Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
303ca5301d
@ -64,7 +64,6 @@ func (this *MapData) CreateGride(count int) (girdes []*pb.GirdeData) {
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Score: 1,
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Score: 1,
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Special: 0,
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Special: 0,
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}
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}
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id = this.GetRandType()
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id = this.GetRandType()
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conf, err = this.module.configure.GetGameBlockByKey(id)
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conf, err = this.module.configure.GetGameBlockByKey(id)
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if err == nil {
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if err == nil {
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@ -227,11 +226,11 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
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func (this *MapData) Debugf() {
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func (this *MapData) Debugf() {
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fmt.Printf("================\n")
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fmt.Printf("================\n")
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//var v int
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var v int
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for index := Width - 1; index >= 0; index-- {
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for index := Width - 1; index >= 0; index-- {
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for j := 0; j < Height; j++ {
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for j := 0; j < Height; j++ {
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// v = index + j*7
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v = index + j*7
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fmt.Printf("%d:%d ", this.Plat[index+j*Height].Oid, this.Plat[index+j*Height].Cid)
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fmt.Printf("%d:%d ", v, this.Plat[index+j*Height].Cid)
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}
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}
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fmt.Printf("\n")
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fmt.Printf("\n")
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@ -726,19 +725,10 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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ids = append(ids, 3*Width+i)
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ids = append(ids, 3*Width+i)
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}
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}
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} else if skillid == 3 { // 四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次
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} else if skillid == 3 { // 四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次
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var mids map[int]struct{}
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for k := range this.Skill3(pos, 0) {
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mids = make(map[int]struct{}, 0)
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for i := 0; i < 4; i++ {
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dd := this.Skill3(pos, int32(i))
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for k := range dd {
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for s := range this.Skill3(int32(k), int32(i)) {
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mids[s] = struct{}{}
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}
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}
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}
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for k := range mids {
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ids = append(ids, k) // 转换成最终消除的坐标
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ids = append(ids, k) // 转换成最终消除的坐标
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}
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}
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ids = append(ids, int(pos)) // 包含自己
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}
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}
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for _, id := range ids {
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for _, id := range ids {
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if s := this.Plat[id].Special; s != 0 {
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if s := this.Plat[id].Special; s != 0 {
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@ -810,7 +800,7 @@ func (this *MapData) CheckAndRefreshPlat() (bEliminate bool) {
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// xia
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// xia
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pos := k - 1
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pos := k - 1
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if x > 0 {
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if x > 0 {
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if pos%Height > 0 { // 左右
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if pos%Height >= 0 { // 左右
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if pos/Width-1 >= 0 { //左
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if pos/Width-1 >= 0 { //左
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p := this.Plat[pos-Width].Color
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p := this.Plat[pos-Width].Color
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if p == k1 {
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if p == k1 {
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@ -980,7 +970,9 @@ func (this *MapData) SetIndelibilityPlat() {
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oldId := Total - 1
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oldId := Total - 1
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for i := 0; i < Total; i++ {
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for i := 0; i < Total; i++ {
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if this.Plat[oldId].Color == k3 { // 找到颜色不一样的
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if this.Plat[oldId].Color == k3 { // 找到颜色不一样的
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oldId -= 1
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if oldId > 0 {
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oldId -= 1
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}
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} else {
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} else {
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break
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break
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}
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}
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@ -1045,6 +1037,7 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
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m = make(map[int]struct{}, 0)
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m = make(map[int]struct{}, 0)
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var sz []int
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var sz []int
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var percent int32
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var percent int32
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var cur []int
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// 先找出可以蔓延的方向
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// 先找出可以蔓延的方向
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x := int(pos / Width)
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x := int(pos / Width)
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y := int(pos % Height)
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y := int(pos % Height)
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@ -1061,12 +1054,12 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
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sz = append(sz, (x+1)*Width+(y))
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sz = append(sz, (x+1)*Width+(y))
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}
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}
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if count == 0 {
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if count == 0 { // 蔓延技能概率调整支持配置
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percent = 100
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percent = 100
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} else if count == 1 {
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} else if count == 1 {
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percent = 100
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percent = 60
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} else if count == 2 || count == 3 {
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} else if count == 2 || count == 3 {
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percent = 100
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percent = 30
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} else {
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} else {
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return
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return
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}
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}
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@ -1075,6 +1068,18 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
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for _, v := range szid {
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for _, v := range szid {
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if percent >= comm.GetRandNum(0, 100) {
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if percent >= comm.GetRandNum(0, 100) {
