Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
2f34d17669
@ -19,6 +19,7 @@
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### 安装部署依赖环境
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1. 安装 MongoDB 教程 https://segmentfault.com/a/1190000039268500
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* 安装版本
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2. 安装 Redis 教程
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- 单节点 https://segmentfault.com/a/1190000023178516
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- 集群:https://blog.csdn.net/jiang1986829/article/details/108667854
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|
@ -82,22 +82,22 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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}
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return
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}
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if minstr > confs[i].Star {
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minstr = confs[i].Star
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if minstr > confs[i].Color {
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minstr = confs[i].Color
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}
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// equipStr[confs[i].Star]++
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if i < 4 {
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if confs[i].Star < suite1Str {
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suite1Str = confs[i].Star
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if confs[i].Color < suite1Str {
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suite1Str = confs[i].Color
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}
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if equipments[i].Lv < suite1Lv {
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suite1Lv = equipments[i].Lv
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}
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} else if i < 6 {
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if confs[i].Star < suite2Str {
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suite2Str = confs[i].Star
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if confs[i].Color < suite2Str {
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suite2Str = confs[i].Color
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}
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if equipments[i].Lv < suite2Lv {
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suite2Lv = equipments[i].Lv
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|
@ -63,7 +63,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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return
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}
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//找到下一个等级的相关配置
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Color, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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this.module.Errorf("Equip_Check err:%v", err)
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_EquipmentLvlimitReached,
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@ -217,13 +217,13 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, hero.SuiteId, suite1Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype43, equipment.Id, equipment.Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Star, hero.SuiteExtId, hero.Suite2Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, hero.SuiteExtId, hero.Suite2Lv))
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}
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if conf.Pos >= 4 && conf.Pos < 6 && hero.SuiteExtId != 0 {
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hero.Suite2Lv = suite2Lv
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, hero.SuiteExtId, suite2Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Star, hero.SuiteExtId, hero.Suite2Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, hero.SuiteExtId, hero.Suite2Lv))
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}
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if errdata = this.module.ModuleHero.UpdateEquipment(session, hero, equipments); errdata != nil {
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return
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|
@ -111,8 +111,8 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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return nil, err
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} else {
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//随机任务
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Star))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Star))
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Color))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Color))
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unm := int32(1)
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if equipment.AdverbEntry != nil {
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unm += int32(len(equipment.AdverbEntry))
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@ -120,11 +120,11 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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if equipment.Adverbskill != nil {
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unm += int32(len(equipment.Adverbskill))
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}
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Star))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Color))
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if c.Pos == 7 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Star))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Color))
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} else if c.Pos == 6 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Star))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Color))
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}
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add[equipment.Id] = equipment
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change = append(change, equipment)
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@ -313,6 +313,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
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}
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if satterNum > 0 && satterNum <= 4 {
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equipment.Star = satterNum
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r := rand.New(rand.NewSource(configure.Now().Unix()))
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if conf.EquipId == 1 {
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equipment.AdverbEntry = make([]*pb.EquipmentAttributeEntry, 0)
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@ -355,61 +356,62 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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return
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}
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equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(mainconfigure.AttrvarCorrect)*float64(intensify.Bonus)/1000.0)
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if !intensify.Activation { //不触发副词条变化
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return
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}
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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var (
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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this.module.Errorf("升级服务错误 读取副词条配置错误!")
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return
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}
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//检索出未使用的词条
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for _, v := range temp {
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iskeep := false
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for _, v1 := range equipment.AdverbEntry {
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if v.Attrkey == v1.AttrName {
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if intensify.Activation { //不触发副词条变化
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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var (
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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this.module.Errorf("升级服务错误 读取副词条配置错误!")
