This commit is contained in:
liwei 2023-07-27 18:08:04 +08:00
commit 2acec819af
5 changed files with 354 additions and 227 deletions

View File

@ -22,14 +22,14 @@ func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.Stonehen
// /挑战主线关卡 // /挑战主线关卡
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) { func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
var ( var (
isWin bool isWin bool
update map[string]interface{} update map[string]interface{}
roomConf *cfg.GameStoneRoomData roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData eventConf *cfg.GameStoneEventData
newEventConf *cfg.GameStoneEventData //新的事件配置 stone *pb.DBStonehenge
stone *pb.DBStonehenge newEvent int32 // 是否有新的事件
newEvent int32 // 是否有新的事件 err error
err error reward []*pb.UserAtno
) )
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report) errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
@ -71,30 +71,44 @@ func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBat
stone.Rooms.Eventid[newEvent] = false // stone.Rooms.Eventid[newEvent] = false //
} }
// 校验是否通关 // 校验是否通关
stone.Rooms.Complete = true
for _, v := range roomConf.Condition { for _, v := range roomConf.Condition {
if v == eventConf.EventType { for k, ok := range stone.Rooms.Eventid {
stone.Rooms.Complete = true if !ok {
if newEventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil { if eventConf, err = this.module.configure.GetStoneEventDataById(k); err != nil {
errdata = &pb.ErrorData{ return
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
} }
return if eventConf.EventType == v {
} stone.Rooms.Complete = false
for _, v := range roomConf.Condition {
if v == newEventConf.EventType {
stone.Rooms.Complete = false // 判断新的事件导致传送门关闭
break break
} }
} }
}
if !stone.Rooms.Complete {
break break
} }
} }
// 掉落奖励
if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
user := this.module.ModuleUser.GetUser(session.GetUserId())
if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
}
}
}
}
update["rooms"] = stone.Rooms update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{}) // 数据推送 session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{
Eventid: req.Eventid,
NewEvent: newEvent,
Room: stone.Rooms,
Reward: reward,
}) // 数据推送
return return
} }

View File

@ -27,6 +27,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
newEvent int32 // 是否有新的事件 newEvent int32 // 是否有新的事件
eventConf *cfg.GameStoneEventData eventConf *cfg.GameStoneEventData
newEventConf *cfg.GameStoneEventData //新的事件配置 newEventConf *cfg.GameStoneEventData //新的事件配置
reward []*pb.UserAtno
) )
update = make(map[string]interface{}) update = make(map[string]interface{})
if errdata = this.EventCheck(session, req); errdata != nil { if errdata = this.EventCheck(session, req); errdata != nil {
@ -59,6 +60,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
} }
return return
} }
//
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil { if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
@ -68,6 +70,16 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
} }
return return
} }
if eventConf.EventType == EventType16 { // 捡垃圾事件 直接得奖励
if battleConf, err := this.module.configure.GetBattleConfById(eventConf.Value1); err == nil {
user := this.module.ModuleUser.GetUser(session.GetUserId())
if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
}
}
}
}
// 校验事件有后续事件 // 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中 if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent newEvent = eventConf.PostEvent
@ -104,6 +116,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
Eventid: req.Eventid, Eventid: req.Eventid,
NewEvent: newEvent, NewEvent: newEvent,
Room: stone.Rooms, Room: stone.Rooms,
Reward: reward,
}) })
return return
} }

View File

@ -0,0 +1,5 @@
package stonehenge
const (
EventType16 = 16
)

