This commit is contained in:
liwei 2022-07-22 19:09:27 +08:00
commit 34307b6b72
19 changed files with 220 additions and 152 deletions

View File

@ -33,13 +33,13 @@ var (
mainType: string(comm.ModuleHero),
subType: hero.StrengthenUplv,
req: &pb.HeroStrengthenUplvReq{
HeroObjID: "62da0353ebe27f9446dd4a1d",
HeroObjID: "62da4e1ecd19e620141eed75",
ExpCards: map[string]int32{
"62da19017944b60fd473df61": 1,
"62da4e40cd19e620141eedeb": 1,
},
},
rsp: &pb.HeroStrengthenUplvResp{},
// enabled: true,
rsp: &pb.HeroStrengthenUplvResp{},
enabled: true,
}
tcs = append(tcs, tc)
}

View File

@ -17,7 +17,7 @@ var (
subType: task.TaskSubTypeList,
req: &pb.TaskListReq{
//设置任务类型
TaskTag: int32(comm.TASK_DAILY), //每天任务
// TaskTag: int32(comm.TASK_DAILY), //每天任务
// TaskTag: int32(comm.TASK_WEEKLY), //周任务
// TaskTag: int32(comm.TASK_ACHIEVE),
// TaskTag: int32(comm.TASK_STRATEGY),
@ -29,24 +29,24 @@ var (
fmt.Printf("%v \n", v)
}
},
enabled: true,
// enabled: true,
next: func(robot *Robot, rsp proto.Message) {
tcs := []*TestCase{}
if v, ok := rsp.(*pb.TaskListResp); ok {
for _, tt := range v.List {
tc := &TestCase{
desc: "领取任务奖励",
mainType: string(comm.ModuleTask),
subType: task.TaskSubTypeReceive,
req: &pb.TaskReceiveReq{
TaskTag: int32(comm.TASK_DAILY),
Id: tt.Id,
},
rsp: &pb.TaskReceiveResp{},
// enabled: true,
}
tcs = append(tcs, tc)
if _, ok := rsp.(*pb.TaskListResp); ok {
// for _, tt := range v.List {
tc := &TestCase{
desc: "领取任务奖励",
mainType: string(comm.ModuleTask),
subType: task.TaskSubTypeReceive,
req: &pb.TaskReceiveReq{
TaskTag: int32(comm.TASK_DAILY),
Id: "62da4e20cd19e620141eed7b",
},
rsp: &pb.TaskReceiveResp{},
// enabled: true,
}
tcs = append(tcs, tc)
// }
robot.addBuilders(tcs)
}
},
@ -64,7 +64,7 @@ var (
fmt.Printf("%v 活跃值:%v\n", v, out.Active)
}
},
// enabled: true,
enabled: true,
}, {
desc: "活跃度领取",
mainType: string(comm.ModuleTask),

View File

@ -32,7 +32,7 @@ var user_builders = []*TestCase{
},
},
rsp: &pb.UserAddResResp{},
//enabled: true,
// enabled: true,
},
{
desc: "添加资源",

View File

@ -82,6 +82,8 @@ type (
InitTaskAll(uid string)
//清空任务
ResetTask(uid string, taskTag TaskTag)
//监听任务
ListenTask()
//任务通知
SendToTask(session IUserSession, taskType TaskType, param *pb.TaskParam) (code pb.ErrorCode)
// 清理玩家任务数据

View File

@ -7,6 +7,7 @@ import (
cfg "go_dreamfactory/sys/configure/structs"
"math"
"math/big"
"strconv"
"google.golang.org/protobuf/proto"
)
@ -35,11 +36,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
rsp := &pb.HeroDrawCardResp{}
this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
rst, err := this.module.modelHero.GetUserRecord(session.GetUserId())
if err != nil {
}
if req.DrawType%2 == 0 { // 转成对应阵营信息
rst, _ := this.module.modelHero.GetUserRecord(session.GetUserId())
if req.DrawType%2 == 0 { // 转成对应阵营信息 1~5
race = int32((int(req.DrawType)) / 2)
} else {
race = int32(int(req.DrawType+1) / 2)
@ -60,24 +58,24 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
curStar4Count = rst.Race4.H4
curStar5Count = rst.Race4.H5
}
// 抽卡相关
// 获取配置文件的权重信息
_conf, err := this.module.configure.GetHeroDrawConfig(race)
if err != nil {
code = pb.ErrorCode_ConfigNoFound
code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配
return
}
_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType)
_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
if err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
config4Count = _costConf.Floor4 // 4星保底次数
config5Count = _costConf.Floor5 // 五星保底次数
if config4Count == 0 || config5Count == 0 { // 数量为0 设置最大
config4Count = _costConf.Floor4 // 4星保底次数
config5Count = _costConf.Floor5 // 5星保底次数
if config4Count == 0 { // 数量为0 设置最大
config5Count = math.MaxInt32
}
if config5Count == 0 {
config4Count = math.MaxInt32
}
sz := make([]*cfg.Game_atn, 0)
@ -166,23 +164,15 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
H5: curStar5Count,
}
// 更新record 配置信息
update := map[string]interface{}{
"race0": raceData,
}
update := map[string]interface{}{}
if race == 0 { // 获取45星抽取次数
update["race0"] = raceData
} else if race == 1 {
update["race1"] = raceData
} else if race == 2 {
update["race2"] = raceData
} else if race == 3 {
update["race3"] = raceData
} else if race == 4 {
update["race4"] = raceData
}
update["race"+strconv.Itoa(int(race)-1)] = raceData
this.module.modelHero.ChangeUserRecord(session.GetUserId(), update)
// 消耗道具
code = this.module.ConsumeRes(session, sz, true)
if code != pb.ErrorCode_Success {
return
}
if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
code = pb.ErrorCode_HeroCreate
return

View File

@ -182,7 +182,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
if iLvUp > 0 { // 升级了 统计任务
this.module.ModuleTask.SendToTask(session, comm.TaskTypeUpHeroLevel, &pb.TaskParam{First: iLvUp})
this.module.ModuleTask.SendToTask(session, comm.TaskTypeUpHeroLevel, &pb.TaskParam{Second: iLvUp})
}
return

View File

@ -115,7 +115,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId, count int32) (he
this.ChanageUserExpand(uid, initUpdate)
}
}
hero.SameCount += count
hero.SameCount = count
if err = this.moduleHero.modelHero.AddList(uid, hero.Id, hero); err != nil {
this.moduleHero.Errorf("%v", err)
return

View File

@ -8,7 +8,7 @@ import (
"google.golang.org/protobuf/proto"
)
//领取
//任务奖励领取
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.TaskReceiveReq) (code pb.ErrorCode) {
if req.TaskTag == 0 || req.Id == "" {
code = pb.ErrorCode_ReqParameterError
@ -49,7 +49,7 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.TaskReceiveReq)
}
//奖励
if code = this.moduleTask.ConsumeRes(session, conf.Reword, true); code != pb.ErrorCode_Success {
if code = this.moduleTask.DispenseRes(session, conf.Reword, true); code != pb.ErrorCode_Success {
return
}

View File

@ -40,21 +40,27 @@ func (this *ModelTaskActive) initActiveReward(uid string) {
RId: conf.Key,
}
if err := this.moduleTask.modelTaskActive.AddList(uid, ta.Id, ta); err != nil {
log.Errorf("uid:%v tag:%v initActiv add err %v", uid, err)
log.Errorf("uid:%v tag:%v initActiv add err %v", uid, err)
return
}
}
}
//获取玩家活跃度列表
func (this *ModelTaskActive) getUserActiveList(uid string, taskTag comm.TaskTag) []*pb.DBTaskActive {
func (this *ModelTaskActive) getUserActiveList(uid string, taskTag comm.TaskTag) (list []*pb.DBTaskActive) {
al := []*pb.DBTaskActive{}
if err := this.GetList(uid, &al); err != nil {
log.Errorf("getUserActiveList err:%v", err)
return al
}
return al
for _, v := range al {
if v.Tag == int32(taskTag) {
list = append(list, v)
}
}
return list
}
//获取玩家活跃记录 id 唯一ID