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return
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}
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//检索出未使用的词条
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for _, v := range temp {
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iskeep := false
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for _, v1 := range equipment.AdverbEntry {
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if v.Attrkey == v1.AttrName {
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iskeep = true
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}
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}
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if v.Attrkey == equipment.MainEntry.AttrName {
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iskeep = true
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}
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if !iskeep {
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sattr = append(sattr, v)
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}
|
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}
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if v.Attrkey == equipment.MainEntry.AttrName {
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iskeep = true
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}
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if !iskeep {
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sattr = append(sattr, v)
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}
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}
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if len(sattr) > 0 {
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r := rand.New(rand.NewSource(configure.Now().Unix()))
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index := r.Perm(len(sattr))[0]
|
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if equip.EquipId == 1 {
|
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equipment.AdverbEntry = append(equipment.AdverbEntry, &pb.EquipmentAttributeEntry{
|
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Id: sattr[index].Key,
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Libraryid: sattr[index].Libraryid,
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Lv: 1,
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AttrName: sattr[index].Attrkey,
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Value: sattr[index].Attrvar,
|
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})
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return
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} else {
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
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if len(sattr) > 0 {
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r := rand.New(rand.NewSource(configure.Now().Unix()))
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index := r.Perm(len(sattr))[0]
|
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if equip.EquipId == 1 {
|
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equipment.AdverbEntry = append(equipment.AdverbEntry, &pb.EquipmentAttributeEntry{
|
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Id: sattr[index].Key,
|
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Libraryid: sattr[index].Libraryid,
|
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Lv: 1,
|
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AttrName: sattr[index].Attrkey,
|
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Value: sattr[index].Attrvar,
|
||||
})
|
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return
|
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} else {
|
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
|
||||
return
|
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}
|
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equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
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Id: sattr[index].Key,
|
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Libraryid: sattr[index].Libraryid,
|
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AttrName: sattr[index].Attrkey,
|
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SkillId: equipatt.SkillId,
|
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Lv: 1,
|
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})
|
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return
|
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}
|
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equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
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Id: sattr[index].Key,
|
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Libraryid: sattr[index].Libraryid,
|
||||
AttrName: sattr[index].Attrkey,
|
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SkillId: equipatt.SkillId,
|
||||
Lv: 1,
|
||||
})
|
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return
|
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}
|
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}
|
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return
|
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}
|
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|
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if equip.EquipId == 1 {
|
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var attrlibrary *cfg.GameEquipAttrlibrarySData
|
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r := rand.New(rand.NewSource(configure.Now().Unix()))
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|
@ -245,8 +245,8 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
|
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}
|
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tasks := make([]*pb.BuriedParam, 0)
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//随机任务
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Star))
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Star))
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Color))
|
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Color))
|
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unm := int32(1)
|
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if equip.AdverbEntry != nil {
|
||||
unm += int32(len(equip.AdverbEntry))
|
||||
@ -254,11 +254,11 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
|
||||
if equip.Adverbskill != nil {
|
||||
unm += int32(len(equip.Adverbskill))
|
||||
}
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Star))
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Color))
|
||||
if configure.Pos == 7 {
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Star))
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Color))
|
||||
} else if configure.Pos == 6 {
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Star))
|
||||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Color))
|
||||
}
|
||||
go this.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
|
||||
this.equipmentsChangePush(session, []*pb.DB_Equipment{equip})
|
||||
@ -472,7 +472,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
|
||||
}
|
||||
if pos != -1 {
|
||||
for _, v := range configures {
|
||||
if v.Pos == pos && v.Star == lv {
|
||||
if v.Pos == pos && v.Color == lv {
|
||||
if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight); err == nil {
|
||||
this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
|
||||
return
|
||||
@ -495,7 +495,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
|
||||
} else {
|
||||
lvs = make([]*cfg.GameEquipData, 0)
|
||||
for _, v := range configures {
|
||||
if v.Star == lv {
|
||||
if v.Color == lv {
|
||||
lvs = append(lvs, v)
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
|
||||
if v.A == "equp" {
|
||||
for _, star := range req.Star {
|
||||
cfg := this.configure.GetEquipmentConfigureById(v.T)
|
||||
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
|
||||
if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
|
||||
if len(cfg.Sale) != 0 {
|
||||
bFound = true
|
||||
del = append(del, cfg.Id)
|
||||
|
@ -306,7 +306,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
|
||||
if equipConf := this.module.configure.GetEquipmentConfigureById(v.CId); equipConf != nil { // 获取装备等级
|
||||
go func(cid string, star int32, AdverbEntry int32) {
|
||||
this.module.modelAtlas.CheckActivateAtlas(session.GetUserId(), cid, star, AdverbEntry, stove.Forge[req.ReelId])
|
||||
}(v.CId, equipConf.Star, int32(len(v.AdverbEntry)+1)) // 品质按副词条数+1 来算
|
||||
}(v.CId, equipConf.Color, int32(len(v.AdverbEntry)+1)) // 品质按副词条数+1 来算
|
||||
}
|
||||
}
|
||||
var equip map[int32]int32 // key xingji value 数量
|
||||
@ -314,7 +314,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
|
||||
tasks := make([]*pb.BuriedParam, 0)
|
||||
for _, v := range atno {
|
||||
if cfg := this.module.configure.GetEquipmentConfigureById(v.T); cfg != nil {
|
||||
equip[cfg.Star]++
|
||||
equip[cfg.Color]++
|
||||
}
|
||||
}
|
||||
for k, v := range equip {
|
||||
|
@ -123,7 +123,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
|
||||
if v.A == "equp" {
|
||||
for _, star := range req.Star {
|
||||
cfg := this.configure.GetEquipmentConfigureById(v.T)
|
||||
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
|
||||
if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
|
||||
if len(cfg.Sale) != 0 {
|
||||
bFound = true
|
||||
del = append(del, cfg.Id)
|
||||
|
@ -23,13 +23,14 @@ const (
|
||||
type EffectTipsType int32
|
||||
|
||||
const (
|
||||
EffectTipsType_Eff_Success EffectTipsType = 0
|
||||
EffectTipsType_Not_Success EffectTipsType = 1 //没有成功
|
||||
EffectTipsType_Immunity EffectTipsType = 2 //免疫
|
||||
EffectTipsType_Resist EffectTipsType = 3 //抵抗
|
||||
EffectTipsType_Not_Gain EffectTipsType = 4 //无法获得增益
|
||||
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
|
||||
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
|
||||
EffectTipsType_Eff_Success EffectTipsType = 0
|
||||
EffectTipsType_Not_Success EffectTipsType = 1 //没有成功
|
||||
EffectTipsType_Immunity EffectTipsType = 2 //免疫
|
||||
EffectTipsType_Resist EffectTipsType = 3 //抵抗
|
||||
EffectTipsType_Not_Gain EffectTipsType = 4 //无法获得增益
|
||||
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
|
||||
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
|
||||
EffectTipsType_Purification EffectTipsType = 7 //净化
|
||||
)
|
||||
|
||||
// Enum value maps for EffectTipsType.
