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"key": "consume_consume_hero_skilltxt_01",
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"key": "consume_consume_hero_skilltxt_01",
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"text": "随机消除7个方块"
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"text": "随机消除7个方块"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_01",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_01",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_01",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_sgyk",
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"bigskillhero": "sx_img_33003",
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"bigskillcolor": 0,
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"get": 107,
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"get": 107,
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"consume": [],
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"consume": [],
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"skilltype": 1,
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"skilltype": 1,
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"key": "consume_consume_hero_skilltxt_02",
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"key": "consume_consume_hero_skilltxt_02",
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"text": "消除中间的一列宝石"
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"text": "消除中间的一列宝石"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_02",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_02",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_02",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_hhlp",
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"bigskillhero": "sx_img_44003",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [],
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"skilltype": 1,
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"skilltype": 1,
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"key": "consume_consume_hero_skilltxt_03",
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"key": "consume_consume_hero_skilltxt_03",
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"text": "将随机6个宝石染成当前盘面上颜色最多的宝石"
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"text": "将随机6个宝石染成当前盘面上颜色最多的宝石"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_03",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_03",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_03",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [],
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"skilltype": 1,
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"key": "consume_consume_hero_skilltxt_04",
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"key": "consume_consume_hero_skilltxt_04",
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"text": "选中一个方块,消除以该方块为中心,两条斜线上的所有方块(选中的方块也会被消除)。"
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"text": "选中一个方块,消除以该方块为中心,两条斜线上的所有方块(选中的方块也会被消除)。"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_04",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_04",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_04",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"key": "consume_consume_hero_skilltxt_05",
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"key": "consume_consume_hero_skilltxt_05",
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"text": "随机用炸弹代替一个方块,并直接引爆炸弹(炸弹是特殊方块,这里就是用炸弹代替,然后直接消掉该炸弹)。"
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"text": "随机用炸弹代替一个方块,并直接引爆炸弹(炸弹是特殊方块,这里就是用炸弹代替,然后直接消掉该炸弹)。"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_05",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_05",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_05",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [
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"key": "consume_consume_hero_skilltxt_06",
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"key": "consume_consume_hero_skilltxt_06",
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"text": "指定盘面上2中颜色最多的方块,将其中一种颜色全部集中到右方,另一种全部集中到左方,然后执行消除。"
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"text": "指定盘面上2中颜色最多的方块,将其中一种颜色全部集中到右方,另一种全部集中到左方,然后执行消除。"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_06",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_06",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_06",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [
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{
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"key": "consume_consume_hero_skilltxt_07",
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"key": "consume_consume_hero_skilltxt_07",
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"text": "使用技能后,玩家下一次行动不会消耗步骤,如果下一次行动消除了一组方块,那么会直接消除该组方块左右三行/三列区域内的所有方块。"
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"text": "使用技能后,玩家下一次行动不会消耗步骤,如果下一次行动消除了一组方块,那么会直接消除该组方块左右三行/三列区域内的所有方块。"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_07",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_07",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_07",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [
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{
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"key": "consume_consume_hero_skilltxt_08",
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"key": "consume_consume_hero_skilltxt_08",
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"text": "随机选择2中颜色,然后消除盘面上所有对应颜色的方块"
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"text": "随机选择2中颜色,然后消除盘面上所有对应颜色的方块"
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},
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},
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"failtxt": {
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"key": "consume_consume_hero_failtxt_08",
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"text": "我竟然输了!不可能!"
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},
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"disappear": {
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"key": "consume_consume_hero_disappear_08",
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"text": "不!我一定会回来的!"
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},
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"survival": {
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"key": "consume_consume_hero_survival_08",
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"text": "哈哈,我果然命不该绝"
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},
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"bigskillname": "sx_wz_ddxc",
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"bigskillhero": "sx_img_43004",
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"bigskillcolor": 1,
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"get": 107,
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"get": 107,
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"consume": [
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"key": "consume_consume_hero_skilltxt_09",
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"key": "consume_consume_hero_skilltxt_09",
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"text": "选择一种颜色,所有对应颜色的棋子随机变成象棋里的马,像,士,并按照对应的象棋规则走3次,被该方块踩中的方块消除,然后对应方块也消除。"
|
"text": "选择一种颜色,所有对应颜色的棋子随机变成象棋里的马,像,士,并按照对应的象棋规则走3次,被该方块踩中的方块消除,然后对应方块也消除。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_09",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_09",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_09",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -449,6 +584,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_10",
|
"key": "consume_consume_hero_skilltxt_10",
|
||||||
"text": "选中不相连的3列,一起向左/向右复制这3列的宝石(覆盖原方块)"
|
"text": "选中不相连的3列,一起向左/向右复制这3列的宝石(覆盖原方块)"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_10",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_10",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_10",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -498,6 +648,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_11",
|
"key": "consume_consume_hero_skilltxt_11",
|
||||||
"text": "选中一个方块,然后消除盘面上所有相同颜色的方块。"
|
"text": "选中一个方块,然后消除盘面上所有相同颜色的方块。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_11",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_11",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_11",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -547,6 +712,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_12",
|
"key": "consume_consume_hero_skilltxt_12",
|
||||||
"text": "随机将盘面内8个方块变为“烟火”,并从消除通过该技能生成的4个烟火。"
|
"text": "随机将盘面内8个方块变为“烟火”,并从消除通过该技能生成的4个烟火。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_12",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_12",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_12",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -596,6 +776,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_13",
|
"key": "consume_consume_hero_skilltxt_13",
|
||||||
"text": "随机标记三个处于最左边的方块,然后消除这三个方块所在的三行的所有方块。"
|
"text": "随机标记三个处于最左边的方块,然后消除这三个方块所在的三行的所有方块。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_13",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_13",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_13",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -645,6 +840,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_14",
|
"key": "consume_consume_hero_skilltxt_14",
|
||||||
"text": "选中一个方块,然后消除改方块行列上的所有宝石。"
|
"text": "选中一个方块,然后消除改方块行列上的所有宝石。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_14",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_14",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_14",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -694,6 +904,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_15",
|
"key": "consume_consume_hero_skilltxt_15",
|
||||||
"text": "选择一种宝石颜色,场内所有对应颜色左右上下的宝石均变成改颜色。"
|
"text": "选择一种宝石颜色,场内所有对应颜色左右上下的宝石均变成改颜色。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_15",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_15",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_15",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -743,6 +968,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_16",
|
"key": "consume_consume_hero_skilltxt_16",
|
||||||
"text": "随机选中一种颜色的宝石首尾相连,连线路上的宝石也变成该颜色,然后随机引爆一个泥巴方块。"
|
"text": "随机选中一种颜色的宝石首尾相连,连线路上的宝石也变成该颜色,然后随机引爆一个泥巴方块。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_16",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_16",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_16",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
@ -792,6 +1032,21 @@
|
|||||||
"key": "consume_consume_hero_skilltxt_17",
|
"key": "consume_consume_hero_skilltxt_17",
|
||||||
"text": "随机选中棋盘内的一种颜色,将该颜色方块随机变成另一种颜色,然后执行一次消除,然后再执行一次该逻辑(变2次,消除2次)。"
|
"text": "随机选中棋盘内的一种颜色,将该颜色方块随机变成另一种颜色,然后执行一次消除,然后再执行一次该逻辑(变2次,消除2次)。"
|
||||||
},
|
},
|
||||||
|
"failtxt": {
|
||||||
|
"key": "consume_consume_hero_failtxt_17",
|
||||||
|
"text": "我竟然输了!不可能!"
