Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
2ea491b859
@ -1,62 +0,0 @@
|
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[
|
||||
{
|
||||
"index": "hero_reset",
|
||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"index": "hero_name",
|
||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"index": "friend_peize",
|
||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "friend",
|
||||
"n": 100
|
||||
}
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||||
]
|
||||
},
|
||||
{
|
||||
"index": "equip_wash",
|
||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
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||||
}
|
||||
]
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||||
},
|
||||
{
|
||||
"index": "talent_reset",
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||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
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||||
}
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||||
]
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||||
},
|
||||
{
|
||||
"index": "unified_reward",
|
||||
"var": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
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||||
}
|
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]
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||||
}
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]
|
@ -538,6 +538,7 @@
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10,
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20,
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30
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]
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],
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"generaltp": "500000"
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}
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]
|
@ -1425,7 +1425,7 @@
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"hid": "23003",
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"name": {
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"key": "hero_23003",
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"text": "泰德·邓普顿"
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"text": "黛塔黛恩"
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},
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"star": 3,
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"color": 2,
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|
File diff suppressed because it is too large
Load Diff
@ -6247,6 +6247,50 @@
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"text": "波比的天赋点不足"
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||||
}
|
||||
},
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{
|
||||
"id": "500000",
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"name": {
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"key": "itemname_90001",
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||||
"text": "通用共鸣道具"
|
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},
|
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"usetype": 3,
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"color": 5,
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"bagtype": 1,
|
||||
"index": 99,
|
||||
"special_type": 0,
|
||||
"time": 0,
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||||
"effects": "effect_ui_wuping_2",
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"box_id": 0,
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||||
"synthetize_num": 0,
|
||||
"access": [
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155
|
||||
],
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"use_skip": 155,
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"upper_limit": 999,
|
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"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
"race": 0,
|
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"img": "ytx_js_15005",
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"ico": "ytx_js_15005",
|
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"intr": {
|
||||
"key": "itemdesc_500000",
|
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"text": "亚力克斯天赋点"
|
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},
|
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"sale": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1000
|
||||
}
|
||||
],
|
||||
"synthetize_deplete": [],
|
||||
"decompose_deplete": [],
|
||||
"tipstxt": {
|
||||
"key": "itemtipstxt_500000",
|
||||
"text": "波比的天赋点不足"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "1000001",
|
||||
"name": {
|
||||
|
@ -51,7 +51,7 @@ type (
|
||||
QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
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|
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// 批量创建英雄
|
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode)
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, code pb.ErrorCode)
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// 获取英雄
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// heroId 英雄ID
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GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode)
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@ -89,8 +89,6 @@ type (
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GetTujianHeroNum(uid string) int32
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//拥有觉醒至A级的B星英雄N个 Rtype123
|
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CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32
|
||||
//拥有共鸣至N级的英雄 Rtype124
|
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CheckResonaceHeroNum(uid string, resonaceLv int32) int32
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|
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// 获取所有满星满级满觉醒的英雄
|
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GetAllMaxHero(session IUserSession) (code pb.ErrorCode)
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|
@ -470,12 +470,7 @@ func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (ro
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for k, v := range hero.AddProperty {
|
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role.Property[k] += v
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}
|
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for k, v := range hero.Energy {
|
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role.Property[k] += v
|
||||
}
|
||||
for k, v := range hero.EnergyProperty {
|
||||
role.Property[k] += v
|
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}
|
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|
||||
for k, v := range hero.JuexProperty {
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role.Property[k] += v
|
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}