|
||||
@ -42,15 +43,17 @@ var (
|
||||
4: "Not_Gain",
|
||||
5: "Not_Control",
|
||||
6: "Not_Action",
|
||||
7: "Purification",
|
||||
}
|
||||
EffectTipsType_value = map[string]int32{
|
||||
"Eff_Success": 0,
|
||||
"Not_Success": 1,
|
||||
"Immunity": 2,
|
||||
"Resist": 3,
|
||||
"Not_Gain": 4,
|
||||
"Not_Control": 5,
|
||||
"Not_Action": 6,
|
||||
"Eff_Success": 0,
|
||||
"Not_Success": 1,
|
||||
"Immunity": 2,
|
||||
"Resist": 3,
|
||||
"Not_Gain": 4,
|
||||
"Not_Control": 5,
|
||||
"Not_Action": 6,
|
||||
"Purification": 7,
|
||||
}
|
||||
)
|
||||
|
||||
@ -1818,16 +1821,17 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
||||
0x43, 0x6f, 0x6d, 0x53, 0x68, 0x69, 0x65, 0x6c, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x10, 0x0a,
|
||||
0x03, 0x72, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x69, 0x64, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x2a, 0x7b, 0x0a, 0x0e, 0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x54,
|
||||
0x69, 0x70, 0x73, 0x54, 0x79, 0x70, 0x65, 0x12, 0x0f, 0x0a, 0x0b, 0x45, 0x66, 0x66, 0x5f, 0x53,
|
||||
0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x0f, 0x0a, 0x0b, 0x4e, 0x6f, 0x74, 0x5f,
|
||||
0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x01, 0x12, 0x0c, 0x0a, 0x08, 0x49, 0x6d, 0x6d,
|
||||
0x75, 0x6e, 0x69, 0x74, 0x79, 0x10, 0x02, 0x12, 0x0a, 0x0a, 0x06, 0x52, 0x65, 0x73, 0x69, 0x73,
|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -207,13 +207,14 @@ type DB_Equipment struct {
|
||||
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
|
||||
HeroId string `protobuf:"bytes,4,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
|
||||
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
|
||||
KeepFailNum int32 `protobuf:"varint,6,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry *EquipmentAttributeEntry `protobuf:"bytes,7,opt,name=mainEntry,proto3" json:"mainEntry" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry []*EquipmentAttributeEntry `protobuf:"bytes,8,rep,name=adverbEntry,proto3" json:"adverbEntry" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,9,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,10,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
Islock bool `protobuf:"varint,11,opt,name=islock,proto3" json:"islock" bson:"islock"` //是否锁
|
||||
Adverbskill []*EquipmentSkillEntry `protobuf:"bytes,12,rep,name=adverbskill,proto3" json:"adverbskill" bson:"adverbskill"` //装备副技能
|
||||
Star int32 `protobuf:"varint,6,opt,name=star,proto3" json:"star" bson:"star"` //装备品质
|
||||
KeepFailNum int32 `protobuf:"varint,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
|
||||
MainEntry *EquipmentAttributeEntry `protobuf:"bytes,8,opt,name=mainEntry,proto3" json:"mainEntry" bson:"mainEntry"` // 装备主词条
|
||||
AdverbEntry []*EquipmentAttributeEntry `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" bson:"adverbEntry"` //装备副词条
|
||||
OverlayNum uint32 `protobuf:"varint,10,opt,name=overlayNum,proto3" json:"overlayNum" bson:"overlayNum"` //叠加数量
|
||||
IsInitialState bool `protobuf:"varint,11,opt,name=isInitialState,proto3" json:"isInitialState" bson:"isInitialState"` //是否初始状态
|
||||
Islock bool `protobuf:"varint,12,opt,name=islock,proto3" json:"islock" bson:"islock"` //是否锁
|
||||
Adverbskill []*EquipmentSkillEntry `protobuf:"bytes,13,rep,name=adverbskill,proto3" json:"adverbskill" bson:"adverbskill"` //装备副技能
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) Reset() {
|
||||
@ -283,6 +284,13 @@ func (x *DB_Equipment) GetLv() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetStar() int32 {
|
||||
if x != nil {
|
||||
return x.Star
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DB_Equipment) GetKeepFailNum() int32 {
|
||||
if x != nil {
|
||||
return x.KeepFailNum
|
||||
@ -358,33 +366,35 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user