|
||||||
|
},
|
||||||
|
"disappear": {
|
||||||
|
"key": "consume_consume_hero_disappear_17",
|
||||||
|
"text": "不!我一定会回来的!"
|
||||||
|
},
|
||||||
|
"survival": {
|
||||||
|
"key": "consume_consume_hero_survival_17",
|
||||||
|
"text": "哈哈,我果然命不该绝"
|
||||||
|
},
|
||||||
|
"bigskillname": "sx_wz_ddxc",
|
||||||
|
"bigskillhero": "sx_img_43004",
|
||||||
|
"bigskillcolor": 1,
|
||||||
"get": 107,
|
"get": 107,
|
||||||
"consume": [
|
"consume": [
|
||||||
{
|
{
|
||||||
|
@ -704,7 +704,7 @@
|
|||||||
"text": ""
|
"text": ""
|
||||||
},
|
},
|
||||||
"txt": {
|
"txt": {
|
||||||
"key": " ",
|
"key": "",
|
||||||
"text": ""
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -704,7 +704,7 @@
|
|||||||
"text": ""
|
"text": ""
|
||||||
},
|
},
|
||||||
"txt": {
|
"txt": {
|
||||||
"key": " ",
|
"key": "",
|
||||||
"text": ""
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -11,11 +11,6 @@
|
|||||||
"text": "探索博克岛,完成拼图。每一块拼图完成都有神秘奖励!拼图集齐后可以获得亚丝翠!"
|
"text": "探索博克岛,完成拼图。每一块拼图完成都有神秘奖励!拼图集齐后可以获得亚丝翠!"
|
||||||
},
|
},
|
||||||
"achunlock": 11001010,
|
"achunlock": 11001010,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_1",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 0,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -31,9 +26,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_1",
|
"key": "mainchapter_main_chapter_worldname_1",
|
||||||
"text": "极北龙岛群"
|
"text": "极北龙岛群"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_05",
|
"map": "scenes_chapter_05",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_1",
|
"key": "mainchapter_main_chapter_title_1",
|
||||||
"text": "01"
|
"text": "01"
|
||||||
@ -63,11 +56,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11002004,
|
"achunlock": 11002004,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_2",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -83,9 +71,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_2",
|
"key": "mainchapter_main_chapter_worldname_2",
|
||||||
"text": "原始人聚集地"
|
"text": "原始人聚集地"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_2",
|
"key": "mainchapter_main_chapter_title_2",
|
||||||
"text": "02"
|
"text": "02"
|
||||||
@ -115,11 +101,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_3",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -135,9 +116,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_3",
|
"key": "mainchapter_main_chapter_worldname_3",
|
||||||
"text": "罪恶都市"
|
"text": "罪恶都市"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_03",
|
"map": "scenes_chapter_03",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_3",
|
"key": "mainchapter_main_chapter_title_3",
|
||||||
"text": "03"
|
"text": "03"
|
||||||
@ -167,11 +146,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_4",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -187,9 +161,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_4",
|
"key": "mainchapter_main_chapter_worldname_4",
|
||||||
"text": "精灵王国"
|
"text": "精灵王国"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_04",
|
"map": "scenes_chapter_04",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_4",
|
"key": "mainchapter_main_chapter_title_4",
|
||||||
"text": "04"
|
"text": "04"
|
||||||
@ -219,11 +191,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_5",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -239,9 +206,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_5",
|
"key": "mainchapter_main_chapter_worldname_5",
|
||||||
"text": "精灵王国"
|
"text": "精灵王国"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_02",
|
"map": "scenes_chapter_02",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_5",
|
"key": "mainchapter_main_chapter_title_5",
|
||||||
"text": "05"
|
"text": "05"
|
||||||
@ -271,11 +236,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_6",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -291,9 +251,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_6",
|
"key": "mainchapter_main_chapter_worldname_6",
|
||||||
"text": "东方古国"
|
"text": "东方古国"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_02",
|
"map": "scenes_chapter_02",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_6",
|
"key": "mainchapter_main_chapter_title_6",
|
||||||
"text": "06"
|
"text": "06"
|
||||||
@ -323,11 +281,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_7",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -343,9 +296,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_7",
|
"key": "mainchapter_main_chapter_worldname_7",
|
||||||
"text": "疯狂原始人的世界"
|
"text": "疯狂原始人的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_7",
|
"key": "mainchapter_main_chapter_title_7",
|
||||||
"text": "07"
|
"text": "07"
|
||||||
@ -375,11 +326,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_8",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -395,9 +341,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_8",
|
"key": "mainchapter_main_chapter_worldname_8",
|
||||||
"text": "功夫熊猫的世界"
|
"text": "功夫熊猫的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_8",
|
"key": "mainchapter_main_chapter_title_8",
|
||||||
"text": "08"
|
"text": "08"
|
||||||
@ -427,11 +371,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_9",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -447,9 +386,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_9",
|
"key": "mainchapter_main_chapter_worldname_9",
|
||||||
"text": "疯狂原始人的世界"
|
"text": "疯狂原始人的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_9",
|
"key": "mainchapter_main_chapter_title_9",
|
||||||
"text": "09"
|
"text": "09"
|
||||||
@ -479,11 +416,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_10",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -499,9 +431,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_10",
|
"key": "mainchapter_main_chapter_worldname_10",
|
||||||
"text": "功夫熊猫的世界"
|
"text": "功夫熊猫的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_10",
|
"key": "mainchapter_main_chapter_title_10",
|
||||||
"text": "10"
|
"text": "10"
|
||||||
@ -531,11 +461,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_11",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -551,9 +476,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_11",
|
"key": "mainchapter_main_chapter_worldname_11",
|
||||||
"text": "疯狂原始人的世界"
|
"text": "疯狂原始人的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_11",
|
"key": "mainchapter_main_chapter_title_11",
|
||||||
"text": "11"
|
"text": "11"
|
||||||
@ -583,11 +506,6 @@
|
|||||||
"text": "获得小伊"
|
"text": "获得小伊"
|
||||||
},
|
},
|
||||||
"achunlock": 11001001,
|
"achunlock": 11001001,
|
||||||
"shopname": {
|
|
||||||
"key": "mainchapter_main_chapter_shopname_12",
|
|
||||||
"text": "特色商店"
|
|
||||||
},
|
|
||||||
"shopunlock": 11001001,
|
|
||||||
"venturecurrency": [
|
"venturecurrency": [
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
@ -603,9 +521,7 @@
|
|||||||
"key": "mainchapter_main_chapter_worldname_12",
|
"key": "mainchapter_main_chapter_worldname_12",
|
||||||
"text": "功夫熊猫的世界"
|
"text": "功夫熊猫的世界"
|
||||||
},
|
},
|
||||||
"chapter_type": 1,
|
|
||||||
"map": "scenes_chapter_01",
|
"map": "scenes_chapter_01",
|
||||||
"camera": "",
|
|
||||||
"title": {
|
"title": {
|
||||||
"key": "mainchapter_main_chapter_title_12",
|
"key": "mainchapter_main_chapter_title_12",
|
||||||
"text": "12"
|
"text": "12"
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -30055,7 +30055,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 808,
