuzzleData) GetHdoid() string { + if x != nil { + return x.Hdoid + } + return "" +} + +func (x *DBPuzzleData) GetGotarr() map[int32]int32 { + if x != nil { + return x.Gotarr + } + return nil +} + +func (x *DBPuzzleData) GetPuzzle() map[int32]int32 { + if x != nil { + return x.Puzzle + } + return nil +} + +func (x *DBPuzzleData) GetLasttime() int64 { + if x != nil { + return x.Lasttime + } + return 0 +} + +func (x *DBPuzzleData) GetVal() int32 { + if x != nil { + return x.Val + } + return 0 +} + +var File_uigame_uigame_db_proto protoreflect.FileDescriptor + +var file_uigame_uigame_db_proto_rawDesc = []byte{ + 0x0a, 0x16, 0x75, 0x69, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x75, 0x69, 0x67, 0x61, 0x6d, 0x65, 0x5f, + 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xd0, 0x02, 0x0a, 0x0c, 0x44, 0x42, 0x50, + 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x44, 0x61, 0x74, 0x61, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, + 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, + 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x68, + 0x64, 0x6f, 0x69, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x68, 0x64, 0x6f, 0x69, + 0x64, 0x12, 0x31, 0x0a, 0x06, 0x67, 0x6f, 0x74, 0x61, 0x72, 0x72, 0x18, 0x04, 0x20, 0x03, 0x28, + 0x0b, 0x32, 0x19, 0x2e, 0x44, 0x42, 0x50, 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x44, 0x61, 0x74, 0x61, + 0x2e, 0x47, 0x6f, 0x74, 0x61, 0x72, 0x72, 0x45, 0x6e, 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file_uigame_uigame_db_proto_goTypes = []interface{}{ + (*DBPuzzleData)(nil), // 0: DBPuzzleData + nil, // 1: DBPuzzleData.GotarrEntry + nil, // 2: DBPuzzleData.PuzzleEntry +} +var file_uigame_uigame_db_proto_depIdxs = []int32{ + 1, // 0: DBPuzzleData.gotarr:type_name -> DBPuzzleData.GotarrEntry + 2, // 1: DBPuzzleData.puzzle:type_name -> DBPuzzleData.PuzzleEntry + 2, // [2:2] is the sub-list for method output_type + 2, // [2:2] is the sub-list for method input_type + 2, // [2:2] is the sub-list for extension type_name + 2, // [2:2] is the sub-list for extension extendee + 0, // [0:2] is the sub-list for field type_name +} + +func init() { file_uigame_uigame_db_proto_init() } +func file_uigame_uigame_db_proto_init() { + if File_uigame_uigame_db_proto != nil { + return + } + if !protoimpl.UnsafeEnabled { + file_uigame_uigame_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*DBPuzzleData); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + } + type x struct{} + out := protoimpl.TypeBuilder{ + File: protoimpl.DescBuilder{ + GoPackagePath: reflect.TypeOf(x{}).PkgPath(), + RawDescriptor: file_uigame_uigame_db_proto_rawDesc, + NumEnums: 0, + NumMessages: 3, + NumExtensions: 0, + NumServices: 0, + }, + GoTypes: file_uigame_uigame_db_proto_goTypes, + DependencyIndexes: file_uigame_uigame_db_proto_depIdxs, + MessageInfos: file_uigame_uigame_db_proto_msgTypes, + }.Build() + File_uigame_uigame_db_proto = out.File + file_uigame_uigame_db_proto_rawDesc = nil + file_uigame_uigame_db_proto_goTypes = nil + file_uigame_uigame_db_proto_depIdxs = nil +} diff --git a/pb/uigame_msg.pb.go b/pb/uigame_msg.pb.go new file mode 100644 index 000000000..ae8b2ab47 --- /dev/null +++ b/pb/uigame_msg.pb.go @@ -0,0 +1,513 @@ +// Code generated by protoc-gen-go. DO NOT EDIT. +// versions: +// protoc-gen-go v1.28.0 +// protoc v3.20.0 +// source: uigame/uigame_msg.proto + +package pb + +import ( + protoreflect "google.golang.org/protobuf/reflect/protoreflect" + protoimpl "google.golang.org/protobuf/runtime/protoimpl" + reflect "reflect" + sync "sync" +) + +const ( + // Verify that this generated code is sufficiently up-to-date. + _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) + // Verify that runtime/protoimpl is sufficiently up-to-date. + _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) +) + +type UiGameGetPuzzleReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID +} + +func (x *UiGameGetPuzzleReq) Reset() { + *x = UiGameGetPuzzleReq{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[0] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGameGetPuzzleReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGameGetPuzzleReq) ProtoMessage() {} + +func (x *UiGameGetPuzzleReq) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[0] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGameGetPuzzleReq.ProtoReflect.Descriptor instead. +func (*UiGameGetPuzzleReq) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{0} +} + +func (x *UiGameGetPuzzleReq) GetHdid() string { + if x != nil { + return x.Hdid + } + return "" +} + +// 获取活动列表 +type UiGameGetPuzzleResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` +} + +func (x *UiGameGetPuzzleResp) Reset() { + *x = UiGameGetPuzzleResp{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[1] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGameGetPuzzleResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGameGetPuzzleResp) ProtoMessage() {} + +func (x *UiGameGetPuzzleResp) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[1] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGameGetPuzzleResp.ProtoReflect.Descriptor instead. +func (*UiGameGetPuzzleResp) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{1} +} + +func (x *UiGameGetPuzzleResp) GetData() *DBPuzzleData { + if x != nil { + return x.Data + } + return nil +} + +// 拼图 +type UiGamePuzzleGridReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID + PuzzleId int32 `protobuf:"varint,2,opt,name=puzzleId,proto3" json:"puzzleId"` // 格子ID +} + +func (x *UiGamePuzzleGridReq) Reset() { + *x = UiGamePuzzleGridReq{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[2] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGamePuzzleGridReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGamePuzzleGridReq) ProtoMessage() {} + +func (x *UiGamePuzzleGridReq) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[2] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGamePuzzleGridReq.ProtoReflect.Descriptor instead. +func (*UiGamePuzzleGridReq) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{2} +} + +func (x *UiGamePuzzleGridReq) GetHdid() string { + if x != nil { + return x.Hdid + } + return "" +} + +func (x *UiGamePuzzleGridReq) GetPuzzleId() int32 { + if x != nil { + return x.PuzzleId + } + return 0 +} + +type UiGamePuzzleGridResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` + Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 +} + +func (x *UiGamePuzzleGridResp) Reset() { + *x = UiGamePuzzleGridResp{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[3] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGamePuzzleGridResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGamePuzzleGridResp) ProtoMessage() {} + +func (x *UiGamePuzzleGridResp) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[3] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGamePuzzleGridResp.ProtoReflect.Descriptor instead. +func (*UiGamePuzzleGridResp) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{3} +} + +func (x *UiGamePuzzleGridResp) GetData() *DBPuzzleData { + if x != nil { + return x.Data + } + return nil +} + +func (x *UiGamePuzzleGridResp) GetAtno() []*UserAtno { + if x != nil { + return x.Atno + } + return nil +} + +// 拼图领取奖励 +type UiGamePuzzleRewardReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID + PuzzleId int32 `protobuf:"varint,2,opt,name=puzzleId,proto3" json:"puzzleId"` // 横排或竖排的格子id +} + +func (x *UiGamePuzzleRewardReq) Reset() { + *x = UiGamePuzzleRewardReq{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[4] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGamePuzzleRewardReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGamePuzzleRewardReq) ProtoMessage() {} + +func (x *UiGamePuzzleRewardReq) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[4] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGamePuzzleRewardReq.ProtoReflect.Descriptor instead. +func (*UiGamePuzzleRewardReq) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{4} +} + +func (x *UiGamePuzzleRewardReq) GetHdid() string { + if x != nil { + return x.Hdid + } + return "" +} + +func (x *UiGamePuzzleRewardReq) GetPuzzleId() int32 { + if x != nil { + return x.PuzzleId + } + return 0 +} + +// 获取活动列表 +type UiGamePuzzleRewardResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` + Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励 +} + +func (x *UiGamePuzzleRewardResp) Reset() { + *x = UiGamePuzzleRewardResp{} + if protoimpl.UnsafeEnabled { + mi := &file_uigame_uigame_msg_proto_msgTypes[5] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UiGamePuzzleRewardResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UiGamePuzzleRewardResp) ProtoMessage() {} + +func (x *UiGamePuzzleRewardResp) ProtoReflect() protoreflect.Message { + mi := &file_uigame_uigame_msg_proto_msgTypes[5] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UiGamePuzzleRewardResp.ProtoReflect.Descriptor instead. +func (*UiGamePuzzleRewardResp) Descriptor() ([]byte, []int) { + return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{5} +} + +func (x *UiGamePuzzleRewardResp) GetData() *DBPuzzleData { + if x != nil { + return x.Data + } + return nil +} + +func (x *UiGamePuzzleRewardResp) GetAtno() []*UserAtno { + if x != nil { + return x.Atno + } + return nil +} + 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0x32, 0x09, 0x2e, 0x55, 0x73, 0x65, 0x72, 0x41, 0x74, 0x6e, + 0x6f, 0x52, 0x04, 0x61, 0x74, 0x6e, 0x6f, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, + 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, +} + +var ( + file_uigame_uigame_msg_proto_rawDescOnce sync.Once + file_uigame_uigame_msg_proto_rawDescData = file_uigame_uigame_msg_proto_rawDesc +) + +func file_uigame_uigame_msg_proto_rawDescGZIP() []byte { + file_uigame_uigame_msg_proto_rawDescOnce.Do(func() { + file_uigame_uigame_msg_proto_rawDescData = protoimpl.X.CompressGZIP(file_uigame_uigame_msg_proto_rawDescData) + }) + return file_uigame_uigame_msg_proto_rawDescData +} + +var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 6) +var file_uigame_uigame_msg_proto_goTypes = []interface{}{ + (*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq + (*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp + (*UiGamePuzzleGridReq)(nil), // 2: UiGamePuzzleGridReq + (*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp + (*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq + (*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp + (*DBPuzzleData)(nil), // 6: DBPuzzleData + (*UserAtno)(nil), // 7: UserAtno +} +var file_uigame_uigame_msg_proto_depIdxs = []int32{ + 6, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData + 6, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData + 7, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno + 6, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData + 7, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno + 5, // [5:5] is the sub-list for method output_type + 5, // [5:5] is the sub-list for method input_type + 5, // [5:5] is the sub-list for extension type_name + 5, // [5:5] is the sub-list for extension extendee + 0, // [0:5] is the sub-list for field type_name +} + +func init() { file_uigame_uigame_msg_proto_init() } +func file_uigame_uigame_msg_proto_init() { + if File_uigame_uigame_msg_proto != nil { + return + } + file_comm_proto_init() + file_uigame_uigame_db_proto_init() + if !protoimpl.UnsafeEnabled { + file_uigame_uigame_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGameGetPuzzleReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_uigame_uigame_msg_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGameGetPuzzleResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_uigame_uigame_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGamePuzzleGridReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_uigame_uigame_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGamePuzzleGridResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_uigame_uigame_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGamePuzzleRewardReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_uigame_uigame_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UiGamePuzzleRewardResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + } + type x struct{} + out := protoimpl.TypeBuilder{ + File: protoimpl.DescBuilder{ + GoPackagePath: reflect.TypeOf(x{}).PkgPath(), + RawDescriptor: file_uigame_uigame_msg_proto_rawDesc, + NumEnums: 0, + NumMessages: 6, + NumExtensions: 0, + NumServices: 0, + }, + GoTypes: file_uigame_uigame_msg_proto_goTypes, + DependencyIndexes: file_uigame_uigame_msg_proto_depIdxs, + MessageInfos: file_uigame_uigame_msg_proto_msgTypes, + }.Build() + File_uigame_uigame_msg_proto = out.File + file_uigame_uigame_msg_proto_rawDesc = nil + file_uigame_uigame_msg_proto_goTypes = nil + file_uigame_uigame_msg_proto_depIdxs = nil +} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index c55d0fe83..a2a9c31ac 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1615 +11,1608 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroSkill *GameHeroSkill - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibraryS *GameEquipAttrlibraryS - EquipSuit *GameEquipSuit - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - Item *GameItem - ItemLink *GameItemLink - HeroSkillLevel *GameHeroSkillLevel - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - HeroMethodComment *GameHeroMethodComment - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Model *GameModel - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - RdtaskCondi *GameRdtaskCondi - RdtaskNpc *GameRdtaskNpc - Drop *GameDrop - VikingBoss *GameVikingBoss - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - VikingBossSkill *GameVikingBossSkill - VikingReward *GameVikingReward - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - PlayerInfor *GamePlayerInfor - PlayerInfor_overview *GamePlayerInfor_overview - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - SignExtra *GameSignExtra - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - WorldAll *GameWorldAll - WorldDeal *GameWorldDeal - WorldRd *GameWorldRd - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - FightGlobalEvent *GameFightGlobalEvent - PayPackage *GamePayPackage - PayGiftpack *GamePayGiftpack - WorldBattle *GameWorldBattle - PassCheck *GamePassCheck - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster - CombatBox *GameCombatBox - GM *GameGM - Guide *GameGuide - Vip *GameVip - EnchantShop *GameEnchantShop - EnchantBoss *GameEnchantBoss - EnchantLineup *GameEnchantLineup - MainChapter *GameMainChapter - MainStage *GameMainStage - MainStarreward *GameMainStarreward - MainStartype *GameMainStartype - Battletasktesting *GameBattletasktesting - BattleReady *GameBattleReady - Battleready_capskill *GameBattleready_capskill - BattleScore *GameBattleScore - NewSmithy *GameNewSmithy - SmithyProficiency *GameSmithyProficiency - SmithyStoveV1 *GameSmithyStoveV1 - SmithyTool *GameSmithyTool - SmithyIdTool *GameSmithyIdTool - SmithyCustomer *GameSmithyCustomer - SmithyModelPool *GameSmithyModelPool - SmithyAtlas *GameSmithyAtlas - SmithyAtlasLv *GameSmithyAtlasLv - SmithyAtlasScore *GameSmithyAtlasScore - SmithyMake *GameSmithyMake - SmithyTask *GameSmithyTask - Dispatch_Task *GameDispatch_Task - Dispatch_Lv *GameDispatch_Lv - Dispatch_Battle *GameDispatch_Battle - PandamasMz *GamePandamasMz - PandamasJs *GamePandamasJs - PandamasJx *GamePandamasJx - PandamasMryl *GamePandamasMryl - PandamasBuff *GamePandamasBuff - PandamasTj *GamePandamasTj - PandamasTjjl *GamePandamasTjjl - PandamasYxjx *GamePandamasYxjx - BubbleGroup *GameBubbleGroup - Breakingbad *GameBreakingbad - BreakingbadTag *GameBreakingbadTag - Potions *GamePotions - SellCoefficient *GameSellCoefficient - Lottery *GameLottery - CaravanCity *GameCaravanCity - CaravanThing *GameCaravanThing - CaravanLv *GameCaravanLv - CaravanReward *GameCaravanReward - CaravanRank *GameCaravanRank - CaravanBattle *GameCaravanBattle - CaravanEvent *GameCaravanEvent - CaravanPaper *GameCaravanPaper - RedDot *GameRedDot - Talent *GameTalent - Favorability *GameFavorability - Friends *GameFriends - CampLv *GameCampLv - Navigation *GameNavigation - BuzkashiMount *GameBuzkashiMount - BuzkashiLv *GameBuzkashiLv - BuzkashiGrade *GameBuzkashiGrade - BuzkashiReward *GameBuzkashiReward - BuzkashiFm *GameBuzkashiFm - BuzkashiOpen *GameBuzkashiOpen - BuzkashiTrack *GameBuzkashiTrack - Pricegroup *GamePricegroup - Loading *GameLoading - RuleDesc *GameRuleDesc - HeroTalent *GameHeroTalent - TalentBox *GameTalentBox - BuriedCondi *GameBuriedCondi - BuriedType *GameBuriedType - PhotoAction *GamePhotoAction - PhotoFilter *GamePhotoFilter - DrawPool *GameDrawPool - DrawWeight *GameDrawWeight - CardPool *GameCardPool - Robot *GameRobot - Passon *GamePasson - Circulate *GameCirculate - drawReward *GamedrawReward - drawReplace *GamedrawReplace - drawcardReward *GamedrawcardReward - AnnulartaskAll *GameAnnulartaskAll - Annulartask_Library *GameAnnulartask_Library - AskAll *GameAskAll - AskLibrary *GameAskLibrary - SearchitemAll *GameSearchitemAll - SearchitemBox *GameSearchitemBox - GuildBoss *GameGuildBoss - GuildBossRoulette *GameGuildBossRoulette - GuildBossRank *GameGuildBossRank - GuildBossScore *GameGuildBossScore - TrendChose *GameTrendChose - Roomlottery *GameRoomlottery - Bufflottery *GameBufflottery - Eventlottery *GameEventlottery - StoneBuff *GameStoneBuff - StoneRoom *GameStoneRoom - StoneStage *GameStoneStage - StoneEvent *GameStoneEvent - StoneBattle *GameStoneBattle - StoneStore *GameStoneStore - StoneStory *GameStoneStory - StoneWeek *GameStoneWeek - StoneTalent *GameStoneTalent - StoneIllustrated *GameStoneIllustrated - GameSummaryTab *GameGameSummaryTab - GameSummary *GameGameSummary - CompositeAll *GameCompositeAll - StoneBoss *GameStoneBoss - VenturegiftsTask *GameVenturegiftsTask - VenturegiftsDraw *GameVenturegiftsDraw - VenturegiftsLogin *GameVenturegiftsLogin - VenturegiftsLvaward *GameVenturegiftsLvaward - FategiftFate *GameFategiftFate - Fategiftreward *GameFategiftreward - Guidance *GameGuidance - ShopCenterControl *GameShopCenterControl - ShopCenterSubmeter *GameShopCenterSubmeter - ShopCenterFund *GameShopCenterFund - Accumulate *GameAccumulate - Celebration *GameCelebration - Heroupstory *GameHeroupstory - HeroupstoryChapter *GameHeroupstoryChapter - HeroupstoryBattle *GameHeroupstoryBattle - UiGamePuzzle *GameUiGamePuzzle - UiGameLattice *GameUiGameLattice - UiGameMiner *GameUiGameMiner - PushGift *GamePushGift + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroSkill *GameHeroSkill + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibraryS *GameEquipAttrlibraryS + EquipSuit *GameEquipSuit + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + Item *GameItem + ItemLink *GameItemLink + HeroSkillLevel *GameHeroSkillLevel + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + HeroMethodComment *GameHeroMethodComment + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Model *GameModel + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + RdtaskCondi *GameRdtaskCondi + RdtaskNpc *GameRdtaskNpc + Drop *GameDrop + VikingBoss *GameVikingBoss + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + VikingBossSkill *GameVikingBossSkill + VikingReward *GameVikingReward + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + PlayerInfor *GamePlayerInfor + PlayerInfor_overview *GamePlayerInfor_overview + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + SignExtra *GameSignExtra + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + WorldAll *GameWorldAll + WorldDeal *GameWorldDeal + WorldRd *GameWorldRd + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + FightGlobalEvent *GameFightGlobalEvent + PayPackage *GamePayPackage + PayGiftpack *GamePayGiftpack + WorldBattle *GameWorldBattle + PassCheck *GamePassCheck + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster + CombatBox *GameCombatBox + GM *GameGM + Guide *GameGuide + Vip *GameVip + EnchantShop *GameEnchantShop + EnchantBoss *GameEnchantBoss + EnchantLineup *GameEnchantLineup + MainChapter *GameMainChapter + MainStage *GameMainStage + MainStarreward *GameMainStarreward + MainStartype *GameMainStartype + Battletasktesting *GameBattletasktesting + BattleReady *GameBattleReady + Battleready_capskill *GameBattleready_capskill + BattleScore *GameBattleScore + NewSmithy *GameNewSmithy + SmithyProficiency *GameSmithyProficiency + SmithyStoveV1 *GameSmithyStoveV1 + SmithyTool *GameSmithyTool + SmithyIdTool *GameSmithyIdTool + SmithyCustomer *GameSmithyCustomer + SmithyModelPool *GameSmithyModelPool + SmithyAtlas *GameSmithyAtlas + SmithyAtlasLv *GameSmithyAtlasLv + SmithyAtlasScore *GameSmithyAtlasScore + SmithyMake *GameSmithyMake + SmithyTask *GameSmithyTask + Dispatch_Task *GameDispatch_Task + Dispatch_Lv *GameDispatch_Lv + Dispatch_Battle *GameDispatch_Battle + PandamasMz *GamePandamasMz + PandamasJs *GamePandamasJs + PandamasJx *GamePandamasJx + PandamasMryl *GamePandamasMryl + PandamasBuff *GamePandamasBuff + PandamasTj *GamePandamasTj + PandamasTjjl *GamePandamasTjjl + PandamasYxjx *GamePandamasYxjx + BubbleGroup *GameBubbleGroup + Breakingbad *GameBreakingbad + BreakingbadTag *GameBreakingbadTag + Potions *GamePotions + SellCoefficient *GameSellCoefficient + Lottery *GameLottery + CaravanCity *GameCaravanCity + CaravanThing *GameCaravanThing + CaravanLv *GameCaravanLv + CaravanReward *GameCaravanReward + CaravanRank *GameCaravanRank + CaravanBattle *GameCaravanBattle + CaravanEvent *GameCaravanEvent + CaravanPaper *GameCaravanPaper + RedDot *GameRedDot + Talent *GameTalent + Favorability *GameFavorability + Friends *GameFriends + CampLv *GameCampLv + Navigation *GameNavigation + BuzkashiMount *GameBuzkashiMount + BuzkashiLv *GameBuzkashiLv + BuzkashiGrade *GameBuzkashiGrade + BuzkashiReward *GameBuzkashiReward + BuzkashiFm *GameBuzkashiFm + BuzkashiOpen *GameBuzkashiOpen + BuzkashiTrack *GameBuzkashiTrack + Pricegroup *GamePricegroup + Loading *GameLoading + RuleDesc *GameRuleDesc + HeroTalent *GameHeroTalent + TalentBox *GameTalentBox + BuriedCondi *GameBuriedCondi + BuriedType *GameBuriedType + PhotoAction *GamePhotoAction + PhotoFilter *GamePhotoFilter + DrawPool *GameDrawPool + DrawWeight *GameDrawWeight + CardPool *GameCardPool + Robot *GameRobot + Passon *GamePasson + Circulate *GameCirculate + drawReward *GamedrawReward + drawReplace *GamedrawReplace + drawcardReward *GamedrawcardReward + AnnulartaskAll *GameAnnulartaskAll + Annulartask_Library *GameAnnulartask_Library + AskAll *GameAskAll + AskLibrary *GameAskLibrary + SearchitemAll *GameSearchitemAll + SearchitemBox *GameSearchitemBox + GuildBoss *GameGuildBoss + GuildBossRoulette *GameGuildBossRoulette + GuildBossRank *GameGuildBossRank + GuildBossScore *GameGuildBossScore + TrendChose *GameTrendChose + Roomlottery *GameRoomlottery + Bufflottery *GameBufflottery + Eventlottery *GameEventlottery + StoneBuff *GameStoneBuff + StoneRoom *GameStoneRoom + StoneStage *GameStoneStage + StoneEvent *GameStoneEvent + StoneBattle *GameStoneBattle + StoneStore *GameStoneStore + StoneStory *GameStoneStory + StoneWeek *GameStoneWeek + StoneTalent *GameStoneTalent + StoneIllustrated *GameStoneIllustrated + GameSummaryTab *GameGameSummaryTab + GameSummary *GameGameSummary + CompositeAll *GameCompositeAll + StoneBoss *GameStoneBoss + VenturegiftsTask *GameVenturegiftsTask + VenturegiftsDraw *GameVenturegiftsDraw + VenturegiftsLogin *GameVenturegiftsLogin + VenturegiftsLvaward *GameVenturegiftsLvaward + FategiftFate *GameFategiftFate + Fategiftreward *GameFategiftreward + Guidance *GameGuidance + ShopCenterControl *GameShopCenterControl + ShopCenterSubmeter *GameShopCenterSubmeter + ShopCenterFund *GameShopCenterFund + Accumulate *GameAccumulate + Celebration *GameCelebration + Heroupstory *GameHeroupstory + HeroupstoryChapter *GameHeroupstoryChapter + HeroupstoryBattle *GameHeroupstoryBattle + UiGamePuzzle *GameUiGamePuzzle + UiGameLattice *GameUiGameLattice + UiGameMiner *GameUiGameMiner } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskill") ; err != nil { - return nil, err - } - if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrarys") ; err != nil { - return nil, err - } - if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itemlink") ; err != nil { - return nil, err - } - if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethodcomment") ; err != nil { - return nil, err - } - if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtasknpc") ; err != nil { - return nil, err - } - if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingreward") ; err != nil { - return nil, err - } - if tables.VikingReward, err = NewGameVikingReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor_overview") ; err != nil { - return nil, err - } - if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signextra") ; err != nil { - return nil, err - } - if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldall") ; err != nil { - return nil, err - } - if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worlddeal") ; err != nil { - return nil, err - } - if tables.WorldDeal, err = NewGameWorldDeal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldrd") ; err != nil { - return nil, err - } - if tables.WorldRd, err = NewGameWorldRd(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fightglobalevent") ; err != nil { - return nil, err - } - if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paygiftpack") ; err != nil { - return nil, err - } - if tables.PayGiftpack, err = NewGamePayGiftpack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatbox") ; err != nil { - return nil, err - } - if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gm") ; err != nil { - return nil, err - } - if tables.GM, err = NewGameGM(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guide") ; err != nil { - return nil, err - } - if tables.Guide, err = NewGameGuide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vip") ; err != nil { - return nil, err - } - if tables.Vip, err = NewGameVip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantshop") ; err != nil { - return nil, err - } - if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantboss") ; err != nil { - return nil, err - } - if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantlineup") ; err != nil { - return nil, err - } - if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainchapter") ; err != nil { - return nil, err - } - if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstage") ; err != nil { - return nil, err - } - if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstarreward") ; err != nil { - return nil, err - } - if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstartype") ; err != nil { - return nil, err - } - if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battletasktesting") ; err != nil { - return nil, err - } - if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready") ; err != nil { - return nil, err - } - if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready_capskill") ; err != nil { - return nil, err - } - if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battlescore") ; err != nil { - return nil, err - } - if tables.BattleScore, err = NewGameBattleScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_newsmithy") ; err != nil { - return nil, err - } - if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyproficiency") ; err != nil { - return nil, err - } - if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystovev1") ; err != nil { - return nil, err - } - if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytool") ; err != nil { - return nil, err - } - if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyidtool") ; err != nil { - return nil, err - } - if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithycustomer") ; err != nil { - return nil, err - } - if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymodelpool") ; err != nil { - return nil, err - } - if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlas") ; err != nil { - return nil, err - } - if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlaslv") ; err != nil { - return nil, err - } - if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlasscore") ; err != nil { - return nil, err - } - if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymake") ; err != nil { - return nil, err - } - if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytask") ; err != nil { - return nil, err - } - if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_task") ; err != nil { - return nil, err - } - if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_lv") ; err != nil { - return nil, err - } - if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_battle") ; err != nil { - return nil, err - } - if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmz") ; err != nil { - return nil, err - } - if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjs") ; err != nil { - return nil, err - } - if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjx") ; err != nil { - return nil, err - } - if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmryl") ; err != nil { - return nil, err - } - if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasbuff") ; err != nil { - return nil, err - } - if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastj") ; err != nil { - return nil, err - } - if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastjjl") ; err != nil { - return nil, err - } - if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasyxjx") ; err != nil { - return nil, err - } - if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bubblegroup") ; err != nil { - return nil, err - } - if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbad") ; err != nil { - return nil, err - } - if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_breakingbadtag") ; err != nil { - return nil, err - } - if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_potions") ; err != nil { - return nil, err - } - if tables.Potions, err = NewGamePotions(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sellcoefficient") ; err != nil { - return nil, err - } - if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_lottery") ; err != nil { - return nil, err - } - if tables.Lottery, err = NewGameLottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravancity") ; err != nil { - return nil, err - } - if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanthing") ; err != nil { - return nil, err - } - if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanlv") ; err != nil { - return nil, err - } - if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanreward") ; err != nil { - return nil, err - } - if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanrank") ; err != nil { - return nil, err - } - if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanbattle") ; err != nil { - return nil, err - } - if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanevent") ; err != nil { - return nil, err - } - if tables.CaravanEvent, err = NewGameCaravanEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_caravanpaper") ; err != nil { - return nil, err - } - if tables.CaravanPaper, err = NewGameCaravanPaper(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talent") ; err != nil { - return nil, err - } - if tables.Talent, err = NewGameTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_favorability") ; err != nil { - return nil, err - } - if tables.Favorability, err = NewGameFavorability(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_friends") ; err != nil { - return nil, err - } - if tables.Friends, err = NewGameFriends(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_camplv") ; err != nil { - return nil, err - } - if tables.CampLv, err = NewGameCampLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_navigation") ; err != nil { - return nil, err - } - if tables.Navigation, err = NewGameNavigation(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashimount") ; err != nil { - return nil, err - } - if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashilv") ; err != nil { - return nil, err - } - if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashigrade") ; err != nil { - return nil, err - } - if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashireward") ; err != nil { - return nil, err - } - if tables.BuzkashiReward, err = NewGameBuzkashiReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashifm") ; err != nil { - return nil, err - } - if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashiopen") ; err != nil { - return nil, err - } - if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buzkashitrack") ; err != nil { - return nil, err - } - if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pricegroup") ; err != nil { - return nil, err - } - if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_loading") ; err != nil { - return nil, err - } - if tables.Loading, err = NewGameLoading(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_ruledesc") ; err != nil { - return nil, err - } - if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentbox") ; err != nil { - return nil, err - } - if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buriedcondi") ; err != nil { - return nil, err - } - if tables.BuriedCondi, err = NewGameBuriedCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_buriedtype") ; err != nil { - return nil, err - } - if tables.BuriedType, err = NewGameBuriedType(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_photoaction") ; err != nil { - return nil, err - } - if tables.PhotoAction, err = NewGamePhotoAction(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_photofilter") ; err != nil { - return nil, err - } - if tables.PhotoFilter, err = NewGamePhotoFilter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawpool") ; err != nil { - return nil, err - } - if tables.DrawPool, err = NewGameDrawPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawweight") ; err != nil { - return nil, err - } - if tables.DrawWeight, err = NewGameDrawWeight(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_cardpool") ; err != nil { - return nil, err - } - if tables.CardPool, err = NewGameCardPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passon") ; err != nil { - return nil, err - } - if tables.Passon, err = NewGamePasson(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_circulate") ; err != nil { - return nil, err - } - if tables.Circulate, err = NewGameCirculate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawreward") ; err != nil { - return nil, err - } - if tables.drawReward, err = NewGamedrawReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawreplace") ; err != nil { - return nil, err - } - if tables.drawReplace, err = NewGamedrawReplace(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcardreward") ; err != nil { - return nil, err - } - if tables.drawcardReward, err = NewGamedrawcardReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_annulartaskall") ; err != nil { - return nil, err - } - if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_annulartask_library") ; err != nil { - return nil, err - } - if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_askall") ; err != nil { - return nil, err - } - if tables.AskAll, err = NewGameAskAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_asklibrary") ; err != nil { - return nil, err - } - if tables.AskLibrary, err = NewGameAskLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_searchitemall") ; err != nil { - return nil, err - } - if tables.SearchitemAll, err = NewGameSearchitemAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_searchitembox") ; err != nil { - return nil, err - } - if tables.SearchitemBox, err = NewGameSearchitemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildboss") ; err != nil { - return nil, err - } - if tables.GuildBoss, err = NewGameGuildBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossroulette") ; err != nil { - return nil, err - } - if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossrank") ; err != nil { - return nil, err - } - if tables.GuildBossRank, err = NewGameGuildBossRank(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbossscore") ; err != nil { - return nil, err - } - if tables.GuildBossScore, err = NewGameGuildBossScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trendchose") ; err != nil { - return nil, err - } - if tables.TrendChose, err = NewGameTrendChose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_roomlottery") ; err != nil { - return nil, err - } - if tables.Roomlottery, err = NewGameRoomlottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bufflottery") ; err != nil { - return nil, err - } - if tables.Bufflottery, err = NewGameBufflottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_eventlottery") ; err != nil { - return nil, err - } - if tables.Eventlottery, err = NewGameEventlottery(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonebuff") ; err != nil { - return nil, err - } - if tables.StoneBuff, err = NewGameStoneBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneroom") ; err != nil { - return nil, err - } - if