Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2022-10-19 11:55:04 +08:00
commit 313927637d
6 changed files with 163 additions and 82 deletions

View File

@ -18,13 +18,6 @@
],
"startid": 10001,
"rightend": 10008,
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"special_stroyprize": [
{
"a": "attr",
@ -32,9 +25,24 @@
"n": 2000
}
],
"endid1": 10009,
"endid2": 10010,
"endid3": 10011,
"endid": [
10009,
10010,
10011
],
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"plot_unlock": [
1,
2,
3,
4
],
"fid": [
102
]
@ -58,13 +66,6 @@
],
"startid": 10001,
"rightend": 10008,
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"special_stroyprize": [
{
"a": "attr",
@ -72,9 +73,24 @@
"n": 2000
}
],
"endid1": 10009,
"endid2": 10010,
"endid3": 10011,
"endid": [
10009,
10010,
10011
],
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"plot_unlock": [
1,
2,
3,
4
],
"fid": [
101
]
@ -98,13 +114,6 @@
],
"startid": 10001,
"rightend": 10008,
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"special_stroyprize": [
{
"a": "attr",
@ -112,9 +121,24 @@
"n": 2000
}
],
"endid1": 10009,
"endid2": 10010,
"endid3": 10011,
"endid": [
10009,
10010,
10011
],
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"plot_unlock": [
1,
2,
3,
4
],
"fid": [
101
]
@ -138,13 +162,6 @@
],
"startid": 10001,
"rightend": 10008,
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"special_stroyprize": [
{
"a": "attr",
@ -152,9 +169,24 @@
"n": 2000
}
],
"endid1": 10009,
"endid2": 10010,
"endid3": 10011,
"endid": [
10009,
10010,
10011
],
"stroyprize": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"plot_unlock": [
1,
2,
3,
4
],
"fid": [
102
]

View File

@ -120,6 +120,8 @@ const (
TablePagodaRecord = "pagodarecord"
///有序的爬塔排行 (真正的排行榜 最多只有50条)
TablePagodaRankList = "pagodaranklist"
TableSeasonRankList = "seasonranklist" // 赛季塔列表
/// 美食馆
TableSmithy = "smithy"
/// 赛季塔数据表

View File

@ -142,7 +142,10 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
"sameCount": 1,
"isOverlying": false,
}
heroConf := this.module.configure.GetHeroConfig(_hero.HeroID)
if heroConf != nil && heroConf.Type == comm.CardTypeStar {
_heroMap["heroID"] = _hero.HeroID
}
// 保存数据
err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)
if err != nil {

View File

@ -60,36 +60,52 @@ func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGe
}
} else if req.Rightend != 0 { // 剧情奖励
bRepeadGetReawrd := false
if req.Rightend == conf.Rightend || req.Rightend == conf.Endid1 ||
req.Rightend == conf.Endid2 || req.Rightend == conf.Endid3 {
for _, v := range _heroFetter.Stroyprize {
if v == req.Rightend {
bRepeadGetReawrd = true
break
sz := conf.Endid
for _, id := range sz {
if req.Rightend == conf.Rightend || req.Rightend == id {
if len(conf.PlotUnlock) >= len(_heroFetter.Stroyprize)+1 {
// 校验等级
lv := conf.PlotUnlock[len(_heroFetter.Stroyprize)]
if _heroFetter.Favorlv < lv {
code = pb.ErrorCode_LibraryLvReward
return
}
} else {
code = pb.ErrorCode_LibraryLvReward
return
}
}
if bRepeadGetReawrd { // 重复领奖
code = pb.ErrorCode_LibraryReward
return
}
var res []*cfg.Gameatn //
if req.Rightend == conf.Rightend {
res = conf.Stroyprize
} else {
res = conf.SpecialStroyprize
for _, v := range _heroFetter.Stroyprize {
if v == req.Rightend {
bRepeadGetReawrd = true
break
}
}
if bRepeadGetReawrd { // 重复领奖
code = pb.ErrorCode_LibraryReward
return
}
var res []*cfg.Gameatn //
if req.Rightend == conf.Rightend {
res = conf.Stroyprize
} else {
res = conf.SpecialStroyprize
}
_heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Rightend)
// 发奖
code = this.module.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
this.module.Errorf("GetStoryReward err:add item : %v", res)
}
mapData := make(map[string]interface{}, 0)
mapData["stroyprize"] = _heroFetter.Stroyprize
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData)
resp.Data = _heroFetter
break
}
_heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Rightend)
// 发奖
code = this.module.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
this.module.Errorf("GetStoryReward err:add item : %v", res)
}
mapData := make(map[string]interface{}, 0)
mapData["stroyprize"] = _heroFetter.Stroyprize
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData)
resp.Data = _heroFetter
}
}
session.SendMsg(string(this.module.GetType()), LibraryGetStoryRewardResp, resp)
return

