ui小游戏额外奖励
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8c3fe6c9e2
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@ -28,9 +28,9 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
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return
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return
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}
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}
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func (this *gameMgrComp) CreateRoom(session [2]comm.IUserSession) {
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func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession) {
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room := new(Room) //初始化房间
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room := new(Room) //初始化房间
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room.InitRoom(session)
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room.InitRoom(s1, s2)
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this.lock.Lock()
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this.lock.Lock()
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this.rooms[room.Id] = room
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this.rooms[room.Id] = room
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@ -57,3 +57,8 @@ func (this *Entertainment) Start() (err error) {
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// this.xxl.DropGirde()
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// this.xxl.DropGirde()
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return
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return
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}
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}
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// 匹配完成
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func (this *Entertainment) MatchingComplete(s1 comm.IUserSession, s2 comm.IUserSession) {
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this.gameMgr.CreateRoom(s1, s2)
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}
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@ -16,7 +16,7 @@ type Room struct {
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chessboard *MapData
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chessboard *MapData
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}
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}
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func (this *Room) InitRoom(session [2]comm.IUserSession) *Room {
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func (this *Room) InitRoom(s1 comm.IUserSession, s2 comm.IUserSession) *Room {
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this.chessboard = new(MapData)
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this.chessboard = new(MapData)
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this.chessboard.InitMap() // 初始化棋盘
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this.chessboard.InitMap() // 初始化棋盘
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return &Room{
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return &Room{
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@ -25,6 +25,7 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
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}
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}
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var (
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var (
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atno []*pb.UserAtno
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atno []*pb.UserAtno
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res []*cfg.Gameatn
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)
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)
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list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid)
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list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid)
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if _, ok := list.Gotarr[req.Cid]; ok { // 重复拼图
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if _, ok := list.Gotarr[req.Cid]; ok { // 重复拼图
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@ -39,7 +40,13 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
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}
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}
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}
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}
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if len(conf.Costget) > 0 {
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if len(conf.Costget) > 0 {
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if errdata, atno = this.module.DispenseAtno(session, conf.Costget, true); errdata != nil {
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res = append(res, conf.Costget...)
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}
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if c, err := this.module.configure.GetMinerConf(req.Cid); err == nil {
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res = append(res, c.Itemid)
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}
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if len(res) > 0 {
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if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
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return
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return
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}
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}
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}
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}
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@ -25,6 +25,7 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
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}
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}
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var (
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var (
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atno []*pb.UserAtno
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atno []*pb.UserAtno
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res []*cfg.Gameatn
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)
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)
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list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
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list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
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if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图
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if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图
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@ -43,6 +44,17 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
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return
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return
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}
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}
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}
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}
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if len(conf.Costget) > 0 {
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res = append(res, conf.Costget...)
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}
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if c, err := this.module.configure.GetMinerConf(req.Grid); err == nil {
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res = append(res, c.Itemid)
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}
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if len(res) > 0 {
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if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
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return
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}
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}
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}
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}
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list.Puzzle[req.Grid] = 1
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list.Puzzle[req.Grid] = 1
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