上传配置文件加载修复

This commit is contained in:
liwei1dao 2022-08-31 11:09:58 +08:00
parent 058712919b
commit 3222c9fc4e
6 changed files with 6 additions and 6 deletions

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@ -23,7 +23,7 @@ type configureComp struct {
//组件初始化接口 //组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Chat) this.module = module.(*Chat)
this.LoadConfigure(game_chatchannel, cfg.NewGameChatChannel) this.LoadConfigure(game_chatchannel, cfg.NewGameChatChannel)
this.LoadConfigure(game_chatsystem, cfg.NewGameChatSystem) this.LoadConfigure(game_chatsystem, cfg.NewGameChatSystem)

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@ -23,7 +23,7 @@ type configureComp struct {
//组件初始化接口 //组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Equipment) this.module = module.(*Equipment)
this.LoadConfigure(game_equip, cfg.NewGameEquip) this.LoadConfigure(game_equip, cfg.NewGameEquip)
this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary) this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary)

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@ -17,7 +17,7 @@ type configureComp struct {
//组件初始化接口 //组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
return return
} }

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@ -18,7 +18,7 @@ type configureComp struct {
// Init 组件初始化接口 // Init 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.LoadConfigure(game_msgdistrib, cfg.NewGameMsgdistrib) this.LoadConfigure(game_msgdistrib, cfg.NewGameMsgdistrib)
return return
} }

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@ -20,7 +20,7 @@ type configureComp struct {
//组件初始化接口 //组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Moonfantasy) this.module = module.(*Moonfantasy)
err = this.LoadConfigure(game_dreamlandboos, cfg.NewGameDreamlandBoos) err = this.LoadConfigure(game_dreamlandboos, cfg.NewGameDreamlandBoos)
return return

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@ -21,7 +21,7 @@ type configureComp struct {
//组件初始化接口 //组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Shop) this.module = module.(*Shop)
this.LoadConfigure(game_shop, cfg.NewGameShop) this.LoadConfigure(game_shop, cfg.NewGameShop)
this.LoadConfigure(game_shopitem, cfg.NewGameShopitem) this.LoadConfigure(game_shopitem, cfg.NewGameShopitem)