View File

@ -1,7 +1,6 @@
package task
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
@ -19,6 +18,7 @@ const ( //Redis
type ModelTask struct {
modules.MCompModel
moduleTask *ModuleTask
}
func (this *ModelTask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
@ -44,15 +44,36 @@ func (this *ModelTask) getTaskList(uid string, taskTag comm.TaskTag) (newlist []
return
}
func (this *ModelTask) getTaskTypeList(uid string, taskType comm.TaskType) (newlist []*pb.DBTask) {
list := []*pb.DBTask{}
if err := this.GetList(uid, &list); err != nil {
log.Errorf("getTaskList err %v", err)
return
}
for _, v := range list {
if v.TypeId == int32(taskType) {
newlist = append(newlist, v)
}
}
return
}
//任务处理器注册
//初始化任务
func (this *ModelTask) initTask(uid string) error {
if data, err := this.moduleTask.configure.getTaskList(); err == nil {
for _, cnf := range data {
//注册任务处理器
//初始玩家任务数据
objId := primitive.NewObjectID().Hex()
task := &pb.DBTask{
Id: objId,
Tag: cnf.IdTag,
Uid: uid,
TypeId: cnf.TypeId,
TaskId: cnf.Key,
Active: cnf.Active,
Progress: cnf.ConditionSecond,
@ -77,8 +98,8 @@ func (this *ModelTask) getUserTask(uid string, taskId string) *pb.DBTask {
}
//获取未完成的任务列表
func (this *ModelTask) getUnFinishTaskList(uid string, taskTag comm.TaskTag) (list []*pb.DBTask) {
taskList := this.getTaskList(uid, taskTag)
func (this *ModelTask) getUnFinishTaskList(uid string, taskType comm.TaskType) (list []*pb.DBTask) {
taskList := this.getTaskTypeList(uid, taskType)
for _, v := range taskList {
if v.Status == 0 {
list = append(list, v)
@ -100,7 +121,7 @@ func (this *ModelTask) countActive(uid string, taskTag comm.TaskTag) (total int3
//检查任务进度 返回未完成的
func (this *ModelTask) checkTaskProgress(uid string, config *cfg.Game_taskRoundData) (*pb.DBTask, bool) {
taskList := this.getUnFinishTaskList(uid, comm.TaskTag(config.IdTag))
taskList := this.getUnFinishTaskList(uid, comm.TaskType(config.TypeId))
for _, v := range taskList {
if config.Key == v.TaskId && v.Status == 0 {
return v, true
@ -120,14 +141,14 @@ func (this *ModelTask) modifyUserTask(uid string, taskId string, data map[string
}
//任务处理
func (this *ModelTask) taskHandle(uid string, taskType comm.TaskType, taskParam *pb.TaskParam) (*pb.DBTask, error) {
func (this *ModelTask) taskHandle(uid string, taskType comm.TaskType, taskParam *pb.TaskParam) (tasks []*pb.DBTask, err error) {
data, err := this.moduleTask.configure.getTasks(int32(taskType))
if err != nil {
log.Errorf("taskHandle err %v", err)
return nil, err
}
for _, conf := range data {
for _, conf := range data {
if conf.RestrictiveCondition != 0 {
//不满足限定条件
if taskParam.First < conf.RestrictiveCondition {
@ -135,40 +156,43 @@ func (this *ModelTask) taskHandle(uid string, taskType comm.TaskType, taskParam
}
}
if taskParam.Second < conf.ConditionSecond {
continue
}
//检查进度,执行处理器
if v, ok := this.checkTaskProgress(uid, conf); ok {
if tt, err := this.finishHandle(v, conf); err != nil {
if tt, err := this.finishHandle(v, conf, taskParam.Second); err != nil {
return nil, err
} else {
return tt, nil
tasks = append(tasks, tt)
}
}
}
return nil, nil
return tasks, nil
}
//任务完成处理
func (this *ModelTask) finishHandle(userTask *pb.DBTask, config *cfg.Game_taskRoundData) (*pb.DBTask, error) {
progress := userTask.Progress - 1
if progress < 0 {
return nil, fmt.Errorf("uid %s task[%s] was finished", userTask.Uid, userTask.Id)
func (this *ModelTask) finishHandle(userTask *pb.DBTask, config *cfg.Game_taskRoundData, count int32) (*pb.DBTask, error) {
var progress int32
if count >= userTask.Progress {
progress = 0
}
//修改玩家任务状态和进度
update := map[string]interface{}{
"progress": progress,
}
if progress == 0 {
//修改玩家任务状态和进度
update := map[string]interface{}{
"progress": progress,
}
update["status"] = 1
if err := this.modifyUserTask(userTask.Uid, userTask.Id, update); err != nil {
log.Errorf("err %v", err)
return nil, err
}
userTask.Progress = progress
userTask.Status = 1
}
if err := this.modifyUserTask(userTask.Uid, userTask.Id, update); err != nil {
log.Errorf("err %v", err)
return nil, err
}
userTask.Progress = progress
userTask.Status = 1
return userTask, nil
}

