Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
parent
4a6f289184
commit
338f481ad6
@ -2,11 +2,13 @@ package enchant
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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@ -28,7 +30,35 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.EnchantGetListRe
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}
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}
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list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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list, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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if mgo.MongodbNil == err {
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list.Id = primitive.NewObjectID().Hex()
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list.Uid = session.GetUserId()
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list.Boss = make(map[int32]int64)
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list.BossTime = make(map[int32]int32)
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_cfg := this.module.configure.GetEnchantBossTypeConfigData()
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for k := range _cfg {
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list.BossTime[k] = 0
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}
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this.module.modelEnchant.Add(session.GetUserId(), list)
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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iContt := conf.EnchantbossInitial
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atn := conf.EnchantbossCos
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if iContt > 0 {
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this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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A: atn.A,
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T: atn.T,
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N: iContt,
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}}, true)
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}
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} else if err != nil {
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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return
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return
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}
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}
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@ -3,7 +3,6 @@ package enchant
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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@ -40,19 +39,10 @@ func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBEnchant, err
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Boss: make(map[int32]int64),
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Boss: make(map[int32]int64),
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BossTime: make(map[int32]int32),
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BossTime: make(map[int32]int32),
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}
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}
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if err = this.Get(uid, result); err != nil && mgo.MongodbNil != err {
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if err = this.Get(uid, result); err != nil {
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return
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return
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}
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}
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if mgo.MongodbNil == err {
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if len(result.Boss) == 0 {
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_cfg := this.module.configure.GetEnchantBossTypeConfigData()
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for k := range _cfg {
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result.BossTime[k] = 0
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}
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}
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this.Add(uid, result)
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}
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err = nil
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err = nil
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return result, err
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return result, err
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}
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}
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@ -108,6 +108,21 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishRe
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)
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)
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}()
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}()
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for _, v := range curTaskConf.Reword {
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if v.A == comm.HeroType {
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hero = append(hero, v.T)
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}
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}
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if len(hero) > 0 {
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ishave := this.module.ModuleUser.CheckTujianHero(session, hero)
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for i, v := range ishave {
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if v {
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newhero = append(newhero, hero[i])
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}
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}
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}
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rsp.Newheros = newhero
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// 完成任务
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// 完成任务
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if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil {
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if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil {
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code = pb.ErrorCode_WorldtaskFinish
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code = pb.ErrorCode_WorldtaskFinish
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@ -131,21 +146,6 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishRe
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)
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)
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}
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}
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for _, v := range curTaskConf.Reword {
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if v.A == comm.HeroType {
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hero = append(hero, v.T)
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}
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}
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if len(hero) > 0 {
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ishave := this.module.ModuleUser.CheckTujianHero(session, hero)
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for i, v := range ishave {
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if v {
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newhero = append(newhero, hero[i])
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}
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}
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}
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rsp.Newheros = newhero
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}
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}
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//判断任务是否已完成
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//判断任务是否已完成
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@ -90,6 +90,7 @@ const (
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PlayType_academy PlayType = 8 //联盟学院
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PlayType_academy PlayType = 8 //联盟学院
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PlayType_heroteaching PlayType = 9 //英雄教学
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PlayType_heroteaching PlayType = 9 //英雄教学
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PlayType_combat PlayType = 10 //新关卡
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PlayType_combat PlayType = 10 //新关卡
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PlayType_enchant PlayType = 11 // 附魔副本
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)
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)