|
"key": 808,
|
||||||
@ -30063,7 +30065,7 @@
|
|||||||
"iteminfo": [
|
"iteminfo": [
|
||||||
{
|
{
|
||||||
"a": "xxl",
|
"a": "xxl",
|
||||||
"t": "43003",
|
"t": "44003",
|
||||||
"n": 1
|
"n": 1
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@ -30093,7 +30095,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 809,
|
"key": 809,
|
||||||
@ -30131,7 +30135,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 810,
|
"key": 810,
|
||||||
@ -30169,7 +30175,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 811,
|
"key": 811,
|
||||||
@ -30207,7 +30215,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 812,
|
"key": 812,
|
||||||
@ -30245,7 +30255,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 813,
|
"key": 813,
|
||||||
@ -30283,7 +30295,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 814,
|
"key": 814,
|
||||||
@ -30321,7 +30335,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 815,
|
"key": 815,
|
||||||
@ -30359,7 +30375,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 816,
|
"key": 816,
|
||||||
@ -30397,7 +30415,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 817,
|
"key": 817,
|
||||||
@ -30435,7 +30455,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 818,
|
"key": 818,
|
||||||
@ -30473,7 +30495,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 819,
|
"key": 819,
|
||||||
@ -30511,7 +30535,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 820,
|
"key": 820,
|
||||||
@ -30549,7 +30575,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 821,
|
"key": 821,
|
||||||
@ -30587,7 +30615,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 822,
|
"key": 822,
|
||||||
@ -30625,7 +30655,9 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": 823,
|
"key": 823,
|
||||||
@ -30663,6 +30695,8 @@
|
|||||||
"lvmax": 60,
|
"lvmax": 60,
|
||||||
"mapidmin": 101,
|
"mapidmin": 101,
|
||||||
"mapidmax": 9999,
|
"mapidmax": 9999,
|
||||||
"unlock": []
|
"unlock": [
|
||||||
|
12070011
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -3294,7 +3294,7 @@
|
|||||||
"Order": "",
|
"Order": "",
|
||||||
"Limit": 1,
|
"Limit": 1,
|
||||||
"ExecuteCnt": 1,
|
"ExecuteCnt": 1,
|
||||||
"TriggerAnim": "",
|
"TriggerAnim": "Passive",
|
||||||
"Type": 3,
|
"Type": 3,
|
||||||
"Argu": [
|
"Argu": [
|
||||||
390001209,
|
390001209,
|
||||||
@ -8463,7 +8463,7 @@
|
|||||||
"Order": "",
|
"Order": "",
|
||||||
"Limit": 10,
|
"Limit": 10,
|
||||||
"ExecuteCnt": 1,
|
"ExecuteCnt": 1,
|
||||||
"TriggerAnim": "",
|
"TriggerAnim": "Buff",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"Argu": [
|
"Argu": [
|
||||||
1,
|
1,
|
||||||
@ -38611,7 +38611,7 @@
|
|||||||
"TriggerAnim": "",
|
"TriggerAnim": "",
|
||||||
"Type": 2,
|
"Type": 2,
|
||||||
"Argu": [
|
"Argu": [
|
||||||
435004211,
|
435004212,
|
||||||
-1,
|
-1,
|
||||||
1
|
1
|
||||||
],
|
],
|
||||||
@ -40358,6 +40358,7 @@
|
|||||||
"Type": 5,
|
"Type": 5,
|
||||||
"Argu": [
|
"Argu": [
|
||||||
1,
|
1,
|
||||||
|
2,
|
||||||
50
|
50
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -2827,6 +2827,27 @@
|
|||||||
235004212
|
235004212
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Id": 435004212,
|
||||||
|
"When": 16,
|
||||||
|
"FromCheck": "Target=2",
|
||||||
|
"TargetCheck": "Target=4",
|
||||||
|
"MainSkillCheck": "",
|
||||||
|
"AfterSkillCheck": "",
|
||||||
|
"BuffCheck": "",
|
||||||
|
"DpsCheck": "",
|
||||||
|
"AddCon": [],
|
||||||
|
"PasPr": 1000,
|
||||||
|
"PasCorrection": 0,
|
||||||
|
"TriggerAnim": "",
|
||||||
|
"Type": "CallSkillPas",
|
||||||
|
"MaxEmitTimesInRoundByRole": 1,
|
||||||
|
"MaxEmitTimes": 0,
|
||||||
|
"MaxEmitTimesInRound": 0,
|
||||||
|
"Callback": [
|
||||||
|
235004212
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Id": 424006211,
|
"Id": 424006211,
|
||||||
"When": 21,
|
"When": 21,
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -59,8 +59,8 @@ func (this *apiComp) LvItem(session comm.IUserSession, req *pb.DragonLvItemReq)
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if curLvConf, err = this.module.configure.GetDragonLvItemConf(req.Attribute, dragon.Itemlv); err == nil {
|
if curLvConf, err = this.module.configure.GetDragonLvItemConf(dragon.Dragonid, dragon.Itemlv); err == nil {
|
||||||
if upLvConf, err = this.module.configure.GetDragonLvItemConf(req.Attribute, dragon.Itemlv+1); err != nil {
|
if upLvConf, err = this.module.configure.GetDragonLvItemConf(dragon.Dragonid, dragon.Itemlv+1); err != nil {
|
||||||
errdata = &pb.ErrorData{
|
errdata = &pb.ErrorData{
|
||||||
Code: pb.ErrorCode_DragonMaxLvItem,
|
Code: pb.ErrorCode_DragonMaxLvItem,
|
||||||
Title: pb.ErrorCode_DragonMaxLvItem.ToString(),
|
Title: pb.ErrorCode_DragonMaxLvItem.ToString(),
|
||||||
|
@ -70,7 +70,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if req.Report != nil && !isWin && conf.BattleFail == 1 { //战斗失败特殊处理
|
if req.Report != nil && !isWin && conf.BattleFail { //战斗失败特殊处理
|
||||||
isWin = true
|
isWin = true
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,7 +123,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
|
|||||||
if len(conf.Grouptype) == 2 {
|
if len(conf.Grouptype) == 2 {
|
||||||
info.Stategroup[conf.Grouptype[0]] = conf.Grouptype[1]
|
info.Stategroup[conf.Grouptype[0]] = conf.Grouptype[1]
|
||||||
}
|
}
|
||||||
if conf.Inherit == 0 {
|
if !conf.Inherit {
|
||||||
info.Lastlevel[conf.Chapterid] = &pb.DBMainlineLastLevel{
|
info.Lastlevel[conf.Chapterid] = &pb.DBMainlineLastLevel{
|
||||||
Level: req.Level,
|
Level: req.Level,
|
||||||
Pos: req.Pos,
|
Pos: req.Pos,
|
||||||
|
@ -79,7 +79,7 @@ func (this *apiComp) LevelPass(session comm.IUserSession, req *pb.MainlineLevelP
|
|||||||
if len(conf.Grouptype) == 2 {
|
if len(conf.Grouptype) == 2 {
|
||||||
info.Stategroup[conf.Grouptype[0]] = conf.Grouptype[1]
|
info.Stategroup[conf.Grouptype[0]] = conf.Grouptype[1]
|
||||||
}
|
}
|
||||||
if conf.Inherit == 0 {
|
if !conf.Inherit {
|
||||||
info.Lastlevel[conf.Chapterid] = &pb.DBMainlineLastLevel{
|
info.Lastlevel[conf.Chapterid] = &pb.DBMainlineLastLevel{
|
||||||
Level: req.Level,
|
Level: req.Level,
|
||||||
Pos: req.Pos,
|
Pos: req.Pos,
|
||||||
|
@ -273,11 +273,11 @@ func (this *configureComp) updateGameMainChapter() {
|
|||||||
rewardMap[v.Achunlock] = struct{}{}
|
rewardMap[v.Achunlock] = struct{}{}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if v.Shopunlock != 0 {
|
// if v.Shopunlock != 0 {
|
||||||
if _, ok = rewardMap[v.Shopunlock]; !ok {
|
// if _, ok = rewardMap[v.Shopunlock]; !ok {
|
||||||
rewardMap[v.Achunlock] = struct{}{}
|
// rewardMap[v.Achunlock] = struct{}{}
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.lock.Lock()
|
this.lock.Lock()
|
||||||
|
@ -735,7 +735,7 @@ func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTa
|
|||||||
if _, ok = activatMap[v.Key]; ok { //已在可接取列表中
|
if _, ok = activatMap[v.Key]; ok { //已在可接取列表中
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if _, ok = acceptsMap[v.Key]; v.LockAdd == 0 && ok { //已在已接取任务列表中 LockAdd 0 表示只能接取一次 1 表示可以重复接取
|
if _, ok = acceptsMap[v.Key]; !v.LockAdd && ok { //已在已接取任务列表中 LockAdd 0 表示只能接取一次 1 表示可以重复接取
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if _, ok = completeMap[v.Key]; ok { //已在完成列表中
|
if _, ok = completeMap[v.Key]; ok { //已在完成列表中
|
||||||
|
@ -271,8 +271,7 @@ type DragonLvItemReq struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"`
|
Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"`
