This commit is contained in:
meixiongfeng 2022-08-26 17:04:27 +08:00
parent ae6ffabe3b
commit 2a1f9ce395
7 changed files with 87 additions and 160 deletions

View File

@ -7,6 +7,7 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
@ -14,11 +15,14 @@ const (
game_initial = "game_initial.json" //初始化表
game_playerlv = "game_playerlv.json" //玩家等级
game_facemod = "game_facemod.json" // 形象配置表
game_drop = "game_drop.json" //掉落
)
///配置管理基础组件
type MCompConfigure struct {
cbase.ModuleCompBase
hlock sync.RWMutex
_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
}
//组件初始化接口
@ -28,6 +32,21 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
if v, err := this.GetConfigure(game_drop); err == nil {
if configure, ok := v.(*cfg.GameDrop); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
return
}
@ -137,3 +156,7 @@ func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.GameFacemodData)
}
return
}
func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId]
return
}

View File

@ -13,7 +13,6 @@ import (
const (
game_gourmet = "game_gourmet.json"
game_gourmetskill = "game_gourmetskill.json"
game_drop = "game_drop.json"
)
///配置管理基础组件
@ -23,7 +22,6 @@ type configureComp struct {
modules.MCompConfigure
_gourmetMap map[int64]*cfg.GameGourmetData
_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
}
//组件初始化接口
@ -60,25 +58,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
if v, err := this.GetConfigure(game_drop); err == nil {
if configure, ok := v.(*cfg.GameDrop); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
// _data := this.GetGourmetConfigData(1002, 4) // 测试配置文件读取
// _dataskill := this.GetGourmetSkillConfigData(1001, 4)
// _data := this.GetDropData(1001)
// fmt.Printf("%v", _data)
return
}
@ -115,7 +95,6 @@ func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSk
szSkill = append(szSkill, data.Type)
}
}
//data = configure.Get(int32(skillId))
return
}
}
@ -138,8 +117,3 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId]
return
}

View File

@ -13,7 +13,6 @@ import (
const (
game_smithy = "game_smithy.json"
game_smithystove = "game_smithystove.json"
game_drop = "game_drop.json"
)
///配置管理基础组件
@ -22,7 +21,6 @@ type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_smithyMap map[int64]*cfg.GameSmithyData
_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
}
//组件初始化接口
@ -44,26 +42,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
if v, err := this.GetConfigure(game_drop); err == nil {
if configure, ok := v.(*cfg.GameDrop); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
// _data := this.GetSmithyConfigData(1002, 4) // 测试配置文件读取
// _dataskill := this.GetSmithyStoveConfigData(1001, 4)
// _data := this.GetDropData(1001)
// fmt.Printf("%v", _data)
err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
return
}
@ -114,8 +92,3 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId]
return
}

View File

@ -4,21 +4,37 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.GourmetGetListReq) (code pb.ErrorCode) {
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode, data proto.Message) {
code = this.GetListCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
list, err := this.module.modelViking.getVikingList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
if list == nil {
list.Id = primitive.NewObjectID().Hex()
list.Uid = session.GetUserId()
list.Boos = make(map[int32]int32)
_mapType := this.configure.GetVikingBossTypeConfigData()
for k := range _mapType {
list.Boos[k] = 1
}
this.module.modelViking.Add(session.GetUserId(), list) // 写缓存
}
session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
return
}

