战斗指令不走通用 错误返回
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@ -20,8 +20,14 @@ func (this *apiComp) InCmd(session comm.IUserSession, req *pb.PvpInCmdReq) (code
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battle *BattleItem
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side int32
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ok bool
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cd pb.ErrorCode
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)
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if code = this.InCmdCheck(session, req); code != pb.ErrorCode_Success {
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defer func() {
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session.SendMsg(string(this.module.GetType()), "incmd", &pb.PvpInCmdResp{Code: cd, Battleid: req.Battleid, Cmd: req.Cmd})
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}()
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if cd = this.InCmdCheck(session, req); cd != pb.ErrorCode_Success {
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return
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}
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this.module.lock.RLock()
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@ -46,11 +52,11 @@ func (this *apiComp) InCmd(session comm.IUserSession, req *pb.PvpInCmdReq) (code
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return
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}
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//技能释放指令
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if code = this.module.battle.InCmdBattle(&pb.BattleInCmdReq{
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if cd = this.module.battle.InCmdBattle(&pb.BattleInCmdReq{
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Battleid: req.Battleid,
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Side: side,
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In: req.Cmd,
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}); code != pb.ErrorCode_Success {
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}); cd != pb.ErrorCode_Success {
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return
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} else {
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if battle.operatetimer != nil {
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@ -58,9 +64,9 @@ func (this *apiComp) InCmd(session comm.IUserSession, req *pb.PvpInCmdReq) (code
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}
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}
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} else {
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code = pb.ErrorCode_BattleInCmdFailed
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cd = pb.ErrorCode_BattleInCmdFailed
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return
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}
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session.SendMsg(string(this.module.GetType()), "incmd", &pb.PvpInCmdResp{Battleid: req.Battleid, Cmd: req.Cmd})
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return
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}
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