|
||||||
Attribute string `protobuf:"bytes,2,opt,name=attribute,proto3" json:"attribute"` // 属性类型
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DragonLvItemReq) Reset() {
|
func (x *DragonLvItemReq) Reset() {
|
||||||
@ -314,13 +313,6 @@ func (x *DragonLvItemReq) GetOid() string {
|
|||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DragonLvItemReq) GetAttribute() string {
|
|
||||||
if x != nil {
|
|
||||||
return x.Attribute
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
// 训练结果
|
// 训练结果
|
||||||
type DragonLvItemResp struct {
|
type DragonLvItemResp struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
@ -393,16 +385,14 @@ var file_dragon_dragon_msg_proto_rawDesc = []byte{
|
|||||||
0x22, 0x37, 0x0a, 0x10, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65,
|
0x22, 0x37, 0x0a, 0x10, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65,
|
||||||
0x50, 0x75, 0x73, 0x68, 0x12, 0x23, 0x0a, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x18,
|
0x50, 0x75, 0x73, 0x68, 0x12, 0x23, 0x0a, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x18,
|
||||||
0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e,
|
0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e,
|
||||||
0x52, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x22, 0x41, 0x0a, 0x0f, 0x44, 0x72, 0x61,
|
0x52, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x22, 0x23, 0x0a, 0x0f, 0x44, 0x72, 0x61,
|
||||||
0x67, 0x6f, 0x6e, 0x4c, 0x76, 0x49, 0x74, 0x65, 0x6d, 0x52, 0x65, 0x71, 0x12, 0x10, 0x0a, 0x03,
|
0x67, 0x6f, 0x6e, 0x4c, 0x76, 0x49, 0x74, 0x65, 0x6d, 0x52, 0x65, 0x71, 0x12, 0x10, 0x0a, 0x03,
|
||||||
0x6f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6f, 0x69, 0x64, 0x12, 0x1c,
|
0x6f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6f, 0x69, 0x64, 0x22, 0x37,
|
||||||
0x0a, 0x09, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
|
0x0a, 0x10, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x4c, 0x76, 0x49, 0x74, 0x65, 0x6d, 0x52, 0x65,
|
||||||
0x09, 0x52, 0x09, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x22, 0x37, 0x0a, 0x10,
|
0x73, 0x70, 0x12, 0x23, 0x0a, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x18, 0x01, 0x20,
|
||||||
0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x4c, 0x76, 0x49, 0x74, 0x65, 0x6d, 0x52, 0x65, 0x73, 0x70,
|
0x01, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x52, 0x07,
|
||||||
0x12, 0x23, 0x0a, 0x07, 0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x18, 0x01, 0x20, 0x01, 0x28,
|
0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x73, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62,
|
||||||
0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x44, 0x72, 0x61, 0x67, 0x6f, 0x6e, 0x52, 0x07, 0x64, 0x72,
|
0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
0x61, 0x67, 0x6f, 0x6e, 0x73, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70,
|
|
||||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -26,13 +26,13 @@ type EquipmentAttributeEntry struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
||||||
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
|
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
|
||||||
AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
|
AttrName int32 `protobuf:"varint,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
|
||||||
Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
||||||
Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
|
Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
|
||||||
BaseValue int32 `protobuf:"varint,6,opt,name=BaseValue,proto3" json:"BaseValue"` //基础属性
|
BaseValue int32 `protobuf:"varint,6,opt,name=BaseValue,proto3" json:"BaseValue"` //基础属性
|
||||||
EnchValue int32 `protobuf:"varint,7,opt,name=EnchValue,proto3" json:"EnchValue"` //附魔属性
|
EnchValue int32 `protobuf:"varint,7,opt,name=EnchValue,proto3" json:"EnchValue"` //附魔属性
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentAttributeEntry) Reset() {
|
func (x *EquipmentAttributeEntry) Reset() {
|
||||||
@ -81,11 +81,11 @@ func (x *EquipmentAttributeEntry) GetLibraryid() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentAttributeEntry) GetAttrName() string {
|
func (x *EquipmentAttributeEntry) GetAttrName() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.AttrName
|
return x.AttrName
|
||||||
}
|
}
|
||||||
return ""
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentAttributeEntry) GetLv() int32 {
|
func (x *EquipmentAttributeEntry) GetLv() int32 {
|
||||||
@ -122,11 +122,11 @@ type EquipmentSkillEntry struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
||||||
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
|
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
|
||||||
AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
|
AttrName int32 `protobuf:"varint,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
|
||||||
SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
|
SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
|
||||||
Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) Reset() {
|
func (x *EquipmentSkillEntry) Reset() {
|
||||||
@ -175,11 +175,11 @@ func (x *EquipmentSkillEntry) GetLibraryid() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) GetAttrName() string {
|
func (x *EquipmentSkillEntry) GetAttrName() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.AttrName
|
return x.AttrName
|
||||||
}
|
}
|
||||||
return ""
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) GetSkillId() int32 {
|
func (x *EquipmentSkillEntry) GetSkillId() int32 {
|
||||||
@ -430,7 +430,7 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
|
|||||||
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|
||||||
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||||||
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|
||||||
@ -442,7 +442,7 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
|
|||||||
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|
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||||||
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|
||||||
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|
||||||
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|
||||||
|
@ -73,33 +73,33 @@ type DBHero struct {
|
|||||||
|
|
||||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
||||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
|
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
|
||||||
HeroID string `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
|
HeroID string `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
|
||||||
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
|
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
|
||||||
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
|
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
|
||||||
Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
|
Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
|
||||||
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
|
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
|
||||||
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
|
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
|
||||||
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
|
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
|
||||||
Property map[string]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
|
Property map[int32]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
|
||||||
AddProperty map[string]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
|
AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
|
||||||
CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
|
CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
|
||||||
CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
|
CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
|
||||||
Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
|
Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
|
||||||
Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
|
Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
|
||||||
EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
|
EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
|
||||||
JuexProperty map[string]int32 `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
|
JuexProperty map[int32]int32 `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
|
||||||
Status HeroType `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"` //状态 (1 练功)
|
Status HeroType `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"` //状态 (1 练功)
|
||||||
Suits []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"` //套装列表
|
Suits []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"` //套装列表
|
||||||
TalentProperty map[string]int32 `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
|
TalentProperty map[int32]int32 `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
|
||||||
EquipSkill []*SkillData `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
|
EquipSkill []*SkillData `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
|
||||||
HoroscopeProperty map[string]int32 `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
|
HoroscopeProperty map[int32]int32 `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
|
||||||
Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
|
Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
|
||||||
KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
|
KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
|
||||||
Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
|
Fetters map[int32]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
|
||||||
SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
|
SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
|
||||||
Ispasson bool `protobuf:"varint,27,opt,name=ispasson,proto3" json:"ispasson"` //是否是传功学员
|
Ispasson bool `protobuf:"varint,27,opt,name=ispasson,proto3" json:"ispasson"` //是否是传功学员
|
||||||
Awakenskill []*SkillData `protobuf:"bytes,28,rep,name=awakenskill,proto3" json:"awakenskill"` // 觉醒技能
|
Awakenskill []*SkillData `protobuf:"bytes,28,rep,name=awakenskill,proto3" json:"awakenskill"` // 觉醒技能
|
||||||
Talentskill []*SkillData `protobuf:"bytes,29,rep,name=talentskill,proto3" json:"talentskill"` // 回响技能
|
Talentskill []*SkillData `protobuf:"bytes,29,rep,name=talentskill,proto3" json:"talentskill"` // 回响技能
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) Reset() {
|
func (x *DBHero) Reset() {
|
||||||
@ -197,14 +197,14 @@ func (x *DBHero) GetNormalSkill() []*SkillData {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetProperty() map[string]int32 {
|
func (x *DBHero) GetProperty() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Property
|
return x.Property
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetAddProperty() map[string]int32 {
|
func (x *DBHero) GetAddProperty() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.AddProperty
|
return x.AddProperty
|
||||||
}
|
}
|
||||||
@ -246,7 +246,7 @@ func (x *DBHero) GetEquipID() []string {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetJuexProperty() map[string]int32 {
|
func (x *DBHero) GetJuexProperty() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.JuexProperty
|
return x.JuexProperty
|
||||||
}
|
}
|
||||||
@ -267,7 +267,7 @@ func (x *DBHero) GetSuits() []*DB_EquipmentSuit {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetTalentProperty() map[string]int32 {
|
func (x *DBHero) GetTalentProperty() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.TalentProperty
|
return x.TalentProperty
|
||||||
}
|
}
|
||||||
@ -281,7 +281,7 @@ func (x *DBHero) GetEquipSkill() []*SkillData {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
|
func (x *DBHero) GetHoroscopeProperty() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.HoroscopeProperty
|
return x.HoroscopeProperty
|
||||||
}
|
}
|
||||||
@ -302,7 +302,7 @@ func (x *DBHero) GetKongfuUid() string {
|
|||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHero) GetFetters() map[string]int32 {
|
func (x *DBHero) GetFetters() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Fetters
|
return x.Fetters
|
||||||
}
|
}
|
||||||
@ -803,28 +803,28 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
|||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
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0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
|
||||||
0x02, 0x38, 0x01, 0x22, 0x8e, 0x0b, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65,
|
0x02, 0x38, 0x01, 0x22, 0x8e, 0x0b, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65,
|
||||||
0x63, 0x6f, 0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
|
0x63, 0x6f, 0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
|
||||||
|
@ -22,6 +22,12 @@ type GameConsumeHeroData struct {
|
|||||||
Intr string
|
Intr string
|
||||||
Skillname string
|
Skillname string
|
||||||
Skilltxt string
|
Skilltxt string
|
||||||
|
Failtxt string
|
||||||
|
Disappear string
|
||||||
|
Survival string
|
||||||
|
Bigskillname string
|
||||||
|
Bigskillhero string
|
||||||
|
Bigskillcolor int32
|
||||||
Get int32
|
Get int32
|
||||||
Consume []*Gameatn
|
Consume []*Gameatn
|
||||||
Skilltype int32
|
Skilltype int32
|
||||||
@ -49,6 +55,12 @@ func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err erro
|
|||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skilltxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skilltxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skilltxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skilltxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skilltxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skilltxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["failtxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Failtxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Failtxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["disappear"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Disappear error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Disappear, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["survival"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Survival error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Survival, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{ var _ok_ bool; if _v.Bigskillname, _ok_ = _buf["bigskillname"].(string); !_ok_ { err = errors.New("bigskillname error"); return } }
|
||||||
|
{ var _ok_ bool; if _v.Bigskillhero, _ok_ = _buf["bigskillhero"].(string); !_ok_ { err = errors.New("bigskillhero error"); return } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bigskillcolor"].(float64); !_ok_ { err = errors.New("bigskillcolor error"); return }; _v.Bigskillcolor = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["get"].(float64); !_ok_ { err = errors.New("get error"); return }; _v.Get = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["get"].(float64); !_ok_ { err = errors.New("get error"); return }; _v.Get = int32(_tempNum_) }
