This commit is contained in:
liwei1dao 2023-11-09 14:05:11 +08:00
commit 303ca5301d
5 changed files with 229 additions and 142 deletions

View File

@ -64,7 +64,6 @@ func (this *MapData) CreateGride(count int) (girdes []*pb.GirdeData) {
Score: 1, Score: 1,
Special: 0, Special: 0,
} }
id = this.GetRandType() id = this.GetRandType()
conf, err = this.module.configure.GetGameBlockByKey(id) conf, err = this.module.configure.GetGameBlockByKey(id)
if err == nil { if err == nil {
@ -227,11 +226,11 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
func (this *MapData) Debugf() { func (this *MapData) Debugf() {
fmt.Printf("================\n") fmt.Printf("================\n")
//var v int var v int
for index := Width - 1; index >= 0; index-- { for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
// v = index + j*7 v = index + j*7
fmt.Printf("%d:%d ", this.Plat[index+j*Height].Oid, this.Plat[index+j*Height].Cid) fmt.Printf("%d:%d ", v, this.Plat[index+j*Height].Cid)
} }
fmt.Printf("\n") fmt.Printf("\n")
@ -726,19 +725,10 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
ids = append(ids, 3*Width+i) ids = append(ids, 3*Width+i)
} }
} else if skillid == 3 { // 四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次 } else if skillid == 3 { // 四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次
var mids map[int]struct{} for k := range this.Skill3(pos, 0) {
mids = make(map[int]struct{}, 0)
for i := 0; i < 4; i++ {
dd := this.Skill3(pos, int32(i))
for k := range dd {
for s := range this.Skill3(int32(k), int32(i)) {
mids[s] = struct{}{}
}
}
}
for k := range mids {
ids = append(ids, k) // 转换成最终消除的坐标 ids = append(ids, k) // 转换成最终消除的坐标
} }
ids = append(ids, int(pos)) // 包含自己
} }
for _, id := range ids { for _, id := range ids {
if s := this.Plat[id].Special; s != 0 { if s := this.Plat[id].Special; s != 0 {
@ -810,7 +800,7 @@ func (this *MapData) CheckAndRefreshPlat() (bEliminate bool) {
// xia // xia
pos := k - 1 pos := k - 1
if x > 0 { if x > 0 {
if pos%Height > 0 { // 左右 if pos%Height >= 0 { // 左右
if pos/Width-1 >= 0 { //左 if pos/Width-1 >= 0 { //左
p := this.Plat[pos-Width].Color p := this.Plat[pos-Width].Color
if p == k1 { if p == k1 {
@ -980,7 +970,9 @@ func (this *MapData) SetIndelibilityPlat() {
oldId := Total - 1 oldId := Total - 1
for i := 0; i < Total; i++ { for i := 0; i < Total; i++ {
if this.Plat[oldId].Color == k3 { // 找到颜色不一样的 if this.Plat[oldId].Color == k3 { // 找到颜色不一样的
oldId -= 1 if oldId > 0 {
oldId -= 1
}
} else { } else {
break break
} }
@ -1045,6 +1037,7 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
m = make(map[int]struct{}, 0) m = make(map[int]struct{}, 0)
var sz []int var sz []int
var percent int32 var percent int32
var cur []int
// 先找出可以蔓延的方向 // 先找出可以蔓延的方向
x := int(pos / Width) x := int(pos / Width)
y := int(pos % Height) y := int(pos % Height)
@ -1061,12 +1054,12 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
sz = append(sz, (x+1)*Width+(y)) sz = append(sz, (x+1)*Width+(y))
} }
if count == 0 { if count == 0 { // 蔓延技能概率调整支持配置
percent = 100 percent = 100
} else if count == 1 { } else if count == 1 {
percent = 100 percent = 60
} else if count == 2 || count == 3 { } else if count == 2 || count == 3 {
percent = 100 percent = 30
} else { } else {
return return
} }
@ -1075,6 +1068,18 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
for _, v := range szid { for _, v := range szid {
if percent >= comm.GetRandNum(0, 100) { if percent >= comm.GetRandNum(0, 100) {
m[sz[v]] = struct{}{} m[sz[v]] = struct{}{}
cur = append(cur, sz[v])
}
}
count++
// for _, v := range cur {
// fmt.Printf("=======蔓延的id:%d====,count=%d====\n", v, count)
// }
// fmt.Printf("=======count=%d====\n", count)
for _, k := range cur {
for k1 := range this.Skill3(int32(k), count) { // 递归蔓延
m[k1] = struct{}{}
} }
} }
@ -1206,10 +1211,8 @@ func (this *MapData) SpecialElem(id int, s int32) (x map[int]struct{}) {
if k == id { if k == id {
continue continue
} }
sp := this.Plat[k].Special if this.Plat[k].Special != 0 {
if sp != 0 { ids := this.SpecialElem(k, this.Plat[k].Special) // 递归调用
this.Plat[k].Special = 0
ids := this.SpecialElem(k, sp) // 递归调用
for key := range ids { for key := range ids {
x[key] = struct{}{} x[key] = struct{}{}
} }

View File

@ -89,7 +89,10 @@ func Test_Main(t *testing.T) {
// fmt.Printf("xxxx%v", sz) // fmt.Printf("xxxx%v", sz)
m := new(entertainment.MapData) m := new(entertainment.MapData)
m.InitMap(nil, 1) m.InitMap(nil, 1)
m.SetMap()
m.Debugf()
fmt.Printf("xxxx %v\n", m.Skill3(24, 0))
//m.SkillUp(24, 1, 3, 7, true) //m.SkillUp(24, 1, 3, 7, true)
b := m.GetFireBoom(1, 7) b := m.GetFireBoom(1, 7)