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|
@ -67,12 +67,11 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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_hero.JuexProperty = map[string]int32{}
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chanegCard = append(chanegCard, newHero)
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_heroMap["isOverlying"] = false
|
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|
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_heroMap["sameCount"] = 1
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_heroMap["horoscopeProperty"] = _hero.HoroscopeProperty
|
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}
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_hero.SameCount = 1
|
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_hero.IsOverlying = false
|
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// 加属性 awakenData
|
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if len(awakenData.Phasebonus) != 2 {
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code = pb.ErrorCode_ConfigNoFound
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|
@ -30,13 +30,12 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
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costAtn *cfg.Gameatn
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heroRecord *pb.DBHeroRecord
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pool string // 当前抽对应的卡池
|
||||
_mapAddHero map[string]int32
|
||||
|
||||
strPool []string // 10连跨多个卡池情况
|
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update map[string]interface{}
|
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normalDraw bool // 是否是普通抽
|
||||
)
|
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update = make(map[string]interface{})
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_mapAddHero = make(map[string]int32, 0)
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cfgDraw = this.module.configure.GetGlobalConf() // 读取抽卡配置文件
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if cfgDraw == nil {
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return
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@ -326,35 +325,30 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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update["totalcount"] = heroRecord.Totalcount
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update["daycount"] = heroRecord.Daycount
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this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
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szNewCards := make([]*cfg.Gameatn, 0)
|
||||
rsp := &pb.HeroDrawCardResp{
|
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Data: []*pb.AtnoData{},
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}
|
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for _, heroId := range szCards {
|
||||
bFind := false
|
||||
_mapAddHero[heroId]++
|
||||
for _, v := range szNewCards {
|
||||
if v.T == heroId {
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||||
v.N++
|
||||
bFind = true
|
||||
break
|
||||
}
|
||||
}
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||||
if !bFind {
|
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|
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res := &cfg.Gameatn{
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A: "hero",
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||||
T: heroId,
|
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N: 1,
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}
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szNewCards = append(szNewCards, res)
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if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success {
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var list *pb.AtnoData
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list.Atno = atno
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rsp.Data = append(rsp.Data, list)
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for _, v := range atno {
|
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if v.A == "hero" {
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
|
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this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
|
||||
}
|
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}
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// 获得新卡
|
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|
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if code = this.module.DispenseRes(session, szNewCards, true); code != pb.ErrorCode_Success {
|
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|
||||
this.module.Errorf("err:%v,create heros:%v,uid,%s", code, szNewCards, session.GetUserId())
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code = pb.ErrorCode_HeroCreate // 创建新英雄失败
|
||||
}
|
||||
///英雄招募 【玩家名称】在招募中获得了【英雄名称】!
|
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this.module.SendChatMsg(session, _mapAddHero, szCards)
|
||||
}
|
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}
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session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
|
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|
||||
// 任务统计
|
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this.module.SendTaskMsg(session, szStar, req.DrawCount, normalDraw)
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|
@ -34,7 +34,6 @@ func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpec
|
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_heroMap := map[string]interface{}{
|
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"lv": hero.Lv,
|
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"star": hero.Star,
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"isOverlying": false,
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}
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// 保存数据
|
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err1 := this.module.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
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|
@ -22,6 +22,7 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
|
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talent *pb.DBHeroTalent
|
||||
err error
|
||||
chanegCard []*pb.DBHero // 推送属性变化
|
||||
res []*cfg.Gameatn // 学习天赋需要消耗的道具
|
||||
)
|
||||
chanegCard = make([]*pb.DBHero, 0)
|
||||
if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
|
||||
@ -81,27 +82,38 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
|
||||
}
|
||||
}
|
||||
}
|
||||
// 校验消耗
|
||||
if code = this.module.CheckRes(session, talentConf.Thing); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
res = append(res, talentConf.Thing...)
