上传任务配置文件

This commit is contained in:
liwei1dao 2024-01-30 18:42:56 +08:00
parent 6115e69bc8
commit 2b71403b43
13 changed files with 143 additions and 64 deletions

View File

@ -2498,14 +2498,14 @@
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View File

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View File

@ -11863,7 +11863,7 @@
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_95", "key": "main_stage_bubbletext_95",
"text": "哼……传承者……" "text": "欢迎,我的朋友!"
}, },
"animation": [], "animation": [],
"prewarbubbletext": { "prewarbubbletext": {
@ -40121,8 +40121,8 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "", "key": "main_stage_bubbletext_300",
"text": "" "text": "希卡普真是越来越不务正业。"
}, },
"animation": [], "animation": [],
"prewarbubbletext": { "prewarbubbletext": {
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"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_261", "key": "main_stage_bubbletext_301",
"text": "呃呃呃,好冷啊……!!" "text": "呃呃呃,好冷啊……!!"
}, },
"animation": [], "animation": [],
@ -40283,7 +40283,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_262", "key": "main_stage_bubbletext_302",
"text": "吼吼吼——" "text": "吼吼吼——"
}, },
"animation": [], "animation": [],
@ -40364,7 +40364,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_263", "key": "main_stage_bubbletext_303",
"text": "哦,我的奥丁神啊!!" "text": "哦,我的奥丁神啊!!"
}, },
"animation": [], "animation": [],
@ -40445,7 +40445,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_264", "key": "main_stage_bubbletext_304",
"text": "小嗝嗝,快来帮忙。" "text": "小嗝嗝,快来帮忙。"
}, },
"animation": [], "animation": [],
@ -40562,7 +40562,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_265", "key": "main_stage_bubbletext_305",
"text": "好端端的,龙群怎么会感染瘟疫?" "text": "好端端的,龙群怎么会感染瘟疫?"
}, },
"animation": [], "animation": [],
@ -40578,8 +40578,8 @@
"frontstoryid": 401090, "frontstoryid": 401090,
"afterstoryid": 401100, "afterstoryid": 401100,
"maingroupName": { "maingroupName": {
"key": "", "key": "mainchapter_main_stage_maingroupName_300",
"text": "" "text": "阻止埃雷特!"
}, },
"maingroupIcon": "", "maingroupIcon": "",
"mainlineName": { "mainlineName": {
@ -40695,8 +40695,8 @@
"frontstoryid": 0, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"maingroupName": { "maingroupName": {
"key": "", "key": "mainchapter_main_stage_maingroupName_301",
"text": "" "text": "阻止闹事者!"
}, },
"maingroupIcon": "", "maingroupIcon": "",
"mainlineName": { "mainlineName": {
@ -40796,7 +40796,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_266", "key": "main_stage_bubbletext_307",
"text": "事关博克岛生存,必须谨慎处理。" "text": "事关博克岛生存,必须谨慎处理。"
}, },
"animation": [], "animation": [],
@ -40812,8 +40812,8 @@
"frontstoryid": 401110, "frontstoryid": 401110,
"afterstoryid": 0, "afterstoryid": 0,
"maingroupName": { "maingroupName": {
"key": "", "key": "mainchapter_main_stage_maingroupName_302",
"text": "" "text": "击败埃雷特!"
}, },
"maingroupIcon": "", "maingroupIcon": "",
"mainlineName": { "mainlineName": {
@ -40929,8 +40929,8 @@
"frontstoryid": 0, "frontstoryid": 0,
"afterstoryid": 0, "afterstoryid": 0,
"maingroupName": { "maingroupName": {
"key": "", "key": "mainchapter_main_stage_maingroupName_303",
"text": "" "text": "击败闹事村民"
}, },
"maingroupIcon": "", "maingroupIcon": "",
"mainlineName": { "mainlineName": {
@ -41033,7 +41033,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_268", "key": "main_stage_bubbletext_309",
"text": "别打了,大家都冷静一下!" "text": "别打了,大家都冷静一下!"
}, },
"animation": [], "animation": [],
@ -41120,7 +41120,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_269", "key": "main_stage_bubbletext_310",
"text": "这不是你的错,小嗝嗝。" "text": "这不是你的错,小嗝嗝。"
}, },
"animation": [], "animation": [],
@ -41240,7 +41240,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_270", "key": "main_stage_bubbletext_311",
"text": "终于又回到了这里。" "text": "终于又回到了这里。"
}, },
"animation": [], "animation": [],
@ -41324,7 +41324,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_271", "key": "main_stage_bubbletext_312",
"text": "希卡普,我的儿子!!" "text": "希卡普,我的儿子!!"
}, },
"animation": [], "animation": [],
@ -41492,7 +41492,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_273", "key": "main_stage_bubbletext_314",
"text": "以爱回应忠诚,以荣誉回应英勇。" "text": "以爱回应忠诚,以荣誉回应英勇。"
}, },
"animation": [], "animation": [],
@ -41579,7 +41579,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_274", "key": "main_stage_bubbletext_315",
"text": "是奥拉夫暴风雪!!" "text": "是奥拉夫暴风雪!!"
}, },
"animation": [], "animation": [],
@ -41867,7 +41867,7 @@
"herocolor": 1, "herocolor": 1,
"heroimg": "zxgq_qp_icon_gth", "heroimg": "zxgq_qp_icon_gth",
"bubbletext": { "bubbletext": {
"key": "main_stage_bubbletext_277", "key": "main_stage_bubbletext_318",
"text": "怎么办怎么办,暴风雪来了!" "text": "怎么办怎么办,暴风雪来了!"
}, },
"animation": [], "animation": [],