View File

@ -28,6 +28,7 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
newEvent int32 newEvent int32
conf *cfg.GameStoneStoryData conf *cfg.GameStoneStoryData
event []string event []string
curbuff []int32
) )
if errdata = this.StoryCheck(session, req); errdata != nil { if errdata = this.StoryCheck(session, req); errdata != nil {
return return
@ -122,15 +123,82 @@ func (this *apiComp) Story(session comm.IUserSession, req *pb.StonehengeStoryReq
stone.Rooms.Eventid[newEvent] = false stone.Rooms.Eventid[newEvent] = false
} }
} }
if eventConf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
} else {
if eventConf.EventType == EventType23 {
buff := make(map[int32]struct{}, 0)
for i := 0; i < int(eventConf.Value1); i++ {
if eventConf.Value2 == 0 { // 强化所有1级buff
for _, v := range stone.Userbuff {
if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
if conf.BuffLevel == 1 && conf.Type != 5 { // 5是负面buff
if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
delete(stone.Userbuff, v)
stone.Userbuff[nextConf.BuffId] = 1
buff[nextConf.BuffId] = struct{}{}
break
}
}
}
}
} else if eventConf.Value2 == 1 { // 强化类型 buff
itype := eventConf.Value3
for _, v := range stone.Userbuff {
if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
if conf.BuffLevel == 1 && conf.Type != itype {
if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
delete(stone.Userbuff, v)
stone.Userbuff[nextConf.BuffId] = 1
buff[nextConf.BuffId] = struct{}{}
break
}
}
}
}
} else if eventConf.Value2 == 2 { // 强化品质buff
quility := eventConf.Value3
for _, v := range stone.Userbuff {
if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
if conf.BuffLevel == 1 && conf.Quality == quility && conf.Type != 5 {
if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
delete(stone.Userbuff, v)
stone.Userbuff[nextConf.BuffId] = 1
buff[nextConf.BuffId] = struct{}{}
break
}
}
}
}
}
}
for k := range buff {
curbuff = append(curbuff, k)
}
stone.Rooms.Eventid[newEvent] = true // 直接完成该事件
newEvent = 0
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent // 直接添加后置事件
}
}
}
} }
} }
this.module.modelStonehenge.AddNewEvent([]int32{newEvent}, stone) if newEvent != 0 {
this.module.modelStonehenge.AddNewEvent([]int32{newEvent}, stone)
}
update["rooms"] = stone.Rooms update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "story", &pb.StonehengeStoryResp{ session.SendMsg(string(this.module.GetType()), "story", &pb.StonehengeStoryResp{
Story: stone.Rooms.Story, Story: stone.Rooms.Story,
NewEvent: newEvent, NewEvent: newEvent,
Room: stone.Rooms, Room: stone.Rooms,
Curbuff: curbuff,
}) })
return return
} }

View File

@ -41,6 +41,7 @@ const (
EffectTipsType_Bleed EffectTipsType = 15 //流血 EffectTipsType_Bleed EffectTipsType = 15 //流血
EffectTipsType_Recovery EffectTipsType = 16 //复苏 EffectTipsType_Recovery EffectTipsType = 16 //复苏
EffectTipsType_BeatBack EffectTipsType = 17 //反击 EffectTipsType_BeatBack EffectTipsType = 17 //反击
EffectTipsType_Diseased EffectTipsType = 18 //禁疗
) )
// Enum value maps for EffectTipsType. // Enum value maps for EffectTipsType.
@ -64,6 +65,7 @@ var (
15: "Bleed", 15: "Bleed",
16: "Recovery", 16: "Recovery",
17: "BeatBack", 17: "BeatBack",
18: "Diseased",
} }
EffectTipsType_value = map[string]int32{ EffectTipsType_value = map[string]int32{
"Eff_Success": 0, "Eff_Success": 0,
@ -84,6 +86,7 @@ var (
"Bleed": 15, "Bleed": 15,
"Recovery": 16, "Recovery": 16,
"BeatBack": 17, "BeatBack": 17,
"Diseased": 18,
} }
) )
@ -1948,7 +1951,7 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
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@ -1966,8 +1969,9 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -882,6 +882,7 @@ type StonehengeStoryResp struct {
Story int32 `protobuf:"varint,1,opt,name=story,proto3" json:"story"` // 剧情id Story int32 `protobuf:"varint,1,opt,name=story,proto3" json:"story"` // 剧情id
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新事件 NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新事件
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"` Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
Curbuff []int32 `protobuf:"varint,4,rep,packed,name=curbuff,proto3" json:"curbuff"` // 当前变化的buff
} }
func (x *StonehengeStoryResp) Reset() { func (x *StonehengeStoryResp) Reset() {
@ -937,6 +938,13 @@ func (x *StonehengeStoryResp) GetRoom() *RoomData {
return nil return nil
} }
func (x *StonehengeStoryResp) GetCurbuff() []int32 {
if x != nil {
return x.Curbuff
}
return nil
}
//商店购买 //商店购买
type StonehengeStoreReq struct { type StonehengeStoreReq struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -1893,125 +1901,126 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
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var ( var (