View File

@ -273,33 +273,98 @@ func (DBBattleComp) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{3} return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
} }
//动态技能
type DySkillData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
SkillID int32 `protobuf:"varint,1,opt,name=skillID,proto3" json:"skillID"`
SkillLv int32 `protobuf:"varint,2,opt,name=skillLv,proto3" json:"skillLv"`
Param int32 `protobuf:"varint,3,opt,name=param,proto3" json:"param"`
}
func (x *DySkillData) Reset() {
*x = DySkillData{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DySkillData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DySkillData) ProtoMessage() {}
func (x *DySkillData) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DySkillData.ProtoReflect.Descriptor instead.
func (*DySkillData) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
}
func (x *DySkillData) GetSkillID() int32 {
if x != nil {
return x.SkillID
}
return 0
}
func (x *DySkillData) GetSkillLv() int32 {
if x != nil {
return x.SkillLv
}
return 0
}
func (x *DySkillData) GetParam() int32 {
if x != nil {
return x.Param
}
return 0
}
type BattleRole struct { type BattleRole struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id
Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id
Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标 Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标
HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` //英雄的配置表ID HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` //英雄的配置表ID
Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级 Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级 Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级
CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能 CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
MainSuitSkill int32 `protobuf:"varint,8,opt,name=mainSuitSkill,proto3" json:"mainSuitSkill" bson:"mainSuitSkill"` /// 主套装技能 MainSuitSkill int32 `protobuf:"varint,8,opt,name=mainSuitSkill,proto3" json:"mainSuitSkill" bson:"mainSuitSkill"` /// 主套装技能
SubSuitSkill int32 `protobuf:"varint,9,opt,name=subSuitSkill,proto3" json:"subSuitSkill" bson:"subSuitSkill"` /// 副套装技能 SubSuitSkill int32 `protobuf:"varint,9,opt,name=subSuitSkill,proto3" json:"subSuitSkill" bson:"subSuitSkill"` /// 副套装技能
NormalSkill []*SkillData `protobuf:"bytes,10,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能 NormalSkill []*SkillData `protobuf:"bytes,10,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
EquipSkill []*SkillData `protobuf:"bytes,11,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //普通技能 EquipSkill []*SkillData `protobuf:"bytes,11,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
Property map[int32]int32 `protobuf:"bytes,13,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //基础属性 BattleBeforeSkill []*DySkillData `protobuf:"bytes,12,rep,name=battleBeforeSkill,proto3" json:"battleBeforeSkill" bson:"battleBeforeSkill"` //战前技能
Ishelp bool `protobuf:"varint,14,opt,name=ishelp,proto3" json:"ishelp"` //是否是助战英雄 Property map[int32]int32 `protobuf:"bytes,13,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //基础属性
Isboos int32 `protobuf:"varint,15,opt,name=isboos,proto3" json:"isboos"` //是否是boos Ishelp bool `protobuf:"varint,14,opt,name=ishelp,proto3" json:"ishelp"` //是否是助战英雄
Monsterid int32 `protobuf:"varint,16,opt,name=monsterid,proto3" json:"monsterid"` //怪物id Isboos int32 `protobuf:"varint,15,opt,name=isboos,proto3" json:"isboos"` //是否是boos
Currhp int32 `protobuf:"varint,17,opt,name=currhp,proto3" json:"currhp"` //当前血量 Monsterid int32 `protobuf:"varint,16,opt,name=monsterid,proto3" json:"monsterid"` //怪物id
Currhp int32 `protobuf:"varint,17,opt,name=currhp,proto3" json:"currhp"` //当前血量
} }
func (x *BattleRole) Reset() { func (x *BattleRole) Reset() {
*x = BattleRole{} *x = BattleRole{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[0] mi := &file_battle_battle_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -312,7 +377,7 @@ func (x *BattleRole) String() string {
func (*BattleRole) ProtoMessage() {} func (*BattleRole) ProtoMessage() {}