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// Enum value maps for PlayType.
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// Enum value maps for PlayType.
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@ -106,6 +107,7 @@ var (
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8: "academy",
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8: "academy",
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9: "heroteaching",
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9: "heroteaching",
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10: "combat",
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10: "combat",
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11: "enchant",
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}
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}
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PlayType_value = map[string]int32{
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PlayType_value = map[string]int32{
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"null": 0,
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"null": 0,
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@ -119,6 +121,7 @@ var (
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"academy": 8,
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"academy": 8,
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"heroteaching": 9,
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"heroteaching": 9,
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"combat": 10,
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"combat": 10,
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"enchant": 11,
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}
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}
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)
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)
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@ -672,7 +675,7 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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0x70, 0x65, 0x12, 0x07, 0x0a, 0x03, 0x6e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x70,
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0x70, 0x65, 0x12, 0x07, 0x0a, 0x03, 0x6e, 0x69, 0x6c, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x70,
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0x76, 0x65, 0x10, 0x01, 0x12, 0x07, 0x0a, 0x03, 0x70, 0x76, 0x70, 0x10, 0x02, 0x12, 0x07, 0x0a,
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0x76, 0x65, 0x10, 0x01, 0x12, 0x07, 0x0a, 0x03, 0x70, 0x76, 0x70, 0x10, 0x02, 0x12, 0x07, 0x0a,
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0x03, 0x70, 0x76, 0x62, 0x10, 0x03, 0x12, 0x07, 0x0a, 0x03, 0x65, 0x76, 0x65, 0x10, 0x04, 0x2a,
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0x03, 0x70, 0x76, 0x62, 0x10, 0x03, 0x12, 0x07, 0x0a, 0x03, 0x65, 0x76, 0x65, 0x10, 0x04, 0x2a,
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0x99, 0x01, 0x0a, 0x08, 0x50, 0x6c, 0x61, 0x79, 0x54, 0x79, 0x70, 0x65, 0x12, 0x08, 0x0a, 0x04,
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0xa6, 0x01, 0x0a, 0x08, 0x50, 0x6c, 0x61, 0x79, 0x54, 0x79, 0x70, 0x65, 0x12, 0x08, 0x0a, 0x04,
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0x6e, 0x75, 0x6c, 0x6c, 0x10, 0x00, 0x12, 0x0c, 0x0a, 0x08, 0x6d, 0x61, 0x69, 0x6e, 0x6c, 0x69,
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0x6e, 0x75, 0x6c, 0x6c, 0x10, 0x00, 0x12, 0x0c, 0x0a, 0x08, 0x6d, 0x61, 0x69, 0x6e, 0x6c, 0x69,
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0x6e, 0x65, 0x10, 0x01, 0x12, 0x0a, 0x0a, 0x06, 0x70, 0x61, 0x67, 0x6f, 0x64, 0x61, 0x10, 0x02,
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0x6e, 0x65, 0x10, 0x01, 0x12, 0x0a, 0x0a, 0x06, 0x70, 0x61, 0x67, 0x6f, 0x64, 0x61, 0x10, 0x02,
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0x12, 0x09, 0x0a, 0x05, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x10, 0x03, 0x12, 0x0b, 0x0a, 0x07, 0x68,
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0x12, 0x09, 0x0a, 0x05, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x10, 0x03, 0x12, 0x0b, 0x0a, 0x07, 0x68,
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@ -681,13 +684,14 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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0x61, 0x73, 0x79, 0x10, 0x06, 0x12, 0x09, 0x0a, 0x05, 0x61, 0x72, 0x65, 0x6e, 0x61, 0x10, 0x07,
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0x12, 0x0b, 0x0a, 0x07, 0x61, 0x63, 0x61, 0x64, 0x65, 0x6d, 0x79, 0x10, 0x08, 0x12, 0x10, 0x0a,
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0x12, 0x0b, 0x0a, 0x07, 0x61, 0x63, 0x61, 0x64, 0x65, 0x6d, 0x79, 0x10, 0x08, 0x12, 0x10, 0x0a,
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0x0c, 0x68, 0x65, 0x72, 0x6f, 0x74, 0x65, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x67, 0x10, 0x09, 0x12,
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0x0c, 0x68, 0x65, 0x72, 0x6f, 0x74, 0x65, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x67, 0x10, 0x09, 0x12,
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0x0a, 0x0a, 0x06, 0x63, 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x10, 0x0a, 0x2a, 0x1f, 0x0a, 0x0c, 0x42,
|
0x0a, 0x0a, 0x06, 0x63, 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x10, 0x0a, 0x12, 0x0b, 0x0a, 0x07, 0x65,
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0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x12, 0x06, 0x0a, 0x02, 0x69,
|
0x6e, 0x63, 0x68, 0x61, 0x6e, 0x74, 0x10, 0x0b, 0x2a, 0x1f, 0x0a, 0x0c, 0x42, 0x42, 0x61, 0x74,
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0x6e, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x65, 0x6e, 0x64, 0x10, 0x02, 0x2a, 0x2b, 0x0a, 0x0c,
|
0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x12, 0x06, 0x0a, 0x02, 0x69, 0x6e, 0x10, 0x00,
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0x44, 0x42, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6d, 0x70, 0x12, 0x08, 0x0a, 0x04,
|
0x12, 0x07, 0x0a, 0x03, 0x65, 0x6e, 0x64, 0x10, 0x02, 0x2a, 0x2b, 0x0a, 0x0c, 0x44, 0x42, 0x42,
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0x64, 0x72, 0x61, 0x77, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x72, 0x65, 0x64, 0x10, 0x01, 0x12,
|
0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6d, 0x70, 0x12, 0x08, 0x0a, 0x04, 0x64, 0x72, 0x61,
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0x08, 0x0a, 0x04, 0x62, 0x75, 0x6c, 0x65, 0x10, 0x02, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70,
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0x77, 0x10, 0x00, 0x12, 0x07, 0x0a, 0x03, 0x72, 0x65, 0x64, 0x10, 0x01, 0x12, 0x08, 0x0a, 0x04,
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0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x62, 0x75, 0x6c, 0x65, 0x10, 0x02, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06,
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0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
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}
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var (
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var (
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@ -8,6 +8,7 @@ import (
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/modules/chat"
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"go_dreamfactory/modules/chat"
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"go_dreamfactory/modules/combat"
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"go_dreamfactory/modules/combat"
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"go_dreamfactory/modules/enchant"
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"go_dreamfactory/modules/equipment"
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"go_dreamfactory/modules/equipment"
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"go_dreamfactory/modules/forum"
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"go_dreamfactory/modules/forum"
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"go_dreamfactory/modules/friend"
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"go_dreamfactory/modules/friend"
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@ -106,6 +107,7 @@ func main() {
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academy.NewModule(),
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academy.NewModule(),
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reddot.NewModule(),
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reddot.NewModule(),
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combat.NewModule(),
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combat.NewModule(),
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enchant.NewModule(),
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)
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)
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}
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}
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Loading…
Reference in New Issue
Block a user