View File

@ -1898,7 +1898,9 @@
"heroid": 53001, "heroid": 53001,
"star": 3, "star": 3,
"equip": [], "equip": [],
"newskill": [], "newskill": [
100000004
],
"lv": 30, "lv": 30,
"hppro": 100, "hppro": 100,
"atkpro": 2.5, "atkpro": 2.5,

View File

@ -30170,7 +30170,7 @@
"Type": 2, "Type": 2,
"Argu": [ "Argu": [
455001212, 455001212,
1, -1,
-1 -1
], ],
"FollowSK": [], "FollowSK": [],
@ -30185,7 +30185,7 @@
{ {
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"EmitPR": 1000, "EmitPR": 1000,
"From": 1, "From": 13,
"Where": [], "Where": [],
"Order": "", "Order": "",
"Limit": 10, "Limit": 10,

View File

@ -61994,9 +61994,7 @@
255001113 255001113
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}, },
"passSkill": [ "passSkill": [],
255001113
],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_100000003_1", "key": "skill_skill_atk_Desc_100000003_1",
"text": "积分boss复活" "text": "积分boss复活"

View File

@ -15072,7 +15072,7 @@
"OverlayTimes": 1, "OverlayTimes": 1,
"SameID": false, "SameID": false,
"golbalbufficon": "", "golbalbufficon": "",
"buffIcon": "", "buffIcon": "ty_icon_buff_hgbl",
"buffeffect": "effect_53001_evil_heiyan", "buffeffect": "effect_53001_evil_heiyan",
"buffpos": "根节点", "buffpos": "根节点",
"AddTrigger": 0, "AddTrigger": 0,

View File

@ -4151,8 +4151,8 @@
"text": "" "text": ""
}, },
"icon": "", "icon": "",
"When": 15, "When": 21,
"FromCheck": "Target=2", "FromCheck": "",
"TargetCheck": "", "TargetCheck": "",
"MainSkillCheck": "", "MainSkillCheck": "",
"AfterSkillCheck": "", "AfterSkillCheck": "",
@ -4167,7 +4167,7 @@
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"MaxEmitTimesInRoundByRole": 0, "MaxEmitTimesInRoundByRole": 0,
"MaxEmitTimes": 0, "MaxEmitTimes": 0,
"MaxEmitTimesInRound": 2, "MaxEmitTimesInRound": 1,
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255001114 255001114
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@ -104,7 +104,7 @@
"copytype": 4, "copytype": 4,
"name": { "name": {
"key": "vikingexpedition_bossskill_name_6", "key": "vikingexpedition_bossskill_name_6",
"text": "梦境回廊" "text": "塔岗监狱"
}, },
"back_png": "xmwg_jyfb_boss1", "back_png": "xmwg_jyfb_boss1",
"introduce": { "introduce": {

