装备升级配置表优化
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0659414e16
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@ -52,7 +52,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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return
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}
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//找到下一个等级的相关配置
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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this.module.Errorf("Equip_Check err:%v", err)
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code = pb.ErrorCode_EquipmentLvlimitReached
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return
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@ -176,7 +176,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game
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}
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//获取武器等级消耗表
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func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) {
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func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) {
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var (
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v interface{}
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)
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@ -185,8 +185,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (c
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return
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} else {
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for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() {
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if v1.Star == star && v1.Level == lv {
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if v1.TypeId == etype && v1.Star == star && v1.Level == lv {
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configure = v1
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}
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}
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