|
||||
// 消耗指定的天赋点数
|
||||
t := this.module.configure.GetHeroTalentBoxItem(talent.HeroId)
|
||||
if t != "" && talentConf.Point > 0 {
|
||||
res := &cfg.Gameatn{
|
||||
|
||||
curItemCount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), t))
|
||||
if curItemCount < talentConf.Point { // 如果数量不够 则取找其他物品替代
|
||||
leftCount := talentConf.Point - curItemCount // 需要其他物品的数量
|
||||
generaltp := this.module.configure.GetGlobalConf().Generaltp
|
||||
otherCount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), generaltp))
|
||||
if leftCount <= otherCount { // 其他物品够扣
|
||||
point := &cfg.Gameatn{
|
||||
A: "item",
|
||||
T: generaltp,
|
||||
N: leftCount,
|
||||
}
|
||||
res = append(res, point)
|
||||
} else { // 其他替代的道具也不足 直接返回
|
||||
code = pb.ErrorCode_ItemsNoEnough
|
||||
return
|
||||
}
|
||||
} else {
|
||||
point := &cfg.Gameatn{
|
||||
A: "item",
|
||||
T: t,
|
||||
N: talentConf.Point,
|
||||
}
|
||||
if code = this.module.CheckRes(session, []*cfg.Gameatn{res}); code != pb.ErrorCode_Success {
|
||||
return
|
||||
} else {
|
||||
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
res = append(res, point)
|
||||
}
|
||||
}
|
||||
}
|
||||
if code = this.module.ConsumeRes(session, talentConf.Thing, true); code != pb.ErrorCode_Success {
|
||||
if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -22,8 +22,6 @@ const (
|
||||
hero_exp = "game_heroexp.json" // 升级
|
||||
hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
|
||||
game_skillatk = "game_skillatk.json" // 英雄技能
|
||||
//hero_resonance = "game_heroresonance.json" // 英雄共鸣
|
||||
//hero_comatn = "game_comatn.json" // 英雄共鸣重置
|
||||
hero_awaken = "game_heroawaken.json" // 英雄觉醒
|
||||
hero_drawcard = "game_drawcard.json" // 抽卡
|
||||
hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
|
||||
@ -62,7 +60,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
hero_exp: cfg.NewGameHeroExp,
|
||||
hero_skillup: cfg.NewGameHeroSkillLevel,
|
||||
game_skillatk: cfg.NewGameSkillAtk,
|
||||
//hero_comatn: cfg.NewGameComAtn,
|
||||
hero_drawcard: cfg.NewGameDrawCard,
|
||||
hero_fusion: cfg.NewGameHerofusion,
|
||||
hero_starupsp: cfg.NewGameHeroStarupSp,
|
||||
|
@ -50,16 +50,13 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
|
||||
HeroID: heroCfg.Hid,
|
||||
Star: heroCfg.Star, //初始星级
|
||||
Lv: 1, //初始等级
|
||||
IsOverlying: true, //是否允许叠加,
|
||||
Block: false, //未锁定
|
||||
CardType: heroCfg.Type, //卡片类型
|
||||
Skins: []int32{},
|
||||
EquipID: make([]string, 8), //初始装备
|
||||
SameCount: 1, //默认叠加数量
|
||||
AddProperty: make(map[string]int32),
|
||||
Energy: make(map[string]int32),
|
||||
Property: make(map[string]int32),
|
||||
EnergyProperty: make(map[string]int32),
|
||||
JuexProperty: make(map[string]int32),
|
||||
TalentProperty: make(map[string]int32),
|
||||
HoroscopeProperty: make(map[string]int32),
|
||||
@ -161,58 +158,6 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
|
||||
return
|
||||
}
|
||||
|
||||
// 该方法适用创建初始英雄 叠加英雄 count叠加数量
|
||||
func (this *ModelHero) createHeroOverlying(uid string, heroCfgId string, count int32) (hero *pb.DBHero, err error) {
|
||||
heros := make([]*pb.DBHero, 0)
|
||||
if this.moduleHero.IsCross() {
|
||||