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@ -146,17 +146,23 @@ func (this *aiComp) ExceAi(_ai *AI) {
func (this *aiComp) ExceAiHandle_Avoid(_ai *AI, handle *AIHandle) { func (this *aiComp) ExceAiHandle_Avoid(_ai *AI, handle *AIHandle) {
var ( var (
weights []int32 = make([]int32, 0) weights []int32 = make([]int32, 0)
conf *cfg.GameBuzkashiGradeData
indexhandle int32 indexhandle int32
) )
weights = append(weights, _ai.Conf.BumpFailWeight) if _ai.ContNum >= _ai.Conf.GoldComboMax {
weights = append(weights, _ai.Conf.BumpSuccessWeight...) _ai.ContNum = 0
indexhandle = comm.GetRandW(weights)
if indexhandle == 0 { //失败
go this.module.avoid(_ai.Bid, _ai.Uid, 0, 0, nil) go this.module.avoid(_ai.Bid, _ai.Uid, 0, 0, nil)
} else { } else {
conf = this.avoidConf[indexhandle-1] weights = append(weights, _ai.Conf.BumpFailWeight+_ai.ContNum*_ai.Conf.GoldWeight)
go this.module.avoid(_ai.Bid, _ai.Uid, conf.Distance, 0, conf) weights = append(weights, _ai.Conf.BumpDodgeWeight)
weights = append(weights, _ai.Conf.GoldEmptyWeight)
indexhandle = comm.GetRandW(weights)
if indexhandle == 0 { //装上
_ai.ContNum = 0
go this.module.avoid(_ai.Bid, _ai.Uid, 0, 0, nil)
} else if indexhandle == 1 { //吃金币
_ai.ContNum++
go this.module.eat(_ai.Bid, _ai.Uid)
}
} }
handle.cd = _ai.Conf.BumpCD handle.cd = _ai.Conf.BumpCD
} }

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@ -87,4 +87,5 @@ type AI struct {
Conf *cfg.GameBukashiAiData //配置 Conf *cfg.GameBukashiAiData //配置
Handles []*AIHandle //操作列表 Handles []*AIHandle //操作列表
CD int32 //CD CD int32 //CD
ContNum int32 //连击数
} }

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@ -19,6 +19,10 @@ type GameBukashiAiData struct {
BumpCD int32 BumpCD int32
BumpFailWeight int32 BumpFailWeight int32
BumpSuccessWeight []int32 BumpSuccessWeight []int32
BumpDodgeWeight int32
GoldEmptyWeight int32
GoldWeight int32
GoldComboMax int32
HpBumpWeight int32 HpBumpWeight int32
HpBumpCD int32 HpBumpCD int32
HpBumpFailWeight int32 HpBumpFailWeight int32
@ -58,6 +62,10 @@ func (_v *GameBukashiAiData)Deserialize(_buf map[string]interface{}) (err error)
} }
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BumpDodgeWeight"].(float64); !_ok_ { err = errors.New("BumpDodgeWeight error"); return }; _v.BumpDodgeWeight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GoldEmptyWeight"].(float64); !_ok_ { err = errors.New("GoldEmptyWeight error"); return }; _v.GoldEmptyWeight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GoldWeight"].(float64); !_ok_ { err = errors.New("GoldWeight error"); return }; _v.GoldWeight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GoldComboMax"].(float64); !_ok_ { err = errors.New("GoldComboMax error"); return }; _v.GoldComboMax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpWeight"].(float64); !_ok_ { err = errors.New("HpBumpWeight error"); return }; _v.HpBumpWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpWeight"].(float64); !_ok_ { err = errors.New("HpBumpWeight error"); return }; _v.HpBumpWeight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpCD"].(float64); !_ok_ { err = errors.New("HpBumpCD error"); return }; _v.HpBumpCD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpCD"].(float64); !_ok_ { err = errors.New("HpBumpCD error"); return }; _v.HpBumpCD = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpFailWeight"].(float64); !_ok_ { err = errors.New("HpBumpFailWeight error"); return }; _v.HpBumpFailWeight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HpBumpFailWeight"].(float64); !_ok_ { err = errors.New("HpBumpFailWeight error"); return }; _v.HpBumpFailWeight = int32(_tempNum_) }