View File

@ -11,9 +11,7 @@ import (
)
const (
game_gourmet = "game_gourmet.json"
game_gourmetskill = "game_gourmetskill.json"
game_drop = "game_drop.json"
game_vikingboss = "game_vikingboss.json"
)
///配置管理基础组件
@ -21,23 +19,21 @@ type configureComp struct {
cbase.ModuleCompBase
hlock sync.RWMutex
modules.MCompConfigure
_gourmetMap map[int64]*cfg.GameGourmetData
_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
_vikingMap map[int64]*cfg.GameVikingBossData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0)
configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() {
if v, err := this.GetConfigure(game_gourmet); err == nil {
if configure, ok := v.(*cfg.GameGourmet); ok {
this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0)
configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() {
if v, err := this.GetConfigure(game_vikingboss); err == nil {
if configure, ok := v.(*cfg.GameVikingBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._gourmetMap[int64(value.Type<<16)+int64(value.Level)] = value
this._vikingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
}
return
}
@ -45,81 +41,14 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._gourmetSkillMap = make(map[int64]*cfg.GameGourmetSkillData, 0)
configure.RegisterConfigure(game_gourmetskill, cfg.NewGameGourmetSkill, func() {
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._gourmetSkillMap[int64(value.Type<<16)+int64(value.Level)] = value
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
if v, err := this.GetConfigure(game_drop); err == nil {
if configure, ok := v.(*cfg.GameDrop); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
// _data := this.GetGourmetConfigData(1002, 4) // 测试配置文件读取
// _dataskill := this.GetGourmetSkillConfigData(1001, 4)
// _data := this.GetDropData(1001)
// fmt.Printf("%v", _data)
return
}
// 获取美食馆配置数据
func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetData) {
// 参数: boss类型 难度
func (this *configureComp) GetVikingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameVikingBossData) {
return this._gourmetMap[int64(gourmetType<<16)+int64(level)]
}
// 获取美食馆配置数据
func (this *configureComp) GetGourmetSkillConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetSkillData) {
return this._gourmetSkillMap[int64(gourmetType<<16)+int64(level)]
}
// 通过技能id 查询技能配置表
func (this *configureComp) GetGourmetSkillConfigBySkillID(skillId int) (data *cfg.GameGourmetSkillData) {
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
data = configure.Get(int32(skillId))
return
}
}
return
}
func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSkill []int32) {
szSkill = make([]int32, 0)
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
for _, data := range configure.GetDataList() {
if skillType == int(data.SkillType) && data.Initial == 1 {
szSkill = append(szSkill, data.Type)
}
}
//data = configure.Get(int32(skillId))
return
}
}
return
return this._vikingMap[int64(bossType<<16)+int64(difficulty)]
}
//加载多个配置文件
@ -139,7 +68,21 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
return configure.GetConfigure(name)
}
func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId]
// get boss Type
func (this *configureComp) GetVikingBossTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_vikingboss); err == nil {
if configure, ok := v.(*cfg.GameVikingBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
if _, ok := mapType[value.Type]; !ok {
mapType[value.Type] = struct{}{}
}
}
}
}
return
}

View File

@ -3,6 +3,7 @@ package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
@ -27,17 +28,14 @@ func (this *modelViking) Init(service core.IService, module core.IModule, comp c
return
}
// func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err error) {
// result = &pb.DBViking{}
// if err = this.Get(uid, result); err != nil {
// if redis.RedisNil != err { // 没有数据直接创建新的数据
// return
// }
// }
// err = nil
// return result, err
// }
func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err error) {
result = &pb.DBViking{}
if err = this.Get(uid, result); err != nil && redis.RedisNil != err {
return
}
err = nil
return result, err
}
func (this *modelViking) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)

View File

@ -29,7 +29,7 @@ type DBViking struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
Boos map[int32]bool `protobuf:"bytes,4,rep,name=boos,proto3" json:"boos" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
Boos map[int32]int32 `protobuf:"bytes,4,rep,name=boos,proto3" json:"boos" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
}
@ -87,7 +87,7 @@ func (x *DBViking) GetChallengeCount() int32 {
return 0
}
func (x *DBViking) GetBoos() map[int32]bool {
func (x *DBViking) GetBoos() map[int32]int32 {
if x != nil {
return x.Boos
}
@ -126,7 +126,7 @@ var file_viking_viking_db_proto_rawDesc = []byte{
0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x1a, 0x37, 0x0a, 0x09, 0x42, 0x6f,
0x6f, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01,
0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c,
0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x08, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
0x74, 0x6f, 0x33,
}