Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
2f9d2d5c96
34
bin/json/game_dispatch_all.json
Normal file
34
bin/json/game_dispatch_all.json
Normal file
@ -0,0 +1,34 @@
|
||||
[
|
||||
{
|
||||
"id": 101,
|
||||
"quantity": 1
|
||||
},
|
||||
{
|
||||
"id": 102,
|
||||
"quantity": 12
|
||||
},
|
||||
{
|
||||
"id": 103,
|
||||
"quantity": 1000
|
||||
},
|
||||
{
|
||||
"id": 104,
|
||||
"quantity": 6
|
||||
},
|
||||
{
|
||||
"id": 105,
|
||||
"quantity": 6
|
||||
},
|
||||
{
|
||||
"id": 106,
|
||||
"quantity": 10012
|
||||
},
|
||||
{
|
||||
"id": 107,
|
||||
"quantity": 20
|
||||
},
|
||||
{
|
||||
"id": 108,
|
||||
"quantity": 2
|
||||
}
|
||||
]
|
42
bin/json/game_dispatch_battle.json
Normal file
42
bin/json/game_dispatch_battle.json
Normal file
@ -0,0 +1,42 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"model": "34006",
|
||||
"startstory": 3007,
|
||||
"rejectstory": 3001,
|
||||
"endstory": 3002,
|
||||
"battlename": {
|
||||
"key": "story_80",
|
||||
"text": "踢馆1号"
|
||||
},
|
||||
"battletxt": {
|
||||
"key": "story_80",
|
||||
"text": "踢馆1号的文本"
|
||||
},
|
||||
"FormatList": [
|
||||
700011
|
||||
],
|
||||
"BattleReadyID": 100,
|
||||
"EventList": [],
|
||||
"award": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 2640
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "30001",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"onlookers": [
|
||||
"45003",
|
||||
"25001"
|
||||
],
|
||||
"onlookersstory": [
|
||||
30001,
|
||||
30001
|
||||
]
|
||||
}
|
||||
]
|
52
bin/json/game_dispatch_lv.json
Normal file
52
bin/json/game_dispatch_lv.json
Normal file
@ -0,0 +1,52 @@
|
||||
[
|
||||
{
|
||||
"lv": 1,
|
||||
"probability": [
|
||||
100,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Upgrade": 0
|
||||
},
|
||||
{
|
||||
"lv": 2,
|
||||
"probability": [
|
||||
80,
|
||||
20,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"Upgrade": 1
|
||||
},
|
||||
{
|
||||
"lv": 3,
|
||||
"probability": [
|
||||
70,
|
||||
20,
|
||||
10,
|
||||
0
|
||||
],
|
||||
"Upgrade": 2
|
||||
},
|
||||
{
|
||||
"lv": 4,
|
||||
"probability": [
|
||||
50,
|
||||
30,
|
||||
15,
|
||||
5
|
||||
],
|
||||
"Upgrade": 3
|
||||
},
|
||||
{
|
||||
"lv": 5,
|
||||
"probability": [
|
||||
45,
|
||||
25,
|
||||
20,
|
||||
10
|
||||
],
|
||||
"Upgrade": 4
|
||||
}
|
||||
]
|
28
bin/json/game_dispatch_reward.json
Normal file
28
bin/json/game_dispatch_reward.json
Normal file
@ -0,0 +1,28 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"num": [
|
||||
1,
|
||||
2,
|
||||
3
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 999
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 9999
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 99999
|
||||
}
|
||||
],
|
||||
"day": 7
|
||||
}
|
||||
]
|
853
bin/json/game_dispatch_task.json
Normal file
853
bin/json/game_dispatch_task.json
Normal file
@ -0,0 +1,853 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"type": 0,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "特殊任务1"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本1"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务1"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本1"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务2"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本2"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务3"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本3"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务4"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本4"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务5"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本5"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务6"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本6"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务7"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本7"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 10000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"type": 1,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务8"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "普通任务文本8"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"type": 2,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务1"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务文本1"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"type": 2,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务2"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务文本2"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"type": 2,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务3"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务文本3"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"type": 2,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务4"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务文本4"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"type": 2,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务5"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "稀有任务文本5"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务1"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本1"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务2"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本2"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务3"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本3"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务4"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本4"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务5"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本5"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"type": 3,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务6"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "史诗任务文本6"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 30000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 50000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"type": 4,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务1"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务文本1"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 510000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 22,
|
||||
"type": 4,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务2"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务文本2"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 510000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"type": 4,
|
||||
"taskname": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务3"
|
||||
},
|
||||
"taskcd": 168,
|
||||
"tasktime": 2,
|
||||
"tasktxt": {
|
||||
"key": "story_80",
|
||||
"text": "传说任务文本3"
|
||||
},
|
||||
"taskneed": 2,
|
||||
"taskreq": [
|
||||
"lv",
|
||||
"1"
|
||||
],
|
||||
"taskreqex": [
|
||||
"star",
|
||||
"5"
|
||||
],
|
||||
"reward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 40000
|
||||
}
|
||||
],
|
||||
"rewardex": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 510000
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
42
sys/configure/structs/Game.Dispatch_All.go
Normal file
42
sys/configure/structs/Game.Dispatch_All.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameDispatch_All struct {
|
||||
_dataMap map[int32]*GameDispatch_AllData
|
||||
_dataList []*GameDispatch_AllData
|
||||
}
|
||||
|
||||
func NewGameDispatch_All(_buf []map[string]interface{}) (*GameDispatch_All, error) {
|
||||
_dataList := make([]*GameDispatch_AllData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameDispatch_AllData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameDispatch_AllData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameDispatch_All{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameDispatch_All) GetDataMap() map[int32]*GameDispatch_AllData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameDispatch_All) GetDataList() []*GameDispatch_AllData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameDispatch_All) Get(key int32) *GameDispatch_AllData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
37
sys/configure/structs/Game.Dispatch_AllData.go
Normal file
37
sys/configure/structs/Game.Dispatch_AllData.go
Normal file
@ -0,0 +1,37 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameDispatch_AllData struct {
|
||||
Id int32
|
||||
Quantity float32
|
||||
}
|
||||
|
||||
const TypeId_GameDispatch_AllData = 1167514754
|
||||
|
||||
func (*GameDispatch_AllData) GetTypeId() int32 {
|
||||
return 1167514754
|
||||
}
|
||||
|
||||
func (_v *GameDispatch_AllData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quantity"].(float64); !_ok_ { err = errors.New("quantity error"); return }; _v.Quantity = float32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_AllData(_buf map[string]interface{}) (*GameDispatch_AllData, error) {
|
||||
v := &GameDispatch_AllData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.Dispatch_Battle.go
Normal file
42
sys/configure/structs/Game.Dispatch_Battle.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameDispatch_Battle struct {
|
||||
_dataMap map[int32]*GameDispatch_BattleData
|
||||
_dataList []*GameDispatch_BattleData
|
||||
}
|
||||
|
||||
func NewGameDispatch_Battle(_buf []map[string]interface{}) (*GameDispatch_Battle, error) {
|
||||
_dataList := make([]*GameDispatch_BattleData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameDispatch_BattleData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameDispatch_BattleData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameDispatch_Battle{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Battle) GetDataMap() map[int32]*GameDispatch_BattleData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Battle) GetDataList() []*GameDispatch_BattleData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Battle) Get(key int32) *GameDispatch_BattleData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
124
sys/configure/structs/Game.Dispatch_BattleData.go
Normal file
124
sys/configure/structs/Game.Dispatch_BattleData.go
Normal file
@ -0,0 +1,124 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameDispatch_BattleData struct {
|
||||
Id int32
|
||||
Model string
|
||||
Startstory int32
|
||||
Rejectstory int32
|
||||
Endstory int32
|
||||
Battlename string
|
||||
Battletxt string
|
||||
FormatList []int32
|
||||
BattleReadyID int32
|
||||
EventList []int32
|
||||
Award []*Gameatn
|
||||
Onlookers []string
|
||||
Onlookersstory []int32
|
||||
}
|
||||
|
||||
const TypeId_GameDispatch_BattleData = 5907851
|
||||
|
||||
func (*GameDispatch_BattleData) GetTypeId() int32 {
|
||||
return 5907851
|
||||
}
|
||||
|
||||
func (_v *GameDispatch_BattleData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startstory"].(float64); !_ok_ { err = errors.New("startstory error"); return }; _v.Startstory = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rejectstory"].(float64); !_ok_ { err = errors.New("rejectstory error"); return }; _v.Rejectstory = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endstory"].(float64); !_ok_ { err = errors.New("endstory error"); return }; _v.Endstory = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battlename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battlename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battlename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["battletxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Battletxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Battletxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
|
||||
|
||||
_v.FormatList = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.FormatList = append(_v.FormatList, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["EventList"].([]interface{}); !_ok_ { err = errors.New("EventList error"); return }
|
||||
|
||||
_v.EventList = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.EventList = append(_v.EventList, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
|
||||
|
||||
_v.Award = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Award = append(_v.Award, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["onlookers"].([]interface{}); !_ok_ { err = errors.New("onlookers error"); return }
|
||||
|
||||
_v.Onlookers = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.Onlookers = append(_v.Onlookers, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["onlookersstory"].([]interface{}); !_ok_ { err = errors.New("onlookersstory error"); return }
|
||||
|
||||
_v.Onlookersstory = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Onlookersstory = append(_v.Onlookersstory, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_BattleData(_buf map[string]interface{}) (*GameDispatch_BattleData, error) {
|
||||
v := &GameDispatch_BattleData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.Dispatch_Lv.go
Normal file
42
sys/configure/structs/Game.Dispatch_Lv.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameDispatch_Lv struct {
|
||||
_dataMap map[int32]*GameDispatch_LvData
|
||||
_dataList []*GameDispatch_LvData
|
||||
}
|
||||
|
||||
func NewGameDispatch_Lv(_buf []map[string]interface{}) (*GameDispatch_Lv, error) {
|
||||
_dataList := make([]*GameDispatch_LvData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameDispatch_LvData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameDispatch_LvData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Lv] = _v
|
||||
}
|
||||
}
|
||||
return &GameDispatch_Lv{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Lv) GetDataMap() map[int32]*GameDispatch_LvData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Lv) GetDataList() []*GameDispatch_LvData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Lv) Get(key int32) *GameDispatch_LvData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
52
sys/configure/structs/Game.Dispatch_LvData.go
Normal file
52
sys/configure/structs/Game.Dispatch_LvData.go
Normal file
@ -0,0 +1,52 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameDispatch_LvData struct {
|
||||
Lv int32
|
||||
Probability []float32
|
||||
Upgrade int32
|
||||
}
|
||||
|
||||
const TypeId_GameDispatch_LvData = 222107101
|
||||
|
||||
func (*GameDispatch_LvData) GetTypeId() int32 {
|
||||
return 222107101
|
||||
}
|
||||
|
||||
func (_v *GameDispatch_LvData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return }
|
||||
|
||||
_v.Probability = make([]float32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ float32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
|
||||
_v.Probability = append(_v.Probability, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Upgrade"].(float64); !_ok_ { err = errors.New("Upgrade error"); return }; _v.Upgrade = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_LvData(_buf map[string]interface{}) (*GameDispatch_LvData, error) {
|
||||
v := &GameDispatch_LvData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.Dispatch_Reward.go
Normal file
42
sys/configure/structs/Game.Dispatch_Reward.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameDispatch_Reward struct {
