装备附加属性计算
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@ -92,35 +92,27 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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}
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}
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for i := 0; i < int(lvUpCount); i++ { // 升级技能
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for i := 0; i < int(lvUpCount); i++ { // 升级技能
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szIndex := make([]int32, 0)
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sz := make([]int32, 0)
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sz := make([]int32, 0)
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for _, skill := range _hero.NormalSkill {
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for index, skill := range _hero.NormalSkill {
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skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
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skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
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if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
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if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
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skillData := this.module.configure.GetHeroSkillUpConfig(skill.SkillID)
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skillData := this.module.configure.GetHeroSkillUpConfig(skill.SkillID)
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if skillData == nil {
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if skillData == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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sz = append(sz, skillData.Probability[skill.SkillLv])
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sz = append(sz, skillData.Probability[skill.SkillLv])
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szIndex = append(szIndex, int32(index))
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}
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}
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}
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}
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if len(sz) == 0 {
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if len(sz) == 0 {
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code = pb.ErrorCode_HeroMaxSkillLv
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code = pb.ErrorCode_HeroMaxSkillLv
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this.module.Errorf("技能升级失败:uid:%s,oid:%s", session.GetUserId(), _hero.Id)
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return
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return
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}
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}
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upSkillPos = comm.GetRandW(sz)
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upSkillPos = comm.GetRandW(sz)
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if upSkillPos > 0 {
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_hero.NormalSkill[szIndex[upSkillPos]].SkillLv += 1
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for index, skill := range _hero.NormalSkill {
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if int32(index) == upSkillPos { // 找到指定位置技能并升级
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skill.SkillLv += 1
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break
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}
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}
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} else {
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this.module.Errorf("技能升级失败:uid:%s,oid:%s", session.GetUserId(), _hero.Id)
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}
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}
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}
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code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -costGold, true)
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code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -costGold, true)
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