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
|
@ -15,14 +15,10 @@ type GameMainChapterData struct {
|
|||||||
Reward *Gameatn
|
Reward *Gameatn
|
||||||
Describe string
|
Describe string
|
||||||
Achunlock int32
|
Achunlock int32
|
||||||
Shopname string
|
|
||||||
Shopunlock int32
|
|
||||||
Venturecurrency []*Gameatn
|
Venturecurrency []*Gameatn
|
||||||
Name string
|
Name string
|
||||||
Worldname string
|
Worldname string
|
||||||
ChapterType int32
|
|
||||||
Map string
|
Map string
|
||||||
Camera string
|
|
||||||
Title string
|
Title string
|
||||||
Desc string
|
Desc string
|
||||||
Starreward int32
|
Starreward int32
|
||||||
@ -44,8 +40,6 @@ func (_v *GameMainChapterData)Deserialize(_buf map[string]interface{}) (err erro
|
|||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } }
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["achunlock"].(float64); !_ok_ { err = errors.New("achunlock error"); return }; _v.Achunlock = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["achunlock"].(float64); !_ok_ { err = errors.New("achunlock error"); return }; _v.Achunlock = int32(_tempNum_) }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["shopname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Shopname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Shopname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopunlock"].(float64); !_ok_ { err = errors.New("shopunlock error"); return }; _v.Shopunlock = int32(_tempNum_) }
|
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
@ -62,9 +56,7 @@ func (_v *GameMainChapterData)Deserialize(_buf map[string]interface{}) (err erro
|
|||||||
|
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["worldname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Worldname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Worldname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["worldname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Worldname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Worldname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter_type"].(float64); !_ok_ { err = errors.New("chapter_type error"); return }; _v.ChapterType = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
|
{ var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
|
||||||
{ var _ok_ bool; if _v.Camera, _ok_ = _buf["camera"].(string); !_ok_ { err = errors.New("camera error"); return } }
|
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["starreward"].(float64); !_ok_ { err = errors.New("starreward error"); return }; _v.Starreward = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["starreward"].(float64); !_ok_ { err = errors.New("starreward error"); return }; _v.Starreward = int32(_tempNum_) }
|
||||||
|
@ -21,8 +21,8 @@ type GameMainStageData struct {
|
|||||||
Grouptype []int32
|
Grouptype []int32
|
||||||
Episodetype int32
|
Episodetype int32
|
||||||
StageParam int32
|
StageParam int32
|
||||||
Inherit int32
|
Inherit bool
|
||||||
BattleFail int32
|
BattleFail bool
|
||||||
Venturemodelspeed float32
|
Venturemodelspeed float32
|
||||||
Venturemodelscale float32
|
Venturemodelscale float32
|
||||||
MoveType int32
|
MoveType int32
|
||||||
@ -32,7 +32,7 @@ type GameMainStageData struct {
|
|||||||
Ventureavatar []string
|
Ventureavatar []string
|
||||||
SceneEffect []string
|
SceneEffect []string
|
||||||
SceneEffectfilter string
|
SceneEffectfilter string
|
||||||
IsNear int32
|
IsNear bool
|
||||||
Openlevel int32
|
Openlevel int32
|
||||||
EditorStage int32
|
EditorStage int32
|
||||||
Herocolor int32
|
Herocolor int32
|
||||||
@ -40,11 +40,11 @@ type GameMainStageData struct {
|
|||||||
Bubbletext string
|
Bubbletext string
|
||||||
Animation []string
|
Animation []string
|
||||||
Prewarbubbletext string
|
Prewarbubbletext string
|
||||||
Hide int32
|
Hide bool
|
||||||
Destroy int32
|
Destroy bool
|
||||||
Progress int32
|
Progress int32
|
||||||
Timelineplayer int32
|
Timelineplayer bool
|
||||||
Stroyshow int32
|
Stroyshow bool
|
||||||
Frontstoryid int32
|
Frontstoryid int32
|
||||||
Afterstoryid int32
|
Afterstoryid int32
|
||||||
MaingroupName string
|
MaingroupName string
|
||||||
@ -112,8 +112,8 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stage_param"].(float64); !_ok_ { err = errors.New("stage_param error"); return }; _v.StageParam = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stage_param"].(float64); !_ok_ { err = errors.New("stage_param error"); return }; _v.StageParam = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["inherit"].(float64); !_ok_ { err = errors.New("inherit error"); return }; _v.Inherit = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Inherit, _ok_ = _buf["inherit"].(bool); !_ok_ { err = errors.New("inherit error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battle_fail"].(float64); !_ok_ { err = errors.New("battle_fail error"); return }; _v.BattleFail = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.BattleFail, _ok_ = _buf["battle_fail"].(bool); !_ok_ { err = errors.New("battle_fail error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_type"].(float64); !_ok_ { err = errors.New("move_type error"); return }; _v.MoveType = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_type"].(float64); !_ok_ { err = errors.New("move_type error"); return }; _v.MoveType = int32(_tempNum_) }
|
||||||
@ -149,7 +149,7 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; if _v.SceneEffectfilter, _ok_ = _buf["scene_effectfilter"].(string); !_ok_ { err = errors.New("scene_effectfilter error"); return } }
|
{ var _ok_ bool; if _v.SceneEffectfilter, _ok_ = _buf["scene_effectfilter"].(string); !_ok_ { err = errors.New("scene_effectfilter error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["is_near"].(float64); !_ok_ { err = errors.New("is_near error"); return }; _v.IsNear = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.IsNear, _ok_ = _buf["is_near"].(bool); !_ok_ { err = errors.New("is_near error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) }
|
||||||
@ -170,11 +170,11 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prewarbubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prewarbubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prewarbubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prewarbubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prewarbubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prewarbubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hide"].(float64); !_ok_ { err = errors.New("hide error"); return }; _v.Hide = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Hide, _ok_ = _buf["hide"].(bool); !_ok_ { err = errors.New("hide error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["destroy"].(float64); !_ok_ { err = errors.New("destroy error"); return }; _v.Destroy = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Destroy, _ok_ = _buf["destroy"].(bool); !_ok_ { err = errors.New("destroy error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["progress"].(float64); !_ok_ { err = errors.New("progress error"); return }; _v.Progress = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["progress"].(float64); !_ok_ { err = errors.New("progress error"); return }; _v.Progress = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["timelineplayer"].