|
||||
_dataMap map[int32]*GameDispatch_RewardData
|
||||
_dataList []*GameDispatch_RewardData
|
||||
}
|
||||
|
||||
func NewGameDispatch_Reward(_buf []map[string]interface{}) (*GameDispatch_Reward, error) {
|
||||
_dataList := make([]*GameDispatch_RewardData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameDispatch_RewardData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameDispatch_RewardData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameDispatch_Reward{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Reward) GetDataMap() map[int32]*GameDispatch_RewardData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Reward) GetDataList() []*GameDispatch_RewardData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Reward) Get(key int32) *GameDispatch_RewardData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
67
sys/configure/structs/Game.Dispatch_RewardData.go
Normal file
67
sys/configure/structs/Game.Dispatch_RewardData.go
Normal file
@ -0,0 +1,67 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameDispatch_RewardData struct {
|
||||
Id int32
|
||||
Num []int32
|
||||
Reward []*Gameatn
|
||||
Day int32
|
||||
}
|
||||
|
||||
const TypeId_GameDispatch_RewardData = -356577150
|
||||
|
||||
func (*GameDispatch_RewardData) GetTypeId() int32 {
|
||||
return -356577150
|
||||
}
|
||||
|
||||
func (_v *GameDispatch_RewardData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
|
||||
|
||||
_v.Num = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Num = append(_v.Num, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_RewardData(_buf map[string]interface{}) (*GameDispatch_RewardData, error) {
|
||||
v := &GameDispatch_RewardData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.Dispatch_Task.go
Normal file
42
sys/configure/structs/Game.Dispatch_Task.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameDispatch_Task struct {
|
||||
_dataMap map[int32]*GameDispatch_TaskData
|
||||
_dataList []*GameDispatch_TaskData
|
||||
}
|
||||
|
||||
func NewGameDispatch_Task(_buf []map[string]interface{}) (*GameDispatch_Task, error) {
|
||||
_dataList := make([]*GameDispatch_TaskData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameDispatch_TaskData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameDispatch_TaskData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameDispatch_Task{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Task) GetDataMap() map[int32]*GameDispatch_TaskData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Task) GetDataList() []*GameDispatch_TaskData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameDispatch_Task) Get(key int32) *GameDispatch_TaskData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
107
sys/configure/structs/Game.Dispatch_TaskData.go
Normal file
107
sys/configure/structs/Game.Dispatch_TaskData.go
Normal file
@ -0,0 +1,107 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameDispatch_TaskData struct {
|
||||
Id int32
|
||||
Type int32
|
||||
Taskname string
|
||||
Taskcd float32
|
||||
Tasktime float32
|
||||
Tasktxt string
|
||||
Taskneed int32
|
||||
Taskreq []string
|
||||
Taskreqex []string
|
||||
Reward []*Gameatn
|
||||
Rewardex []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameDispatch_TaskData = -350189032
|
||||
|
||||
func (*GameDispatch_TaskData) GetTypeId() int32 {
|
||||
return -350189032
|
||||
}
|
||||
|
||||
func (_v *GameDispatch_TaskData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["taskname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Taskname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Taskname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskcd"].(float64); !_ok_ { err = errors.New("taskcd error"); return }; _v.Taskcd = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktime"].(float64); !_ok_ { err = errors.New("tasktime error"); return }; _v.Tasktime = float32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskneed"].(float64); !_ok_ { err = errors.New("taskneed error"); return }; _v.Taskneed = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["taskreq"].([]interface{}); !_ok_ { err = errors.New("taskreq error"); return }
|
||||
|
||||
_v.Taskreq = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.Taskreq = append(_v.Taskreq, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["taskreqex"].([]interface{}); !_ok_ { err = errors.New("taskreqex error"); return }
|
||||
|
||||
_v.Taskreqex = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.Taskreqex = append(_v.Taskreqex, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["rewardex"].([]interface{}); !_ok_ { err = errors.New("rewardex error"); return }
|
||||
|
||||
_v.Rewardex = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Rewardex = append(_v.Rewardex, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_TaskData(_buf map[string]interface{}) (*GameDispatch_TaskData, error) {
|
||||
v := &GameDispatch_TaskData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user