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m[sz[v]] = struct{}{}
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m[sz[v]] = struct{}{}
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cur = append(cur, sz[v])
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}
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}
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count++
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// for _, v := range cur {
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// fmt.Printf("=======蔓延的id:%d====,count=%d====\n", v, count)
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// }
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// fmt.Printf("=======count=%d====\n", count)
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for _, k := range cur {
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for k1 := range this.Skill3(int32(k), count) { // 递归蔓延
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m[k1] = struct{}{}
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}
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}
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}
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}
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@ -1206,10 +1211,8 @@ func (this *MapData) SpecialElem(id int, s int32) (x map[int]struct{}) {
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if k == id {
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if k == id {
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continue
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continue
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}
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}
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sp := this.Plat[k].Special
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if this.Plat[k].Special != 0 {
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if sp != 0 {
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ids := this.SpecialElem(k, this.Plat[k].Special) // 递归调用
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this.Plat[k].Special = 0
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ids := this.SpecialElem(k, sp) // 递归调用
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for key := range ids {
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for key := range ids {
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x[key] = struct{}{}
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x[key] = struct{}{}
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}
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}
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@ -89,7 +89,10 @@ func Test_Main(t *testing.T) {
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// fmt.Printf("xxxx%v", sz)
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// fmt.Printf("xxxx%v", sz)
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m := new(entertainment.MapData)
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m := new(entertainment.MapData)
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m.InitMap(nil, 1)
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m.InitMap(nil, 1)
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m.SetMap()
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m.Debugf()
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fmt.Printf("xxxx %v\n", m.Skill3(24, 0))
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//m.SkillUp(24, 1, 3, 7, true)
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//m.SkillUp(24, 1, 3, 7, true)
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b := m.GetFireBoom(1, 7)
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b := m.GetFireBoom(1, 7)
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@ -28,6 +28,7 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
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newEvent int32
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newEvent int32
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conf *cfg.GameStoneStoryData
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conf *cfg.GameStoneStoryData
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event []string
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event []string
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curbuff []int32
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)
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)
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if errdata = this.StoryCheck(session, req); errdata != nil {
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if errdata = this.StoryCheck(session, req); errdata != nil {
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return
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return
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@ -122,15 +123,82 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
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stone.Rooms.Eventid[newEvent] = false
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stone.Rooms.Eventid[newEvent] = false
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}
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}
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}
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}
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if eventConf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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} else {
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if eventConf.EventType == EventType23 {
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buff := make(map[int32]struct{}, 0)
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for i := 0; i < int(eventConf.Value1); i++ {
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if eventConf.Value2 == 0 { // 强化所有1级buff
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Type != 5 { // 5是负面buff
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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buff[nextConf.BuffId] = struct{}{}
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break
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}
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}
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}
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}
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} else if eventConf.Value2 == 1 { // 强化类型 buff
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itype := eventConf.Value3
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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|
if conf.BuffLevel == 1 && conf.Type != itype {
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|
if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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|
delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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|
buff[nextConf.BuffId] = struct{}{}
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|
break
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|
}
|
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|
}
|
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|
}
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|
}
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|
} else if eventConf.Value2 == 2 { // 强化品质buff
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|
quility := eventConf.Value3
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for _, v := range stone.Userbuff {
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|
if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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|
if conf.BuffLevel == 1 && conf.Quality == quility && conf.Type != 5 {
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|
if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
|
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|
delete(stone.Userbuff, v)
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|
stone.Userbuff[nextConf.BuffId] = 1
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|
buff[nextConf.BuffId] = struct{}{}
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|
break
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|
}
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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|
}
|
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|
for k := range buff {
|
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|
curbuff = append(curbuff, k)
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|
}
|
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|
stone.Rooms.Eventid[newEvent] = true // 直接完成该事件
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|
newEvent = 0
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||||||
|
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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|
newEvent = eventConf.PostEvent // 直接添加后置事件
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
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}
|
}
|
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this.module.modelStonehenge.AddNewEvent([]int32{newEvent}, stone)
|
if newEvent != 0 {
|
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|
this.module.modelStonehenge.AddNewEvent([]int32{newEvent}, stone)
|
||||||
|
}
|
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update["rooms"] = stone.Rooms
|
update["rooms"] = stone.Rooms
|
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||||
session.SendMsg(string(this.module.GetType()), "story", &pb.StonehengeStoryResp{
|
session.SendMsg(string(this.module.GetType()), "story", &pb.StonehengeStoryResp{
|
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Story: stone.Rooms.Story,
|
Story: stone.Rooms.Story,
|
||||||
NewEvent: newEvent,
|
NewEvent: newEvent,
|
||||||
Room: stone.Rooms,
|
Room: stone.Rooms,
|
||||||
|
Curbuff: curbuff,
|
||||||
})
|
})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -41,6 +41,7 @@ const (
|
|||||||
EffectTipsType_Bleed EffectTipsType = 15 //流血
|
EffectTipsType_Bleed EffectTipsType = 15 //流血
|
||||||
EffectTipsType_Recovery EffectTipsType = 16 //复苏
|
EffectTipsType_Recovery EffectTipsType = 16 //复苏
|
||||||
EffectTipsType_BeatBack EffectTipsType = 17 //反击
|
EffectTipsType_BeatBack EffectTipsType = 17 //反击
|
||||||
|
EffectTipsType_Diseased EffectTipsType = 18 //禁疗
|
||||||
)
|
)
|
||||||
|
|
||||||
// Enum value maps for EffectTipsType.