if dbModel, err := this.moduleHero.GetDBModuleByUid(uid, this.TableName, this.Expired); err != nil {
|
||||
this.moduleHero.Errorln(err)
|
||||
|
||||
} else {
|
||||
if err = dbModel.GetList(uid, &heros); err != nil {
|
||||
this.moduleHero.Errorf("err:%v", err)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if err = this.GetList(uid, &heros); err != nil {
|
||||
this.moduleHero.Errorf("err:%v", err)
|
||||
}
|
||||
}
|
||||
for _, obj := range heros {
|
||||
if obj.HeroID == heroCfgId { // z
|
||||
return
|
||||
}
|
||||
}
|
||||
for _, h := range heros {
|
||||
if h.HeroID == heroCfgId &&
|
||||
h.IsOverlying {
|
||||
h.SameCount += count
|
||||
data := map[string]interface{}{
|
||||
"sameCount": h.SameCount, //叠加数
|
||||
}
|
||||
hero = h
|
||||
|
||||
if this.moduleHero.IsCross() {
|
||||
if model, err := this.moduleHero.GetDBModuleByUid(uid, this.TableName, this.Expired); err != nil {
|
||||
this.moduleHero.Errorln(err)
|
||||
} else {
|
||||
if err := model.ChangeList(uid, h.Id, data); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if err := this.ChangeList(uid, h.Id, data); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
return this.initHeroOverlying(uid, heroCfgId, count)
|
||||
}
|
||||
|
||||
//获取一个英雄(参数唯一objID)
|
||||
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
|
||||
hero := &pb.DBHero{}
|
||||
@ -394,7 +339,7 @@ func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DB
|
||||
suite2Star := hero.Suite2Star
|
||||
suite1Lv := hero.Suite1Lv
|
||||
suite2Lv := hero.Suite2Lv
|
||||
if hero.IsOverlying && hero.SameCount > 1 {
|
||||
if hero.SameCount > 1 {
|
||||
// 克隆一个新的
|
||||
hero.SameCount -= 1
|
||||
hero.Suite1Star = 0
|
||||
@ -407,8 +352,6 @@ func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DB
|
||||
newHero = this.CloneNewHero(uid, hero)
|
||||
hero.EquipID = make([]string, 8)
|
||||
hero.SameCount = 1
|
||||
hero.IsOverlying = false
|
||||
update["isoverlying"] = false
|
||||
update["sameCount"] = 1
|
||||
update["horoscopeProperty"] = hero.HoroscopeProperty
|
||||
}
|
||||
@ -603,12 +546,10 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
|
||||
this.moduleHero.Debugf("add hero exp :old lv:%d,old exp:%d,new lv:%d,new exp:%d,addexp:%d", hero.Lv, hero.Exp, curLv, curExp, exp)
|
||||
update["lv"] = curLv
|
||||
update["exp"] = curExp
|
||||
update["isOverlying"] = false
|
||||
update["sameCount"] = 1
|
||||
update["horoscopeProperty"] = hero.HoroscopeProperty
|
||||
hero.Lv = curLv
|
||||
hero.Exp = curExp
|
||||
hero.IsOverlying = false
|
||||
hero.SameCount = 1
|
||||
|
||||
if err := this.ChangeList(session.GetUserId(), hero.Id, update); err != nil {
|
||||
@ -721,16 +662,13 @@ func (this *ModelHero) InitMonsterHero(heroCfgId string, star, lv int32) *pb.DBH
|
||||
HeroID: heroCfg.Hid,
|
||||
Star: star, //初始星级
|
||||
Lv: lv, //初始等级
|
||||
IsOverlying: true, //是否允许叠加,
|
||||
Block: false, //未锁定
|
||||
CardType: heroCfg.Type, //卡片类型
|
||||
Skins: []int32{},
|
||||
EquipID: make([]string, 8), //初始装备
|
||||
SameCount: 1, //默认叠加数量
|
||||
AddProperty: make(map[string]int32),
|
||||
Energy: make(map[string]int32),
|
||||
Property: make(map[string]int32),
|
||||