View File

@ -67,11 +67,11 @@ func (this *ModuleTask) ResetTask(uid string, taskTag comm.TaskTag) {
//任务处理
func (this *ModuleTask) SendToTask(session comm.IUserSession, taskType comm.TaskType, taskPram *pb.TaskParam) (code pb.ErrorCode) {
if task, err := this.modelTask.taskHandle(session.GetUserId(), taskType, taskPram); err != nil {
if tasks, err := this.modelTask.taskHandle(session.GetUserId(), taskType, taskPram); err != nil {
code = pb.ErrorCode_TaskHandle
} else {
if task != nil {
if err := session.SendMsg(string(comm.ModuleTask), TaskSubTypeFinishedPush, &pb.TaskFinishedPush{TaskId: task.TaskId}); err != nil {
for _, t := range tasks {
if err := session.SendMsg(string(comm.ModuleTask), TaskSubTypeFinishedPush, &pb.TaskFinishedPush{TaskId: t.TaskId}); err != nil {
this.modelTask.moduleTask.Errorf("SendToTask sendmsg err:%v", err)
}
}
@ -97,4 +97,4 @@ func (this *ModuleTask) CleanData(uid string) {
this.modelTaskActive.clearTask(uid, comm.TASK_DAILY)
this.modelTaskActive.clearTask(uid, comm.TASK_WEEKLY)
}
}

View File

@ -26,3 +26,10 @@ func (this *ModelSession) getUserSession(uid string) (cuser *pb.CacheUser) {
}
return
}
//清除session缓存
func (this *ModelSession) cleanSession(uid string) {
if err := this.Del(uid); err != nil {
log.Errorf("clean session err: %v", err)
}
}

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@ -6,6 +6,7 @@ import (
"go_dreamfactory/pb"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/lego/sys/log"
)
@ -33,6 +34,12 @@ func (this *User) Init(service core.IService, module core.IModule, options core.
return
}
func (this *User) Start() (err error) {
err = this.ModuleBase.Start()
event.RegisterGO(comm.EventUserOffline, this.CleanSession)
return
}
func (this *User) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
@ -59,6 +66,11 @@ func (this *User) GetUserSession(uid string) *pb.CacheUser {
return cuser
}
// 清除session
func (this *User) CleanSession(session comm.IUserSession) {
this.modelSession.cleanSession(session.GetUserId())
}
//查询用户属性值 例如 金币 经验
func (this *User) QueryAttributeValue(uid string, attr string) (value int32) {
user := this.modelUser.GetUser(uid)

