Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
33753050ce
@ -7,6 +7,7 @@ import (
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"strings"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/widget"
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"github.com/sirupsen/logrus"
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)
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@ -36,5 +37,18 @@ func (this *SysFuncListView) CreateView(t *model.TestCase) fyne.CanvasObject {
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}
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logrus.WithFields(logrus.Fields{"mainType": t.MainType, "subType": t.SubType, "params": req}).Info("功能开启列表")
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}
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return this.form
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newBtn := widget.NewButton("新的", func() {
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if err := service.GetPttService().SendToClient(
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t.MainType,
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"funcgetlist",
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&pb.SysFuncGetListReq{Keys: []string{"pavilion_kick"}},
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); err != nil {
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logrus.Error(err)
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return
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}
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})
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c := container.NewBorder(newBtn, nil, nil, nil, this.form)
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return c
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}
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@ -475,4 +475,10 @@ type (
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// 声望升级 返回声望等级
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Upgrade(session IUserSession, raceType int32, fv int32) (lv int32)
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}
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// 关卡编辑器
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ICombat interface {
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// 获取关卡状态
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GetLevelStatus(uid string, levelId int32) bool
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}
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)
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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)
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/*
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@ -27,12 +28,12 @@ type Combat struct {
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modelCombat *modelCombatComp
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}
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//模块名
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// 模块名
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func (this *Combat) GetType() core.M_Modules {
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return comm.ModuleCombat
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}
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//模块初始化接口 注册用户创建角色事件
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// 模块初始化接口 注册用户创建角色事件
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func (this *Combat) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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@ -50,7 +51,7 @@ func (this *Combat) Start() (err error) {
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return
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}
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//装备组件
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// 装备组件
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func (this *Combat) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp)
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@ -58,7 +59,21 @@ func (this *Combat) OnInstallComp() {
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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//Event------------------------------------------------------------------------------------------------------------
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// Event------------------------------------------------------------------------------------------------------------
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func (this *Combat) EventUserOffline(uid, sessionid string) {
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this.modelCombat.delInfo(uid)
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}
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func (this *Combat) GetLevelStatus(uid string, levelId int32) bool {
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combat := &pb.DBCombatUser{}
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if err := this.modelCombat.Get(uid, combat); err != nil {
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return false
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}
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if combat != nil {
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if v, ok := combat.Level[levelId]; ok {
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return v.Pass
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}
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}
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return false
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}
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@ -2,6 +2,7 @@ package oldtimes
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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)
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@ -15,6 +16,25 @@ func (this *apiComp) Getall(session comm.IUserSession, req *pb.OldtimesGetallReq
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rsp := &pb.OldtimesGetallResp{}
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d := this.module.modelOldtimes.getDBOldtimes(uid)
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if imodule, err := this.service.GetModule(comm.ModuleCombat); err == nil {
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if combat, ok := imodule.(comm.ICombat); ok {
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for _, chapter := range d.Chapters {
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for _, level := range chapter.Levels {
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conf := this.module.configure.getMaintaskCfgBy(level.Lid)
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if conf != nil {
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if combat.GetLevelStatus(uid, conf.Stageid) {
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level.Status = int32(finish)
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if err := this.module.modelOldtimes.updateOldtimes(uid, d); err != nil {
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this.module.Error("oldtime更新失败",
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log.Field{Key: "uid", Value: uid})
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}
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}
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}
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}
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}
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}
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}
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rsp.Data = d
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session.SendMsg(string(this.module.GetType()), "getall", rsp)
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return
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@ -41,6 +41,19 @@ func (this *configureComp) getMaintaskCfg() (data *cfg.GameLinestoryMainTask, er
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return
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}
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func (this *configureComp) getMaintaskCfgBy(id int32) (data *cfg.GameLinestoryMainTaskData) {
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glmt, err := this.getMaintaskCfg()
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if err != nil {
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return nil
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}
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if glmt != nil {
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data = glmt.GetDataMap()[id]
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return data
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}
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return data
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}
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func (this *configureComp) getTimelineCfg() (data *cfg.GameLinestoryTimeLine, err error) {
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var (
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v interface{}
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@ -82,7 +82,7 @@ type Chapter struct {
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Cid int32 `protobuf:"varint,1,opt,name=cid,proto3" json:"cid" bson:"cid"` //章节ID
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Status int32 `protobuf:"varint,2,opt,name=status,proto3" json:"status" bson:"status"` //状态 0锁定 1已解锁 2进行中 3已完成
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Received int32 `protobuf:"varint,3,opt,name=received,proto3" json:"received" bson:"received"` //奖励领取状态
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Received int32 `protobuf:"varint,3,opt,name=received,proto3" json:"received" bson:"received"` //奖励领取状态0未领取 1已领取
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Levels []*Level `protobuf:"bytes,4,rep,name=levels,proto3" json:"levels" bson:"levels"` //关卡
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}
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