|
// Enum value maps for EffectTipsType.
|
||||||
@ -64,6 +65,7 @@ var (
|
|||||||
15: "Bleed",
|
15: "Bleed",
|
||||||
16: "Recovery",
|
16: "Recovery",
|
||||||
17: "BeatBack",
|
17: "BeatBack",
|
||||||
|
18: "Diseased",
|
||||||
}
|
}
|
||||||
EffectTipsType_value = map[string]int32{
|
EffectTipsType_value = map[string]int32{
|
||||||
"Eff_Success": 0,
|
"Eff_Success": 0,
|
||||||
@ -84,6 +86,7 @@ var (
|
|||||||
"Bleed": 15,
|
"Bleed": 15,
|
||||||
"Recovery": 16,
|
"Recovery": 16,
|
||||||
"BeatBack": 17,
|
"BeatBack": 17,
|
||||||
|
"Diseased": 18,
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -1948,7 +1951,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
|||||||
0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x75, 0x72,
|
0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x75, 0x72,
|
||||||
0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x26, 0x0a, 0x0e, 0x43, 0x6f, 0x6d, 0x53, 0x77, 0x69, 0x74,
|
0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x26, 0x0a, 0x0e, 0x43, 0x6f, 0x6d, 0x53, 0x77, 0x69, 0x74,
|
||||||
0x63, 0x68, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65,
|
0x63, 0x68, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65,
|
||||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x2a, 0x9c, 0x02,
|
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x2a, 0xaa, 0x02,
|
||||||
0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x54, 0x69, 0x70, 0x73, 0x54, 0x79, 0x70, 0x65,
|
0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x54, 0x69, 0x70, 0x73, 0x54, 0x79, 0x70, 0x65,
|
||||||
0x12, 0x0f, 0x0a, 0x0b, 0x45, 0x66, 0x66, 0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10,
|
0x12, 0x0f, 0x0a, 0x0b, 0x45, 0x66, 0x66, 0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10,
|
||||||
0x00, 0x12, 0x0f, 0x0a, 0x0b, 0x4e, 0x6f, 0x74, 0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73,
|
0x00, 0x12, 0x0f, 0x0a, 0x0b, 0x4e, 0x6f, 0x74, 0x5f, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73,
|
||||||
@ -1966,8 +1969,9 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
|||||||
0x6e, 0x64, 0x65, 0x61, 0x64, 0x10, 0x0d, 0x12, 0x0c, 0x0a, 0x08, 0x50, 0x6f, 0x69, 0x73, 0x6f,
|
0x6e, 0x64, 0x65, 0x61, 0x64, 0x10, 0x0d, 0x12, 0x0c, 0x0a, 0x08, 0x50, 0x6f, 0x69, 0x73, 0x6f,
|
||||||
0x6e, 0x65, 0x64, 0x10, 0x0e, 0x12, 0x09, 0x0a, 0x05, 0x42, 0x6c, 0x65, 0x65, 0x64, 0x10, 0x0f,
|
0x6e, 0x65, 0x64, 0x10, 0x0e, 0x12, 0x09, 0x0a, 0x05, 0x42, 0x6c, 0x65, 0x65, 0x64, 0x10, 0x0f,
|
||||||
0x12, 0x0c, 0x0a, 0x08, 0x52, 0x65, 0x63, 0x6f, 0x76, 0x65, 0x72, 0x79, 0x10, 0x10, 0x12, 0x0c,
|
0x12, 0x0c, 0x0a, 0x08, 0x52, 0x65, 0x63, 0x6f, 0x76, 0x65, 0x72, 0x79, 0x10, 0x10, 0x12, 0x0c,
|
||||||
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||||||
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -882,6 +882,7 @@ type StonehengeStoryResp struct {
|
|||||||
Story int32 `protobuf:"varint,1,opt,name=story,proto3" json:"story"` // 剧情id
|
Story int32 `protobuf:"varint,1,opt,name=story,proto3" json:"story"` // 剧情id
|
||||||
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新事件
|
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新事件
|
||||||
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
||||||
|
Curbuff []int32 `protobuf:"varint,4,rep,packed,name=curbuff,proto3" json:"curbuff"` // 当前变化的buff
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *StonehengeStoryResp) Reset() {
|
func (x *StonehengeStoryResp) Reset() {
|
||||||
@ -937,6 +938,13 @@ func (x *StonehengeStoryResp) GetRoom() *RoomData {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *StonehengeStoryResp) GetCurbuff() []int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Curbuff
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
//商店购买
|
//商店购买
|
||||||
type StonehengeStoreReq struct {
|
type StonehengeStoreReq struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
@ -1893,125 +1901,126 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
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0x6f, 0x33,
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user