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@ -827,7 +827,8 @@ type TaskParam struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
First int32 `protobuf:"varint,1,opt,name=first,proto3" json:"first"` //限定条件
First int32 `protobuf:"varint,1,opt,name=first,proto3" json:"first"` //限定条件
Second int32 `protobuf:"varint,2,opt,name=second,proto3" json:"second"` //次数
}
func (x *TaskParam) Reset() {
@ -869,6 +870,13 @@ func (x *TaskParam) GetFirst() int32 {
return 0
}
func (x *TaskParam) GetSecond() int32 {
if x != nil {
return x.Second
}
return 0
}
var File_comm_proto protoreflect.FileDescriptor
var file_comm_proto_rawDesc = []byte{
@ -963,14 +971,16 @@ var file_comm_proto_rawDesc = []byte{
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0x74, 0x6f, 0x33,
}
var (

View File

@ -75,28 +75,29 @@ const (
ErrorCode_ItemsGirdAmountUpper ErrorCode = 1203 //背包格子容量已达上限
ErrorCode_ItemsUseNotSupported ErrorCode = 1204 //暂不支持使用
// hero
ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在
ErrorCode_HeroNoEnough ErrorCode = 1301 //英雄数量不足
ErrorCode_HeroMaxLv ErrorCode = 1302 //英雄达到最大等级
ErrorCode_HeroInitCreat ErrorCode = 1303 //初始化英雄
ErrorCode_HeroColorErr ErrorCode = 1304 // 品质不匹配
ErrorCode_HeroSkillUpErr ErrorCode = 1305 // 技能升级失败
ErrorCode_HeroMaxResonate ErrorCode = 1306 // 达到最大共鸣次数
ErrorCode_HeroNoResonate ErrorCode = 1307 // 没有共鸣
ErrorCode_HeroNotNeedResonate ErrorCode = 1308 // 不需要重置共鸣
ErrorCode_HeroNoEnergy ErrorCode = 1309 // 没有能量点数
ErrorCode_HeroCreate ErrorCode = 1310 // 创建卡失败
ErrorCode_HeroEquipUpdate ErrorCode = 1311 // 更新装备失败
ErrorCode_HeroMaxAwaken ErrorCode = 1312 // 达到最大觉醒等级
ErrorCode_HeroIsLock ErrorCode = 1313 // 英雄被锁定不能被消耗
ErrorCode_HeroMaxCount ErrorCode = 1314 // 英雄达到最大数量
ErrorCode_HeroCostTypeErr ErrorCode = 1315 // 消耗英雄参数不匹配
ErrorCode_HeroStarErr ErrorCode = 1316 // 不满足升星条件
ErrorCode_HeroTypeErr ErrorCode = 1317 // 升级英雄类型不对
ErrorCode_HeroExpTypeErr ErrorCode = 1318 // 技能升级卡类型不对
ErrorCode_HeroAddMaxExp ErrorCode = 1319 // 升级经验卡溢出 检查传入的数量
ErrorCode_HeroStarLvErr ErrorCode = 1320 // 升星等级不够
ErrorCode_HeroMaxStarLv ErrorCode = 1321 // 达到最大升星等级
ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在
ErrorCode_HeroNoEnough ErrorCode = 1301 //英雄数量不足
ErrorCode_HeroMaxLv ErrorCode = 1302 //英雄达到最大等级
ErrorCode_HeroInitCreat ErrorCode = 1303 //初始化英雄
ErrorCode_HeroColorErr ErrorCode = 1304 // 品质不匹配
ErrorCode_HeroSkillUpErr ErrorCode = 1305 // 技能升级失败
ErrorCode_HeroMaxResonate ErrorCode = 1306 // 达到最大共鸣次数
ErrorCode_HeroNoResonate ErrorCode = 1307 // 没有共鸣
ErrorCode_HeroNotNeedResonate ErrorCode = 1308 // 不需要重置共鸣
ErrorCode_HeroNoEnergy ErrorCode = 1309 // 没有能量点数
ErrorCode_HeroCreate ErrorCode = 1310 // 创建卡失败
ErrorCode_HeroEquipUpdate ErrorCode = 1311 // 更新装备失败
ErrorCode_HeroMaxAwaken ErrorCode = 1312 // 达到最大觉醒等级
ErrorCode_HeroIsLock ErrorCode = 1313 // 英雄被锁定不能被消耗
ErrorCode_HeroMaxCount ErrorCode = 1314 // 英雄达到最大数量
ErrorCode_HeroCostTypeErr ErrorCode = 1315 // 消耗英雄参数不匹配
ErrorCode_HeroStarErr ErrorCode = 1316 // 不满足升星条件
ErrorCode_HeroTypeErr ErrorCode = 1317 // 升级英雄类型不对
ErrorCode_HeroExpTypeErr ErrorCode = 1318 // 技能升级卡类型不对
ErrorCode_HeroAddMaxExp ErrorCode = 1319 // 升级经验卡溢出 检查传入的数量
ErrorCode_HeroStarLvErr ErrorCode = 1320 // 升星等级不够
ErrorCode_HeroMaxStarLv ErrorCode = 1321 // 达到最大升星等级
ErrorCode_DrawCardTypeNotFound ErrorCode = 1322 // 抽卡类型不匹配
// equipment
ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器
ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限
@ -192,6 +193,7 @@ var (
1319: "HeroAddMaxExp",
1320: "HeroStarLvErr",
1321: "HeroMaxStarLv",
1322: "DrawCardTypeNotFound",
1400: "EquipmentOnFoundEquipment",
1401: "EquipmentLvlimitReached",
1500: "MainlineNotFindChapter",
@ -281,6 +283,7 @@ var (
"HeroAddMaxExp": 1319,
"HeroStarLvErr": 1320,
"HeroMaxStarLv": 1321,
"DrawCardTypeNotFound": 1322,
"EquipmentOnFoundEquipment": 1400,
"EquipmentLvlimitReached": 1401,
"MainlineNotFindChapter": 1500,
@ -332,7 +335,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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}
var (