(float64); !_ok_ { err = errors.New("timelineplayer error"); return }; _v.Timelineplayer = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Timelineplayer, _ok_ = _buf["timelineplayer"].(bool); !_ok_ { err = errors.New("timelineplayer error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroyshow"].(float64); !_ok_ { err = errors.New("stroyshow error"); return }; _v.Stroyshow = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Stroyshow, _ok_ = _buf["stroyshow"].(bool); !_ok_ { err = errors.New("stroyshow error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["frontstoryid"].(float64); !_ok_ { err = errors.New("frontstoryid error"); return }; _v.Frontstoryid = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["frontstoryid"].(float64); !_ok_ { err = errors.New("frontstoryid error"); return }; _v.Frontstoryid = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["afterstoryid"].(float64); !_ok_ { err = errors.New("afterstoryid error"); return }; _v.Afterstoryid = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["afterstoryid"].(float64); !_ok_ { err = errors.New("afterstoryid error"); return }; _v.Afterstoryid = int32(_tempNum_) }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["maingroupName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MaingroupName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MaingroupName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["maingroupName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MaingroupName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MaingroupName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
@ -31,10 +31,10 @@ type GameWorldTaskData struct {
|
|||||||
DeliverNpc int32
|
DeliverNpc int32
|
||||||
TaskendRemoveitem []*Gameatn
|
TaskendRemoveitem []*Gameatn
|
||||||
AutoAccept int32
|
AutoAccept int32
|
||||||
Tasktips int32
|
Tasktips bool
|
||||||
DeliverTask int32
|
DeliverTask int32
|
||||||
DeliverTaskNpc int32
|
DeliverTaskNpc int32
|
||||||
LockAdd int32
|
LockAdd bool
|
||||||
Finish []int32
|
Finish []int32
|
||||||
Finishparameter string
|
Finishparameter string
|
||||||
Fnishipoint []string
|
Fnishipoint []string
|
||||||
@ -108,10 +108,10 @@ func (_v *GameWorldTaskData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktips"].(float64); !_ok_ { err = errors.New("tasktips error"); return }; _v.Tasktips = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.Tasktips, _ok_ = _buf["tasktips"].(bool); !_ok_ { err = errors.New("tasktips error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task"].(float64); !_ok_ { err = errors.New("deliver_task error"); return }; _v.DeliverTask = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task"].(float64); !_ok_ { err = errors.New("deliver_task error"); return }; _v.DeliverTask = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task_npc"].(float64); !_ok_ { err = errors.New("deliver_task_npc error"); return }; _v.DeliverTaskNpc = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task_npc"].(float64); !_ok_ { err = errors.New("deliver_task_npc error"); return }; _v.DeliverTaskNpc = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock_add"].(float64); !_ok_ { err = errors.New("lock_add error"); return }; _v.LockAdd = int32(_tempNum_) }
|
{ var _ok_ bool; if _v.LockAdd, _ok_ = _buf["lock_add"].(bool); !_ok_ { err = errors.New("lock_add error"); return } }
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
|
17
sys/configure/structs/Story.EModelType.go
Normal file
17
sys/configure/structs/Story.EModelType.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
StoryEModelType_None = 0
|
||||||
|
StoryEModelType_Left = 1
|
||||||
|
StoryEModelType_Right = 2
|
||||||
|
StoryEModelType_LeftNot = 3
|
||||||
|
StoryEModelType_RightNot = 4
|
||||||
|
)
|
15
sys/configure/structs/TEnum.EAutoAcceptType.go
Normal file
15
sys/configure/structs/TEnum.EAutoAcceptType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEAutoAcceptType_None = 0
|
||||||
|
TEnumEAutoAcceptType_AutoOpenAccept = 1
|
||||||
|
TEnumEAutoAcceptType_AutoAccept = 2
|
||||||
|
)
|
17
sys/configure/structs/TEnum.ECopyType.go
Normal file
17
sys/configure/structs/TEnum.ECopyType.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumECopyType_Equip = 1
|
||||||
|
TEnumECopyType_Weapons = 2
|
||||||
|
TEnumECopyType_Jewelry = 3
|
||||||
|
TEnumECopyType_Experience = 4
|
||||||
|
TEnumECopyType_Hunting = 5
|
||||||
|
)
|
15
sys/configure/structs/TEnum.EDeliverTaskType.go
Normal file
15
sys/configure/structs/TEnum.EDeliverTaskType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEDeliverTaskType_None = 0
|
||||||
|
TEnumEDeliverTaskType_Click = 1
|
||||||
|
TEnumEDeliverTaskType_Auto = 2
|
||||||
|
)
|
18
sys/configure/structs/TEnum.EEasterEggType.go
Normal file
18
sys/configure/structs/TEnum.EEasterEggType.go
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEEasterEggType_PlayEffect = 0
|
||||||
|
TEnumEEasterEggType_PlayCharacterAnim = 1
|
||||||
|
TEnumEEasterEggType_PlayDialogue = 2
|
||||||
|
TEnumEEasterEggType_PlayStory = 3
|
||||||
|
TEnumEEasterEggType_PlayInteractionAnim = 4
|
||||||
|
TEnumEEasterEggType_PlayTimeline = 5
|
||||||
|
)
|
19
sys/configure/structs/TEnum.EHeroStar.go
Normal file
19
sys/configure/structs/TEnum.EHeroStar.go
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEHeroStar_Zero = 0
|
||||||
|
TEnumEHeroStar_One = 1
|
||||||
|
TEnumEHeroStar_Two = 2
|
||||||
|
TEnumEHeroStar_Three = 3
|
||||||
|
TEnumEHeroStar_Four = 4
|
||||||
|
TEnumEHeroStar_Five = 5
|
||||||
|
TEnumEHeroStar_Six = 6
|
||||||
|
)
|
22
sys/configure/structs/TEnum.EMainStageType.go
Normal file
22
sys/configure/structs/TEnum.EMainStageType.go
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEMainStageType_None = 0
|
||||||
|
TEnumEMainStageType_Fight = 1
|
||||||
|
TEnumEMainStageType_LevelEditor = 2
|
||||||
|
TEnumEMainStageType_Story = 3
|
||||||
|
TEnumEMainStageType_FightGroup = 4
|
||||||
|
TEnumEMainStageType_Game = 5
|
||||||
|
TEnumEMainStageType_UI = 6
|
||||||
|
TEnumEMainStageType_Box = 7
|
||||||
|
TEnumEMainStageType_FightChallengeGroup = 8
|
||||||
|
TEnumEMainStageType_Boss = 9
|
||||||
|
)
|
15
sys/configure/structs/TEnum.EMapType.go
Normal file
15
sys/configure/structs/TEnum.EMapType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEMapType_Nine = 0
|
||||||
|
TEnumEMapType_Four = 1
|
||||||
|
TEnumEMapType_Two = 2
|
||||||
|
)
|
14
sys/configure/structs/TEnum.EPlayerMoveType.go
Normal file
14
sys/configure/structs/TEnum.EPlayerMoveType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEPlayerMoveType_Ground = 0
|
||||||
|
TEnumEPlayerMoveType_Aerial = 1
|
||||||
|
)
|
14
sys/configure/structs/TEnum.ERedCountType.go
Normal file
14
sys/configure/structs/TEnum.ERedCountType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumERedCountType_Strong = 0
|
||||||
|
TEnumERedCountType_Weak = 1
|
||||||
|
)
|
15
sys/configure/structs/TEnum.ERedMsgType.go
Normal file
15
sys/configure/structs/TEnum.ERedMsgType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumERedMsgType_None = 0
|
||||||
|
TEnumERedMsgType_Server = 1
|
||||||
|
TEnumERedMsgType_Client = 2
|
||||||
|
)
|
15
sys/configure/structs/TEnum.ERedShowType.go
Normal file
15
sys/configure/structs/TEnum.ERedShowType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumERedShowType_Default = 0
|
||||||
|
TEnumERedShowType_Num = 1
|
||||||
|
TEnumERedShowType_Img = 2