func (x *BattleRole) ProtoReflect() protoreflect.Message { func (x *BattleRole) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[0] mi := &file_battle_battle_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -325,7 +390,7 @@ func (x *BattleRole) ProtoReflect() protoreflect.Message {
// Deprecated: Use BattleRole.ProtoReflect.Descriptor instead. // Deprecated: Use BattleRole.ProtoReflect.Descriptor instead.
func (*BattleRole) Descriptor() ([]byte, []int) { func (*BattleRole) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0} return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
} }
func (x *BattleRole) GetTid() int32 { func (x *BattleRole) GetTid() int32 {
@ -405,6 +470,13 @@ func (x *BattleRole) GetEquipSkill() []*SkillData {
return nil return nil
} }
func (x *BattleRole) GetBattleBeforeSkill() []*DySkillData {
if x != nil {
return x.BattleBeforeSkill
}
return nil
}
func (x *BattleRole) GetProperty() map[int32]int32 { func (x *BattleRole) GetProperty() map[int32]int32 {
if x != nil { if x != nil {
return x.Property return x.Property
@ -455,7 +527,7 @@ type DBBattleFormt struct {
func (x *DBBattleFormt) Reset() { func (x *DBBattleFormt) Reset() {
*x = DBBattleFormt{} *x = DBBattleFormt{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[1] mi := &file_battle_battle_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -468,7 +540,7 @@ func (x *DBBattleFormt) String() string {
func (*DBBattleFormt) ProtoMessage() {} func (*DBBattleFormt) ProtoMessage() {}
func (x *DBBattleFormt) ProtoReflect() protoreflect.Message { func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[1] mi := &file_battle_battle_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -481,7 +553,7 @@ func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
// Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead. // Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead.
func (*DBBattleFormt) Descriptor() ([]byte, []int) { func (*DBBattleFormt) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{1} return file_battle_battle_db_proto_rawDescGZIP(), []int{2}
} }
func (x *DBBattleFormt) GetLeadpos() int32 { func (x *DBBattleFormt) GetLeadpos() int32 {
@ -536,7 +608,7 @@ type DBBattleRecord struct {
func (x *DBBattleRecord) Reset() { func (x *DBBattleRecord) Reset() {
*x = DBBattleRecord{} *x = DBBattleRecord{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[2] mi := &file_battle_battle_db_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -549,7 +621,7 @@ func (x *DBBattleRecord) String() string {
func (*DBBattleRecord) ProtoMessage() {} func (*DBBattleRecord) ProtoMessage() {}
func (x *DBBattleRecord) ProtoReflect() protoreflect.Message { func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[2] mi := &file_battle_battle_db_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -562,7 +634,7 @@ func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
// Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead. // Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead.
func (*DBBattleRecord) Descriptor() ([]byte, []int) { func (*DBBattleRecord) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{2} return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
} }
func (x *DBBattleRecord) GetId() string { func (x *DBBattleRecord) GetId() string {
@ -661,106 +733,115 @@ var File_battle_battle_db_proto protoreflect.FileDescriptor
var file_battle_battle_db_proto_rawDesc = []byte{ var file_battle_battle_db_proto_rawDesc = []byte{
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} }
var ( var (
@ -776,37 +857,39 @@ func file_battle_battle_db_proto_rawDescGZIP() []byte {
} }
var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4) var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4) var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_battle_battle_db_proto_goTypes = []interface{}{ var file_battle_battle_db_proto_goTypes = []interface{}{
(BattleType)(0), // 0: BattleType (BattleType)(0), // 0: BattleType
(PlayType)(0), // 1: PlayType (PlayType)(0), // 1: PlayType