tables.StoneRoom, err = NewGameStoneRoom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestage") ; err != nil { - return nil, err - } - if tables.StoneStage, err = NewGameStoneStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneevent") ; err != nil { - return nil, err - } - if tables.StoneEvent, err = NewGameStoneEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonebattle") ; err != nil { - return nil, err - } - if tables.StoneBattle, err = NewGameStoneBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestore") ; err != nil { - return nil, err - } - if tables.StoneStore, err = NewGameStoneStore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonestory") ; err != nil { - return nil, err - } - if tables.StoneStory, err = NewGameStoneStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneweek") ; err != nil { - return nil, err - } - if tables.StoneWeek, err = NewGameStoneWeek(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stonetalent") ; err != nil { - return nil, err - } - if tables.StoneTalent, err = NewGameStoneTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneillustrated") ; err != nil { - return nil, err - } - if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamesummarytab") ; err != nil { - return nil, err - } - if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gamesummary") ; err != nil { - return nil, err - } - if tables.GameSummary, err = NewGameGameSummary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_compositeall") ; err != nil { - return nil, err - } - if tables.CompositeAll, err = NewGameCompositeAll(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stoneboss") ; err != nil { - return nil, err - } - if tables.StoneBoss, err = NewGameStoneBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftstask") ; err != nil { - return nil, err - } - if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftsdraw") ; err != nil { - return nil, err - } - if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftslogin") ; err != nil { - return nil, err - } - if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_venturegiftslvaward") ; err != nil { - return nil, err - } - if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fategiftfate") ; err != nil { - return nil, err - } - if tables.FategiftFate, err = NewGameFategiftFate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fategiftreward") ; err != nil { - return nil, err - } - if tables.Fategiftreward, err = NewGameFategiftreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guidance") ; err != nil { - return nil, err - } - if tables.Guidance, err = NewGameGuidance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcentercontrol") ; err != nil { - return nil, err - } - if tables.ShopCenterControl, err = NewGameShopCenterControl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcentersubmeter") ; err != nil { - return nil, err - } - if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopcenterfund") ; err != nil { - return nil, err - } - if tables.ShopCenterFund, err = NewGameShopCenterFund(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_accumulate") ; err != nil { - return nil, err - } - if tables.Accumulate, err = NewGameAccumulate(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_celebration") ; err != nil { - return nil, err - } - if tables.Celebration, err = NewGameCelebration(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstory") ; err != nil { - return nil, err - } - if tables.Heroupstory, err = NewGameHeroupstory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstorychapter") ; err != nil { - return nil, err - } - if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroupstorybattle") ; err != nil { - return nil, err - } - if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigamepuzzle") ; err != nil { - return nil, err - } - if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigamelattice") ; err != nil { - return nil, err - } - if tables.UiGameLattice, err = NewGameUiGameLattice(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_uigameminer") ; err != nil { - return nil, err - } - if tables.UiGameMiner, err = NewGameUiGameMiner(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pushgift") ; err != nil { - return nil, err - } - if tables.PushGift, err = NewGamePushGift(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskill"); err != nil { + return nil, err + } + if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrarys"); err != nil { + return nil, err + } + if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itemlink"); err != nil { + return nil, err + } + if tables.ItemLink, err = NewGameItemLink(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethodcomment"); err != nil { + return nil, err + } + if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtasknpc"); err != nil { + return nil, err + } + if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingreward"); err != nil { + return nil, err + } + if tables.VikingReward, err = NewGameVikingReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor_overview"); err != nil { + return nil, err + } + if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signextra"); err != nil { + return nil, err + } + if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldall"); err != nil { + return nil, err + } + if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worlddeal"); err != nil { + return nil, err + } + if tables.WorldDeal, err = NewGameWorldDeal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldrd"); err != nil { + return nil, err + } + if tables.WorldRd, err = NewGameWorldRd(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fightglobalevent"); err != nil { + return nil, err + } + if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paygiftpack"); err != nil { + return nil, err + } + if tables.PayGiftpack, err = NewGamePayGiftpack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatbox"); err != nil { + return nil, err + } + if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gm"); err != nil { + return nil, err + } + if tables.GM, err = NewGameGM(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guide"); err != nil { + return nil, err + } + if tables.Guide, err = NewGameGuide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vip"); err != nil { + return nil, err + } + if tables.Vip, err = NewGameVip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantshop"); err != nil { + return nil, err + } + if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantboss"); err != nil { + return nil, err + } + if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantlineup"); err != nil { + return nil, err + } + if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainchapter"); err != nil { + return nil, err + } + if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstage"); err != nil { + return nil, err + } + if tables.MainStage, err = NewGameMainStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstarreward"); err != nil { + return nil, err + } + if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstartype"); err != nil { + return nil, err + } + if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battletasktesting"); err != nil { + return nil, err + } + if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready"); err != nil { + return nil, err + } + if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready_capskill"); err != nil { + return nil, err + } + if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battlescore"); err != nil { + return nil, err + } + if tables.BattleScore, err = NewGameBattleScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_newsmithy"); err != nil { + return nil, err + } + if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyproficiency"); err != nil { + return nil, err + } + if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystovev1"); err != nil { + return nil, err + } + if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytool"); err != nil { + return nil, err + } + if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyidtool"); err != nil { + return nil, err + } + if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithycustomer"); err != nil { + return nil, err + } + if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymodelpool"); err != nil { + return nil, err + } + if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlas"); err != nil { + return nil, err + } + if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlaslv"); err != nil { + return nil, err + } + if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlasscore"); err != nil { + return nil, err + } + if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymake"); err != nil { + return nil, err + } + if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytask"); err != nil { + return nil, err + } + if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_task"); err != nil { + return nil, err + } + if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_lv"); err != nil { + return nil, err + } + if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_battle"); err != nil { + return nil, err + } + if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmz"); err != nil { + return nil, err + } + if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjs"); err != nil { + return nil, err + } + if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjx"); err != nil { + return nil, err + } + if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmryl"); err != nil { + return nil, err + } + if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasbuff"); err != nil { + return nil, err + } + if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastj"); err != nil { + return nil, err + } + if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastjjl"); err != nil { + return nil, err + } + if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasyxjx"); err != nil { + return nil, err + } + if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bubblegroup"); err != nil { + return nil, err + } + if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbad"); err != nil { + return nil, err + } + if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { + return nil, err + } + if buf, err = loader("game_breakingbadtag"); err != nil { + return nil, err + } + if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil { + return nil, err + } + if buf, err = loader("game_potions"); err != nil { + return nil, err + } + if tables.Potions, err = NewGamePotions(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sellcoefficient"); err != nil { + return nil, err + } + if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_lottery"); err != nil { + return nil, err + } + if tables.Lottery, err = NewGameLottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravancity"); err != nil { + return nil, err + } + if tables.CaravanCity, err = NewGameCaravanCity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanthing"); err != nil { + return nil, err + } + if tables.CaravanThing, err = NewGameCaravanThing(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanlv"); err != nil { + return nil, err + } + if tables.CaravanLv, err = NewGameCaravanLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanreward"); err != nil { + return nil, err + } + if tables.CaravanReward, err = NewGameCaravanReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanrank"); err != nil { + return nil, err + } + if tables.CaravanRank, err = NewGameCaravanRank(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanbattle"); err != nil { + return nil, err + } + if tables.CaravanBattle, err = NewGameCaravanBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanevent"); err != nil { + return nil, err + } + if tables.CaravanEvent, err = NewGameCaravanEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_caravanpaper"); err != nil { + return nil, err + } + if tables.CaravanPaper, err = NewGameCaravanPaper(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talent"); err != nil { + return nil, err + } + if tables.Talent, err = NewGameTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_favorability"); err != nil { + return nil, err + } + if tables.Favorability, err = NewGameFavorability(buf); err != nil { + return nil, err + } + if buf, err = loader("game_friends"); err != nil { + return nil, err + } + if tables.Friends, err = NewGameFriends(buf); err != nil { + return nil, err + } + if buf, err = loader("game_camplv"); err != nil { + return nil, err + } + if tables.CampLv, err = NewGameCampLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_navigation"); err != nil { + return nil, err + } + if tables.Navigation, err = NewGameNavigation(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashimount"); err != nil { + return nil, err + } + if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashilv"); err != nil { + return nil, err + } + if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashigrade"); err != nil { + return nil, err + } + if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashireward"); err != nil { + return nil, err + } + if tables.BuzkashiReward, err = NewGameBuzkashiReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashifm"); err != nil { + return nil, err + } + if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashiopen"); err != nil { + return nil, err + } + if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buzkashitrack"); err != nil { + return nil, err + } + if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pricegroup"); err != nil { + return nil, err + } + if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_loading"); err != nil { + return nil, err + } + if tables.Loading, err = NewGameLoading(buf); err != nil { + return nil, err + } + if buf, err = loader("game_ruledesc"); err != nil { + return nil, err + } + if tables.RuleDesc, err = NewGameRuleDesc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentbox"); err != nil { + return nil, err + } + if tables.TalentBox, err = NewGameTalentBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buriedcondi"); err != nil { + return nil, err + } + if tables.BuriedCondi, err = NewGameBuriedCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_buriedtype"); err != nil { + return nil, err + } + if tables.BuriedType, err = NewGameBuriedType(buf); err != nil { + return nil, err + } + if buf, err = loader("game_photoaction"); err != nil { + return nil, err + } + if tables.PhotoAction, err = NewGamePhotoAction(buf); err != nil { + return nil, err + } + if buf, err = loader("game_photofilter"); err != nil { + return nil, err + } + if tables.PhotoFilter, err = NewGamePhotoFilter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawpool"); err != nil { + return nil, err + } + if tables.DrawPool, err = NewGameDrawPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawweight"); err != nil { + return nil, err + } + if tables.DrawWeight, err = NewGameDrawWeight(buf); err != nil { + return nil, err + } + if buf, err = loader("game_cardpool"); err != nil { + return nil, err + } + if tables.CardPool, err = NewGameCardPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passon"); err != nil { + return nil, err + } + if tables.Passon, err = NewGamePasson(buf); err != nil { + return nil, err + } + if buf, err = loader("game_circulate"); err != nil { + return nil, err + } + if tables.Circulate, err = NewGameCirculate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawreward"); err != nil { + return nil, err + } + if tables.drawReward, err = NewGamedrawReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawreplace"); err != nil { + return nil, err + } + if tables.drawReplace, err = NewGamedrawReplace(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcardreward"); err != nil { + return nil, err + } + if tables.drawcardReward, err = NewGamedrawcardReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_annulartaskall"); err != nil { + return nil, err + } + if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_annulartask_library"); err != nil { + return nil, err + } + if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf); err != nil { + return nil, err + } + if buf, err = loader("game_askall"); err != nil { + return nil, err + } + if tables.AskAll, err = NewGameAskAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_asklibrary"); err != nil { + return nil, err + } + if tables.AskLibrary, err = NewGameAskLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_searchitemall"); err != nil { + return nil, err + } + if tables.SearchitemAll, err = NewGameSearchitemAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_searchitembox"); err != nil { + return nil, err + } + if tables.SearchitemBox, err = NewGameSearchitemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildboss"); err != nil { + return nil, err + } + if tables.GuildBoss, err = NewGameGuildBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossroulette"); err != nil { + return nil, err + } + if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossrank"); err != nil { + return nil, err + } + if tables.GuildBossRank, err = NewGameGuildBossRank(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbossscore"); err != nil { + return nil, err + } + if tables.GuildBossScore, err = NewGameGuildBossScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trendchose"); err != nil { + return nil, err + } + if tables.TrendChose, err = NewGameTrendChose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_roomlottery"); err != nil { + return nil, err + } + if tables.Roomlottery, err = NewGameRoomlottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bufflottery"); err != nil { + return nil, err + } + if tables.Bufflottery, err = NewGameBufflottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_eventlottery"); err != nil { + return nil, err + } + if tables.Eventlottery, err = NewGameEventlottery(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonebuff"); err != nil { + return nil, err + } + if tables.StoneBuff, err = NewGameStoneBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneroom"); err != nil { + return nil, err + } + if tables.StoneRoom, err = NewGameStoneRoom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestage"); err != nil { + return nil, err + } + if tables.StoneStage, err = NewGameStoneStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneevent"); err != nil { + return nil, err + } + if tables.StoneEvent, err = NewGameStoneEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonebattle"); err != nil { + return nil, err + } + if tables.StoneBattle, err = NewGameStoneBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestore"); err != nil { + return nil, err + } + if tables.StoneStore, err = NewGameStoneStore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonestory"); err != nil { + return nil, err + } + if tables.StoneStory, err = NewGameStoneStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneweek"); err != nil { + return nil, err + } + if tables.StoneWeek, err = NewGameStoneWeek(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stonetalent"); err != nil { + return nil, err + } + if tables.StoneTalent, err = NewGameStoneTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneillustrated"); err != nil { + return nil, err + } + if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamesummarytab"); err != nil { + return nil, err + } + if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gamesummary"); err != nil { + return nil, err + } + if tables.GameSummary, err = NewGameGameSummary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_compositeall"); err != nil { + return nil, err + } + if tables.CompositeAll, err = NewGameCompositeAll(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stoneboss"); err != nil { + return nil, err + } + if tables.StoneBoss, err = NewGameStoneBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftstask"); err != nil { + return nil, err + } + if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftsdraw"); err != nil { + return nil, err + } + if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftslogin"); err != nil { + return nil, err + } + if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_venturegiftslvaward"); err != nil { + return nil, err + } + if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fategiftfate"); err != nil { + return nil, err + } + if tables.FategiftFate, err = NewGameFategiftFate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fategiftreward"); err != nil { + return nil, err + } + if tables.Fategiftreward, err = NewGameFategiftreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guidance"); err != nil { + return nil, err + } + if tables.Guidance, err = NewGameGuidance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcentercontrol"); err != nil { + return nil, err + } + if tables.ShopCenterControl, err = NewGameShopCenterControl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcentersubmeter"); err != nil { + return nil, err + } + if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopcenterfund"); err != nil { + return nil, err + } + if tables.ShopCenterFund, err = NewGameShopCenterFund(buf); err != nil { + return nil, err + } + if buf, err = loader("game_accumulate"); err != nil { + return nil, err + } + if tables.Accumulate, err = NewGameAccumulate(buf); err != nil { + return nil, err + } + if buf, err = loader("game_celebration"); err != nil { + return nil, err + } + if tables.Celebration, err = NewGameCelebration(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstory"); err != nil { + return nil, err + } + if tables.Heroupstory, err = NewGameHeroupstory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstorychapter"); err != nil { + return nil, err + } + if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroupstorybattle"); err != nil { + return nil, err + } + if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigamepuzzle"); err != nil { + return nil, err + } + if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigamelattice"); err != nil { + return nil, err + } + if tables.UiGameLattice, err = NewGameUiGameLattice(buf); err != nil { + return nil, err + } + if buf, err = loader("game_uigameminer"); err != nil { + return nil, err + } + if tables.UiGameMiner, err = NewGameUiGameMiner(buf); err != nil { + return nil, err + } + return tables, nil }