三消上传
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@ -210,7 +210,7 @@ type (
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ChangeUserMoonLv(session IUserSession, lv int32) (errdata *pb.ErrorData)
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//GM创号
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GMCreatePlayer(session IUserSession, req *pb.UserCreateReq) (errdata *pb.ErrorData)
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// 清除玩家赛季积分
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// 清除玩家赛季积分 ---需要清除
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CleanUserConsumeexp(session IUserSession) (err error)
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}
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//武器模块
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@ -110,6 +110,7 @@ func (this *matchComp) MatchNotic(players map[string]interface{}) (err error) {
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}
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}
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}
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go func() {
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this.module.gameMgr.CreateRoomByType(p1, p2, -1)
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}()
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@ -253,9 +253,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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if errdata = this.UserCardSkill(curPlayer, color, req.Itype, req.Curid); errdata != nil {
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return
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}
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this.module.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
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"skill": curPlayer.Skill,
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})
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return
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}
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if req.Itype == 0 && req.Curid == 0 && req.Targetid == 0 {
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@ -558,55 +556,67 @@ func (this *Room) GameOver(winner *pb.PlayerData) (errdata *pb.ErrorData) {
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var (
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atno []*pb.UserAtno
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winindex int32
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bReward bool
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res []*cfg.Gameatn
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lostPlayer *pb.PlayerData // 输的玩家
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box *pb.BoxData // 是否可以获得宝箱奖励
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)
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bReward = true
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if winner == nil {
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if this.player1.Score < this.player2.Score {
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winner = this.player2
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winindex = 1
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if this.RoomType == 2 { // 赢家是AI 的话不发奖
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bReward = false
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}
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} else {
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winner = this.player1
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}
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}
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if bReward { // 发奖
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if user, err := this.module.ModuleUser.GetUser(winner.Userinfo.Uid); err == nil {
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if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil {
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res = append(res, conf.Rewards...)
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for _, v := range res {
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if v.A == "attr" && v.T == "consumeexp" {
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if winner.Userinfo.Uid == this.player1.Userinfo.Uid {
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this.player1.Consumeexp += v.N
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} else {
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this.player2.Consumeexp += v.N
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}
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}
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}
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if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], res, true); errdata != nil {
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return
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}
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go this.module.WriteUserLog(winner.Userinfo.Uid, "gameover", comm.GMResAddType, "xxlGameReward", atno)
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this.szSession[winindex].Push()
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}
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}
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}
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// 失败的一方扣除卡
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if this.player1 != winner {
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lostPlayer = this.player1
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} else {
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lostPlayer = this.player2
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}
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// 失败卡类型
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if conf, err := this.module.configure.GetGameConsumeHero(lostPlayer.Cardid); err == nil && lostPlayer.Userinfo.Uid != "999" {
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if winner.Userinfo.Uid != "999" {
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var (
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list *pb.DBXXLData
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err error
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update map[string]interface{}
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)
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update = make(map[string]interface{})
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if list, err = this.module.model.getEntertainmList(winner.Userinfo.Uid); err == nil {
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return
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}
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if user, err := this.module.ModuleUser.GetUser(winner.Userinfo.Uid); err == nil {
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if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil {
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res = append(res, conf.Rewards...)
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for _, v := range res {
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if v.A == "attr" && v.T == "consumeexp" {
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this.player2.Consumeexp += v.N
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list.Consumeexp += v.N
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update["consumeexp"] = list.Consumeexp
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}
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}
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this.szSession[winindex].Push()
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}
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}
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// 修改连胜
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list.Liansheng += 1
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update["liansheng"] = list.Liansheng
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if len(list.Box) < 3 { // 可以获得一个宝箱
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if c, err := this.module.configure.GetGameRandomConsumeBoxConf(); err == nil {
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if c.Color != 0 {
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box = &pb.BoxData{
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Boxid: c.Boxid,
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Opentime: int64(c.Cd) + configure.Now().Unix(),
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}
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list.Box = append(list.Box, box)
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update["box"] = list.Box
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}
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}
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}
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this.module.model.modifyEntertainmList(winner.Userinfo.Uid, update)
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}
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if lostPlayer.Userinfo.Uid != "999" {
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if conf, err := this.module.configure.GetGameConsumeHero(lostPlayer.Cardid); err == nil {
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if list, err := this.module.model.getEntertainmList(lostPlayer.Userinfo.Uid); err == nil {
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update := map[string]interface{}{}
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@ -626,28 +636,6 @@ func (this *Room) GameOver(winner *pb.PlayerData) (errdata *pb.ErrorData) {
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}
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}
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}
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// 查看能不能获得箱子
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if winner.Userinfo.Uid != "999" {
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if list, err := this.module.model.getEntertainmList(winner.Userinfo.Uid); err == nil {
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update := map[string]interface{}{}
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// 修改连胜
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list.Liansheng += 1
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update["liansheng"] = list.Liansheng
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if len(list.Box) < 3 { // 可以获得一个宝箱
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if c, err := this.module.configure.GetGameRandomConsumeBoxConf(); err == nil {
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if c.Color != 0 {
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box = &pb.BoxData{
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Boxid: c.Boxid,
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Opentime: int64(c.Cd) + configure.Now().Unix(),
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}
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list.Box = append(list.Box, box)
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update["box"] = list.Box
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}
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}
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}
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this.module.model.modifyEntertainmList(winner.Userinfo.Uid, update)
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}
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}
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// 修改房间状态
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@ -953,7 +941,7 @@ func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid i
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if conf.Skilltype == 1 { // 技能类型为1
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szMap = this.chessboard.HitElem(color, curid)
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} else if conf.Skilltype == 2 {
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this.chessboard.SetIndelibilityPlat()
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this.chessboard.ShuffleElem() // 初始化棋盘
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.Plat,
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})
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@ -971,6 +959,7 @@ func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid i
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this.player2.Energy += v.CurEnergy
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v.CurEnergy = this.player2.Energy
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}
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v.ChangeType = 1
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}
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this.NexPower = this.curPower
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@ -1284,7 +1284,6 @@ func (this *MapData) SpecialElem(id int, s int32) (x map[int]struct{}) {
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}
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func (this *MapData) HitElem(color int32, curid int32) (szMap []*pb.MapData) {
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this.Plat[curid] = &pb.GirdeData{}
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if this.DropGirde() {
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szMap = append(szMap, &pb.MapData{
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Data: this.GetPalatData(),
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@ -1294,5 +1293,21 @@ func (this *MapData) HitElem(color int32, curid int32) (szMap []*pb.MapData) {
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}
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sz, _ := this.CheckMap(color, false)
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szMap = append(szMap, sz...)
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return
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}
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func (this *MapData) ShuffleElem() {
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for i := 0; i < Total; i++ {
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n1, _ := rand.Int(rand.Reader, big.NewInt(Total))
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newId := n1.Int64()
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if i != int(n1.Int64()) {
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tmp := new(pb.GirdeData)
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*tmp = *this.Plat[newId]
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this.Plat[newId] = this.Plat[i]
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this.Plat[i] = tmp
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}
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}
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this.SetIndelibilityPlat()
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}
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@ -409,7 +409,7 @@ type EntertainOperatorReq struct {
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unknownFields protoimpl.UnknownFields
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Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id
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Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 999 技能
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Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 1 卡片技能
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Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key
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Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key
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}
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