EnergyProperty: make(map[string]int32),
|
||||
JuexProperty: make(map[string]int32),
|
||||
TalentProperty: make(map[string]int32),
|
||||
HoroscopeProperty: make(map[string]int32),
|
||||
@ -863,13 +801,18 @@ func (this *ModelHero) resetTalentProperty(hero *pb.DBHero) {
|
||||
}
|
||||
|
||||
// 创建一条英雄信息,如果有这个英雄 则转换成对应的碎片
|
||||
func (this *ModelHero) createHero(session comm.IUserSession, heroCfgId string, count int32) (hero *pb.DBHero, bFirst bool, err error) {
|
||||
func (this *ModelHero) createHero(session comm.IUserSession, heroCfgId string, count int32) (hero *pb.DBHero, bFirst bool, atno []*pb.UserAtno, err error) {
|
||||
heros := make([]*pb.DBHero, 0)
|
||||
uid := session.GetUserId()
|
||||
heroCfg := this.moduleHero.configure.GetHeroConfig(heroCfgId)
|
||||
if heroCfg == nil {
|
||||
err = errors.New("not found hero configID")
|
||||
this.moduleHero.Errorf("not found hero configID:%s", heroCfgId)
|
||||
return
|
||||
}
|
||||
if this.moduleHero.IsCross() {
|
||||
if dbModel, err := this.moduleHero.GetDBModuleByUid(uid, this.TableName, this.Expired); err != nil {
|
||||
this.moduleHero.Errorln(err)
|
||||
|
||||
} else {
|
||||
if err = dbModel.GetList(uid, &heros); err != nil {
|
||||
this.moduleHero.Errorf("err:%v", err)
|
||||
@ -894,19 +837,96 @@ func (this *ModelHero) createHero(session comm.IUserSession, heroCfgId string, c
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
atno = append(atno, &pb.UserAtno{
|
||||
A: "hero",
|
||||
T: hero.HeroID,
|
||||
N: 1,
|
||||
O: hero.Id,
|
||||
})
|
||||
}
|
||||
|
||||
// 转碎片处理
|
||||
if count > 0 {
|
||||
heroCfg := this.moduleHero.configure.GetHeroConfig(heroCfgId)
|
||||
if heroCfg != nil {
|
||||
res := make([]*cfg.Gameatn, 0)
|
||||
|
||||
// 如果技能是满级 则转成其他道具
|
||||
if this.checkHeroAllSkillMax(hero) {
|
||||
list := this.moduleHero.configure.GetGlobalConf().Moonshopmoney
|
||||
if list != nil {
|
||||
|
||||
for pos, v := range list {
|
||||
if int32(pos)+3 == heroCfg.Star && v > 0 {
|
||||
res = append(res, &cfg.Gameatn{
|
||||
A: "attr",
|
||||
T: "moongold",
|
||||
N: v * count,
|
||||
})
|
||||
atno = append(atno, &pb.UserAtno{
|
||||
A: "attr",
|
||||
T: "moongold",
|
||||
N: v * count,
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for i := 0; i < int(count); i++ {
|
||||
res = append(res, heroCfg.Herofrag...)
|
||||
for _, v := range heroCfg.Herofrag {
|
||||
atno = append(atno, &pb.UserAtno{
|
||||
A: v.A,
|
||||
T: v.T,
|
||||
N: v.N,
|
||||
})
|
||||
}
|
||||
this.moduleHero.DispenseRes(session, res, true)
|
||||
}
|
||||
}
|
||||
|
||||
// expitem 获得
|
||||
if rst, err := this.moduleHero.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { // 统计主线进度
|
||||
_mp := rst.Expitem
|
||||
bAdd := false
|
||||
if heroCfg.Expitemnum > 0 {
|
||||
if v, ok := _mp[hero.HeroID]; ok {
|
||||
if heroCfg.Expitemnum > v {
|
||||
_mp[hero.HeroID] += 1
|
||||
bAdd = true
|
||||
}
|
||||
} else {
|
||||
_mp[hero.HeroID] = 1
|
||||
bAdd = true
|
||||
}
|
||||
}
|
||||
if bAdd {
|
||||
this.moduleHero.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{
|
||||
"expitem": _mp,
|
||||
})
|
||||
for i := 0; i < int(count); i++ {
|
||||
res = append(res, heroCfg.Expitem...)
|
||||
for _, v := range heroCfg.Herofrag {
|
||||
atno = append(atno, &pb.UserAtno{
|
||||
A: v.A,
|
||||
T: v.T,
|
||||
N: v.N,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if len(res) > 0 { // 资源统一发放
|
||||
this.moduleHero.DispenseRes(session, res, true)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 校验当前技能是否是满级
|
||||
func (this *ModelHero) checkHeroAllSkillMax(hero *pb.DBHero) bool {
|
||||
for _, v := range hero.NormalSkill {
|
||||
if this.moduleHero.configure.GetHeroSkillMaxLvConfig(uint32(v.SkillID)) > v.SkillLv {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
@ -76,11 +76,11 @@ func (this *Hero) Start() (err error) {
|
||||
}
|
||||
|
||||
//创建单个叠加英雄
|
||||
func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, bFirst bool, code pb.ErrorCode) {
|
||||
func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, bFirst bool, atno []*pb.UserAtno, code pb.ErrorCode) {
|
||||
var (
|
||||
err error
|
||||
)
|
||||
hero, bFirst, err = this.modelHero.createHero(session, heroCfgId, num)
|
||||
hero, bFirst, atno, err = this.modelHero.createHero(session, heroCfgId, num)
|
||||
if err == nil && bFirst {
|
||||
//go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
|
||||
if db.IsCross() {
|
||||
@ -235,7 +235,6 @@ func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string,
|
||||
_heroMap := map[string]interface{}{
|
||||
"lv": hero.Lv,
|
||||
"star": hero.Star,
|
||||
"isOverlying": false,
|
||||
"sameCount": amount,
|
||||
}
|
||||
// 保存数据
|
||||
@ -256,7 +255,7 @@ func (this *Hero) EventUserOffline(session comm.IUserSession) {
|
||||
}
|
||||
|
||||
// 批量创建多个英雄
|
||||
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode) {
|
||||
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, code pb.ErrorCode) {
|
||||
var (
|
||||
changeList []*pb.DBHero
|
||||
firstGet []string
|
||||
@ -266,7 +265,7 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
|
||||
if num == 0 { // 数量为0 不做处理
|
||||
continue
|
||||
}
|
||||
if hero, bFirst, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
|
||||
if hero, bFirst, atno, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
|
||||
this.Errorf("create hero %s failed", heroCfgId)
|
||||
continue
|
||||
}
|
||||
@ -352,7 +351,6 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
|
||||
}
|
||||
_heroMap := map[string]interface{}{
|
||||
"status": pb.HeroType_HeroTypeKongFu,
|
||||
"isOverlying": false,
|
||||
"sameCount": 1,
|
||||
"horoscopeProperty": _hero.HoroscopeProperty,
|
||||
}
|
||||
@ -417,10 +415,8 @@ func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) {
|
||||
func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero {
|
||||
tmp := make([]*pb.DBHero, 0)
|
||||
for _, v := range this.modelHero.getHeroList(uid) {
|
||||
if !v.IsOverlying {
|
||||
tmp = append(tmp, v)
|
||||
}
|
||||
}
|
||||
return tmp
|
||||
}
|
||||
|
||||
@ -618,17 +614,6 @@ func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) i
|
||||
return int32(len(tmp))
|
||||
}
|
||||
|
||||
//拥有共鸣至N级的英雄
|
||||
func (this *Hero) CheckResonaceHeroNum(uid string, resonaceLv int32) int32 {
|
||||
tmp := make([]*pb.DBHero, 0)
|
||||
for _, v := range this.modelHero.getHeroList(uid) {
|
||||
if v.ResonateNum >= resonaceLv {
|
||||
tmp = append(tmp, v)
|
||||
}
|
||||
}
|
||||
return int32(len(tmp))
|
||||
}
|
||||
|
||||
// 获取所有满星满级满觉醒的英雄
|
||||
func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
|
||||
data := this.modelHero.moduleHero.configure.GetHeroConfigData()
|
||||
@ -678,7 +663,6 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
|
||||
"lv": hero.Lv,
|
||||
"star": hero.Star,
|
||||
"juexingLv": hero.JuexingLv,
|
||||
"isOverlying": false,
|
||||
"sameCount": 1,
|
||||
"normalSkill": hero.NormalSkill,
|
||||
"talentProperty": hero.TalentProperty,
|
||||
@ -701,21 +685,6 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
|
||||
return
|
||||
}
|
||||
|
||||
func (this *Hero) SendChatMsg(session comm.IUserSession, _mapAddHero map[string]int32, cards []string) {
|
||||
rsp := &pb.HeroDrawCardResp{}
|
||||
///英雄招募 【玩家名称】在招募中获得了【英雄名称】!