View File

@ -194,6 +194,7 @@ const (
ErrorCode_LibraryNoData ErrorCode = 2802 // 没找到羁绊数据
ErrorCode_LibraryActivation ErrorCode = 2803 // 已经是激活状态
ErrorCode_LibraryReward ErrorCode = 2804 // 已经领取奖励
ErrorCode_LibraryLvReward ErrorCode = 2805 // 领奖等级没达到
)
// Enum value maps for ErrorCode.
@ -353,6 +354,7 @@ var (
2802: "LibraryNoData",
2803: "LibraryActivation",
2804: "LibraryReward",
2805: "LibraryLvReward",
}
ErrorCode_value = map[string]int32{
"Success": 0,
@ -509,6 +511,7 @@ var (
"LibraryNoData": 2802,
"LibraryActivation": 2803,
"LibraryReward": 2804,
"LibraryLvReward": 2805,
}
)
@ -543,7 +546,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
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@ -757,8 +760,9 @@ var file_errorcode_proto_rawDesc = []byte{
0x72, 0x79, 0x4e, 0x6f, 0x44, 0x61, 0x74, 0x61, 0x10, 0xf2, 0x15, 0x12, 0x16, 0x0a, 0x11, 0x4c,
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0x10, 0xf3, 0x15, 0x12, 0x12, 0x0a, 0x0d, 0x4c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x52, 0x65,
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0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (

View File

@ -18,11 +18,10 @@ type GameLibraryHeroData struct {
Favorlv []int32
Startid int32
Rightend int32
Stroyprize []*Gameatn
SpecialStroyprize []*Gameatn
Endid1 int32
Endid2 int32
Endid3 int32
Endid []int32
Stroyprize []*Gameatn
PlotUnlock []int32
Fid []int32
}
@ -66,6 +65,34 @@ func (_v *GameLibraryHeroData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startid"].(float64); !_ok_ { err = errors.New("startid error"); return }; _v.Startid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rightend"].(float64); !_ok_ { err = errors.New("rightend error"); return }; _v.Rightend = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["special_stroyprize"].([]interface{}); !_ok_ { err = errors.New("special_stroyprize error"); return }
_v.SpecialStroyprize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SpecialStroyprize = append(_v.SpecialStroyprize, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["endid"].([]interface{}); !_ok_ { err = errors.New("endid error"); return }
_v.Endid = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Endid = append(_v.Endid, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
@ -83,20 +110,17 @@ func (_v *GameLibraryHeroData)Deserialize(_buf map[string]interface{}) (err erro
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["special_stroyprize"].([]interface{}); !_ok_ { err = errors.New("special_stroyprize error"); return }
if _arr_, _ok_ = _buf["plot_unlock"].([]interface{}); !_ok_ { err = errors.New("plot_unlock error"); return }
_v.SpecialStroyprize = make([]*Gameatn, 0, len(_arr_))
_v.PlotUnlock = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SpecialStroyprize = append(_v.SpecialStroyprize, _list_v_)
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.PlotUnlock = append(_v.PlotUnlock, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endid1"].(float64); !_ok_ { err = errors.New("endid1 error"); return }; _v.Endid1 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endid2"].(float64); !_ok_ { err = errors.New("endid2 error"); return }; _v.Endid2 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endid3"].(float64); !_ok_ { err = errors.New("endid3 error"); return }; _v.Endid3 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool