viking
This commit is contained in:
parent
ae6ffabe3b
commit
2a1f9ce395
@ -7,6 +7,7 @@ import (
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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)
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const (
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const (
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@ -14,11 +15,14 @@ const (
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game_initial = "game_initial.json" //初始化表
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game_initial = "game_initial.json" //初始化表
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game_playerlv = "game_playerlv.json" //玩家等级
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game_playerlv = "game_playerlv.json" //玩家等级
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game_facemod = "game_facemod.json" // 形象配置表
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game_facemod = "game_facemod.json" // 形象配置表
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game_drop = "game_drop.json" //掉落
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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type MCompConfigure struct {
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type MCompConfigure struct {
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cbase.ModuleCompBase
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cbase.ModuleCompBase
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hlock sync.RWMutex
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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}
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//组件初始化接口
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//组件初始化接口
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@ -28,6 +32,21 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
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err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
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err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
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err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
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err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
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err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
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err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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return
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return
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}
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}
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@ -137,3 +156,7 @@ func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.GameFacemodData)
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}
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}
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return
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return
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}
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}
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func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) {
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data = this._dropMap[dropId]
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return
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}
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@ -13,7 +13,6 @@ import (
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const (
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const (
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game_gourmet = "game_gourmet.json"
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game_gourmet = "game_gourmet.json"
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game_gourmetskill = "game_gourmetskill.json"
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game_gourmetskill = "game_gourmetskill.json"
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game_drop = "game_drop.json"
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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@ -23,7 +22,6 @@ type configureComp struct {
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modules.MCompConfigure
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modules.MCompConfigure
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_gourmetMap map[int64]*cfg.GameGourmetData
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_gourmetMap map[int64]*cfg.GameGourmetData
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_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
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_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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}
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//组件初始化接口
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//组件初始化接口
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@ -60,25 +58,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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log.Errorf("get game_pagoda conf err:%v", err)
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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return
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})
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})
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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// _data := this.GetGourmetConfigData(1002, 4) // 测试配置文件读取
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// _dataskill := this.GetGourmetSkillConfigData(1001, 4)
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// _data := this.GetDropData(1001)
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// fmt.Printf("%v", _data)
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return
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return
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}
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}
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@ -115,7 +95,6 @@ func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSk
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szSkill = append(szSkill, data.Type)
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szSkill = append(szSkill, data.Type)
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}
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}
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}
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}
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//data = configure.Get(int32(skillId))
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return
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return
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}
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}
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}
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}
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@ -138,8 +117,3 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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return configure.GetConfigure(name)
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}
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}
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func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
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data = this._dropMap[dropId]
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return
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}
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@ -13,7 +13,6 @@ import (
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const (
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const (
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game_smithy = "game_smithy.json"
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game_smithy = "game_smithy.json"
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game_smithystove = "game_smithystove.json"
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game_smithystove = "game_smithystove.json"
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game_drop = "game_drop.json"
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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@ -22,7 +21,6 @@ type configureComp struct {
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hlock sync.RWMutex
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hlock sync.RWMutex
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modules.MCompConfigure
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modules.MCompConfigure
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_smithyMap map[int64]*cfg.GameSmithyData
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_smithyMap map[int64]*cfg.GameSmithyData
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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}
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//组件初始化接口
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//组件初始化接口
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@ -44,26 +42,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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log.Errorf("get game_pagoda conf err:%v", err)
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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return
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})
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})
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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// _data := this.GetSmithyConfigData(1002, 4) // 测试配置文件读取
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// _dataskill := this.GetSmithyStoveConfigData(1001, 4)
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// _data := this.GetDropData(1001)
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// fmt.Printf("%v", _data)
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
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return
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return
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}
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}
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@ -114,8 +92,3 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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return configure.GetConfigure(name)
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}
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}
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func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
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data = this._dropMap[dropId]
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return
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}
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@ -4,21 +4,37 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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//参数校验
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//参数校验
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func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.GourmetGetListReq) (code pb.ErrorCode) {
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func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode) {
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return
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return
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}
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}
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func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode, data proto.Message) {
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code = this.GetListCheck(session, req)
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code = this.GetListCheck(session, req)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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}
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}
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list, err := this.module.modelViking.getVikingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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if list == nil {
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list.Id = primitive.NewObjectID().Hex()
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list.Uid = session.GetUserId()
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list.Boos = make(map[int32]int32)
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_mapType := this.configure.GetVikingBossTypeConfigData()
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for k := range _mapType {
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list.Boos[k] = 1
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}
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this.module.modelViking.Add(session.GetUserId(), list) // 写缓存
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}
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session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list})
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return
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return
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}
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}
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@ -11,9 +11,7 @@ import (
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)
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)
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const (
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const (
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game_gourmet = "game_gourmet.json"
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game_vikingboss = "game_vikingboss.json"
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game_gourmetskill = "game_gourmetskill.json"
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game_drop = "game_drop.json"
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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@ -21,23 +19,21 @@ type configureComp struct {
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cbase.ModuleCompBase
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cbase.ModuleCompBase
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hlock sync.RWMutex
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hlock sync.RWMutex
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modules.MCompConfigure
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modules.MCompConfigure
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_gourmetMap map[int64]*cfg.GameGourmetData
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_vikingMap map[int64]*cfg.GameVikingBossData
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_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
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_dropMap map[int32][]*cfg.GameDropData // 掉落表 key 是DiropId
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}
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}
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//组件初始化接口
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.ModuleCompBase.Init(service, module, comp, options)
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err = this.ModuleCompBase.Init(service, module, comp, options)
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this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0)
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this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0)
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configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() {
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configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() {
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if v, err := this.GetConfigure(game_gourmet); err == nil {
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if v, err := this.GetConfigure(game_vikingboss); err == nil {
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if configure, ok := v.(*cfg.GameGourmet); ok {
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if configure, ok := v.(*cfg.GameVikingBoss); ok {
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this.hlock.Lock()
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this.hlock.Lock()
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defer this.hlock.Unlock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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for _, value := range configure.GetDataList() {
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this._gourmetMap[int64(value.Type<<16)+int64(value.Level)] = value
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this._vikingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