|
||||
for hid := range _mapAddHero {
|
||||
if user := this.ModuleUser.GetUser(session.GetUserId()); user != nil {
|
||||
|
||||
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, hid)
|
||||
} else {
|
||||
this.Errorf("no found userdata uid:%s", session.GetUserId())
|
||||
}
|
||||
}
|
||||
rsp.Heroes = cards
|
||||
session.SendMsg(string(this.GetType()), DrawCard, rsp)
|
||||
}
|
||||
|
||||
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, itype bool) {
|
||||
// 任务统计
|
||||
if itype { //普通招募
|
||||
|
@ -88,9 +88,7 @@ func (this *modelHoroscope) computeHeroNumeric(uid string, hero ...*pb.DBHero) (
|
||||
|
||||
//计算属性
|
||||
func (this *modelHoroscope) compute(info *pb.DBHoroscope, hero *pb.DBHero) (err error) {
|
||||
if hero.IsOverlying {
|
||||
return
|
||||
}
|
||||
|
||||
var (
|
||||
heroconf *cfg.GameHeroData
|
||||
node *cfg.GameHoroscopeData
|
||||
|
@ -50,9 +50,16 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
||||
return
|
||||
}
|
||||
sale := RandomProps(prop)
|
||||
if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
|
||||
var res []*cfg.Gameatn
|
||||
res = append(res, &cfg.Gameatn{
|
||||
A: "hero",
|
||||
T: sale.Prize[0].T,
|
||||
N: int32(req.Amount),
|
||||
})
|
||||
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
//随机任务
|
||||
this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, 1)
|
||||
this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, utils.ToInt32(sale.Prize[0].T))
|
||||
|
@ -134,10 +134,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
|
||||
if first { // 发奖
|
||||
if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { // 统计主线进度
|
||||
_mp := rst.Mline
|
||||
if _mp == nil {
|
||||
_mp = make(map[int32]int32, 1)
|
||||
_mp[curChapter.CType] = req.StageId
|
||||
} else {
|
||||
if v, ok := _mp[curChapter.CType]; ok {
|
||||
if v <= req.StageId {
|
||||
_mp[curChapter.CType] = req.StageId
|
||||
@ -145,8 +141,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
|
||||
} else {
|
||||
_mp[curChapter.CType] = req.StageId
|
||||
}
|
||||
}
|
||||
|
||||
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{
|
||||
"mline": _mp,
|
||||
})
|
||||
@ -162,7 +156,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
|
||||
N: v.N,
|
||||
})
|
||||
}
|
||||
|
||||
} else {
|
||||
if code = this.module.DispenseRes(session, stageConf.Commonaward, true); code != pb.ErrorCode_Success {
|
||||
this.module.Debugf("Mline Commonaward DispenseRes err:+%v", stageConf.Commonaward)
|
||||
|
@ -373,7 +373,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
|
||||
this.Debugf("发放道具资源: %v [%v]", items, code)
|
||||
}
|
||||
if len(heros) > 0 { //卡片资源
|
||||
_, code = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
|
||||
_, _, code = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
|
||||
this.Debugf("发放英雄资源: %v [%v]", heros, code)
|
||||
}
|
||||
if len(equips) > 0 {
|
||||
@ -576,14 +576,9 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
|
||||
}
|
||||
}
|
||||
if len(heros) > 0 { //卡片资源
|
||||
hero, code := this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
|
||||
this.Debugf("发放英雄资源: %v [%v]", heros, code)
|
||||
atno = append(atno, &pb.UserAtno{
|
||||
A: "hero",
|
||||
T: hero.HeroID,
|
||||
N: int32(len(heros)),
|
||||
O: hero.Id,
|
||||
})
|
||||
hero, atn, code := this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
|
||||
this.Debugf("发放英雄资源: %v [%v]", hero, code)
|
||||
atno = append(atno, atn...)
