装备升级配置表优化

This commit is contained in:
liwei1dao 2022-11-02 18:37:40 +08:00
parent 0659414e16
commit 36e0fd52ec
2 changed files with 3 additions and 4 deletions

View File

@ -52,7 +52,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
return return
} }
//找到下一个等级的相关配置 //找到下一个等级的相关配置
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 { if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
this.module.Errorf("Equip_Check err:%v", err) this.module.Errorf("Equip_Check err:%v", err)
code = pb.ErrorCode_EquipmentLvlimitReached code = pb.ErrorCode_EquipmentLvlimitReached
return return

View File

@ -176,7 +176,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game
} }
//获取武器等级消耗表 //获取武器等级消耗表
func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) { func (this *configureComp) GetEquipmentIntensifyConfigureById(etype, star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) {
var ( var (
v interface{} v interface{}
) )
@ -185,8 +185,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (c
return return
} else { } else {
for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() { for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() {
if v1.TypeId == etype && v1.Star == star && v1.Level == lv {
if v1.Star == star && v1.Level == lv {
configure = v1 configure = v1
} }
} }