(BBattleState)(0), // 2: BBattleState (BBattleState)(0), // 2: BBattleState
(DBBattleComp)(0), // 3: DBBattleComp (DBBattleComp)(0), // 3: DBBattleComp
(*BattleRole)(nil), // 4: BattleRole (*DySkillData)(nil), // 4: DySkillData
(*DBBattleFormt)(nil), // 5: DBBattleFormt (*BattleRole)(nil), // 5: BattleRole
(*DBBattleRecord)(nil), // 6: DBBattleRecord (*DBBattleFormt)(nil), // 6: DBBattleFormt
nil, // 7: BattleRole.PropertyEntry (*DBBattleRecord)(nil), // 7: DBBattleRecord
(*SkillData)(nil), // 8: SkillData nil, // 8: BattleRole.PropertyEntry
(*SkillData)(nil), // 9: SkillData
} }
var file_battle_battle_db_proto_depIdxs = []int32{ var file_battle_battle_db_proto_depIdxs = []int32{
8, // 0: BattleRole.normalSkill:type_name -> SkillData 9, // 0: BattleRole.normalSkill:type_name -> SkillData
8, // 1: BattleRole.equipSkill:type_name -> SkillData 9, // 1: BattleRole.equipSkill:type_name -> SkillData
7, // 2: BattleRole.property:type_name -> BattleRole.PropertyEntry 4, // 2: BattleRole.battleBeforeSkill:type_name -> DySkillData
4, // 3: DBBattleFormt.team:type_name -> BattleRole 8, // 3: BattleRole.property:type_name -> BattleRole.PropertyEntry
4, // 4: DBBattleFormt.systeam:type_name -> BattleRole 5, // 4: DBBattleFormt.team:type_name -> BattleRole
4, // 5: DBBattleFormt.backupteam:type_name -> BattleRole 5, // 5: DBBattleFormt.systeam:type_name -> BattleRole
0, // 6: DBBattleRecord.btype:type_name -> BattleType 5, // 6: DBBattleFormt.backupteam:type_name -> BattleRole
1, // 7: DBBattleRecord.ptype:type_name -> PlayType 0, // 7: DBBattleRecord.btype:type_name -> BattleType
2, // 8: DBBattleRecord.state:type_name -> BBattleState 1, // 8: DBBattleRecord.ptype:type_name -> PlayType
5, // 9: DBBattleRecord.redflist:type_name -> DBBattleFormt 2, // 9: DBBattleRecord.state:type_name -> BBattleState
5, // 10: DBBattleRecord.buleflist:type_name -> DBBattleFormt 6, // 10: DBBattleRecord.redflist:type_name -> DBBattleFormt
3, // 11: DBBattleRecord.roundresult:type_name -> DBBattleComp 6, // 11: DBBattleRecord.buleflist:type_name -> DBBattleFormt
3, // 12: DBBattleRecord.result:type_name -> DBBattleComp 3, // 12: DBBattleRecord.roundresult:type_name -> DBBattleComp
13, // [13:13] is the sub-list for method output_type 3, // 13: DBBattleRecord.result:type_name -> DBBattleComp
13, // [13:13] is the sub-list for method input_type 14, // [14:14] is the sub-list for method output_type
13, // [13:13] is the sub-list for extension type_name 14, // [14:14] is the sub-list for method input_type
13, // [13:13] is the sub-list for extension extendee 14, // [14:14] is the sub-list for extension type_name
0, // [0:13] is the sub-list for field type_name 14, // [14:14] is the sub-list for extension extendee
0, // [0:14] is the sub-list for field type_name
} }
func init() { file_battle_battle_db_proto_init() } func init() { file_battle_battle_db_proto_init() }
@ -817,7 +900,7 @@ func file_battle_battle_db_proto_init() {
file_comm_proto_init() file_comm_proto_init()
if !protoimpl.UnsafeEnabled { if !protoimpl.UnsafeEnabled {
file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleRole); i { switch v := v.(*DySkillData); i {
case 0: case 0:
return &v.state return &v.state
case 1: case 1:
@ -829,7 +912,7 @@ func file_battle_battle_db_proto_init() {
} }
} }
file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleFormt); i { switch v := v.(*BattleRole); i {
case 0: case 0:
return &v.state return &v.state
case 1: case 1:
@ -841,6 +924,18 @@ func file_battle_battle_db_proto_init() {
} }
} }
file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleFormt); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_battle_battle_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleRecord); i { switch v := v.(*DBBattleRecord); i {
case 0: case 0:
return &v.state return &v.state
@ -859,7 +954,7 @@ func file_battle_battle_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_battle_battle_db_proto_rawDesc, RawDescriptor: file_battle_battle_db_proto_rawDesc,
NumEnums: 4, NumEnums: 4,
NumMessages: 4, NumMessages: 5,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