|
||||
}
|
||||
if len(equips) > 0 {
|
||||
change, code := this.ModuleEquipment.AddNewEquipments(session, equips, bPush)
|
||||
|
@ -85,6 +85,8 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
|
||||
initUpdate := map[string]interface{}{
|
||||
"modifynameCount": 1, //修改名称1次
|
||||
"sociatyTicket": globalConf.GuildBossInitialNum, //公会BOSS挑战券
|
||||
"expitem": make(map[string]int32, 0), // 初始化
|
||||
"mline": make(map[string]int32, 0),
|
||||
}
|
||||
if err := this.module.modelExpand.ChangeUserExpand(session.GetUserId(), initUpdate); err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
|
@ -555,51 +555,49 @@ var File_rtask_rtask_msg_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_rtask_rtask_msg_proto_rawDesc = []byte{
|
||||
0x0a, 0x15, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x2f, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x5f, 0x6d, 0x73,
|
||||
0x67, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x17, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x2f,
|
||||
0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x6d, 0x73, 0x67, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x1a, 0x14, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x2f, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x5f, 0x64, 0x62,
|
||||
0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x28, 0x0a, 0x0c, 0x52, 0x74, 0x61, 0x73, 0x6b, 0x6c,
|
||||
0x69, 0x73, 0x74, 0x52, 0x65, 0x71, 0x12, 0x18, 0x0a, 0x07, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x49,
|
||||
0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x49, 0x64,
|
||||
0x22, 0x45, 0x0a, 0x0d, 0x52, 0x74, 0x61, 0x73, 0x6b, 0x6c, 0x69, 0x73, 0x74, 0x52, 0x65, 0x73,
|
||||
0x70, 0x12, 0x1a, 0x0a, 0x08, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x49, 0x64, 0x73, 0x18, 0x01, 0x20,
|
||||
0x03, 0x28, 0x05, 0x52, 0x08, 0x72, 0x74, 0x61, 0x73, 0x6b, 0x49, 0x64, 0x73, 0x12, 0x18, 0x0a,
|
||||
0x07, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07,
|
||||
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||||
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||||
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -642,7 +640,6 @@ func file_rtask_rtask_msg_proto_init() {
|
||||
if File_rtask_rtask_msg_proto != nil {
|
||||
return
|
||||
}
|
||||
file_battle_battle_msg_proto_init()
|
||||
file_rtask_rtask_db_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_rtask_rtask_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
|
@ -174,6 +174,7 @@ type GameGlobalData struct {
|
||||
RotateAngle float32
|
||||
RotateDizzyTime float32
|
||||
Moonshopmoney []int32
|
||||
Generaltp string
|
||||
}
|
||||
|
||||
const TypeId_GameGlobalData = 477542761
|
||||
@ -736,6 +737,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Generaltp, _ok_ = _buf["generaltp"].(string); !_ok_ { err = errors.New("generaltp error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user