共鸣配置获取 取英雄原始星级
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@ -113,8 +113,8 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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//xx英雄满级、共鸣、觉醒至最高状态
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nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1)
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if nextAwaken == nil { // 达到满级觉醒
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star+1)
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if resonConfig == nil { // 满星
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, cfg.Star)
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if resonConfig.Maxnum == _hero.ResonateNum {
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if _hero.Lv == _hero.Star*comm.HeroStarLvRatio {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype37, 1, cfg.Color)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype38, 1)
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@ -41,8 +41,14 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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if code != pb.ErrorCode_Success {
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return
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}
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//获取原始星级
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conf := this.module.configure.GetHero(_hero.HeroID)
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 共鸣次数判断
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star)
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, conf.Star)
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if resonConfig == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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@ -160,8 +166,8 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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//xx英雄满级、共鸣、觉醒至最高状态
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nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1)
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if nextAwaken == nil { // 达到满级觉醒
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star+1)
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if resonConfig == nil { // 满星
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, cfg.Star)
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if resonConfig.Maxnum == _hero.ResonateNum { // 共鸣满
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if _hero.Lv == _hero.Star*comm.HeroStarLvRatio {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype37, 1, cfg.Color)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype38, 1)
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@ -63,8 +63,9 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
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this.module.Errorf("update hero skill failed:%v", err1)
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return
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}
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conf := this.module.configure.GetHero(_hero.HeroID)
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// 计算属性
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this.module.modelHero.setEnergyProperty(_hero)
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this.module.modelHero.setEnergyProperty(_hero, conf.Star)
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session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
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return
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}
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@ -201,8 +201,8 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
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//xx英雄满级、共鸣、觉醒至最高状态
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nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1)
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if nextAwaken == nil { // 达到满级觉醒
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star+1)
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if resonConfig == nil { // 满星
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, cfg.Star)
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if resonConfig.Maxnum == _hero.ResonateNum { // 共鸣满
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if _hero.Lv == _hero.Star*comm.HeroStarLvRatio {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype37, 1, cfg.Color)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype38, 1)
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@ -282,8 +282,9 @@ func (this *ModelHero) setJuexingProperty(hero *pb.DBHero, key string, value int
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}
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// 设置共鸣能量点数属性
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func (this *ModelHero) setEnergyProperty(hero *pb.DBHero) {
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resonConfig := this.moduleHero.configure.GetHeroResonanceConfig(hero.HeroID, hero.Star)
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func (this *ModelHero) setEnergyProperty(hero *pb.DBHero, star int32) {
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resonConfig := this.moduleHero.configure.GetHeroResonanceConfig(hero.HeroID, star)
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if resonConfig == nil {
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return
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}
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