View File

@ -92,4 +92,5 @@ message UserAssets {
message TaskParam {
int32 first = 1; //
int32 second = 2; //
}

View File

@ -80,6 +80,7 @@ enum ErrorCode {
HeroAddMaxExp = 1319; //
HeroStarLvErr = 1320; //
HeroMaxStarLv = 1321; //
DrawCardTypeNotFound = 1322; //
// equipment
EquipmentOnFoundEquipment = 1400; //

View File

@ -10,12 +10,13 @@ message DBTask {
int32 active = 6; //@go_tags(`bson:"active"`)
int32 status = 7; //@go_tags(`bson:"status"`) 0 1
int32 received = 8; //@go_tags(`bson:"received"`) 0 1
int32 typeId = 9; //@go_tags(`bson:"typeId"`)
}
message DBTaskActive {
string id = 1; //@go_tags(`bson:"_id"`) ID
string uid = 2; //@go_tags(`bson:"uid"`) ID
int32 rId = 3; //@go_tags(`bson:"taskId"`) rewardId
int32 tag = 4; //@go_tags(`bson:"tag"`)
int32 tag = 4; //@go_tags(`bson:"tag"`)
int32 received = 5; //@go_tags(`bson:"received"`) 0 1
}

View File

@ -33,6 +33,7 @@ type DBTask struct {
Active int32 `protobuf:"varint,6,opt,name=active,proto3" json:"active" bson:"active"` //活跃度
Status int32 `protobuf:"varint,7,opt,name=status,proto3" json:"status" bson:"status"` // 任务状态 默认0未完成 1已完成
Received int32 `protobuf:"varint,8,opt,name=received,proto3" json:"received" bson:"received"` //领取状态 默认0未领取 1已领取
TypeId int32 `protobuf:"varint,9,opt,name=typeId,proto3" json:"typeId" bson:"typeId"`
}
func (x *DBTask) Reset() {
@ -123,6 +124,13 @@ func (x *DBTask) GetReceived() int32 {
return 0
}
func (x *DBTask) GetTypeId() int32 {
if x != nil {
return x.TypeId
}
return 0
}
type DBTaskActive struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -206,7 +214,7 @@ var File_task_task_db_proto protoreflect.FileDescriptor
var file_task_task_db_proto_rawDesc = []byte{
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