Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
2ebe665d67
@ -172,6 +172,8 @@ func (this *apiComp) sendRankReward(data map[string]int32) (err error) {
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for i := v.ScoreLow; i <= v.ScoreUp; i++ {
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for i := v.ScoreLow; i <= v.ScoreUp; i++ {
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if int32(len(uid)) > i-1 { // 越界校验
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if int32(len(uid)) > i-1 { // 越界校验
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sz = append(sz, uid[i-1])
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sz = append(sz, uid[i-1])
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} else {
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break
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}
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}
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}
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}
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if len(sz) == 0 { // 过滤
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if len(sz) == 0 { // 过滤
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@ -39,7 +39,6 @@ func (this *configureComp) getGamePlunderData() (result []*cfg.GamePlunderData,
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if v, err = this.GetConfigure(game_plunder); err == nil {
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if v, err = this.GetConfigure(game_plunder); err == nil {
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if configure, ok := v.(*cfg.GamePlunder); ok {
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if configure, ok := v.(*cfg.GamePlunder); ok {
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result = configure.GetDataList()
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result = configure.GetDataList()
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}
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}
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}
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}
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return
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return
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@ -75,10 +74,6 @@ func (this *configureComp) getGamePlunderBattleById(id int32) (result *cfg.GameP
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_plunderbattle, id)
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_plunderbattle, id)
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return
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return
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}
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}
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func (this *configureComp) getGameMonkeyRewardData(chapterid int32) (result []*cfg.GameMonkeyRewardData, err error) {
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return
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}
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// 获取航海术相关
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// 获取航海术相关
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func (this *configureComp) getPlunderDevelopById(id int32) (result *cfg.GamePlunderDevelopData, err error) {
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func (this *configureComp) getPlunderDevelopById(id int32) (result *cfg.GamePlunderDevelopData, err error) {
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