View File

@ -413,10 +413,10 @@ type StonehengeEventResp struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"` Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
Reward []*UserAssets `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励 Reward []*UserAtno `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
} }
func (x *StonehengeEventResp) Reset() { func (x *StonehengeEventResp) Reset() {
@ -472,7 +472,7 @@ func (x *StonehengeEventResp) GetRoom() *RoomData {
return nil return nil
} }
func (x *StonehengeEventResp) GetReward() []*UserAssets { func (x *StonehengeEventResp) GetReward() []*UserAtno {
if x != nil { if x != nil {
return x.Reward return x.Reward
} }
@ -823,10 +823,10 @@ type StonehengeBattleOverResp struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"` Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
Reward []*UserAssets `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励 Reward []*UserAtno `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
} }
func (x *StonehengeBattleOverResp) Reset() { func (x *StonehengeBattleOverResp) Reset() {
@ -882,7 +882,7 @@ func (x *StonehengeBattleOverResp) GetRoom() *RoomData {
return nil return nil
} }
func (x *StonehengeBattleOverResp) GetReward() []*UserAssets { func (x *StonehengeBattleOverResp) GetReward() []*UserAtno {
if x != nil { if x != nil {
return x.Reward return x.Reward
} }
@ -940,54 +940,54 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
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} }
var ( var (
@ -1024,7 +1024,7 @@ var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
(*DBStonehenge)(nil), // 17: DBStonehenge (*DBStonehenge)(nil), // 17: DBStonehenge
(*DBStoneBoss)(nil), // 18: DBStoneBoss (*DBStoneBoss)(nil), // 18: DBStoneBoss
(*RoomData)(nil), // 19: RoomData (*RoomData)(nil), // 19: RoomData
(*UserAssets)(nil), // 20: UserAssets (*UserAtno)(nil), // 20: UserAtno
(*BattleFormation)(nil), // 21: BattleFormation (*BattleFormation)(nil), // 21: BattleFormation
(*BattleInfo)(nil), // 22: BattleInfo (*BattleInfo)(nil), // 22: BattleInfo
(*BattleReport)(nil), // 23: BattleReport (*BattleReport)(nil), // 23: BattleReport
@ -1037,14 +1037,14 @@ var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
19, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData 19, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
19, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData 19, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
19, // 5: StonehengeEventResp.room:type_name -> RoomData 19, // 5: StonehengeEventResp.room:type_name -> RoomData
20, // 6: StonehengeEventResp.reward:type_name -> UserAssets 20, // 6: StonehengeEventResp.reward:type_name -> UserAtno
19, // 7: StonehengeGetRoomInfoResp.room:type_name -> RoomData 19, // 7: StonehengeGetRoomInfoResp.room:type_name -> RoomData
17, // 8: StonehengeFinishResp.data:type_name -> DBStonehenge 17, // 8: StonehengeFinishResp.data:type_name -> DBStonehenge
21, // 9: StonehengeBattleReq.battle:type_name -> BattleFormation 21, // 9: StonehengeBattleReq.battle:type_name -> BattleFormation
22, // 10: StonehengeBattleResp.info:type_name -> BattleInfo 22, // 10: StonehengeBattleResp.info:type_name -> BattleInfo
23, // 11: StonehengeBattleOverReq.report:type_name -> BattleReport 23, // 11: StonehengeBattleOverReq.report:type_name -> BattleReport
19, // 12: StonehengeBattleOverResp.room:type_name -> RoomData 19, // 12: StonehengeBattleOverResp.room:type_name -> RoomData
20, // 13: StonehengeBattleOverResp.reward:type_name -> UserAssets 20, // 13: StonehengeBattleOverResp.reward:type_name -> UserAtno
24, // 14: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole 24, // 14: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
15, // [15:15] is the sub-list for method output_type 15, // [15:15] is the sub-list for method output_type
15, // [15:15] is the sub-list for method input_type 15, // [15:15] is the sub-list for method input_type