|
||||||
|
)
|
14
sys/configure/structs/TEnum.ERestoreType.go
Normal file
14
sys/configure/structs/TEnum.ERestoreType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumERestoreType_Max = 1
|
||||||
|
TEnumERestoreType_Target = 2
|
||||||
|
)
|
14
sys/configure/structs/TEnum.ESearchItemType.go
Normal file
14
sys/configure/structs/TEnum.ESearchItemType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumESearchItemType_MainCity = 1
|
||||||
|
TEnumESearchItemType_MainLine = 2
|
||||||
|
)
|
17
sys/configure/structs/TEnum.EShopRtype.go
Normal file
17
sys/configure/structs/TEnum.EShopRtype.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEShopRtype_NotRefresh = -1
|
||||||
|
TEnumEShopRtype_TimeRefresh = 1
|
||||||
|
TEnumEShopRtype_DayRefresh = 2
|
||||||
|
TEnumEShopRtype_WeekRefresh = 3
|
||||||
|
TEnumEShopRtype_MonthRefresh = 4
|
||||||
|
)
|
16
sys/configure/structs/TEnum.EStageColor.go
Normal file
16
sys/configure/structs/TEnum.EStageColor.go
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStageColor_Default = 0
|
||||||
|
TEnumEStageColor_Green = 1
|
||||||
|
TEnumEStageColor_Purple = 2
|
||||||
|
TEnumEStageColor_Red = 3
|
||||||
|
)
|
18
sys/configure/structs/TEnum.EStonehengeBuffType.go
Normal file
18
sys/configure/structs/TEnum.EStonehengeBuffType.go
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeBuffType_Output = 1
|
||||||
|
TEnumEStonehengeBuffType_Defense = 2
|
||||||
|
TEnumEStonehengeBuffType_Auxiliary = 3
|
||||||
|
TEnumEStonehengeBuffType_Control = 4
|
||||||
|
TEnumEStonehengeBuffType_Negative = 5
|
||||||
|
TEnumEStonehengeBuffType_Environment = 999
|
||||||
|
)
|
14
sys/configure/structs/TEnum.EStonehengeDataType.go
Normal file
14
sys/configure/structs/TEnum.EStonehengeDataType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeDataType_NotAdditionalRequirement = 0
|
||||||
|
TEnumEStonehengeDataType_AdditionalRequirement = 1
|
||||||
|
)
|
14
sys/configure/structs/TEnum.EStonehengeNodeType.go
Normal file
14
sys/configure/structs/TEnum.EStonehengeNodeType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeNodeType_Small = 1
|
||||||
|
TEnumEStonehengeNodeType_Big = 2
|
||||||
|
)
|
14
sys/configure/structs/TEnum.EStonehengeStageType.go
Normal file
14
sys/configure/structs/TEnum.EStonehengeStageType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeStageType_Normal = 1
|
||||||
|
TEnumEStonehengeStageType_Guide = 2
|
||||||
|
)
|
15
sys/configure/structs/TEnum.EStonehengeTargetType.go
Normal file
15
sys/configure/structs/TEnum.EStonehengeTargetType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeTargetType_None = 0
|
||||||
|
TEnumEStonehengeTargetType_Own = 1
|
||||||
|
TEnumEStonehengeTargetType_Enemy = 2
|
||||||
|
)
|
14
sys/configure/structs/TEnum.EStonehengeTaskType.go
Normal file
14
sys/configure/structs/TEnum.EStonehengeTaskType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEStonehengeTaskType_Convention = 1
|
||||||
|
TEnumEStonehengeTaskType_Achieve = 2
|
||||||
|
)
|
16
sys/configure/structs/TEnum.ESupermarketIndexType.go
Normal file
16
sys/configure/structs/TEnum.ESupermarketIndexType.go
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumESupermarketIndexType_Zero = 0
|
||||||
|
TEnumESupermarketIndexType_One = 1
|
||||||
|
TEnumESupermarketIndexType_Two = 2
|
||||||
|
TEnumESupermarketIndexType_Three = 3
|
||||||
|
)
|
18
sys/configure/structs/TEnum.ESupermarketType.go
Normal file
18
sys/configure/structs/TEnum.ESupermarketType.go
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumESupermarketType_MainLine = 1
|
||||||
|
TEnumESupermarketType_Development = 2
|
||||||
|
TEnumESupermarketType_Ps = 3
|
||||||
|
TEnumESupermarketType_Recruit = 4
|
||||||
|
TEnumESupermarketType_Exp = 5
|
||||||
|
TEnumESupermarketType_Novice = 6
|
||||||
|
)
|
18
sys/configure/structs/TEnum.ETaskDesType.go
Normal file
18
sys/configure/structs/TEnum.ETaskDesType.go
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumETaskDesType_Daily = 1
|
||||||
|
TEnumETaskDesType_Mainline = 2
|
||||||
|
TEnumETaskDesType_Branchline = 3
|
||||||
|
TEnumETaskDesType_Weekly = 4
|
||||||
|
TEnumETaskDesType_Caravan = 5
|
||||||
|
TEnumETaskDesType_EasterEgg = 6
|
||||||
|
)
|
15
sys/configure/structs/TEnum.ETrendChoseType.go
Normal file
15
sys/configure/structs/TEnum.ETrendChoseType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumETrendChoseType_Answer = 1
|
||||||
|
TEnumETrendChoseType_Cooking = 2
|
||||||
|
TEnumETrendChoseType_Stake = 3
|
||||||
|
)
|
14
sys/configure/structs/TEnum.ETriggerType.go
Normal file
14
sys/configure/structs/TEnum.ETriggerType.go
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumETriggerType_None = 0
|
||||||
|
TEnumETriggerType_Box = 1
|
||||||
|
)
|
17
sys/configure/structs/TEnum.EUIFullType.go
Normal file
17
sys/configure/structs/TEnum.EUIFullType.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEUIFullType_None = -1
|
||||||
|
TEnumEUIFullType_NonFullScreen = 0
|
||||||
|
TEnumEUIFullType_FullScreen = 1
|
||||||
|
TEnumEUIFullType_FullScreenNot = 2
|
||||||
|
TEnumEUIFullType_FullScreenNotScene = 3
|
||||||
|
)
|
17
sys/configure/structs/TEnum.EUIType.go
Normal file
17
sys/configure/structs/TEnum.EUIType.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEUIType_Scene = 0
|
||||||
|
TEnumEUIType_Root = 1
|
||||||
|
TEnumEUIType_Full = 2
|
||||||
|
TEnumEUIType_Popup = 3
|
||||||
|
TEnumEUIType_Tip = 4
|
||||||
|
)
|
15
sys/configure/structs/TEnum.EVentureType.go
Normal file
15
sys/configure/structs/TEnum.EVentureType.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
const (
|
||||||
|
TEnumEVentureType_None = 0
|
||||||
|
TEnumEVentureType_Model = 1
|
||||||
|
TEnumEVentureType_UI = 2
|
||||||
|
)
|
@ -30,6 +30,7 @@ type GameSkillBuffData struct {
|
|||||||
BuffIcon string
|
BuffIcon string
|
||||||
Buffeffect string
|
Buffeffect string
|
||||||
Buffpos string
|
Buffpos string
|
||||||
|
AddTrigger int32
|
||||||
TriggerEffect string
|
TriggerEffect string
|
||||||
TriggerPos string
|
TriggerPos string
|
||||||
TriggerAnim string
|
TriggerAnim string
|
||||||
@ -115,6 +116,7 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
|
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
|
||||||
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
|
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
|
||||||
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
|
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddTrigger"].(float64); !_ok_ { err = errors.New("AddTrigger error"); return }; _v.AddTrigger = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.TriggerEffect, _ok_ = _buf["TriggerEffect"].(string); !_ok_ { err = errors.New("TriggerEffect error"); return } }
|
{ var _ok_ bool; if _v.TriggerEffect, _ok_ = _buf["TriggerEffect"].(string); !_ok_ { err = errors.New("TriggerEffect error"); return } }
|
||||||
{ var _ok_ bool; if _v.TriggerPos, _ok_ = _buf["TriggerPos"].(string); !_ok_ { err = errors.New("TriggerPos error"); return } }
|
{ var _ok_ bool; if _v.TriggerPos, _ok_ = _buf["TriggerPos"].(string); !_ok_ { err = errors.New("TriggerPos error"); return } }
|
||||||
{ var _ok_ bool; if _v.TriggerAnim, _ok_ = _buf["TriggerAnim"].(string); !_ok_ { err = errors.New("TriggerAnim error"); return } }
|
{ var _ok_ bool; if _v.TriggerAnim, _ok_ = _buf["TriggerAnim"].(string); !_ok_ { err = errors.New("TriggerAnim error"); return } }
|
||||||
|
Loading…
Reference in New Issue
Block a user