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}
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}
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return
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return
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}
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}
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@ -45,81 +41,14 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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log.Errorf("get game_pagoda conf err:%v", err)
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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return
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})
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})
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this._gourmetSkillMap = make(map[int64]*cfg.GameGourmetSkillData, 0)
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configure.RegisterConfigure(game_gourmetskill, cfg.NewGameGourmetSkill, func() {
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if v, err := this.GetConfigure(game_gourmetskill); err == nil {
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if configure, ok := v.(*cfg.GameGourmetSkill); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._gourmetSkillMap[int64(value.Type<<16)+int64(value.Level)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
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if v, err := this.GetConfigure(game_drop); err == nil {
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if configure, ok := v.(*cfg.GameDrop); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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// _data := this.GetGourmetConfigData(1002, 4) // 测试配置文件读取
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// _dataskill := this.GetGourmetSkillConfigData(1001, 4)
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// _data := this.GetDropData(1001)
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// fmt.Printf("%v", _data)
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return
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return
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}
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}
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// 获取美食馆配置数据
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// 参数: boss类型 难度
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func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetData) {
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func (this *configureComp) GetVikingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameVikingBossData) {
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return this._gourmetMap[int64(gourmetType<<16)+int64(level)]
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return this._vikingMap[int64(bossType<<16)+int64(difficulty)]
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}
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// 获取美食馆配置数据
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func (this *configureComp) GetGourmetSkillConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetSkillData) {
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return this._gourmetSkillMap[int64(gourmetType<<16)+int64(level)]
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}
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// 通过技能id 查询技能配置表
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func (this *configureComp) GetGourmetSkillConfigBySkillID(skillId int) (data *cfg.GameGourmetSkillData) {
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if v, err := this.GetConfigure(game_gourmetskill); err == nil {
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|
||||||
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
|
|
||||||
data = configure.Get(int32(skillId))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSkill []int32) {
|
|
||||||
szSkill = make([]int32, 0)
|
|
||||||
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
|
|
||||||
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
|
|
||||||
for _, data := range configure.GetDataList() {
|
|
||||||
if skillType == int(data.SkillType) && data.Initial == 1 {
|
|
||||||
szSkill = append(szSkill, data.Type)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//data = configure.Get(int32(skillId))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//加载多个配置文件
|
//加载多个配置文件
|
||||||
@ -139,7 +68,21 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
|
|||||||
return configure.GetConfigure(name)
|
return configure.GetConfigure(name)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *configureComp) GetDropData(dropId int32) (data []*cfg.GameDropData) {
|
// get boss Type
|
||||||
data = this._dropMap[dropId]
|
func (this *configureComp) GetVikingBossTypeConfigData() (mapType map[int32]struct{}) {
|
||||||
|
|
||||||
|
mapType = make(map[int32]struct{}, 0)
|
||||||
|
if v, err := this.GetConfigure(game_vikingboss); err == nil {
|
||||||
|
if configure, ok := v.(*cfg.GameVikingBoss); ok {
|
||||||
|
this.hlock.Lock()
|
||||||
|
defer this.hlock.Unlock()
|
||||||
|
for _, value := range configure.GetDataList() {
|
||||||
|
if _, ok := mapType[value.Type]; !ok {
|
||||||
|
mapType[value.Type] = struct{}{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ package viking
|
|||||||
import (
|
import (
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
"go_dreamfactory/lego/core"
|
"go_dreamfactory/lego/core"
|
||||||
|
"go_dreamfactory/lego/sys/redis"
|
||||||
"go_dreamfactory/modules"
|
"go_dreamfactory/modules"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
cfg "go_dreamfactory/sys/configure/structs"
|
cfg "go_dreamfactory/sys/configure/structs"
|
||||||
@ -27,17 +28,14 @@ func (this *modelViking) Init(service core.IService, module core.IModule, comp c
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err error) {
|
func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err error) {
|
||||||
// result = &pb.DBViking{}
|
result = &pb.DBViking{}
|
||||||
// if err = this.Get(uid, result); err != nil {
|
if err = this.Get(uid, result); err != nil && redis.RedisNil != err {
|
||||||
// if redis.RedisNil != err { // 没有数据直接创建新的数据
|
return
|
||||||
// return
|
}
|
||||||
// }
|
err = nil
|
||||||
// }
|
return result, err
|
||||||
// err = nil
|
}
|
||||||
// return result, err
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
func (this *modelViking) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
|
func (this *modelViking) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
|
||||||
return this.Change(uid, data)
|
return this.Change(uid, data)
|
@ -29,7 +29,7 @@ type DBViking struct {
|
|||||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
||||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||||
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
|
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
|
||||||
Boos map[int32]bool `protobuf:"bytes,4,rep,name=boos,proto3" json:"boos" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
|
Boos map[int32]int32 `protobuf:"bytes,4,rep,name=boos,proto3" json:"boos" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
|
||||||
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
|
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
|
||||||
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
|
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
|
||||||
}
|
}
|
||||||
@ -87,7 +87,7 @@ func (x *DBViking) GetChallengeCount() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBViking) GetBoos() map[int32]bool {
|
func (x *DBViking) GetBoos() map[int32]int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Boos
|
return x.Boos
|
||||||
}
|
}
|
||||||
@ -126,7 +126,7 @@ var file_viking_viking_db_proto_rawDesc = []byte{
|
|||||||
0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x1a, 0x37, 0x0a, 0x09, 0x42, 0x6f,
|
0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x1a, 0x37, 0x0a, 0x09, 0x42, 0x6f,
|
||||||
0x6f, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01,
|
0x6f, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01,
|
||||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c,
|
0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c,
|
||||||
0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x08, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
|
0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a,
|
||||||
0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||||
0x74, 0x6f, 0x33,
|
0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user